Elias Naur b599a6d1c5 gpu: introduce driver.Device.PrepareTexture and use it in renderers
Vulkan textures (VkImage) are always in a particular layout, where each
layout is optimized for a particular use (transfer, sampling, compute
storage). Vulkan allows layout transitions everywhere except inside
render passes. This change adds driver.Device.PrepareTexture for
instructing the driver to switch a texture to a layout for sampling
in preparation for using it in a render pass.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-21 17:53:36 +02:00
2021-08-24 08:30:52 +02:00
2021-08-24 08:30:52 +02:00
2019-03-31 10:47:22 +02:00
2020-12-11 16:42:04 +01:00

Gio - https://gioui.org

Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).

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