As a consequence, most API is gone from gpu/gl, and embedding Gio in
foreign frameworks don't need to provide an OpenGL implementation.
The next change simplifies the GLFW embedding example accordingly.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The macOS backend doesn't re-create contexts, holding on to the first
created instead. Make sure the GPU leaves the default framebuffer bound,
in case the context is re-used.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This is a refactoring change to prepare for another gpu.Backend
implementations.
Notably, app/loop.go no longer imports gpu/gl.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The rendering implementation is needed for using Gio UI with external
window libraries such as GLFW. Expose it in the new package gpu.
Updates #26
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We'd like to support Gio using a different renderer binding than
the builtin. A first step is to define the Functions interface
in package gl, and extract the concrete implementations to a
separate package.
Updates #26
Signed-off-by: Elias Naur <mail@eliasnaur.com>