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646a767665
Emulate them for the OpenGL ES backend because 2.0 doesn't support uniform buffers. The future d3d backend only supports uniform (constant) buffers. Signed-off-by: Elias Naur <mail@eliasnaur.com>
5 lines
33 B
C++
5 lines
33 B
C++
#version 310 es
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void blah() {
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}
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