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d1b35bf1d723c4699dc0762915d9197191865d42
Switching to using a CAMetalLayer as the layer backing our NSView implementation broke programs such as the opengl example. Somehow, using ANGLE on top of a CAMetalLayer (but not a CAEAGLLayer) stops resizes from triggering redraws. This change invalidates the view in setFrameSize, to force a redraw and no longer rely on the implicit redraws. Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%