Files
gio/widget/editor.go
T
Elias Naur 31f55232bf app,widget,io: implement IME positioning
This change implements reporting of the caret position from Editor, as well
as Windows, macOS, Android support. As a result, the IME composition window
on Windows and macOS is now positioned correctly.

References: https://todo.sr.ht/~eliasnaur/gio/246
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-02-13 20:09:06 +01:00

1357 lines
34 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"bufio"
"bytes"
"image"
"io"
"math"
"runtime"
"sort"
"strings"
"time"
"unicode"
"unicode/utf8"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/clipboard"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"golang.org/x/image/math/fixed"
)
// Editor implements an editable and scrollable text area.
type Editor struct {
Alignment text.Alignment
// SingleLine force the text to stay on a single line.
// SingleLine also sets the scrolling direction to
// horizontal.
SingleLine bool
// Submit enabled translation of carriage return keys to SubmitEvents.
// If not enabled, carriage returns are inserted as newlines in the text.
Submit bool
// Mask replaces the visual display of each rune in the contents with the given rune.
// Newline characters are not masked. When non-zero, the unmasked contents
// are accessed by Len, Text, and SetText.
Mask rune
// InputHint specifies the type of on-screen keyboard to be displayed.
InputHint key.InputHint
eventKey int
font text.Font
shaper text.Shaper
textSize fixed.Int26_6
blinkStart time.Time
focused bool
rr editBuffer
maskReader maskReader
lastMask rune
maxWidth int
viewSize image.Point
valid bool
lines []text.Line
shapes []line
dims layout.Dimensions
requestFocus bool
// index tracks combined caret positions at regularly
// spaced intervals to speed up caret seeking.
index []combinedPos
// ime tracks the state relevant to input methods.
ime struct {
imeState
scratch []byte
}
caret struct {
on bool
scroll bool
// xoff is the offset to the current position when moving between lines.
xoff fixed.Int26_6
// start is the current caret position in runes, and also the start position of
// selected text. end is the end position of selected text. If start
// == end, then there's no selection. Note that it's possible (and
// common) that the caret (start) is after the end, e.g. after
// Shift-DownArrow.
start int
end int
}
dragging bool
dragger gesture.Drag
scroller gesture.Scroll
scrollOff image.Point
clicker gesture.Click
// events is the list of events not yet processed.
events []EditorEvent
// prevEvents is the number of events from the previous frame.
prevEvents int
}
type imeState struct {
selection struct {
rng key.Range
caret key.Caret
}
snippet key.Snippet
start, end int
}
type maskReader struct {
// rr is the underlying reader.
rr io.RuneReader
maskBuf [utf8.UTFMax]byte
// mask is the utf-8 encoded mask rune.
mask []byte
// overflow contains excess mask bytes left over after the last Read call.
overflow []byte
}
// combinedPos is a point in the editor.
type combinedPos struct {
// ofs is the offset into the editorBuffer in bytes. The other three fields are based off of this one.
ofs int
// runes is the offset in runes.
runes int
// lineCol.Y = line (offset into Editor.lines), and X = col (offset into
// Editor.lines[Y])
lineCol screenPos
// Pixel coordinates
x fixed.Int26_6
y int
}
type selectionAction int
const (
selectionExtend selectionAction = iota
selectionClear
)
func (m *maskReader) Reset(r io.RuneReader, mr rune) {
m.rr = r
n := utf8.EncodeRune(m.maskBuf[:], mr)
m.mask = m.maskBuf[:n]
}
// Read reads from the underlying reader and replaces every
// rune with the mask rune.
func (m *maskReader) Read(b []byte) (n int, err error) {
for len(b) > 0 {
var replacement []byte
if len(m.overflow) > 0 {
replacement = m.overflow
} else {
var r rune
r, _, err = m.rr.ReadRune()
if err != nil {
break
}
if r == '\n' {
replacement = []byte{'\n'}
} else {
replacement = m.mask
}
}
nn := copy(b, replacement)
m.overflow = replacement[nn:]
n += nn
b = b[nn:]
}
return n, err
}
type EditorEvent interface {
isEditorEvent()
}
// A ChangeEvent is generated for every user change to the text.
type ChangeEvent struct{}
// A SubmitEvent is generated when Submit is set
// and a carriage return key is pressed.
type SubmitEvent struct {
Text string
}
// A SelectEvent is generated when the user selects some text, or changes the
// selection (e.g. with a shift-click), including if they remove the
// selection. The selected text is not part of the event, on the theory that
// it could be a relatively expensive operation (for a large editor), most
// applications won't actually care about it, and those that do can call
// Editor.SelectedText() (which can be empty).
type SelectEvent struct{}
type line struct {
offset image.Point
clip clip.Op
selected bool
selectionYOffs int
selectionSize image.Point
}
const (
blinksPerSecond = 1
maxBlinkDuration = 10 * time.Second
)
// Events returns available editor events.
