Commit Graph

44 Commits

Author SHA1 Message Date
Elias Naur da598663f7 ui/app: add GL buffer caches
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-16 21:47:30 +02:00
Elias Naur 642318842c ui/app/internal/gpu: add pathOp cache
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-16 21:16:36 +02:00
Elias Naur 00cb158247 ui: add Config.Sp and Config.Dp convenience methods
And rename Pixels to Val.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-16 19:32:47 +02:00
Elias Naur 25ba53ea51 ui/app: (macOS) suppress key shortcuts beeps
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-16 09:59:20 +02:00
Elias Naur a6fc2b6d45 ui/app: round total and cpu times
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-13 21:41:28 +02:00
Elias Naur 3c9c38947d ui/app: (wasm) don't focus input field on mouse down or touch start
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-13 21:30:26 +02:00
Elias Naur 32c525f7fd ui/app/internal/gpu: check for GL_EXT_disjoint_timer_query_webgl2
GL_EXT_disjoint_timer_query_webgl2 is the WebGL 2 counterpart to
the WebGL 1 GL_EXT_disjoint_timer_query extension.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-13 19:50:26 +02:00
Elias Naur 90d2174090 ui/app: take input focus when initializing the HTML canvas element
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-13 12:49:43 +02:00
Elias Naur 18c74f00af ui/app/internal/gpu: check floating point FBO support
Some devices don't support floating point FBOs even though they
support OpenGL ES 3. Check support by creating a FBO and fail early
if no support is found.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-13 12:44:47 +02:00
Elias Naur 8f3384ffe4 ui/app/internal/gl: add RENDERER enum value
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-13 09:52:39 +02:00
Elias Naur c342054dbc ui/app: apply monitorScale to browser DPI
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-12 20:23:07 +02:00
Elias Naur 530b9b09b2 ui/app/internal/gpu: drop useless timing
It is almost always 0.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-12 18:00:25 +02:00
Elias Naur 07a5a6547e ui/app: add CPU draw timings
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-12 17:51:15 +02:00
Elias Naur e2a1f07b84 ui/app: rename StageVisible and StageInvisible
StageRunning and StagePaused better reflect their use.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-12 14:59:07 +02:00
Elias Naur 4441a3e13e Revert "ui/app,apps: unexport ChangeStage and Stage"
I found a convincing use case: stopping asynchronous activities
while paused. A follow up change will rename the stages and add
an example.

This reverts commit f9840b0963.
2019-05-12 14:47:38 +02:00
Elias Naur f9840b0963 ui/app,apps: unexport ChangeStage and Stage
I'm not convinced the API is right. For exmaple, an event that
notifies a program when to save its state is both smaller and
might be sufficient.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-11 13:50:18 +02:00
Elias Naur 314c79a725 ui/app: fix iOS build
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-11 13:49:47 +02:00
Elias Naur 0397cbb599 ui/app: add basic webassembly/webgl support
It is still slow. And crashy: https://github.com/golang/go/issues/31980.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-11 13:17:57 +02:00
Elias Naur f1c87417bd ui/app: split extension string before matching
Avoids false matches for extensions whose names are substrings of
other extensions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-11 13:17:57 +02:00
Elias Naur c6863581e0 ui/app/internal/gl: add workaround for broken sRGB FBOs
Safari on macOS don't treat sRGB correctly.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-10 17:50:14 +02:00
Elias Naur 51482b6493 ui/app/internal/gpu: move sRGBA feature detection to context
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-10 17:50:06 +02:00
Elias Naur fd9eb029c8 ui/app/internal/gpu: drop opaque texture optimization
It doesn't seem worth the trouble: images must be scanned for
alpha != 1 and GPUs don't like RGB formats. Use RGBA always.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-08 17:57:10 +02:00
Elias Naur 871ae34be5 ui/app/internal/gl: move single channel format detection to context
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-08 17:57:10 +02:00
Elias Naur f5fa968038 ui/app/internal/gpu: implement OpenGL ES 2 float fbo fallbacks
Also applicable to WebGL.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-08 17:57:10 +02:00
Elias Naur d118bd5a88 ui/app/internal/gpu: introduce caps and context
Enables graceful fallback to OpenGL ES 2 and WebGL.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-08 17:57:10 +02:00
Elias Naur 8df5feeeea ui/app: make opengl objects structs
WebGL use opaque values for object handles, not integers. To ensure
portability, wrap handle types with a struct.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-08 17:57:10 +02:00
Elias Naur 2af0f63cfb ui/app/internal/gl: parse WebGL versions
And drop a redundant error message while here.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-08 17:57:09 +02:00
Elias Naur 350dc19108 ui/app/internal/gl: invalidate the correct fbo in sRGB fallback
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-08 14:28:43 +02:00
Elias Naur 252e058766 all: serialize ops
Pros:
- Much less per-frame garbage
- Allow future preprocessing of ops while building it
- Much fewer interface calls and pointer chasing
- Allow future serialization of ops for remote rendering

