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https://git.sr.ht/~eliasnaur/gio
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29d36e11ee4dea8c44c240641039a8f81908cb96
OpenGL supports casting from int to float during vertex array reading. Direct3D doesn't. Since we're transpiling from GLSL, we can't directly use the Direct3D builtin "asint". So that leaves using "ivec2" instead of vec2. Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See gioui.org for details and documentation.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
License
This project is dual-licensed under the UNLICENSE (see the UNLICENSE file) or the MIT license (see the LICENSE-MIT file).
You may use the project under the terms of either license.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%