Files
gio/widget/material/theme.go
T
Elias Naur 3d37491342 all: [API] replace unit.Value with separate unit.Dp, unit.Sp types
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.

Switching to typed float32s has multiple advantages

- They can be constants:

const touchSlop = unit.Dp(16)

- Casting untyped constants is no longer necessary:

insets := layout.UniformInset(16)

- Calculation with values is natural:

func (s ScrollbarStyle) Width() unit.Dp {
	return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}

The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.

Idea by Christophe Meessen.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-05-31 10:24:09 +02:00

91 lines
2.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image/color"
"golang.org/x/exp/shiny/materialdesign/icons"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
)
// Palette contains the minimal set of colors that a widget may need to
// draw itself.
type Palette struct {
// Bg is the background color atop which content is currently being
// drawn.
Bg color.NRGBA
// Fg is a color suitable for drawing on top of Bg.
Fg color.NRGBA
// ContrastBg is a color used to draw attention to active,
// important, interactive widgets such as buttons.
ContrastBg color.NRGBA
// ContrastFg is a color suitable for content drawn on top of
// ContrastBg.
ContrastFg color.NRGBA
}
type Theme struct {
Shaper text.Shaper
Palette
TextSize unit.Sp
Icon struct {
CheckBoxChecked *widget.Icon
CheckBoxUnchecked *widget.Icon
RadioChecked *widget.Icon
RadioUnchecked *widget.Icon
}
// FingerSize is the minimum touch target size.
FingerSize unit.Dp
}
func NewTheme(fontCollection []text.FontFace) *Theme {
t := &Theme{
Shaper: text.NewCache(fontCollection),
}
t.Palette = Palette{
Fg: rgb(0x000000),
Bg: rgb(0xffffff),
ContrastBg: rgb(0x3f51b5),
ContrastFg: rgb(0xffffff),
}
t.TextSize = 16
t.Icon.CheckBoxChecked = mustIcon(widget.NewIcon(icons.ToggleCheckBox))
t.Icon.CheckBoxUnchecked = mustIcon(widget.NewIcon(icons.ToggleCheckBoxOutlineBlank))
t.Icon.RadioChecked = mustIcon(widget.NewIcon(icons.ToggleRadioButtonChecked))
t.Icon.RadioUnchecked = mustIcon(widget.NewIcon(icons.ToggleRadioButtonUnchecked))
// 38dp is on the lower end of possible finger size.
t.FingerSize = 38
return t
}
func (t Theme) WithPalette(p Palette) Theme {
t.Palette = p
return t
}
func mustIcon(ic *widget.Icon, err error) *widget.Icon {
if err != nil {
panic(err)
}
return ic
}
func rgb(c uint32) color.NRGBA {
return argb(0xff000000 | c)
}
func argb(c uint32) color.NRGBA {
return color.NRGBA{A: uint8(c >> 24), R: uint8(c >> 16), G: uint8(c >> 8), B: uint8(c)}
}