Files
gio/app/headless/headless_js.go
T
Elias Naur f305f71b20 app/headless: re-implement Screenshot on top of Backend
The new Framebuffer.ReadPixels method is enough to implement
Window.Screenshot. Use that instead of the OpenGL-specific
implementation.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00

59 lines
1008 B
Go

// SPDX-License-Identifier: Unlicense OR MIT
package headless
import (
"errors"
"syscall/js"
"gioui.org/app/internal/glimpl"
"gioui.org/gpu"
"gioui.org/gpu/gl"
)
type jsContext struct {
ctx js.Value
f *glimpl.Functions
}
func newGLContext() (backend, error) {
version := 2
doc := js.Global().Get("document")
cnv := doc.Call("createElement", "canvas")
ctx := cnv.Call("getContext", "webgl2")
if ctx.IsNull() {
version = 1
ctx = cnv.Call("getContext", "webgl")
}
if ctx.IsNull() {
return nil, errors.New("headless: webgl is not supported")
}
f := &glimpl.Functions{Ctx: ctx}
if err := f.Init(version); err != nil {
return nil, err
}
c := &jsContext{
ctx: ctx,
f: f,
}
return c, nil
}
func (c *jsContext) Backend() (gpu.Backend, error) {
return gl.NewBackend(c.f)
}
func (c *jsContext) Functions() *glimpl.Functions {
return c.f
}
func (c *jsContext) Release() {
}
func (c *jsContext) ReleaseCurrent() {
}
func (c *jsContext) MakeCurrent() error {
return nil
}