Files
gio/gpu
Sebastien Binet 5045a9e877 gpu: handle rounding errors when splitting quads
This CL handles rounding errors arising when splitting quads into linear
segments.
Rounding errors would lead to a pair of quad triplets (from,ctl,to) not
exactly matching.
ie: to(n-1) wouldn't exactly match from(n).

Signed-off-by: Sebastien Binet <s@sbinet.org>
2021-01-02 12:54:32 +01:00
..
2020-12-31 17:21:35 +01:00
2020-07-19 10:47:17 +02:00
2020-12-31 17:21:35 +01:00
2020-12-31 17:21:35 +01:00