Files
gio/ui/text/editor.go
T
Elias Naur 2782436ffc ui/layout: add common state to Context
Almost every layout and widget need the ui.Config for its environment,
an ui.Ops to store operations. Stateful widgets need an input.Queue
for events.

Add all these common objects to Context, greatly simplifying the
function signatures for Gio programs.

Fixes gio#33

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-09-24 21:44:33 +02:00

611 lines
14 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package text
import (
"image"
"image/color"
"math"
"time"
"unicode/utf8"
"gioui.org/ui"
"gioui.org/ui/gesture"
"gioui.org/ui/key"
"gioui.org/ui/layout"
"gioui.org/ui/paint"
"gioui.org/ui/pointer"
"golang.org/x/image/math/fixed"
)
// Editor implements an editable and scrollable text area.
type Editor struct {
Face Face
Alignment Alignment
// SingleLine force the text to stay on a single line.
// SingleLine also sets the scrolling direction to
// horizontal.
SingleLine bool
// Submit enabled translation of carriage return keys to SubmitEvents.
// If not enabled, carriage returns are inserted as newlines in the text.
Submit bool
// Material for drawing the text.
Material ui.MacroOp
// Hint contains the text displayed to the user when the
// Editor is empty.
Hint string
// Mmaterial is used to draw the hint.
HintMaterial ui.MacroOp
oldScale int
blinkStart time.Time
focused bool
rr editBuffer
maxWidth int
viewSize image.Point
valid bool
lines []Line
dims layout.Dimensions
padTop, padBottom int
padLeft, padRight int
requestFocus bool
it lineIterator
// carXOff is the offset to the current caret
// position when moving between lines.
carXOff fixed.Int26_6
scroller gesture.Scroll
scrollOff image.Point
clicker gesture.Click
}
type EditorEvent interface {
isEditorEvent()
}
// A ChangeEvent is generated for every user change to the text.
type ChangeEvent struct{}
// A SubmitEvent is generated when and Editor's Submit is set
// and a carriage return key is pressed.
type SubmitEvent struct{}
const (
blinksPerSecond = 1
maxBlinkDuration = 10 * time.Second
)
// Next returns the next available editor event, or false if none are available.
func (e *Editor) Next(c *layout.Context) (EditorEvent, bool) {
// Crude configuration change detection.
if scale := c.Px(ui.Sp(100)); scale != e.oldScale {
e.invalidate()
e.oldScale = scale
}
sbounds := e.scrollBounds()
var smin, smax int
var axis gesture.Axis
if e.SingleLine {
axis = gesture.Horizontal
smin, smax = sbounds.Min.X, sbounds.Max.X
} else {
axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y
}
sdist := e.scroller.Scroll(c.Config, c.Queue, axis)
var soff int
if e.SingleLine {
e.scrollOff.X += sdist
soff = e.scrollOff.X
} else {
e.scrollOff.Y += sdist
soff = e.scrollOff.Y
}
for evt, ok := e.clicker.Next(c.Queue); ok; evt, ok = e.clicker.Next(c.Queue) {
switch {
case evt.Type == gesture.TypePress && evt.Source == pointer.Mouse,
evt.Type == gesture.TypeClick && evt.Source == pointer.Touch:
e.blinkStart = c.Now()
e.moveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.requestFocus = true
if e.scroller.State() != gesture.StateFlinging {
e.scrollToCaret(c)
}
}
}
if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) {
e.scroller.Stop()
}
for ke, ok := c.Queue.Next(e); ok; ke, ok = c.Queue.Next(e) {
e.blinkStart = c.Now()
switch ke := ke.(type) {
case key.FocusEvent:
e.focused = ke.Focus
case key.Event:
if !e.focused {
break
}
if e.Submit && (ke.Name == key.NameReturn || ke.Name == key.NameEnter) {
if !ke.Modifiers.Contain(key.ModShift) {
return SubmitEvent{}, true
}
}
if e.command(ke) {
e.scrollToCaret(c.Config)
e.scroller.Stop()
}
case key.EditEvent:
e.scrollToCaret(c)
e.scroller.Stop()
e.append(ke.Text)
}
if e.rr.Changed() {
return ChangeEvent{}, true
}
}
return nil, false
}
func (e *Editor) caretWidth(c ui.Config) fixed.Int26_6 {
oneDp := c.Px(ui.Dp(1))
return fixed.Int26_6(oneDp * 64)
}
// Focus requests the input focus for the Editor.