func (e *Editor) Events() []EditorEvent {
events := e.events
e.events = nil
e.prevEvents = 0
return events
}
func (e *Editor) processEvents(gtx layout.Context) {
// Flush events from before the previous Layout.
n := copy(e.events, e.events[e.prevEvents:])
e.events = e.events[:n]
e.prevEvents = n
if e.shaper == nil {
// Can't process events without a shaper.
return
}
oldStart, oldLen := min(e.caret.start, e.caret.end), e.SelectionLen()
e.processPointer(gtx)
e.processKey(gtx)
// Queue a SelectEvent if the selection changed, including if it went away.
if newStart, newLen := min(e.caret.start, e.caret.end), e.SelectionLen(); oldStart != newStart || oldLen != newLen {
e.events = append(e.events, SelectEvent{})
}
}
func (e *Editor) makeValid() {
if e.valid {
return
}
e.lines, e.dims = e.layoutText(e.shaper)
e.valid = true
}
func (e *Editor) processPointer(gtx layout.Context) {
sbounds := e.scrollBounds()
var smin, smax int
var axis gesture.Axis
if e.SingleLine {
axis = gesture.Horizontal
smin, smax = sbounds.Min.X, sbounds.Max.X
} else {
axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y
}
sdist := e.scroller.Scroll(gtx.Metric, gtx, gtx.Now, axis)
var soff int
if e.SingleLine {
e.scrollRel(sdist, 0)
soff = e.scrollOff.X
} else {
e.scrollRel(0, sdist)
soff = e.scrollOff.Y
}
for _, evt := range e.clickDragEvents(gtx) {
switch evt := evt.(type) {
case gesture.ClickEvent:
switch {
case evt.Type == gesture.TypePress && evt.Source == pointer.Mouse,
evt.Type == gesture.TypeClick:
prevCaretPos := e.caret.start
e.blinkStart = gtx.Now
e.moveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.requestFocus = true
if e.scroller.State() != gesture.StateFlinging {
e.caret.scroll = true
}
if evt.Modifiers == key.ModShift {
// If they clicked closer to the end, then change the end to
// where the caret used to be (effectively swapping start & end).
if abs(e.caret.end-e.caret.start) < abs(e.caret.start-prevCaretPos) {
e.caret.end = prevCaretPos
}
} else {
e.ClearSelection()
}
e.dragging = true
// Process a double-click.
if evt.NumClicks == 2 {
e.moveWord(-1, selectionClear)
e.moveWord(1, selectionExtend)
e.dragging = false
}
}
case pointer.Event:
release := false
switch {
case evt.Type == pointer.Release && evt.Source == pointer.Mouse:
release = true
fallthrough
case evt.Type == pointer.Drag && evt.Source == pointer.Mouse:
if e.dragging {
e.blinkStart = gtx.Now
e.moveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.caret.scroll = true
if release {
e.dragging = false
}
}
}
}
}
if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) {
e.scroller.Stop()
}
}
func (e *Editor) clickDragEvents(gtx layout.Context) []event.Event {
var combinedEvents []event.Event
for _, evt := range e.clicker.Events(gtx) {
combinedEvents = append(combinedEvents, evt)
}
for _, evt := range e.dragger.Events(gtx.Metric, gtx, gesture.Both) {
combinedEvents = append(combinedEvents, evt)
}
return combinedEvents
}
func (e *Editor) processKey(gtx layout.Context) {
if e.rr.Changed() {
e.events = append(e.events, ChangeEvent{})
}
for _, ke := range gtx.Events(&e.eventKey) {
e.blinkStart = gtx.Now
switch ke := ke.(type) {
case key.FocusEvent:
e.focused = ke.Focus
// Reset IME state.
e.ime.imeState = imeState{}
case key.Event:
if !e.focused || ke.State != key.Press {
break
}
if e.Submit && (ke.Name == key.NameReturn || ke.Name == key.NameEnter) {
if !ke.Modifiers.Contain(key.ModShift) {
e.events = append(e.events, SubmitEvent{
Text: e.Text(),
})
continue
}
}
if e.command(gtx, ke) {
e.caret.scroll = true
e.scroller.Stop()
}
case key.SnippetEvent:
e.updateSnippet(gtx, ke.Start, ke.End)
case key.EditEvent:
e.caret.scroll = true
e.scroller.Stop()
e.replace(ke.Range.Start, ke.Range.End, ke.Text)
e.caret.xoff = 0
// Complete a paste event, initiated by Shortcut-V in Editor.command().
case clipboard.Event:
e.caret.scroll = true
e.scroller.Stop()
e.append(ke.Text)
case key.SelectionEvent:
e.caret.scroll = true
e.scroller.Stop()
e.caret.start = e.closestPosition(combinedPos{runes: ke.Start}).runes
e.caret.end = e.closestPosition(combinedPos{runes: ke.End}).runes
}
if e.rr.Changed() {
e.events = append(e.events, ChangeEvent{})
}
}
}
func (e *Editor) moveLines(distance int, selAct selectionAction) {
caretStart := e.closestPosition(combinedPos{runes: e.caret.start})
x := caretStart.x + e.caret.xoff
// Seek to line.
