Files
gio/gpu/shaders
Elias Naur ee519351f7 gpu/shaders: ensure dynamically uniform barriers when malloc fails
GPU APIs require that barrier() calls are dynamically uniform, that is
for every barrier in the code, every shader invocation in a workgroup
must all call it, or all not call it.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-18 17:20:19 +02:00
..
2020-12-31 17:21:35 +01:00
2020-12-31 17:21:35 +01:00
2021-03-31 19:56:50 +02:00