Files
gio/widget/material/editor.go
T
Elias Naur 3d37491342 all: [API] replace unit.Value with separate unit.Dp, unit.Sp types
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.

Switching to typed float32s has multiple advantages

- They can be constants:

const touchSlop = unit.Dp(16)

- Casting untyped constants is no longer necessary:

insets := layout.UniformInset(16)

- Calculation with values is natural:

func (s ScrollbarStyle) Width() unit.Dp {
	return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}

The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.

Idea by Christophe Meessen.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-05-31 10:24:09 +02:00

88 lines
2.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image/color"
"gioui.org/internal/f32color"
"gioui.org/io/semantic"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
)
type EditorStyle struct {
Font text.Font
TextSize unit.Sp
// Color is the text color.
Color color.NRGBA
// Hint contains the text displayed when the editor is empty.
Hint string
// HintColor is the color of hint text.
HintColor color.NRGBA
// SelectionColor is the color of the background for selected text.
SelectionColor color.NRGBA
Editor *widget.Editor
shaper text.Shaper
}
func Editor(th *Theme, editor *widget.Editor, hint string) EditorStyle {
return EditorStyle{
Editor: editor,
TextSize: th.TextSize,
Color: th.Palette.Fg,
shaper: th.Shaper,
Hint: hint,
HintColor: f32color.MulAlpha(th.Palette.Fg, 0xbb),
SelectionColor: f32color.MulAlpha(th.Palette.ContrastBg, 0x60),
}
}
func (e EditorStyle) Layout(gtx layout.Context) layout.Dimensions {
macro := op.Record(gtx.Ops)
paint.ColorOp{Color: e.HintColor}.Add(gtx.Ops)
var maxlines int
if e.Editor.SingleLine {
maxlines = 1
}
tl := widget.Label{Alignment: e.Editor.Alignment, MaxLines: maxlines}
dims := tl.Layout(gtx, e.shaper, e.Font, e.TextSize, e.Hint)
call := macro.Stop()
if w := dims.Size.X; gtx.Constraints.Min.X < w {
gtx.Constraints.Min.X = w
}
if h := dims.Size.Y; gtx.Constraints.Min.Y < h {
gtx.Constraints.Min.Y = h
}
dims = e.Editor.Layout(gtx, e.shaper, e.Font, e.TextSize, func(gtx layout.Context) layout.Dimensions {
semantic.Editor.Add(gtx.Ops)
disabled := gtx.Queue == nil
if e.Editor.Len() > 0 {
paint.ColorOp{Color: blendDisabledColor(disabled, e.SelectionColor)}.Add(gtx.Ops)
e.Editor.PaintSelection(gtx)
paint.ColorOp{Color: blendDisabledColor(disabled, e.Color)}.Add(gtx.Ops)
e.Editor.PaintText(gtx)
} else {
call.Add(gtx.Ops)
}
if !disabled {
paint.ColorOp{Color: e.Color}.Add(gtx.Ops)
e.Editor.PaintCaret(gtx)
}
return dims
})
return dims
}
func blendDisabledColor(disabled bool, c color.NRGBA) color.NRGBA {
if disabled {
return f32color.Disabled(c)
}
return c
}