pos := e.closestPosition(combinedPos{lineCol: screenPos{Y: caretStart.lineCol.Y + distance}})
pos = e.closestPosition(combinedPos{x: x, y: pos.y})
e.caret.start = pos.runes
e.caret.xoff = x - caretStart.x
e.updateSelection(selAct)
}
func (e *Editor) command(gtx layout.Context, k key.Event) bool {
modSkip := key.ModCtrl
if runtime.GOOS == "darwin" {
modSkip = key.ModAlt
}
moveByWord := k.Modifiers.Contain(modSkip)
selAct := selectionClear
if k.Modifiers.Contain(key.ModShift) {
selAct = selectionExtend
}
switch k.Name {
case key.NameReturn, key.NameEnter:
e.append("\n")
case key.NameDeleteBackward:
if moveByWord {
e.deleteWord(-1)
} else {
e.Delete(-1)
}
case key.NameDeleteForward:
if moveByWord {
e.deleteWord(1)
} else {
e.Delete(1)
}
case key.NameUpArrow:
e.moveLines(-1, selAct)
case key.NameDownArrow:
e.moveLines(+1, selAct)
case key.NameLeftArrow:
if moveByWord {
e.moveWord(-1, selAct)
} else {
if selAct == selectionClear {
e.ClearSelection()
}
e.MoveCaret(-1, -1*int(selAct))
}
case key.NameRightArrow:
if moveByWord {
e.moveWord(1, selAct)
} else {
if selAct == selectionClear {
e.ClearSelection()
}
e.MoveCaret(1, int(selAct))
}
case key.NamePageUp:
e.movePages(-1, selAct)
case key.NamePageDown:
e.movePages(+1, selAct)
case key.NameHome:
e.moveStart(selAct)
case key.NameEnd:
e.moveEnd(selAct)
// Initiate a paste operation, by requesting the clipboard contents; other
// half is in Editor.processKey() under clipboard.Event.
case "V":
if k.Modifiers != key.ModShortcut {
return false
}
clipboard.ReadOp{Tag: &e.eventKey}.Add(gtx.Ops)
// Copy or Cut selection -- ignored if nothing selected.
case "C", "X":
if k.Modifiers != key.ModShortcut {
return false
}
if text := e.SelectedText(); text != "" {
clipboard.WriteOp{Text: text}.Add(gtx.Ops)
if k.Name == "X" {
e.Delete(1)
}
}
// Select all
case "A":
if k.Modifiers != key.ModShortcut {
return false
}
e.caret.end = 0
e.caret.start = e.Len()
default:
return false
}
return true
}
// Focus requests the input focus for the Editor.
func (e *Editor) Focus() {
e.requestFocus = true
}
// Focused returns whether the editor is focused or not.
func (e *Editor) Focused() bool {
return e.focused
}
// Layout lays out the editor. If content is not nil, it is laid out on top.
func (e *Editor) Layout(gtx layout.Context, sh text.Shaper, font text.Font, size unit.Value, content layout.Widget) layout.Dimensions {
textSize := fixed.I(gtx.Px(size))
if e.font != font || e.textSize != textSize {
e.invalidate()
e.font = font
e.textSize = textSize
}
maxWidth := gtx.Constraints.Max.X
if e.SingleLine {
maxWidth = inf
}
if maxWidth != e.maxWidth {
e.maxWidth = maxWidth
e.invalidate()
}
if sh != e.shaper {
e.shaper = sh
e.invalidate()
}
if e.Mask != e.lastMask {
e.lastMask = e.Mask
e.invalidate()
}
e.makeValid()
e.processEvents(gtx)
e.makeValid()
if viewSize := gtx.Constraints.Constrain(e.dims.Size); viewSize != e.viewSize {
e.viewSize = viewSize
e.invalidate()
}
e.makeValid()
dims := e.layout(gtx, content)
if e.focused {
// Notify IME of selection if it changed.
newSel := e.ime.selection
newSel.rng = key.Range{
Start: e.caret.start,
End: e.caret.end,
}
caretPos, carAsc, carDesc := e.caretInfo()
newSel.caret = key.Caret{
Pos: layout.FPt(caretPos),
Ascent: float32(carAsc),
Descent: float32(carDesc),
}
if newSel != e.ime.selection {
e.ime.selection = newSel
key.SelectionOp{
Tag: &e.eventKey,
Range: newSel.rng,
Caret: newSel.caret,
}.Add(gtx.Ops)
}
e.updateSnippet(gtx, e.ime.start, e.ime.end)
}
return dims
}
// updateSnippet adds a key.SnippetOp if the snippet content or position
// have changed. off and len are in runes.
