Files
gio/io/router/pointer.go
T
Elias Naur 34c6a2f735 io/router: expose the event router
For integrating with external window implementations (replacing
package app), access to the event router is required. Extract it
and put it into the new package router.

Router may belong in package io/event, but can't without introducing
import cycles.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 20:41:04 +01:00

334 lines
6.8 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package router
import (
"encoding/binary"
"image"
"gioui.org/f32"
"gioui.org/internal/opconst"
"gioui.org/internal/ops"
"gioui.org/io/event"
"gioui.org/io/pointer"
"gioui.org/op"
)
type pointerQueue struct {
hitTree []hitNode
areas []areaNode
handlers map[event.Key]*pointerHandler
pointers []pointerInfo
reader ops.Reader
scratch []event.Key
}
type hitNode struct {
next int
area int
// Pass tracks the most recent PassOp mode.
pass bool
// For handler nodes.
key event.Key
}
type pointerInfo struct {
id pointer.ID
pressed bool
handlers []event.Key
}
type pointerHandler struct {
area int
active bool
transform op.TransformOp
wantsGrab bool
}
type areaOp struct {
kind areaKind
rect image.Rectangle
}
type areaNode struct {
trans op.TransformOp
next int
area areaOp
}
type areaKind uint8
const (
areaRect areaKind = iota
areaEllipse
)
func (q *pointerQueue) collectHandlers(r *ops.Reader, events *handlerEvents, t op.TransformOp, area, node int, pass bool) {
for encOp, ok := r.Decode(); ok; encOp, ok = r.Decode() {
switch opconst.OpType(encOp.Data[0]) {
case opconst.TypePush:
q.collectHandlers(r, events, t, area, node, pass)
case opconst.TypePop:
return
case opconst.TypePass:
op := decodePassOp(encOp.Data)
pass = op.Pass
case opconst.TypeArea:
var op areaOp
op.Decode(encOp.Data)
q.areas = append(q.areas, areaNode{trans: t, next: area, area: op})
area = len(q.areas) - 1
q.hitTree = append(q.hitTree, hitNode{
next: node,
area: area,
pass: pass,
})
node = len(q.hitTree) - 1
case opconst.TypeTransform:
dop := ops.DecodeTransformOp(encOp.Data)
t = t.Multiply(op.TransformOp(dop))
case opconst.TypePointerInput:
op := decodePointerInputOp(encOp.Data, encOp.Refs)
q.hitTree = append(q.hitTree, hitNode{
next: node,
area: area,
pass: pass,
key: op.Key,
})
node = len(q.hitTree) - 1
h, ok := q.handlers[op.Key]
if !ok {
h = new(pointerHandler)
q.handlers[op.Key] = h
events.Set(op.Key, []event.Event{pointer.Event{Type: pointer.Cancel}})
}
h.active = true
h.area = area
h.transform = t
h.wantsGrab = h.wantsGrab || op.Grab
}
}
}
func (q *pointerQueue) opHit(handlers *[]event.Key, pos f32.Point) {
// Track whether we're passing through hits.
pass := true
idx := len(q.hitTree) - 1
for idx >= 0 {
n := &q.hitTree[idx]
if !q.hit(n.area, pos) {
idx--
continue
}
pass = pass && n.pass
if pass {
idx--
} else {
idx = n.next
}
if n.key != nil {
if _, exists := q.handlers[n.key]; exists {
*handlers = append(*handlers, n.key)
}
}
}
}
func (q *pointerQueue) hit(areaIdx int, p f32.Point) bool {
for areaIdx != -1 {
a := &q.areas[areaIdx]
if !a.hit(p) {
return false
}
areaIdx = a.next
}
return true
}
func (a *areaNode) hit(p f32.Point) bool {
p = a.trans.Invert().Transform(p)
return a.area.Hit(p)
}
func (q *pointerQueue) init() {
if q.handlers == nil {
q.handlers = make(map[event.Key]*pointerHandler)
}
}
func (q *pointerQueue) Frame(root *op.Ops, events *handlerEvents) {
q.init()
for _, h := range q.handlers {
// Reset handler.
h.active = false
}
q.hitTree = q.hitTree[:0]
q.areas = q.areas[:0]
q.reader.Reset(root)
q.collectHandlers(&q.reader, events, op.TransformOp{}, -1, -1, false)
for k, h := range q.handlers {
if !h.active {
q.dropHandler(k, events)
delete(q.handlers, k)
}
}
}
func (q *pointerQueue) dropHandler(k event.Key, events *handlerEvents) {
events.Add(k, pointer.Event{Type: pointer.Cancel})
q.handlers[k].wantsGrab = false
for i := range q.pointers {
p := &q.pointers[i]
for i := len(p.handlers) - 1; i >= 0; i-- {
if p.handlers[i] == k {
p.handlers = append(p.handlers[:i], p.handlers[i+1:]...)
