mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
6e9bb7b91c
Icons are meant to be shared among multiple widgets, but their Color state may end up with unexpected values after use. Replace the state with and explicit argument to Layout. Signed-off-by: Elias Naur <mail@eliasnaur.com>
287 lines
7.3 KiB
Go
287 lines
7.3 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
|
|
|
|
package material
|
|
|
|
import (
|
|
"image"
|
|
"image/color"
|
|
"math"
|
|
|
|
"gioui.org/f32"
|
|
"gioui.org/internal/f32color"
|
|
"gioui.org/io/pointer"
|
|
"gioui.org/layout"
|
|
"gioui.org/op"
|
|
"gioui.org/op/clip"
|
|
"gioui.org/op/paint"
|
|
"gioui.org/text"
|
|
"gioui.org/unit"
|
|
"gioui.org/widget"
|
|
)
|
|
|
|
type ButtonStyle struct {
|
|
Text string
|
|
// Color is the text color.
|
|
Color color.NRGBA
|
|
Font text.Font
|
|
TextSize unit.Value
|
|
Background color.NRGBA
|
|
CornerRadius unit.Value
|
|
Inset layout.Inset
|
|
Button *widget.Clickable
|
|
shaper text.Shaper
|
|
}
|
|
|
|
type ButtonLayoutStyle struct {
|
|
Background color.NRGBA
|
|
CornerRadius unit.Value
|
|
Button *widget.Clickable
|
|
}
|
|
|
|
type IconButtonStyle struct {
|
|
Background color.NRGBA
|
|
// Color is the icon color.
|
|
Color color.NRGBA
|
|
Icon *widget.Icon
|
|
// Size is the icon size.
|
|
Size unit.Value
|
|
Inset layout.Inset
|
|
Button *widget.Clickable
|
|
}
|
|
|
|
func Button(th *Theme, button *widget.Clickable, txt string) ButtonStyle {
|
|
return ButtonStyle{
|
|
Text: txt,
|
|
Color: th.Palette.ContrastFg,
|
|
CornerRadius: unit.Dp(4),
|
|
Background: th.Palette.ContrastBg,
|
|
TextSize: th.TextSize.Scale(14.0 / 16.0),
|
|
Inset: layout.Inset{
|
|
Top: unit.Dp(10), Bottom: unit.Dp(10),
|
|
Left: unit.Dp(12), Right: unit.Dp(12),
|
|
},
|
|
Button: button,
|
|
shaper: th.Shaper,
|
|
}
|
|
}
|
|
|
|
func ButtonLayout(th *Theme, button *widget.Clickable) ButtonLayoutStyle {
|
|
return ButtonLayoutStyle{
|
|
Button: button,
|
|
Background: th.Palette.ContrastBg,
|
|
CornerRadius: unit.Dp(4),
|
|
}
|
|
}
|
|
|
|
func IconButton(th *Theme, button *widget.Clickable, icon *widget.Icon) IconButtonStyle {
|
|
return IconButtonStyle{
|
|
Background: th.Palette.ContrastBg,
|
|
Color: th.Palette.ContrastFg,
|
|
Icon: icon,
|
|
Size: unit.Dp(24),
|
|
Inset: layout.UniformInset(unit.Dp(12)),
|
|
Button: button,
|
|
}
|
|
}
|
|
|
|
// Clickable lays out a rectangular clickable widget without further
|
|
// decoration.
|
|
func Clickable(gtx layout.Context, button *widget.Clickable, w layout.Widget) layout.Dimensions {
|
|
return layout.Stack{}.Layout(gtx,
|
|
layout.Expanded(button.Layout),
|
|
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
|
|
clip.Rect{Max: gtx.Constraints.Min}.Add(gtx.Ops)
|
|
for _, c := range button.History() {
|
|
drawInk(gtx, c)
|
|
}
|
|
return layout.Dimensions{Size: gtx.Constraints.Min}
|
|
}),
|
|
layout.Stacked(w),
|
|
)
|
|
}
|
|
|
|
func (b ButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
|
|
return ButtonLayoutStyle{
|
|
Background: b.Background,
|
|
CornerRadius: b.CornerRadius,
|
|
Button: b.Button,
|
|
}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
|
return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
|
paint.ColorOp{Color: b.Color}.Add(gtx.Ops)
|
|
return widget.Label{Alignment: text.Middle}.Layout(gtx, b.shaper, b.Font, b.TextSize, b.Text)
|
|
})
|
|
})
|
|
}
|
|
|
|
func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
|
|
min := gtx.Constraints.Min
|
|
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
|
|
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
|
|
rr := float32(gtx.Px(b.CornerRadius))
|
|
clip.UniformRRect(f32.Rectangle{Max: f32.Point{
|
|
X: float32(gtx.Constraints.Min.X),
|
|
Y: float32(gtx.Constraints.Min.Y),
|
|
}}, rr).Add(gtx.Ops)
|
|
background := b.Background
|
|
switch {
|
|
case gtx.Queue == nil:
|
|
background = f32color.Disabled(b.Background)
|
|
case b.Button.Hovered():
|
|
background = f32color.Hovered(b.Background)
|
|
}
|
|
paint.Fill(gtx.Ops, background)
|
|
for _, c := range b.Button.History() {
|
|
drawInk(gtx, c)
|
|
}
|
|
return layout.Dimensions{Size: gtx.Constraints.Min}