func (e *Editor) updateSnippet(gtx layout.Context, start, end int) {
if start > end {
start, end = end, start
}
imeStart := e.closestPosition(combinedPos{runes: start})
imeEnd := e.closestPosition(combinedPos{runes: end})
e.ime.start = imeStart.runes
e.ime.end = imeEnd.runes
e.rr.Seek(int64(imeStart.ofs), io.SeekStart)
n := imeEnd.ofs - imeStart.ofs
if n > len(e.ime.scratch) {
e.ime.scratch = make([]byte, n)
}
scratch := e.ime.scratch[:n]
read, _ := e.rr.Read(scratch)
if read != len(scratch) {
panic("e.rr.Read truncated data")
}
newSnip := key.Snippet{
Range: key.Range{
Start: e.ime.start,
End: e.ime.end,
},
Text: e.ime.snippet.Text,
}
if string(scratch) != newSnip.Text {
newSnip.Text = string(scratch)
}
if newSnip == e.ime.snippet {
return
}
e.ime.snippet = newSnip
key.SnippetOp{
Tag: &e.eventKey,
Snippet: newSnip,
}.Add(gtx.Ops)
}
func (e *Editor) layout(gtx layout.Context, content layout.Widget) layout.Dimensions {
// Adjust scrolling for new viewport and layout.
e.scrollRel(0, 0)
if e.caret.scroll {
e.caret.scroll = false
e.scrollToCaret()
}
off := image.Point{
X: -e.scrollOff.X,
Y: -e.scrollOff.Y,
}
cl := textPadding(e.lines)
cl.Max = cl.Max.Add(e.viewSize)
caretStart := e.closestPosition(combinedPos{runes: e.caret.start})
caretEnd := e.closestPosition(combinedPos{runes: e.caret.end})
startSel, endSel := sortPoints(caretStart.lineCol, caretEnd.lineCol)
it := segmentIterator{
startSel: startSel,
endSel: endSel,
Lines: e.lines,
Clip: cl,
Alignment: e.Alignment,
Width: e.viewSize.X,
Offset: off,
}
e.shapes = e.shapes[:0]
for {
layout, off, selected, yOffs, size, ok := it.Next()
if !ok {
break
}
op := clip.Outline{Path: e.shaper.Shape(e.font, e.textSize, layout)}.Op()
e.shapes = append(e.shapes, line{off, op, selected, yOffs, size})
}
key.InputOp{Tag: &e.eventKey, Hint: e.InputHint}.Add(gtx.Ops)
if e.requestFocus {
key.FocusOp{Tag: &e.eventKey}.Add(gtx.Ops)
key.SoftKeyboardOp{Show: true}.Add(gtx.Ops)
}
e.requestFocus = false
pointerPadding := gtx.Px(unit.Dp(4))
r := image.Rectangle{Max: e.viewSize}
r.Min.X -= pointerPadding
r.Min.Y -= pointerPadding
r.Max.X += pointerPadding
r.Max.X += pointerPadding
defer clip.Rect(r).Push(gtx.Ops).Pop()
pointer.CursorNameOp{Name: pointer.CursorText}.Add(gtx.Ops)
var scrollRange image.Rectangle
if e.SingleLine {
scrollRange.Min.X = min(-e.scrollOff.X, 0)
scrollRange.Max.X = max(0, e.dims.Size.X-(e.scrollOff.X+e.viewSize.X))
} else {
scrollRange.Min.Y = -e.scrollOff.Y
scrollRange.Max.Y = max(0, e.dims.Size.Y-(e.scrollOff.Y+e.viewSize.Y))
}
e.scroller.Add(gtx.Ops, scrollRange)
e.clicker.Add(gtx.Ops)
e.dragger.Add(gtx.Ops)
e.caret.on = false
if e.focused {
now := gtx.Now
dt := now.Sub(e.blinkStart)
blinking := dt < maxBlinkDuration
const timePerBlink = time.Second / blinksPerSecond
nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2))
if blinking {
redraw := op.InvalidateOp{At: nextBlink}
redraw.Add(gtx.Ops)
}
e.caret.on = e.focused && (!blinking || dt%timePerBlink < timePerBlink/2)
}
if content != nil {
content(gtx)
}
return layout.Dimensions{Size: e.viewSize, Baseline: e.dims.Baseline}
}
// PaintSelection paints the contrasting background for selected text.
func (e *Editor) PaintSelection(gtx layout.Context) {
cl := textPadding(e.lines)
cl.Max = cl.Max.Add(e.viewSize)
defer clip.Rect(cl).Push(gtx.Ops).Pop()
for _, shape := range e.shapes {
if !shape.selected {
continue
}
offset := shape.offset
offset.Y += shape.selectionYOffs
t := op.Offset(layout.FPt(offset)).Push(gtx.Ops)
cl := clip.Rect(image.Rectangle{Max: shape.selectionSize}).Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
cl.Pop()
t.Pop()
}
}
func (e *Editor) PaintText(gtx layout.Context) {
cl := textPadding(e.lines)
cl.Max = cl.Max.Add(e.viewSize)
defer clip.Rect(cl).Push(gtx.Ops).Pop()
for _, shape := range e.shapes {
t := op.Offset(layout.FPt(shape.offset)).Push(gtx.Ops)
cl := shape.clip.Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
cl.Pop()
t.Pop()
}
}
func (e *Editor) PaintCaret(gtx layout.Context) {
if !e.caret.on {
return
}
carWidth2 := gtx.Px(unit.Dp(1)) / 2
if carWidth2 < 1 {
carWidth2 = 1
}
caretPos, carAsc, carDesc := e.caretInfo()
carRect := image.Rectangle{
Min: caretPos.Sub(image.Pt(carWidth2, carAsc)),
Max: caretPos.Add(image.Pt(carWidth2, carDesc)),
}
cl := textPadding(e.lines)
// Account for caret width to each side.
