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This commit is based on a patch by Elias that improved drag scrolling on the scrollbar by locking some parameters of the math at the start of the scroll event. I discovered while playing with that implementation that there was an even simpler approach within his changeset. You can actually use no information other than the delta between the current and previous frame's scroll position to compute the scroll distance. By simplifying the math to rely on no other inputs, the jitter that we've been fighting simply disappears (it came from other inputs). Turns out my attempts to make the logic smart were the problem. Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%