Elias Naur ac7029fa24 gpu/internal/shaders: generate shader variants
We're about to add Direct3D support, where shaders are written in
HLSL. Rather than write shaders twice (or more), convert them to
a GLSL variant understood by the glslcc cross-compiler and generate
the OpenGL ES 2.0 and HLSL variants. The HLSL is used by a future
change.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
2020-02-20 09:12:02 +01:00
2020-02-11 15:41:01 +01:00
2020-02-27 09:22:48 +01:00
2020-02-14 21:17:44 +01:00
2019-10-12 14:04:34 +02:00
2019-03-31 10:47:22 +02:00

Gio

Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See gioui.org for details and documentation.

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License

This project is dual-licensed under the UNLICENSE (see the UNLICENSE file) or the MIT license (see the LICENSE-MIT file).

You may use the project under the terms of either license.

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