|
|
}),
|
|
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
|
|
gtx.Constraints.Min = min
|
|
return layout.Center.Layout(gtx, w)
|
|
}),
|
|
layout.Expanded(b.Button.Layout),
|
|
)
|
|
}
|
|
|
|
func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
|
|
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
|
|
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
|
|
sizex, sizey := gtx.Constraints.Min.X, gtx.Constraints.Min.Y
|
|
sizexf, sizeyf := float32(sizex), float32(sizey)
|
|
rr := (sizexf + sizeyf) * .25
|
|
clip.UniformRRect(f32.Rectangle{
|
|
Max: f32.Point{X: sizexf, Y: sizeyf},
|
|
}, rr).Add(gtx.Ops)
|
|
background := b.Background
|
|
switch {
|
|
case gtx.Queue == nil:
|
|
background = f32color.Disabled(b.Background)
|
|
case b.Button.Hovered():
|
|
background = f32color.Hovered(b.Background)
|
|
}
|
|
paint.Fill(gtx.Ops, background)
|
|
for _, c := range b.Button.History() {
|
|
drawInk(gtx, c)
|
|
}
|
|
return layout.Dimensions{Size: gtx.Constraints.Min}
|
|
}),
|
|
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
|
|
return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
|
size := gtx.Px(b.Size)
|
|
if b.Icon != nil {
|
|
gtx.Constraints.Min = image.Point{X: size}
|
|
b.Icon.Layout(gtx, b.Color)
|
|
}
|
|
return layout.Dimensions{
|
|
Size: image.Point{X: size, Y: size},
|
|
}
|
|
})
|
|
}),
|
|
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
|
|
pointer.Ellipse(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
|
|
return b.Button.Layout(gtx)
|
|
}),
|
|
)
|
|
}
|
|
|
|
func drawInk(gtx layout.Context, c widget.Press) {
|
|
// duration is the number of seconds for the
|
|
// completed animation: expand while fading in, then
|
|
// out.
|
|
const (
|
|
expandDuration = float32(0.5)
|
|
fadeDuration = float32(0.9)
|
|
)
|
|
|
|
now := gtx.Now
|
|
|
|
t := float32(now.Sub(c.Start).Seconds())
|
|
|
|
end := c.End
|
|
if end.IsZero() {
|
|
// If the press hasn't ended, don't fade-out.
|
|
end = now
|
|
}
|
|
|
|
endt := float32(end.Sub(c.Start).Seconds())
|
|
|
|
// Compute the fade-in/out position in [0;1].
|
|
var alphat float32
|
|
{
|
|
var haste float32
|
|
if c.Cancelled {
|
|
// If the press was cancelled before the inkwell
|
|
// was fully faded in, fast forward the animation
|
|
// to match the fade-out.
|
|
if h := 0.5 - endt/fadeDuration; h > 0 {
|
|
haste = h
|
|
}
|
|
}
|
|
// Fade in.
|
|
half1 := t/fadeDuration + haste
|
|
if half1 > 0.5 {
|
|
half1 = 0.5
|
|
}
|
|
|
|
// Fade out.
|
|
half2 := float32(now.Sub(end).Seconds())
|
|
half2 /= fadeDuration
|
|
half2 += haste
|
|
if half2 > 0.5 {
|
|
// Too old.
|
|
return
|
|
}
|
|
|
|
alphat = half1 + half2
|
|
}
|
|
|
|
// Compute the expand position in [0;1].
|
|
sizet := t
|
|
if c.Cancelled {
|
|
// Freeze expansion of cancelled presses.
|
|
sizet = endt
|
|
}
|
|
sizet /= expandDuration
|
|
|
|
// Animate only ended presses, and presses that are fading in.
|
|
if !c.End.IsZero() || sizet <= 1.0 {
|
|
op.InvalidateOp{}.Add(gtx.Ops)
|
|
}
|
|
|
|
if sizet > 1.0 {
|
|
sizet = 1.0
|
|
}
|
|
|
|
if alphat > .5 {
|
|
// Start fadeout after half the animation.
|
|
alphat = 1.0 - alphat
|
|
}
|
|
// Twice the speed to attain fully faded in at 0.5.
|
|
t2 := alphat * 2
|
|
// Beziér ease-in curve.
|
|
alphaBezier := t2 * t2 * (3.0 - 2.0*t2)
|
|
sizeBezier := sizet * sizet * (3.0 - 2.0*sizet)
|
|
size := float32(gtx.Constraints.Min.X)
|
|
if h := float32(gtx.Constraints.Min.Y); h > size {
|
|
size = h
|
|
}
|
|
// Cover the entire constraints min rectangle.
|
|
size *= 2 * float32(math.Sqrt(2))
|
|
// Apply curve values to size and color.
|
|
size *= sizeBezier
|
|
alpha := 0.7 * alphaBezier
|
|
const col = 0.8
|
|
ba, bc := byte(alpha*0xff), byte(col*0xff)
|
|
defer op.Save(gtx.Ops).Load()
|
|
rgba := f32color.MulAlpha(color.NRGBA{A: 0xff, R: bc, G: bc, B: bc}, ba)
|
|
ink := paint.ColorOp{Color: rgba}
|
|
ink.Add(gtx.Ops)
|
|
rr := size * .5
|
|
op.Offset(c.Position.Add(f32.Point{
|
|
X: -rr,
|
|
Y: -rr,
|
|
})).Add(gtx.Ops)
|
|
clip.UniformRRect(f32.Rectangle{Max: f32.Pt(size, size)}, rr).Add(gtx.Ops)
|
|
paint.PaintOp{}.Add(gtx.Ops)
|
|
}
|