It's now possible to directly user pointer.Cursor to add to the ops.
pointer.CursorText.Add(gtx.Ops)
This is an API change. Use pointer.Cursor directly instead of CursorNameOp.
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit fixes the position returned by Editor.CaretCoords
to account for the scroll position of the editor. Without this
change, the returned coordinates can easily overflow the boundaries
of the editor widget when it has been scrolled on either axis.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
For some reason, widget.Editor had a Seek method that ignored
the supplied offset and always seeked to offset zero. This
made it impossible to use it like any other io.Seeker. This
commit simply honors the requested offset.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Pointer padding was introduced in bfece0beba.
I don't remember why, and its commit message doesn't say. Regardless, adding
padding outside a widget's reported dimensions doesn't seem like a good idea
(see #365), and this change removes it.
Fixes: https://todo.sr.ht/~eliasnaur/gio/365
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We'd like to re-use the Editor.closestPosition seeking for
segmentIterator.Next; this change extracts the state-less logic
into functions.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This change implements reporting of the caret position from Editor, as well
as Windows, macOS, Android support. As a result, the IME composition window
on Windows and macOS is now positioned correctly.
References: https://todo.sr.ht/~eliasnaur/gio/246
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit adds a testcase to catch unexpected panics in the
editor's scroll offset logic introduced by using different
setting combinations that affect editor layout. It also fixes
a panic for single-line editors with alignments other than
text.Start.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Only rune positions are tracked for carets, and they only need adjusting
when changing Editor content, not just for re-layout.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This change uncovered and fixes a bug in nullLayout.
This is an API change; the methods operated in bytes before.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Needed for efficient implementation of the upcoming IME interface.
Also introduce Editor.replace, seek methods for easier caret navigation
and editing.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
When there were non ASCII characters (for exemple éèàçîï) in a deleted
selection or word, more characters were deleted because there was a
mismatch between runes and bytes in Delete and deleteWord
Fixes: https://todo.sr.ht/~eliasnaur/gio/330
Signed-off-by: Fabien Jansem <fabien@jansem.eu.org>
With this change, the Shape function returns a clip.PathSpec
instead of a clip.Outline op. It is then possible to create
a clip.Outline or clip.Stroke op to fill the text path or
draw its stroke.
Signed-off-by: Christophe Meessen <meessen@cppm.in2p3.fr>
To make the semantic relation between the editor and its content clear,
the editor clip operation must cover the content. This change adds an
explicit widget argument to editor, and lays it out inside the clip
rect.
This is an API change. Users of Editor.Layout must provide a content
widget.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The op.Save and Load methods exist to support the need for
transformation, clip, pointer area state to behave as stacks. For
example, layout needs to apply an offset to its children but not
subsequent operations.
Before this change, op.Save and Load were used to save and restore the
state:
ops := new(op.Ops)
// Save state.
state := op.Save(ops)
// Apply offset.
op.Offset(...).Add(ops)
// Draw with offset applied.
draw(ops)
// Restore state.
state.Load()
A drawback with the op.Save mechanism is that there is no direct
connection between the state change and the saving and loading of state.
This causes confusion as to when a Save/Load is needed and who is
responsible for performing them, which leads to subtle bugs and over-use
of Save/Loads.
This change gets rid of the general state stack and replaces it with
per-state stacks. There is now a stack for transformation, clip, pointer
areas, and they can only be restored by the code pushing state to them.
The example above now becomes:
ops := new(op.Ops)
// Push offset to the transformation stack.
stack := op.Offset(...).Push(ops)
// Draw with offset applied.
draw(ops)
// Restore state.
stack.Pop()
For convenience, transformation also be Add'ed if the stack operation is
not required.
Simple state such as the current material no longer has a way to be
restored; it is assumed the client of a PaintOp adds their desired
material operation before it.
API change: replace op.Save/Load with explicit Push/Pop scopes for
op.TransformOps, pointer.AreaOps, clip.Ops.
To ease porting, this change retains a version of op.Save/Load that
saves and restores the transformation and clip stacks. It also retains
an Add method for clip.Op.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This change avoids a macro wrapping every text shape, and prepares text
shaping for scoped clip operations.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
If you created an Editor and immediately SetCaret, it panicked because
e.lines was nil and it looked at e.lines[0].
