Elias Naur ee519351f7 gpu/shaders: ensure dynamically uniform barriers when malloc fails
GPU APIs require that barrier() calls are dynamically uniform, that is
for every barrier in the code, every shader invocation in a workgroup
must all call it, or all not call it.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-18 17:20:19 +02:00
2020-12-17 08:55:23 +01:00
2021-03-31 09:57:13 +02:00
2021-04-16 11:07:21 +02:00
2020-12-17 08:55:09 +01:00
2019-03-31 10:47:22 +02:00
2020-12-11 16:42:04 +01:00

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