Elias Naur 49365dbcc5 gpu: allocate path draw index buffer once
Before this change, the index buffer would start empty and grow up to the
maximum size (128kb). It would never shrink. We're about to tighten the GPU
buffer API to be immutable for performance and to better match Direct3D, so
allocate the index buffer once at startup, and limit it to a reasonable size.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:21 +01:00
2020-02-20 09:12:02 +01:00
2020-02-11 15:41:01 +01:00
2020-02-27 09:22:48 +01:00
2020-02-14 21:17:44 +01:00
2019-10-12 14:04:34 +02:00
2019-03-31 10:47:22 +02:00

Gio

Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See gioui.org for details and documentation.

builds.sr.ht status

Issues

File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.

Contributing

Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.

See the contribution guide for more details.

License

This project is dual-licensed under the UNLICENSE (see the UNLICENSE file) or the MIT license (see the LICENSE-MIT file).

You may use the project under the terms of either license.

S
Description
No description provided
Readme Multiple Licenses 6.2 MiB
Languages
Go 89.6%
C 7%
Java 1.7%
Objective-C 1.6%