- Add e.makeValid at the top of SetCaret.
- Add a test case for this situation.
Signed-off-by: Larry Clapp <larry@theclapp.org>
- Allow dragging to be on both horizontal and vertical axes at once.
- Split Editor.caret.pos into caret.start and caret.stop. caret.start is
the old caret.pos, and is both the position of the caret, and also the
start of selected text. caret.end is the end of the selected text.
Start can be after end, e.g. after after Shift-DownArrow.
- Update caret.end after a mouse drag, and various shifted keys
(Shift-UpArrow, Shift-DownArrow, etc).
- Change Shortcut-C to copy only the selected text, not the whole editor
text.
- Add Shortcut-X to copy and delete selected text, and Shortcut-A to
select all text.
- The various Insert/Delete/etc functions now overwrite or delete the
selection, as appropriate.
- Change MoveCaret to accept a distance for selection end, as well.
Change SetCaret to accept a selection end offset.
- Add SelectionLen to get the selection length, Selection to get
selection offsets, SelectedText to get the selected text, and
ClearSelection to clear the selection.
- Add a rudimentary selection unit test, and extend the deleteWord unit
test with some text selection cases.
- Add SelectionColor to material.EditorStyle, which defaults to
Theme.Palette.ContrastBg.
Signed-off-by: Larry Clapp <larry@theclapp.org>
- Move caret from editBuffer.caret to Editor.caret.pos.ofs and related
refactoring. Move other fields in Editor.caret into Editor.caret.pos.
- Refactor several functions to change a position passed into them,
rather than changing e.rr.caret directly.
- Add editBuffer.Seek().
- Remove editBuffer.dump().
- Change Editor.Move to MoveCaret.
- Add Editor.SetCaret.
- Updated tests.
Signed-off-by: Larry Clapp <larry@theclapp.org>
The target of FocusOp is too subtle; be explicit instead and remove
any doubt.
Multiple SoftKeyboardOp in a single frame is rare, but if they do occur,
they should behave as if they were from separate frames: the last one
applies.
As a side-effect the key event router can be much simplified.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The semantics were relaxed in a previous commit; this change renames
to operations accordingly.
API change. Use gofmt to adjust your code accordingly:
gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()'
gofmt -r 'op.Push(a) -> op.Save(a)'
gofmt -r 'v.Pop() -> v.Load()'
gofmt -r 'op.StackOp -> op.StateOp'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Commit gioui.org/commit/94d242d18c9245 broke Editor and Label clipping,
most visible for single-line Editors. Restore the correct clipping.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The Editor will handle CTRL+C and CTRL+V. The CTRL+V will paste the
content on the Editor, and CTRL+C will copy all the Editor content.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Move the replacing to Editor.prepend to fix SetText, and replace with
space instead of nothing to keep lines separated even in single-line
Editors.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The existing implementation cannot remove the focus of some widget,
doesn't have an option to focus without display the on-screen keyboard
and it automatically focuses the first InputOp, aggressively.
That change aims to make possible: remove focus from any widget. Add
focus without displaying the on-screen-keyboard/soft keyboard. Don't
automatically focus any widget. Don't recover focus when the widget is
visible again.
Fixes gio#180.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Commit https://gioui.org/commit/b331407e81456 added text layout and shaping
based on io.Reader and changed Editor to use it. Unfortunately, as ~inkeliz
discovered, caching of shapes were also lost.
~inkeliz suggested fix,
https://lists.sr.ht/~eliasnaur/gio-patches/patches/15059
adds caching of shapes to Editor to regain lost performance.
This change repairs the cache to work on io.Reader API, in hope that the
already complicated Editor won't need additional caching.
Before this change, text layouts were represented as a slice of (rune, advance)
pairs. Unfortunately, this representation doesn't lend itself to caching of
shaping results, so change the representation of a line of text to be a pair
of text and advances:
package text
type Layout {
Text string
Advances []fixed.Int26_6
}
The Text field can then be used in a cache key, assuming Advances is
consistent with it.
The end result is that the two shaper variants of text.Shaper is reduced to
just one, and the Len field field of text.Line is no longer needed.
The changed representation adds a bit of extra work to package opentype.
Cleaning that up is left as a future TODO.
Signed-off-by: Elias Naur <mail@eliasnaur.com>