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3a98f004f936055d64f3b92e70035419e6b4d61b
With the use of uniform buffers gone, we don't need the glsl 3.00 es variant any longer. We only support desktop OpenGL on macOS which is guaranteed to be at least version 3.2, so we don't need the glsl 1.30 variant either. Remove a test that depended on gl_VertexID which is not support in glsl 1.00 es. Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%