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We're about to add Direct3D support, where shaders are written in HLSL. Rather than write shaders twice (or more), convert them to a GLSL variant understood by the glslcc cross-compiler and generate the OpenGL ES 2.0 and HLSL variants. The HLSL is used by a future change. Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See gioui.org for details and documentation.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
License
This project is dual-licensed under the UNLICENSE (see the UNLICENSE file) or the MIT license (see the LICENSE-MIT file).
You may use the project under the terms of either license.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%