if cl.Max.X < carWidth2 {
cl.Max.X = carWidth2
}
if cl.Min.X > -carWidth2 {
cl.Min.X = -carWidth2
}
cl.Max = cl.Max.Add(e.viewSize)
carRect = cl.Intersect(carRect)
if !carRect.Empty() {
defer clip.Rect(carRect).Push(gtx.Ops).Pop()
paint.PaintOp{}.Add(gtx.Ops)
}
}
func (e *Editor) caretInfo() (pos image.Point, ascent, descent int) {
caretStart := e.closestPosition(combinedPos{runes: e.caret.start})
carX := caretStart.x
carY := caretStart.y
ascent = -e.lines[caretStart.lineCol.Y].Bounds.Min.Y.Ceil()
descent = e.lines[caretStart.lineCol.Y].Bounds.Max.Y.Ceil()
pos = image.Point{
X: carX.Round(),
Y: carY,
}
pos = pos.Sub(e.scrollOff)
return
}
// TODO: copied from package math. Remove when Go 1.18 is minimum.
const (
intSize = 32 << (^uint(0) >> 63) // 32 or 64
maxInt = 1<<(intSize-1) - 1
)
// Len is the length of the editor contents, in runes.
func (e *Editor) Len() int {
end := e.closestPosition(combinedPos{runes: maxInt})
return end.runes
}
// Text returns the contents of the editor.
func (e *Editor) Text() string {
return e.rr.String()
}
// SetText replaces the contents of the editor, clearing any selection first.
func (e *Editor) SetText(s string) {
e.rr = editBuffer{}
e.caret.start = 0
e.caret.end = 0
e.replace(e.caret.start, e.caret.end, s)
e.caret.xoff = 0
}
func (e *Editor) scrollBounds() image.Rectangle {
var b image.Rectangle
if e.SingleLine {
if len(e.lines) > 0 {
b.Min.X = align(e.Alignment, e.lines[0].Width, e.viewSize.X).Floor()
if b.Min.X > 0 {
b.Min.X = 0
}
}
b.Max.X = e.dims.Size.X + b.Min.X - e.viewSize.X
} else {
b.Max.Y = e.dims.Size.Y - e.viewSize.Y
}
return b
}
func (e *Editor) scrollRel(dx, dy int) {
e.scrollAbs(e.scrollOff.X+dx, e.scrollOff.Y+dy)
}
func (e *Editor) scrollAbs(x, y int) {
e.scrollOff.X = x
e.scrollOff.Y = y
b := e.scrollBounds()
if e.scrollOff.X > b.Max.X {
e.scrollOff.X = b.Max.X
}
if e.scrollOff.X < b.Min.X {
e.scrollOff.X = b.Min.X
}
if e.scrollOff.Y > b.Max.Y {
e.scrollOff.Y = b.Max.Y
}
if e.scrollOff.Y < b.Min.Y {
e.scrollOff.Y = b.Min.Y
}
}
func (e *Editor) moveCoord(pos image.Point) {
x := fixed.I(pos.X + e.scrollOff.X)
y := pos.Y + e.scrollOff.Y
e.caret.start = e.closestPosition(combinedPos{x: x, y: y}).runes
e.caret.xoff = 0
}
func (e *Editor) layoutText(s text.Shaper) ([]text.Line, layout.Dimensions) {
e.rr.Reset()
var r io.Reader = &e.rr
if e.Mask != 0 {
e.maskReader.Reset(&e.rr, e.Mask)
r = &e.maskReader
}
var lines []text.Line
if s != nil {
lines, _ = s.Layout(e.font, e.textSize, e.maxWidth, r)
} else {
lines, _ = nullLayout(r)
}
dims := linesDimens(lines)
for i := 0; i < len(lines)-1; i++ {
// To avoid layout flickering while editing, assume a soft newline takes
// up all available space.
if layout := lines[i].Layout; len(layout.Text) > 0 {
r := layout.Text[len(layout.Text)-1]
if r != '\n' {
dims.Size.X = e.maxWidth
break
}
}
}
return lines, dims
}
// CaretPos returns the line & column numbers of the caret.
func (e *Editor) CaretPos() (line, col int) {
caret := e.closestPosition(combinedPos{runes: e.caret.start})
return caret.lineCol.Y, caret.lineCol.X
}
// CaretCoords returns the coordinates of the caret, relative to the
// editor itself.