Cons:
- Slightly clumsier API

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-27 22:19:34 +02:00
Elias Naur 3ad94ed20e ui/app: don't draw when not animating (Wayland)
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-25 10:02:14 +02:00
Elias Naur e0d586893d ui/app/internal/gpu: flush before drawing
And delete an unnecessary error check from Flush to make sure pending
draws are always finalized.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-25 10:01:58 +02:00
Elias Naur 8b47e2b4bf ui/app: don't use wl_touch interface v6
It's not tested, we don't need v6 capabilities and using them result
in build errors on older wayland clients:

https://www.reddit.com/r/golang/comments/b7rujg/gio_by_elias_naur_et_al_portable_immediate_mode/ejv804z/

Finally, since we request v5 of the parent wl_seat, the wl_touch instances
returned to us is capped at v5 anyway.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-17 12:42:18 +02:00
Elias Naur b15ec53a03 ui/app: fix display link on iOS 10
For some reason, the CADisplayLink.paused property didn't work on
iOS 10 but does on iOS 12. Use addToRunLoop and removeFromRunLoop
instead.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-03 13:13:53 +02:00
Elias Naur fc55c6ee5c ui/app: implement Command for system events
And add CommandBack for the Android back button.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-02 21:04:48 +02:00
Elias Naur ed2590e30e ui/app,apps/gophers,apps/hello: revert NewWindow to CreateWindow
It turns out we already support multiple windows on Android: when
the activity is recreated.

This reverts commit f21b5eb1df.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-02 19:54:37 +02:00
Elias Naur e7725a4fa1 apps,ui/app: delete ui/app.Window.Ack
Replace it with a dummy event send on the synchronous event channel;
a bit of cleverness for a simpler API.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-02 18:51:43 +02:00
Elias Naur abb9d291e9 ui/app: don't buffer the app event channel
We used to buffer input events to allow for batch processing
multiple events before redrawing. Now that redraws are scheduled to
run after the native event queue is empty, buffering is no longer
necessary.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-02 17:22:58 +02:00
Elias Naur 48b6a73753 all: run goimports
gioui.org/ui was renamed from gioui.org/ui/ui before the release,
but the import order wasn't changed accordingly.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-02 17:09:06 +02:00
Elias Naur 0c6f874379 ui/app: request unbuffered touch events on Android
Flutter and Chromium wants it, so I assume its good for us.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-01 17:35:12 +02:00
Egon Elbre f863260514 app: replace COREVIDEO_TRUE with kCVReturnSuccess
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-01 12:03:32 +02:00
Elias Naur 1d67fad0c3 ui/app,apps/gophers,apps/hello: accept nil WindowOptions in NewWindow
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-03-31 13:59:06 +02:00
Elias Naur f21b5eb1df ui/app,apps/gophers,apps/hello: replace CreateWindow with NewWindow
Gio doesn't support multiple windows anyway, so get rid of the
app.Windows channel and use NewWindow call for the mobile platforms
as well.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-03-31 13:52:14 +02:00
Elias Naur ca5204fcb8 ui: fix macOS build
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-03-31 11:00:26 +02:00
Elias Naur 0f05231c35 all: initial import
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-03-31 10:47:22 +02:00