Files
gio/layout/list.go
T
Elias Naur afcff9c8b5 layout: fix comment
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-21 10:38:58 +02:00

270 lines
5.9 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package layout
import (
"image"
"gioui.org/gesture"
"gioui.org/io/pointer"
"gioui.org/op"
"gioui.org/op/paint"
)
type scrollChild struct {
size image.Point
macro op.MacroOp
}
// List displays a subsection of a potentially infinitely
// large underlying list. List accepts user input to scroll
// the subsection.
type List struct {
Axis Axis
// ScrollToEnd instructs the list to stay scrolled to the far end position
// once reahed. A List with ScrollToEnd enabled also align its content to
// the end.
ScrollToEnd bool
// Alignment is the cross axis alignment of list elements.
Alignment Alignment
// beforeEnd tracks whether the List position is before
// the very end.
beforeEnd bool
ctx *Context
macro op.MacroOp
child op.MacroOp
scroll gesture.Scroll
scrollDelta int
// first is the index of the first visible child.
first int
// offset is the signed distance from the top edge
// to the child with index first.
offset int
len int
// maxSize is the total size of visible children.
maxSize int
children []scrollChild
dir iterationDir
}
// ListElement is a function that computes the dimensions of
// a list element.
type ListElement func(index int)
type iterationDir uint8
const (
iterateNone iterationDir = iota
iterateForward
iterateBackward
)
const inf = 1e6
// init prepares the list for iterating through its children with next.
func (l *List) init(gtx *Context, len int) {
if l.more() {
panic("unfinished child")
}
l.ctx = gtx
l.maxSize = 0
l.children = l.children[:0]
l.len = len
l.update()
if l.scrollToEnd() {
l.offset = 0
l.first = len
}
if l.first > len {
l.offset = 0
l.first = len
}
l.macro.Record(gtx.Ops)
l.next()
}
// Layout the List.
func (l *List) Layout(gtx *Context, len int, w ListElement) {
for l.init(gtx, len); l.more(); l.next() {
cs := axisConstraints(l.Axis, Constraint{Max: inf}, axisCrossConstraint(l.Axis, l.ctx.Constraints))
i := l.index()
l.end(ctxLayout(gtx, cs, func() {
w(i)
}))
}
gtx.Dimensions = l.layout()
}
func (l *List) scrollToEnd() bool {
return l.ScrollToEnd && !l.beforeEnd
}
// Dragging reports whether the List is being dragged.
func (l *List) Dragging() bool {
return l.scroll.State() == gesture.StateDragging
}
func (l *List) update() {
d := l.scroll.Scroll(l.ctx.Config, l.ctx.Queue, l.ctx.Now(), gesture.Axis(l.Axis))
l.scrollDelta = d
l.offset += d
}
// next advances to the next child.
func (l *List) next() {
l.dir = l.nextDir()
// The user scroll offset is applied after scrolling to
// list end.
if l.scrollToEnd() && !l.more() && l.scrollDelta < 0 {
l.beforeEnd = true
l.offset += l.scrollDelta
l.dir = l.nextDir()
}
if l.more() {
l.child.Record(l.ctx.Ops)
}
}
// index is current child's position in the underlying list.
func (l *List) index() int {
switch l.dir {
case iterateBackward:
return l.first - 1
case iterateForward:
return l.first + len(l.children)
default:
panic("Index called before Next")
}
}
// more reports whether more children are needed.
func (l *List) more() bool {
return l.dir != iterateNone
}
func (l *List) nextDir() iterationDir {
vsize := axisMainConstraint(l.Axis, l.ctx.Constraints).Max
last := l.first + len(l.children)
// Clamp offset.
if l.maxSize-l.offset < vsize && last == l.len {
l.offset = l.maxSize - vsize
}
if l.offset < 0 && l.first == 0 {
l.offset = 0
}
switch {
case len(l.children) == l.len:
return iterateNone
case l.maxSize-l.offset < vsize:
return iterateForward
case l.offset < 0:
return iterateBackward
}
return iterateNone
}
// End the current child by specifying its dimensions.
func (l *List) end(dims Dimensions) {
l.child.Stop()
child := scrollChild{dims.Size, l.child}
mainSize := axisMain(l.Axis, child.size)
l.maxSize += mainSize
switch l.dir {
case iterateForward:
l.children = append(l.children, child)
case iterateBackward:
l.children = append([]scrollChild{child}, l.children...)
l.first--
l.offset += mainSize
default:
panic("call Next before End")
}
l.dir = iterateNone
}
// Layout the List and return its dimensions.
func (l *List) layout() Dimensions {
if l.more() {
panic("unfinished child")
}
mainc := axisMainConstraint(l.Axis, l.ctx.Constraints)
children := l.children
// Skip invisible children
for len(children) > 0 {
sz := children[0].size
mainSize := axisMain(l.Axis, sz)
if l.offset <= mainSize {
break
}
l.first++
l.offset -= mainSize
children = children[1:]
}
size := -l.offset
var maxCross int
for i, child := range children {
sz := child.size
if c := axisCross(l.Axis, sz); c > maxCross {
maxCross = c
}
size += axisMain(l.Axis, sz)
if size >= mainc.Max {
children = children[:i+1]
break
}
}
ops := l.ctx.Ops
pos := -l.offset
// ScrollToEnd lists lists are end aligned.
if space := mainc.Max - size; l.ScrollToEnd && space > 0 {
pos += space
}
for _, child := range children {
sz := child.size
var cross int
switch l.Alignment {
case End:
cross = maxCross - axisCross(l.Axis, sz)
case Middle:
cross = (maxCross - axisCross(l.Axis, sz)) / 2
}
childSize := axisMain(l.Axis, sz)
max := childSize + pos
if max > mainc.Max {
max = mainc.Max
}
min := pos
if min < 0 {
min = 0
}
r := image.Rectangle{
Min: axisPoint(l.Axis, min, -inf),
Max: axisPoint(l.Axis, max, inf),
}
var stack op.StackOp
stack.Push(ops)
paint.RectClip(r).Add(ops)
op.TransformOp{}.Offset(toPointF(axisPoint(l.Axis, pos, cross))).Add(ops)
child.macro.Add(ops)
stack.Pop()
pos += childSize
}
atStart := l.first == 0 && l.offset <= 0
atEnd := l.first+len(children) == l.len && mainc.Max >= pos
if atStart && l.scrollDelta < 0 || atEnd && l.scrollDelta > 0 {
l.scroll.Stop()
}
l.beforeEnd = !atEnd
dims := axisPoint(l.Axis, mainc.Constrain(pos), maxCross)
l.macro.Stop()
pointer.RectAreaOp{Rect: image.Rectangle{Max: dims}}.Add(ops)
l.scroll.Add(ops)
l.macro.Add(ops)
return Dimensions{Size: dims}
}