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Benchmarking showed that the double map access calls were a bottleneck. Rework the cache to avoid half of them. The simplest, naive approach would have been to store a pointer to a struct with a keep field in the map, allowing cheap update and frame() operation. Benchmarking showed that the increased GC pressure of that approach decreased performance however. Signed-off-by: Viktor <viktor.ogeman@gmail.com>
Gio
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See the project page gioui.org for documentation and more information.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An unofficial GitHub mirror is kindly maintained by Larry Clapp.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%