Commit Graph

14 Commits

Author SHA1 Message Date
Elias Naur 6665e0ef0f app: [Windows] don't redraw zero-sized windows
Fixes gio#270

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-22 18:55:22 +02:00
Elias Naur 18c2ba8e20 app: replace Window.Config with ConfigEvent
Unlike Raise, Close and other fire-and-forget methods on Window,
Config calls driverRun because it needs to wait for the result.
However, driverRun isn't guaranteed to block in all contexts.

This change avoids the synchronization dance altogether by removing the
Config method and introducing a ConfigEvent event. The event also makes
it clear when the configuration changes.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-20 08:18:03 +02:00
Pierre Curto e92ca233f5 app: ignore app.Size when in fullscreen mode
Setting the window size while in fulscreen mode does not make sense.

Fixes gio#220

Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2021-09-09 16:24:23 +02:00
Pierre Curto 2f66ed1dc8 app: add Window.Raise to bring a window to the front
Fixes gio#252

Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2021-09-09 07:46:09 +02:00
Pierre Curto bdc2f3f4e8 app: add Window.Config, export app.Config
A Window configuration with its current option values can now be fetched during a FrameEvent.

The WindowMode and Orientation options have moved to methods on their corresponding types.

Fixes #260

Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2021-09-07 08:06:56 +02:00
Elias Naur 9ffe43bc3a app: delete workarounds for driver callback deadlocks
Driver methods are invoked during event processing, but some of them may
generate events that would in turn deadlock because event processing is
not re-entrant. However, a previous change moved all such calls outside
event processing and so chained events can no longer deadlock.

This change deletes the workarounds.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-05 09:30:47 +02:00
Elias Naur d03f618660 app: [Windows] avoid deadlock when changing window configuration
Some window configurations lead to WM_SIZE messages when changed, which
leads to deadlock because our window proc is not re-entrant. Avoid the
issues by ignoring redundant messages.

Fixes gio#262

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-03 12:11:55 +02:00
Elias Naur 45da52cee7 app: merge app/internal/wm into package app
The app and app/internal/wm packages are tightly coupled, requiring
quite a bit of forwarding types, values and constants from the internal
package to export it. Further, no other package imports package wm.

This change merges the two packages.

While here, drop the pre-Go 1.14 SIGPIPE workaround.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-29 22:00:16 +02:00
Elias Naur 10c1b2cb8d app,internal/window: extract native window code to separate package
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-14 16:39:32 +02:00
Elias Naur 36d1cd90f2 app,io/system: extract system events to separate package
Package app is the only package that depends on native libraries and
Cgo. Minimize its API, thereby minimizing Gio clients' dependency on
it. In the future, a headless, testing or remote "Window" should be
very easy to replace app.Window.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-14 16:20:20 +02:00
Elias Naur a937a76534 app: rename UpdateEvent to FrameEvent and add Frame field
While "DrawEvent" was too specific (op.Ops contains non-draw events),
"Update" is too vague: it's a common word, and could be misunderstood
to mean update parts of a window, not replace it.

"FrameEvent" is more specific, and is the usual way to refer to immediate
mode drawing.

While we're here, unexport Window.Update and add a Frame function to
FrameEvent, to emphasize that updating the window frame is only
appropriate during the handling of a FrameEvent.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-12 14:01:46 +02:00
Elias Naur 2dcbf6fe3c app: confine the eglWindow indirection to the Wayland backend
Only the Wayland backend needs an wl_egl_window between the wl_surface
and EGL. Move code dealing with the indirection to Wayland specific
code.

Then, introduce the eglDriver interface instead of referencing the
native window type directly. This will help when multiple backends are
supported at runtime (e.g. Wayland+X11).

Finally, move the eglDriver implementation methods from GOOS-specific
code to separate EGL-specific files, allowing EGL types to be used
directly instead of unsafe.Pointer and uinptr.

The result is simpler generic EGL code, and easier path towards X11
support.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-02 23:07:54 +02:00
Elias Naur 7a259e68f7 io: give event packages a common prefix
Packages that provide support for external events such as pointer, key and
system are only the beginning. Future packages are expected for clipboard
access, drag and drop, gps positions and so on.

To keep the number of top-level packages under control, move such I/O packages
to the new `io` directory.

The `system` package name was the previous solution to keeping the number of
top-level packages under control: I named it `system` instead of the narrower
`profile` because I expected to put all the less common events into it, turning
`system` into a "package util" smell.

With `io`, package system can be renamed to `profile`.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-09-30 14:50:55 +02:00
Elias Naur 22cd88df9f all: rename the gioui.org/ui module to gioui.org
The "ui" is redundant and stutters.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-09-30 12:37:06 +02:00