func (e *Editor) Focus() {
e.requestFocus = true
}
func (e *Editor) Layout(c *layout.Context) {
cs := c.Constraints
for _, ok := e.Next(c); ok; _, ok = e.Next(c) {
}
twoDp := c.Px(ui.Dp(2))
e.padLeft, e.padRight = twoDp, twoDp
maxWidth := cs.Width.Max
if e.SingleLine {
maxWidth = inf
}
if maxWidth != inf {
maxWidth -= e.padLeft + e.padRight
}
if maxWidth != e.maxWidth {
e.maxWidth = maxWidth
e.invalidate()
}
e.layout()
lines, size := e.lines, e.dims.Size
e.viewSize = cs.Constrain(size)
carLine, _, carX, carY := e.layoutCaret()
off := image.Point{
X: -e.scrollOff.X + e.padLeft,
Y: -e.scrollOff.Y + e.padTop,
}
clip := image.Rectangle{
Min: image.Point{X: 0, Y: 0},
Max: image.Point{X: e.viewSize.X, Y: e.viewSize.Y},
}
key.InputOp{Key: e, Focus: e.requestFocus}.Add(c.Ops)
e.requestFocus = false
e.it = lineIterator{
Lines: lines,
Clip: clip,
Alignment: e.Alignment,
Width: e.viewWidth(),
Offset: off,
}
var stack ui.StackOp
stack.Push(c.Ops)
// Apply material. Set a default color in case the material is empty.
if e.rr.len() > 0 {
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(c.Ops)
e.Material.Add(c.Ops)
} else {
paint.ColorOp{Color: color.RGBA{A: 0xaa}}.Add(c.Ops)
e.HintMaterial.Add(c.Ops)
}
for {
str, lineOff, ok := e.it.Next()
if !ok {
break
}
var stack ui.StackOp
stack.Push(c.Ops)
ui.TransformOp{}.Offset(lineOff).Add(c.Ops)
e.Face.Path(str).Add(c.Ops)
paint.PaintOp{Rect: toRectF(clip).Sub(lineOff)}.Add(c.Ops)
stack.Pop()
}
if e.focused {
now := c.Now()
dt := now.Sub(e.blinkStart)
blinking := dt < maxBlinkDuration
const timePerBlink = time.Second / blinksPerSecond
nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2))
on := !blinking || dt%timePerBlink < timePerBlink/2
if on {
carWidth := e.caretWidth(c)
carX -= carWidth / 2
carAsc, carDesc := -lines[carLine].Bounds.Min.Y, lines[carLine].Bounds.Max.Y
carRect := image.Rectangle{
Min: image.Point{X: carX.Ceil(), Y: carY - carAsc.Ceil()},
Max: image.Point{X: carX.Ceil() + carWidth.Ceil(), Y: carY + carDesc.Ceil()},
}
carRect = carRect.Add(image.Point{
X: -e.scrollOff.X + e.padLeft,
Y: -e.scrollOff.Y + e.padTop,
})
carRect = clip.Intersect(carRect)
if !carRect.Empty() {
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(c.Ops)
e.Material.Add(c.Ops)
paint.PaintOp{Rect: toRectF(carRect)}.Add(c.Ops)
}
}
if blinking {
redraw := ui.InvalidateOp{At: nextBlink}
redraw.Add(c.Ops)
}
}
stack.Pop()
baseline := e.padTop + e.dims.Baseline
pointerPadding := c.Px(ui.Dp(4))
r := image.Rectangle{Max: e.viewSize}
r.Min.X -= pointerPadding
r.Min.Y -= pointerPadding
r.Max.X += pointerPadding
r.Max.X += pointerPadding
pointer.RectAreaOp{Rect: r}.Add(c.Ops)
e.scroller.Add(c.Ops)
e.clicker.Add(c.Ops)
c.Dimensions = layout.Dimensions{Size: e.viewSize, Baseline: baseline}
}
// Text returns the contents of the editor.
func (e *Editor) Text() string {
return e.rr.String()
}
// SetText replaces the contents of the editor.
