Files
gio/app/internal/window/os_macos.h
T
Elias Naur 396a538afe app/internal/window: don't second guess UI scale
Before this change, Gio tries hard to come up with a reasonable UI scale
factor on desktop OSes derived from the physical dimensions and
resolution of connected monitors. Gio also attempts to detect the user
specified system UI scale and apply it.

However, all that is complex and misguided:

- The UI scale should not depend on whatever monitor is connected at
program startup - For multiple monitors, it's unclear which one to base
the scale off.  - Applying both a monitor derived scale *and* the user
specified scale is wrong, because the user scale is relative to some
fixed scale, not Gio's derived scale.  - With an automatic scale, Gio
does not respect user preference and will not have a similar scale to
other programs on the desktop.

Get rid of the the automatic UI scale detection and rely only on the
user scale.

Updates gio#53

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-04 15:13:37 +01:00

18 lines
756 B
C

// SPDX-License-Identifier: Unlicense OR MIT
#ifndef _OS_MACOS_H
#define _OS_MACOS_H
#define GIO_MOUSE_MOVE 1
#define GIO_MOUSE_UP 2
#define GIO_MOUSE_DOWN 3
__attribute__ ((visibility ("hidden"))) void gio_main(CFTypeRef viewRef, const char *title, CGFloat width, CGFloat height);
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewWidth(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewHeight(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, BOOL anim);
__attribute__ ((visibility ("hidden"))) void gio_updateDisplayLink(CFTypeRef viewRef, CGDirectDisplayID dispID);
__attribute__ ((visibility ("hidden"))) CGFloat gio_getViewBackingScale(CFTypeRef viewRef);
#endif