Files
gio/widget/button.go
T
Elias Naur 4107485902 widget,widget/material: remove disabled drawing modes
Determining the enabled state of a widget from whether its Clicked method has
been called only works for button-like widgets. For example, it's not clear a
Clicked method is appropriate for a CheckBox.

Remove the feature for now, and let's find a better design in the future.

As a nice side effect, we can now process events in Layout methods, so that
buttons react to user input even when Clicked is not called.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-02 14:48:22 +01:00

79 lines
1.5 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"time"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/layout"
"gioui.org/op"
)
type Button struct {
click gesture.Click
// clicks tracks the number of unreported clicks.
clicks int
// prevClicks tracks the number of unreported clicks
// that belong to the previous frame.
prevClicks int
history []Click
}
// Click represents a historic click.
type Click struct {
Position f32.Point
Time time.Time
}
func (b *Button) Clicked(gtx *layout.Context) bool {
b.processEvents(gtx)
if b.clicks > 0 {
b.clicks--
if b.prevClicks > 0 {
b.prevClicks--
}
if b.clicks > 0 {
// Ensure timely delivery of remaining clicks.
op.InvalidateOp{}.Add(gtx.Ops)
}
return true
}
return false
}
func (b *Button) History() []Click {
return b.history
}
func (b *Button) Layout(gtx *layout.Context) {
// Flush clicks from before the previous frame.
b.clicks -= b.prevClicks
b.prevClicks = 0
b.processEvents(gtx)
b.click.Add(gtx.Ops)
for len(b.history) > 0 {
c := b.history[0]
if gtx.Now().Sub(c.Time) < 1*time.Second {
break
}
copy(b.history, b.history[1:])
b.history = b.history[:len(b.history)-1]
}
}
func (b *Button) processEvents(gtx *layout.Context) {
for _, e := range b.click.Events(gtx) {
switch e.Type {
case gesture.TypeClick:
b.clicks++
case gesture.TypePress:
b.history = append(b.history, Click{
Position: e.Position,
Time: gtx.Now(),
})
}
}
}