mirror of
https://git.sr.ht/~eliasnaur/gio
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5ff316ed6d9a941c2e92c92dded5efea4d876b74
Direct3D requires GPU vertex attribute structs sizes be a multiple 16. A cleanup commit removed an unusued field, and broke that assumption. Fixes: https://todo.sr.ht/~eliasnaur/gio/422 Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%