func (e *Editor) CaretCoords() f32.Point {
caret := e.closestPosition(combinedPos{runes: e.caret.start})
return f32.Pt(float32(caret.x)/64, float32(caret.y))
}
// indexPosition returns the latest position from the index no later than pos.
func (e *Editor) indexPosition(pos combinedPos) combinedPos {
e.makeValid()
// Initialize index with first caret position.
if len(e.index) == 0 {
l := e.lines[0]
e.index = append(e.index, combinedPos{
x: align(e.Alignment, l.Width, e.viewSize.X),
y: l.Ascent.Ceil(),
})
}
i := sort.Search(len(e.index), func(i int) bool {
return e.positionGreaterOrEqual(e.index[i], pos)
})
// Return position just before pos, which is guaranteed to be less than or equal to pos.
if i > 0 {
i--
}
return e.index[i]
}
// positionGreaterOrEqual reports whether p1 >= p2 according to the non-zero fields
// of p2. All fields of p1 must be a consistent and valid.
func (e *Editor) positionGreaterOrEqual(p1, p2 combinedPos) bool {
l := e.lines[p1.lineCol.Y]
endCol := len(l.Layout.Advances) - 1
if lastLine := p1.lineCol.Y == len(e.lines)-1; lastLine {
endCol++
}
eol := p1.lineCol.X == endCol
switch {
case p2.runes != 0:
return p1.runes >= p2.runes
case p2.lineCol != (screenPos{}):
if p1.lineCol.Y != p2.lineCol.Y {
return p1.lineCol.Y > p2.lineCol.Y
}
return eol || p1.lineCol.X >= p2.lineCol.X
case p2.x != 0 || p2.y != 0:
ly := p1.y + l.Descent.Ceil()
prevy := p1.y - l.Ascent.Ceil()
switch {
case ly < p2.y && p1.lineCol.Y < len(e.lines)-1:
// p1 is on a line before p2.y.
return false
case prevy >= p2.y && p1.lineCol.Y > 0:
// p1 is on a line after p2.y.
return true
}
if eol {
return true
}
adv := l.Layout.Advances[p1.lineCol.X]
return p1.x+adv-p2.x >= p2.x-p1.x
}
return true
}
// closestPosition takes a position and returns its closest valid position.
// Zero fields of pos and pos.ofs are ignored.
func (e *Editor) closestPosition(pos combinedPos) combinedPos {
closest := e.indexPosition(pos)
l := e.lines[closest.lineCol.Y]
count := 0
const runesPerIndexEntry = 50
// Advance next and prev until next is greater than or equal to pos.
for {
for ; closest.lineCol.X < len(l.Layout.Advances); closest.lineCol.X++ {
if count == runesPerIndexEntry {
e.index = append(e.index, closest)
count = 0
}
count++
if e.positionGreaterOrEqual(closest, pos) {
return closest
}
adv := l.Layout.Advances[closest.lineCol.X]
closest.x += adv
_, s := e.rr.runeAt(closest.ofs)
closest.ofs += s
closest.runes++
}
if closest.lineCol.Y == len(e.lines)-1 {
// End of file.
return closest
}
prevDesc := l.Descent
closest.lineCol.Y++
closest.lineCol.X = 0
l = e.lines[closest.lineCol.Y]
closest.x = align(e.Alignment, l.Width, e.viewSize.X)
closest.y += (prevDesc + l.Ascent).Ceil()
}
}
func (e *Editor) invalidate() {
e.index = e.index[:0]
e.valid = false
}
// Delete runes from the caret position. The sign of runes specifies the
// direction to delete: positive is forward, negative is backward.
//
// If there is a selection, it is deleted and counts as a single rune.
func (e *Editor) Delete(runes int) {
if runes == 0 {
return
}
start := e.caret.start
end := e.caret.end
if start != end {
runes -= sign(runes)
}
end += runes
e.replace(start, end, "")
e.caret.xoff = 0
e.ClearSelection()
}
// Insert inserts text at the caret, moving the caret forward. If there is a
// selection, Insert overwrites it.
func (e *Editor) Insert(s string) {
e.append(s)
e.caret.scroll = true
}
// append inserts s at the cursor, leaving the caret is at the end of s. If
// there is a selection, append overwrites it.
