Files
gio/widget/material/switch.go
T
Elias Naur 31d722d9eb widget: change Bool.Layout to follow layout protocol
Just like Clickable, Bool.Layout should respect constraints and
return its dimensions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-24 13:50:03 +02:00

129 lines
3.1 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"gioui.org/f32"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget"
)
type SwitchStyle struct {
Color color.RGBA
Switch *widget.Bool
}
func Switch(th *Theme, swtch *widget.Bool) SwitchStyle {
return SwitchStyle{
Switch: swtch,
Color: th.Color.Primary,
}
}
// Layout updates the checkBox and displays it.
func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
trackWidth := gtx.Px(unit.Dp(36))
trackHeight := gtx.Px(unit.Dp(16))
thumbSize := gtx.Px(unit.Dp(20))
trackOff := float32(thumbSize-trackHeight) * .5
// Draw track.
var stack op.StackOp
stack.Push(gtx.Ops)
trackCorner := float32(trackHeight) / 2
trackRect := f32.Rectangle{Max: f32.Point{
X: float32(trackWidth),
Y: float32(trackHeight),
}}
op.TransformOp{}.Offset(f32.Point{Y: trackOff}).Add(gtx.Ops)
clip.Rect{
Rect: trackRect,
NE: trackCorner, NW: trackCorner, SE: trackCorner, SW: trackCorner,
}.Op(gtx.Ops).Add(gtx.Ops)
paint.ColorOp{Color: rgb(0x9b9b9b)}.Add(gtx.Ops)
paint.PaintOp{Rect: trackRect}.Add(gtx.Ops)
stack.Pop()
// Compute thumb offset and color.
stack.Push(gtx.Ops)
col := rgb(0xffffff)
if s.Switch.Value {
off := trackWidth - thumbSize
op.TransformOp{}.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
col = s.Color
}
// Draw thumb shadow, a translucent disc slightly larger than the
// thumb itself.
var shadowStack op.StackOp
shadowStack.Push(gtx.Ops)
shadowSize := float32(2)
// Center shadow horizontally and slightly adjust its Y.
op.TransformOp{}.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
drawDisc(gtx.Ops, float32(thumbSize)+shadowSize, argb(0x55000000))
shadowStack.Pop()
// Draw thumb.
drawDisc(gtx.Ops, float32(thumbSize), col)
stack.Pop()
// Draw thumb ink.
stack.Push(gtx.Ops)
inkSize := float32(gtx.Px(unit.Dp(44)))
rr := inkSize * .5
inkOff := f32.Point{
X: float32(trackWidth)*.5 - rr,
Y: -rr + float32(trackHeight)*.5 + trackOff,
}
op.TransformOp{}.Offset(inkOff).Add(gtx.Ops)
clip.Rect{
Rect: f32.Rectangle{
Max: f32.Point{
X: inkSize,
Y: inkSize,
},
},
NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops)
drawInk(gtx, s.Switch.Last)
stack.Pop()
// Set up click area.
stack.Push(gtx.Ops)
clickSize := gtx.Px(unit.Dp(40))
clickOff := f32.Point{
X: (float32(trackWidth) - float32(clickSize)) * .5,
Y: (float32(trackHeight)-float32(clickSize))*.5 + trackOff,
}
op.TransformOp{}.Offset(clickOff).Add(gtx.Ops)
sz := image.Pt(clickSize, clickSize)
pointer.Ellipse(image.Rectangle{Max: sz}).Add(gtx.Ops)
gtx.Constraints.Min = sz
s.Switch.Layout(gtx)
stack.Pop()
return layout.Dimensions{Size: image.Point{X: trackWidth, Y: thumbSize}}
}
func drawDisc(ops *op.Ops, sz float32, col color.RGBA) {
var stack op.StackOp
stack.Push(ops)
rr := sz / 2
r := f32.Rectangle{Max: f32.Point{X: sz, Y: sz}}
clip.Rect{
Rect: r,
NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(ops).Add(ops)
paint.ColorOp{Color: col}.Add(ops)
paint.PaintOp{Rect: r}.Add(ops)
stack.Pop()
}