func (e *Editor) SetText(s string) {
e.rr = editBuffer{}
e.carXOff = 0
e.prepend(s)
}
func (e *Editor) layout() {
e.adjustScroll()
if e.valid {
return
}
e.layoutText()
e.valid = true
}
func (e *Editor) scrollBounds() image.Rectangle {
var b image.Rectangle
if e.SingleLine {
if len(e.lines) > 0 {
b.Min.X = align(e.Alignment, e.lines[0].Width, e.viewWidth()).Floor()
if b.Min.X > 0 {
b.Min.X = 0
}
}
b.Max.X = e.dims.Size.X + b.Min.X - e.viewSize.X
} else {
b.Max.Y = e.dims.Size.Y - e.viewSize.Y
}
return b
}
func (e *Editor) adjustScroll() {
b := e.scrollBounds()
if e.scrollOff.X > b.Max.X {
e.scrollOff.X = b.Max.X
}
if e.scrollOff.X < b.Min.X {
e.scrollOff.X = b.Min.X
}
if e.scrollOff.Y > b.Max.Y {
e.scrollOff.Y = b.Max.Y
}
if e.scrollOff.Y < b.Min.Y {
e.scrollOff.Y = b.Min.Y
}
}
func (e *Editor) moveCoord(pos image.Point) {
e.layout()
var (
prevDesc fixed.Int26_6
carLine int
y int
)
for _, l := range e.lines {
y += (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if y+prevDesc.Ceil() >= pos.Y+e.scrollOff.Y-e.padTop {
break
}
carLine++
}
x := fixed.I(pos.X + e.scrollOff.X - e.padLeft)
e.moveToLine(x, carLine)
}
func (e *Editor) layoutText() {
s := e.rr.String()
if s == "" {
s = e.Hint
}
textLayout := e.Face.Layout(s, LayoutOptions{SingleLine: e.SingleLine, MaxWidth: e.maxWidth})
lines := textLayout.Lines
dims := linesDimens(lines)
for i := 0; i < len(lines)-1; i++ {
s := lines[i].Text.String
// To avoid layout flickering while editing, assume a soft newline takes
// up all available space.
if len(s) > 0 {
r, _ := utf8.DecodeLastRuneInString(s)
if r != '\n' {
dims.Size.X = e.maxWidth
break
}
}
}
padTop, padBottom := textPadding(lines)
dims.Size.Y += padTop + padBottom
dims.Size.X += e.padLeft + e.padRight
e.padTop = padTop
e.padBottom = padBottom
e.lines, e.dims = lines, dims
}
func (e *Editor) viewWidth() int {
return e.viewSize.X - e.padLeft - e.padRight
}
func (e *Editor) layoutCaret() (carLine, carCol int, x fixed.Int26_6, y int) {
e.layout()
var idx int
var prevDesc fixed.Int26_6
loop:
for carLine = 0; carLine < len(e.lines); carLine++ {
l := e.lines[carLine]
y += (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if carLine == len(e.lines)-1 || idx+len(l.Text.String) > e.rr.caret {
str := l.Text.String
for _, adv := range l.Text.Advances {
if idx == e.rr.caret {
break loop
}
x += adv
_, s := utf8.DecodeRuneInString(str)
idx += s
str = str[s:]
carCol++
}
break
}
idx += len(l.Text.String)
}
x += align(e.Alignment, e.lines[carLine].Width, e.viewWidth())
return
}
func (e *Editor) invalidate() {
e.valid = false
}
func (e *Editor) deleteRune() {
e.rr.deleteRune()
e.carXOff = 0
e.invalidate()
}
func (e *Editor) deleteRuneForward() {
e.rr.deleteRuneForward()
e.carXOff = 0
e.invalidate()
}
func (e *Editor) append(s string) {
if e.SingleLine && s == "\n" {
return
}
e.prepend(s)
e.rr.caret += len(s)
}
func (e *Editor) prepend(s string) {
e.rr.prepend(s)
e.carXOff = 0
e.invalidate()
}
func (e *Editor) movePages(pages int) {
e.layout()
_, _, carX, carY := e.layoutCaret()
y := carY + pages*e.viewSize.Y
var (
prevDesc fixed.Int26_6
carLine2 int
)
y2 := e.lines[0].Ascent.Ceil()
for i := 1; i < len(e.lines); i++ {
if y2 >= y {
break
}
l := e.lines[i]
h := (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if y2+h-y >= y-y2 {
break
}
y2 += h
carLine2++
}
e.carXOff = e.moveToLine(carX+e.carXOff, carLine2)
}
func (e *Editor) moveToLine(carX fixed.Int26_6, carLine2 int) fixed.Int26_6 {
e.layout()
carLine, carCol, _, _ := e.layoutCaret()
if carLine2 < 0 {
carLine2 = 0
}
if carLine2 >= len(e.lines) {
carLine2 = len(e.lines) - 1
}
// Move to start of line.