// xxx|yyy + append zzz => xxxzzz|yyy
func (e *Editor) append(s string) {
e.replace(e.caret.start, e.caret.end, s)
e.caret.xoff = 0
start := e.caret.start
if end := e.caret.end; end < start {
start = end
}
e.caret.start = start + utf8.RuneCountInString(s)
e.caret.end = e.caret.start
}
// replace the text between start and end with s. Indices are in runes.
func (e *Editor) replace(start, end int, s string) {
if e.SingleLine {
s = strings.ReplaceAll(s, "\n", " ")
}
if start > end {
start, end = end, start
}
startPos := e.closestPosition(combinedPos{runes: start})
endPos := e.closestPosition(combinedPos{runes: end})
e.rr.deleteRunes(startPos.ofs, endPos.runes-startPos.runes)
e.rr.prepend(startPos.ofs, s)
newEnd := startPos.runes + utf8.RuneCountInString(s)
adjust := func(pos int) int {
switch {
case newEnd < pos && pos <= endPos.runes:
pos = newEnd
case endPos.runes < pos:
diff := newEnd - endPos.runes
pos = pos + diff
}
return pos
}
e.caret.start = adjust(e.caret.start)
e.caret.end = adjust(e.caret.end)
e.ime.start = adjust(e.ime.start)
e.ime.end = adjust(e.ime.end)
e.invalidate()
}
func (e *Editor) movePages(pages int, selAct selectionAction) {
caret := e.closestPosition(combinedPos{runes: e.caret.start})
x := caret.x + e.caret.xoff
y := caret.y + pages*e.viewSize.Y
pos := e.closestPosition(combinedPos{x: x, y: y})
e.caret.start = pos.runes
e.caret.xoff = x - pos.x
e.updateSelection(selAct)
}
// MoveCaret moves the caret (aka selection start) and the selection end
// relative to their current positions. Positive distances moves forward,
// negative distances moves backward. Distances are in runes.
func (e *Editor) MoveCaret(startDelta, endDelta int) {
e.caret.xoff = 0
e.caret.start = e.closestPosition(combinedPos{runes: e.caret.start + startDelta}).runes
e.caret.end = e.closestPosition(combinedPos{runes: e.caret.end + endDelta}).runes
}
func (e *Editor) moveStart(selAct selectionAction) {
caret := e.closestPosition(combinedPos{runes: e.caret.start})
caret = e.closestPosition(combinedPos{lineCol: screenPos{Y: caret.lineCol.Y}})
e.caret.start = caret.runes
e.caret.xoff = -caret.x
e.updateSelection(selAct)
}
func (e *Editor) moveEnd(selAct selectionAction) {
caret := e.closestPosition(combinedPos{runes: e.caret.start})
caret = e.closestPosition(combinedPos{lineCol: screenPos{X: maxInt, Y: caret.lineCol.Y}})
e.caret.start = caret.runes
l := e.lines[caret.lineCol.Y]
a := align(e.Alignment, l.Width, e.viewSize.X)
e.caret.xoff = l.Width + a - caret.x
e.updateSelection(selAct)
}
// moveWord moves the caret to the next word in the specified direction.
// Positive is forward, negative is backward.
// Absolute values greater than one will skip that many words.
func (e *Editor) moveWord(distance int, selAct selectionAction) {
// split the distance information into constituent parts to be
// used independently.
words, direction := distance, 1
if distance < 0 {
words, direction = distance*-1, -1
}
// atEnd if caret is at either side of the buffer.
caret := e.closestPosition(combinedPos{runes: e.caret.start})
atEnd := func() bool {
return caret.ofs == 0 || caret.ofs == e.rr.len()
}
// next returns the appropriate rune given the direction.
next := func() (r rune) {
if direction < 0 {
r, _ = e.rr.runeBefore(caret.ofs)
} else {
r, _ = e.rr.runeAt(caret.ofs)
}
return r
}
for ii := 0; ii < words; ii++ {
for r := next(); unicode.IsSpace(r) && !atEnd(); r = next() {
e.MoveCaret(direction, 0)
caret = e.closestPosition(combinedPos{runes: e.caret.start})
}
e.MoveCaret(direction, 0)
caret = e.closestPosition(combinedPos{runes: e.caret.start})
for r := next(); !unicode.IsSpace(r) && !atEnd(); r = next() {
e.MoveCaret(direction, 0)
caret = e.closestPosition(combinedPos{runes: e.caret.start})
}
}
e.updateSelection(selAct)
}
// deleteWord deletes the next word(s) in the specified direction.
// Unlike moveWord, deleteWord treats whitespace as a word itself.
// Positive is forward, negative is backward.
// Absolute values greater than one will delete that many words.
// The selection counts as a single word.
func (e *Editor) deleteWord(distance int) {
if distance == 0 {
return
}
if e.caret.start != e.caret.end {
e.Delete(1)
distance -= sign(distance)
}
if distance == 0 {
return
}
// split the distance information into constituent parts to be
// used independently.
words, direction := distance, 1
if distance < 0 {
words, direction = distance*-1, -1
}
// atEnd if offset is at or beyond either side of the buffer.
caret := e.closestPosition(combinedPos{runes: e.caret.start})
atEnd := func(offset int) bool {
idx := caret.ofs + offset*direction
return idx <= 0 || idx >= e.rr.len()
}
// next returns the appropriate rune and length given the direction and offset (in bytes).
