Files
gio/ui/widget/image.go
T
Elias Naur 32aae18293 ui,ui/app: convert Config to an interface
To keep the interface slim, remove the helper methods and shorten
the essential method, Pixels, to Px.

Add and use unexported Config implementation in the app package.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-10 17:20:55 +02:00

52 lines
1.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"gioui.org/ui"
"gioui.org/ui/draw"
"gioui.org/ui/f32"
"gioui.org/ui/layout"
)
type Image struct {
// Src is the image to display.
Src image.Image
// Rect is the source rectangle.
Rect image.Rectangle
// Scale is the ratio of image pixels to
// device pixels. If zero, a scale that
// makes the image appear at approximately
// 72 DPI is used.
Scale float32
}
func (im Image) Layout(c ui.Config, ops *ui.Ops, cs layout.Constraints) layout.Dimens {
size := im.Src.Bounds()
wf, hf := float32(size.Dx()), float32(size.Dy())
var w, h int
if im.Scale == 0 {
const dpPrPx = 160 / 72
w, h = c.Px(ui.Dp(wf*dpPrPx)), c.Px(ui.Dp(hf*dpPrPx))
} else {
w, h = int(wf*im.Scale+.5), int(hf*im.Scale+.5)
}
d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)}
aspect := float32(w) / float32(h)
dw, dh := float32(d.X), float32(d.Y)
dAspect := dw / dh
if aspect < dAspect {
d.X = int(dh*aspect + 0.5)
} else {
d.Y = int(dw/aspect + 0.5)
}
dr := f32.Rectangle{
Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
}
draw.ImageOp{Img: im.Src, Rect: im.Rect}.Add(ops)
draw.DrawOp{Rect: dr}.Add(ops)
return layout.Dimens{Size: d, Baseline: d.Y}
}