Files
gio/io/pointer/pointer.go
T
Elias Naur 7a259e68f7 io: give event packages a common prefix
Packages that provide support for external events such as pointer, key and
system are only the beginning. Future packages are expected for clipboard
access, drag and drop, gps positions and so on.

To keep the number of top-level packages under control, move such I/O packages
to the new `io` directory.

The `system` package name was the previous solution to keeping the number of
top-level packages under control: I named it `system` instead of the narrower
`profile` because I expected to put all the less common events into it, turning
`system` into a "package util" smell.

With `io`, package system can be renamed to `profile`.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-09-30 14:50:55 +02:00

210 lines
4.1 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package pointer
import (
"encoding/binary"
"image"
"time"
"gioui.org/ui"
"gioui.org/f32"
"gioui.org/internal/opconst"
)
// Event is a pointer event.
type Event struct {
Type Type
Source Source
// PointerID is the id for the pointer and can be used
// to track a particular pointer from Press to
// Release or Cancel.
PointerID ID
// Priority is the priority of the receiving handler
// for this event.
Priority Priority
// Time is when the event was received. The
// timestamp is relative to an undefined base.
Time time.Duration
// Hit is set when the event was within the registered
// area for the handler. Hit can be false when a pointer
// was pressed within the hit area, and then dragged
// outside it.
Hit bool
// Position is the position of the event, relative to
// the current transformation, as set by ui.TransformOp.
Position f32.Point
// Scroll is the scroll amount, if any.
Scroll f32.Point
}
// RectAreaOp updates the hit area to the intersection
// of the current hit area with a rectangular area.
type RectAreaOp struct {
// Rect defines the rectangle. The current transform
// is applied to it.
Rect image.Rectangle
}
// EllipseAreaOp updates the hit area to the intersection
// of the current hit area with an elliptical area.
type EllipseAreaOp struct {
// Rect is the bounds for the ellipse. The current transform
// is applied to the rectangle.
Rect image.Rectangle
}
// Must match the structure in input.areaOp
type areaOp struct {
kind areaKind
rect image.Rectangle
}
// InputOp declares an input handler ready for pointer
// events.
type InputOp struct {
Key ui.Key
// Grab, if set, request that the handler get
// Grabbed priority.
Grab bool
}
// PassOp sets the pass-through mode.
type PassOp struct {
Pass bool
}
type ID uint16
// Type of an Event.
type Type uint8
// Priority of an Event.
type Priority uint8
// Source of an Event.
type Source uint8
// Must match app/internal/input.areaKind
type areaKind uint8
const (
// A Cancel event is generated when the current gesture is
// interrupted by other handlers or the system.
Cancel Type = iota
// Press of a pointer.
Press
// Release of a pointer.
Release
// Move of a pointer.
Move
)
const (
// Mouse generated event.
Mouse Source = iota
// Touch generated event.
Touch
)
const (
// Shared priority is for handlers that
// are part of a matching set larger than 1.
Shared Priority = iota
// Foremost is like Shared, but the handler is
// the foremost in the matching set.
Foremost
// Grabbed is used for matching sets of size 1.
Grabbed
)
const (
areaRect areaKind = iota
areaEllipse
)
func (op RectAreaOp) Add(ops *ui.Ops) {
areaOp{
kind: areaRect,
rect: op.Rect,
}.add(ops)
}
func (op EllipseAreaOp) Add(ops *ui.Ops) {
areaOp{
kind: areaEllipse,
rect: op.Rect,
}.add(ops)
}
func (op areaOp) add(o *ui.Ops) {
data := make([]byte, opconst.TypeAreaLen)
data[0] = byte(opconst.TypeArea)
data[1] = byte(op.kind)
bo := binary.LittleEndian
bo.PutUint32(data[2:], uint32(op.rect.Min.X))
bo.PutUint32(data[6:], uint32(op.rect.Min.Y))
bo.PutUint32(data[10:], uint32(op.rect.Max.X))
bo.PutUint32(data[14:], uint32(op.rect.Max.Y))
o.Write(data)
}
func (h InputOp) Add(o *ui.Ops) {
data := make([]byte, opconst.TypePointerInputLen)
data[0] = byte(opconst.TypePointerInput)
if h.Grab {
data[1] = 1
}
o.Write(data, h.Key)
}
func (op PassOp) Add(o *ui.Ops) {
data := make([]byte, opconst.TypePassLen)
data[0] = byte(opconst.TypePass)
if op.Pass {
data[1] = 1
}
o.Write(data)
}
func (t Type) String() string {
switch t {
case Press:
return "Press"
case Release:
return "Release"
case Cancel:
return "Cancel"
case Move:
return "Move"
default:
panic("unknown Type")
}
}
func (p Priority) String() string {
switch p {
case Shared:
return "Shared"
case Foremost:
return "Foremost"
case Grabbed:
return "Grabbed"
default:
panic("unknown priority")
}
}
func (s Source) String() string {
switch s {
case Mouse:
return "Mouse"
case Touch:
return "Touch"
default:
panic("unknown source")
}
}
func (Event) ImplementsEvent() {}