Files
gio/internal/opconst/ops.go
T
Elias Naur 5197f637a7 gpu: [compute] compute and store clipping path hashes during construction
The hash of the clipping paths that affect drawing operations are computed
and used to quickly determine that two operations are not equal, the
most likely outcome of a comparison.

However, for paths that are constructed once and cached computing the
hash at every frame is wasteful. This is especially true for text, which
is both cached and also among the largest paths in a frame.

This change moves the hashing to op/clip.Path construction time, and
stores the hash in the ops list so it won't be re-computed at every use.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-07-27 14:34:18 +02:00

120 lines
2.3 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package opconst
type OpType byte
// Start at a high number for easier debugging.
const firstOpIndex = 200
const (
TypeMacro OpType = iota + firstOpIndex
TypeCall
TypeDefer
TypeTransform
TypeInvalidate
TypeImage
TypePaint
TypeColor
TypeLinearGradient
TypeArea
TypePointerInput
TypePass
TypeClipboardRead
TypeClipboardWrite
TypeKeyInput
TypeKeyFocus
TypeKeySoftKeyboard
TypeSave
TypeLoad
TypeAux
TypeClip
TypeProfile
TypeCursor
TypePath
TypeStroke
)
const (
TypeMacroLen = 1 + 4 + 4
TypeCallLen = 1 + 4 + 4
TypeDeferLen = 1
TypeTransformLen = 1 + 4*6
TypeRedrawLen = 1 + 8
TypeImageLen = 1
TypePaintLen = 1
TypeColorLen = 1 + 4
TypeLinearGradientLen = 1 + 8*2 + 4*2
TypeAreaLen = 1 + 1 + 4*4
TypePointerInputLen = 1 + 1 + 1 + 2*4 + 2*4
TypePassLen = 1 + 1
TypeClipboardReadLen = 1
TypeClipboardWriteLen = 1
TypeKeyInputLen = 1 + 1
TypeKeyFocusLen = 1 + 1
TypeKeySoftKeyboardLen = 1 + 1
TypeSaveLen = 1 + 4
TypeLoadLen = 1 + 1 + 4
TypeAuxLen = 1
TypeClipLen = 1 + 4*4 + 1
TypeProfileLen = 1
TypeCursorLen = 1 + 1
TypePathLen = 8 + 1
TypeStrokeLen = 1 + 4
)
// StateMask is a bitmask of state types a load operation
// should restore.
type StateMask uint8
const (
TransformState StateMask = 1 << iota
AllState = ^StateMask(0)
)
// InitialStateID is the ID for saving and loading
// the initial operation state.
const InitialStateID = 0
func (t OpType) Size() int {
return [...]int{
TypeMacroLen,
TypeCallLen,
TypeDeferLen,
TypeTransformLen,
TypeRedrawLen,
TypeImageLen,
TypePaintLen,
TypeColorLen,
TypeLinearGradientLen,
TypeAreaLen,
TypePointerInputLen,
TypePassLen,
TypeClipboardReadLen,
TypeClipboardWriteLen,
TypeKeyInputLen,
TypeKeyFocusLen,
TypeKeySoftKeyboardLen,
TypeSaveLen,
TypeLoadLen,
TypeAuxLen,
TypeClipLen,
TypeProfileLen,
TypeCursorLen,
TypePathLen,
TypeStrokeLen,
}[t-firstOpIndex]
}
func (t OpType) NumRefs() int {
switch t {
case TypeKeyInput, TypeKeyFocus, TypePointerInput, TypeProfile, TypeCall, TypeClipboardRead, TypeClipboardWrite, TypeCursor:
return 1
case TypeImage:
return 2
default:
return 0
}
}