Dominik Honnef b183774063 internal/stroke, gpu: reuse slice when splitting cubics
When building GPU vertices from paths, we call stroke.SplitCubic once
per OpCubic. Before this change, each call to stroke.SplitCubic would
allocate a slice, which we would only use to iterate over.

This allocation can be easily avoided by reusing the slice. We can
conveniently store it in gpu.quadSplitter.

In a real application that renders hundreds of paths with tens of
rounded rectangles per path, this saved roughly 4500 allocations (or 1
MB worth) per frame.

Signed-off-by: Dominik Honnef <dominik@honnef.co>
2023-06-19 16:19:07 +02:00
2022-10-11 13:27:57 -06:00
2022-10-04 17:11:35 -06:00
2023-01-01 10:19:50 -06:00
2020-12-11 16:42:04 +01:00

Gio - https://gioui.org

Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).

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