Sebastien Binet 5045a9e877 gpu: handle rounding errors when splitting quads
This CL handles rounding errors arising when splitting quads into linear
segments.
Rounding errors would lead to a pair of quad triplets (from,ctl,to) not
exactly matching.
ie: to(n-1) wouldn't exactly match from(n).

Signed-off-by: Sebastien Binet <s@sbinet.org>
2021-01-02 12:54:32 +01:00
2020-12-17 08:55:23 +01:00
2020-12-17 08:55:23 +01:00
2020-12-17 08:55:09 +01:00
2020-12-11 16:44:22 +01:00
2020-12-17 08:55:09 +01:00
2019-03-31 10:47:22 +02:00
2020-08-15 11:10:16 +02:00
2020-12-19 11:41:24 +01:00
2020-12-11 16:42:04 +01:00

Gio

Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See the project page gioui.org for documentation and more information.

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