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According to https://gioui.org/issue/347 and https://github.com/godotengine/godot/issues/43714 choosing the integrated Intel GPU on a multi-GPU system with NVIDIA doesn't work well in X11. According to Godot, forcing the use of the discrete (NVIDIA) GPU works around the problem. This change disables Vulkan on X11 instead, which is a more conservative and targeted fix. Disabling Vulkan on X11 will reduce testing of Vulkan, but - Pierre is making Wayland the default driver on Linux, where Vulkan is enabled. - The OpenGL driver will be exercized more. Fixes: https://todo.sr.ht/~eliasnaur/gio/347 Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%