mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-03 16:35:36 +00:00
29cea1db49ab8c46dc9211d0a6008364b3a56055
Pointer hit areas and paint clip areas are separate concepts, but similar enough to warrant merging. This change replaces pointer hit areas with clip areas, so Gio is left with just one area concept (in package op/clip). The reason for separating the concepts in the original Gio release was because of my being unsure general path/stroke hit areas would ever be implemented, let alone efficient. This change represents a change of mind, in the sense that it's better to have an incomplete API than two separate area concepts. Leave the deprecated pointer.Rect, pointer.Ellipse for temporary backwards compatibility. This is an API change. Most existing programs should continue to build with this change, but may have to adjust to having all clip.Ops participate in InputOp hit areas. Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%