next := func(offset int) (r rune, l int) {
idx := caret.ofs + offset*direction
if idx < 0 {
idx = 0
} else if idx > e.rr.len() {
idx = e.rr.len()
}
if direction < 0 {
r, l = e.rr.runeBefore(idx)
} else {
r, l = e.rr.runeAt(idx)
}
return
}
var runes = 1
_, bytes := e.rr.runeAt(caret.ofs)
if direction < 0 {
_, bytes = e.rr.runeBefore(caret.ofs)
}
for ii := 0; ii < words; ii++ {
if r, _ := next(bytes); unicode.IsSpace(r) {
for r, lg := next(bytes); unicode.IsSpace(r) && !atEnd(bytes); r, lg = next(bytes) {
runes += 1
bytes += lg
}
} else {
for r, lg := next(bytes); !unicode.IsSpace(r) && !atEnd(bytes); r, lg = next(bytes) {
runes += 1
bytes += lg
}
}
}
e.Delete(runes * direction)
}
func (e *Editor) scrollToCaret() {
caret := e.closestPosition(combinedPos{runes: e.caret.start})
l := e.lines[caret.lineCol.Y]
if e.SingleLine {
var dist int
if d := caret.x.Floor() - e.scrollOff.X; d < 0 {
dist = d
} else if d := caret.x.Ceil() - (e.scrollOff.X + e.viewSize.X); d > 0 {
dist = d
}
e.scrollRel(dist, 0)
} else {
miny := caret.y - l.Ascent.Ceil()
maxy := caret.y + l.Descent.Ceil()
var dist int
if d := miny - e.scrollOff.Y; d < 0 {
dist = d
} else if d := maxy - (e.scrollOff.Y + e.viewSize.Y); d > 0 {
dist = d
}
e.scrollRel(0, dist)
}
}
// NumLines returns the number of lines in the editor.
func (e *Editor) NumLines() int {
e.makeValid()
return len(e.lines)
}
// SelectionLen returns the length of the selection, in runes; it is
// equivalent to utf8.RuneCountInString(e.SelectedText()).
func (e *Editor) SelectionLen() int {
return abs(e.caret.start - e.caret.end)
}
// Selection returns the start and end of the selection, as rune offsets.
// start can be > end.
func (e *Editor) Selection() (start, end int) {
return e.caret.start, e.caret.end
}
// SetCaret moves the caret to start, and sets the selection end to end. start
// and end are in runes, and represent offsets into the editor text.
func (e *Editor) SetCaret(start, end int) {
e.caret.start = e.closestPosition(combinedPos{runes: start}).runes
e.caret.end = e.closestPosition(combinedPos{runes: end}).runes
e.caret.scroll = true
e.scroller.Stop()
}
// SelectedText returns the currently selected text (if any) from the editor.
func (e *Editor) SelectedText() string {
caretStart := e.closestPosition(combinedPos{runes: e.caret.start})
caretEnd := e.closestPosition(combinedPos{runes: e.caret.end})
start := min(caretStart.ofs, caretEnd.ofs)
end := max(caretStart.ofs, caretEnd.ofs)
buf := make([]byte, end-start)
e.rr.Seek(int64(start), io.SeekStart)
_, err := e.rr.Read(buf)
if err != nil {
// The only error that rr.Read can return is EOF, which just means no
// selection, but we've already made sure that shouldn't happen.
panic("impossible error because end is before e.rr.Len()")
}
return string(buf)
}
func (e *Editor) updateSelection(selAct selectionAction) {
if selAct == selectionClear {
e.ClearSelection()
}
}
// ClearSelection clears the selection, by setting the selection end equal to
// the selection start.
func (e *Editor) ClearSelection() {
e.caret.end = e.caret.start
}
// WriteTo implements io.WriterTo.
func (e *Editor) WriteTo(w io.Writer) (int64, error) {
return e.rr.WriteTo(w)
}
// Seek implements io.Seeker.
func (e *Editor) Seek(offset int64, whence int) (int64, error) {
return e.rr.Seek(0, io.SeekStart)
}
// Read implements io.Reader.
func (e *Editor) Read(p []byte) (int, error) {
return e.rr.Read(p)
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func abs(n int) int {
if n < 0 {
return -n
}
return n
}
func sign(n int) int {
switch {
case n < 0:
return -1
case n > 0:
return 1
default:
return 0
}
}
// sortPoints returns a and b sorted such that a2 <= b2.
func sortPoints(a, b screenPos) (a2, b2 screenPos) {
if b.Less(a) {
return b, a
}
return a, b
}
func nullLayout(r io.Reader) ([]text.Line, error) {
rr := bufio.NewReader(r)
var rerr error
var n int
var buf bytes.Buffer
for {
r, _, err := rr.ReadRune()
if err != nil {
rerr = err
break
}
n++
buf.WriteRune(r)
}
return []text.Line{
{
Layout: text.Layout{
Text: buf.String(),
Advances: make([]fixed.Int26_6, n),
},
},
}, rerr
}
func (s ChangeEvent) isEditorEvent() {}
func (s SubmitEvent) isEditorEvent() {}
func (s SelectEvent) isEditorEvent() {}