for i := carCol - 1; i >= 0; i-- {
_, s := e.rr.runeBefore(e.rr.caret)
e.rr.caret -= s
}
if carLine2 != carLine {
// Move to start of line2.
if carLine2 > carLine {
for i := carLine; i < carLine2; i++ {
e.rr.caret += len(e.lines[i].Text.String)
}
} else {
for i := carLine - 1; i >= carLine2; i-- {
e.rr.caret -= len(e.lines[i].Text.String)
}
}
}
l2 := e.lines[carLine2]
carX2 := align(e.Alignment, l2.Width, e.viewWidth())
// Only move past the end of the last line
end := 0
if carLine2 < len(e.lines)-1 {
end = 1
}
// Move to rune closest to previous horizontal position.
for i := 0; i < len(l2.Text.Advances)-end; i++ {
adv := l2.Text.Advances[i]
if carX2 >= carX {
break
}
if carX2+adv-carX >= carX-carX2 {
break
}
carX2 += adv
_, s := e.rr.runeAt(e.rr.caret)
e.rr.caret += s
}
return carX - carX2
}
func (e *Editor) moveLeft() {
e.rr.moveLeft()
e.carXOff = 0
}
func (e *Editor) moveRight() {
e.rr.moveRight()
e.carXOff = 0
}
func (e *Editor) moveStart() {
carLine, carCol, x, _ := e.layoutCaret()
advances := e.lines[carLine].Text.Advances
for i := carCol - 1; i >= 0; i-- {
_, s := e.rr.runeBefore(e.rr.caret)
e.rr.caret -= s
x -= advances[i]
}
e.carXOff = -x
}
func (e *Editor) moveEnd() {
carLine, carCol, x, _ := e.layoutCaret()
l := e.lines[carLine]
// Only move past the end of the last line
end := 0
if carLine < len(e.lines)-1 {
end = 1
}
for i := carCol; i < len(l.Text.Advances)-end; i++ {
adv := l.Text.Advances[i]
_, s := e.rr.runeAt(e.rr.caret)
e.rr.caret += s
x += adv
}
a := align(e.Alignment, l.Width, e.viewWidth())
e.carXOff = l.Width + a - x
}
func (e *Editor) scrollToCaret(c ui.Config) {
carWidth := e.caretWidth(c)
carLine, _, x, y := e.layoutCaret()
l := e.lines[carLine]
if e.SingleLine {
minx := (x - carWidth/2).Ceil()
if d := minx - e.scrollOff.X + e.padLeft; d < 0 {
e.scrollOff.X += d
}
maxx := (x + carWidth/2).Ceil()
if d := maxx - (e.scrollOff.X + e.viewSize.X - e.padRight); d > 0 {
e.scrollOff.X += d
}
} else {
miny := y + l.Bounds.Min.Y.Floor()
if d := miny - e.scrollOff.Y + e.padTop; d < 0 {
e.scrollOff.Y += d
}
maxy := y + l.Bounds.Max.Y.Ceil()
if d := maxy - (e.scrollOff.Y + e.viewSize.Y - e.padBottom); d > 0 {
e.scrollOff.Y += d
}
}
}
func (e *Editor) command(k key.Event) bool {
switch k.Name {
case key.NameReturn, key.NameEnter:
e.append("\n")
case key.NameDeleteBackward:
e.deleteRune()
case key.NameDeleteForward:
e.deleteRuneForward()
case key.NameUpArrow:
line, _, carX, _ := e.layoutCaret()
e.carXOff = e.moveToLine(carX+e.carXOff, line-1)
case key.NameDownArrow:
line, _, carX, _ := e.layoutCaret()
e.carXOff = e.moveToLine(carX+e.carXOff, line+1)
case key.NameLeftArrow:
e.moveLeft()
case key.NameRightArrow:
e.moveRight()
case key.NamePageUp:
e.movePages(-1)
case key.NamePageDown:
e.movePages(+1)
case key.NameHome:
e.moveStart()
case key.NameEnd:
e.moveEnd()
default:
return false
}
return true
}
func (s ChangeEvent) isEditorEvent() {}
func (s SubmitEvent) isEditorEvent() {}