}
}
}
}
func (q *pointerQueue) Push(e pointer.Event, events *handlerEvents) {
q.init()
if e.Type == pointer.Cancel {
q.pointers = q.pointers[:0]
for k := range q.handlers {
q.dropHandler(k, events)
}
return
}
pidx := -1
for i, p := range q.pointers {
if p.id == e.PointerID {
pidx = i
break
}
}
if pidx == -1 {
q.pointers = append(q.pointers, pointerInfo{id: e.PointerID})
pidx = len(q.pointers) - 1
}
p := &q.pointers[pidx]
if !p.pressed && (e.Type == pointer.Move || e.Type == pointer.Press) {
p.handlers, q.scratch = q.scratch[:0], p.handlers
q.opHit(&p.handlers, e.Position)
if e.Type == pointer.Press {
p.pressed = true
}
}
if p.pressed {
// Resolve grabs.
q.scratch = q.scratch[:0]
for i, k := range p.handlers {
h := q.handlers[k]
if h.wantsGrab {
q.scratch = append(q.scratch, p.handlers[:i]...)
q.scratch = append(q.scratch, p.handlers[i+1:]...)
break
}
}
// Drop handlers that lost their grab.
for _, k := range q.scratch {
q.dropHandler(k, events)
}
}
if e.Type == pointer.Release {
q.pointers = append(q.pointers[:pidx], q.pointers[pidx+1:]...)
}
for _, k := range p.handlers {
h := q.handlers[k]
e := e
if p.pressed && len(p.handlers) == 1 {
e.Priority = pointer.Grabbed
}
e.Hit = q.hit(h.area, e.Position)
e.Position = h.transform.Invert().Transform(e.Position)
events.Add(k, e)
if e.Type == pointer.Release {
// Release grab when the number of grabs reaches zero.
grabs := 0
for _, p := range q.pointers {
if p.pressed && len(p.handlers) == 1 && p.handlers[0] == k {
grabs++
}
}
if grabs == 0 {
h.wantsGrab = false
}
}
}
}
func (op *areaOp) Decode(d []byte) {
if opconst.OpType(d[0]) != opconst.TypeArea {
panic("invalid op")
}
bo := binary.LittleEndian
rect := image.Rectangle{
Min: image.Point{
X: int(int32(bo.Uint32(d[2:]))),
Y: int(int32(bo.Uint32(d[6:]))),
},
Max: image.Point{
X: int(int32(bo.Uint32(d[10:]))),
Y: int(int32(bo.Uint32(d[14:]))),
},
}
*op = areaOp{
kind: areaKind(d[1]),
rect: rect,
}
}
func (op *areaOp) Hit(pos f32.Point) bool {
min := f32.Point{
X: float32(op.rect.Min.X),
Y: float32(op.rect.Min.Y),
}
pos = pos.Sub(min)
size := op.rect.Size()
switch op.kind {
case areaRect:
if 0 <= pos.X && pos.X < float32(size.X) &&
0 <= pos.Y && pos.Y < float32(size.Y) {
return true
} else {
return false
}
case areaEllipse:
rx := float32(size.X) / 2
ry := float32(size.Y) / 2
rx2 := rx * rx
ry2 := ry * ry
xh := pos.X - rx
yk := pos.Y - ry
if xh*xh*ry2+yk*yk*rx2 <= rx2*ry2 {
return true
} else {
return false
}
default:
panic("invalid area kind")
}
}
func decodePointerInputOp(d []byte, refs []interface{}) pointer.InputOp {
if opconst.OpType(d[0]) != opconst.TypePointerInput {
panic("invalid op")
}
return pointer.InputOp{
Grab: d[1] != 0,
Key: refs[0].(event.Key),
}
}
func decodePassOp(d []byte) pointer.PassOp {
if opconst.OpType(d[0]) != opconst.TypePass {
panic("invalid op")
}
return pointer.PassOp{
Pass: d[1] != 0,
}
}