Files
gio/widget/material/icon.go
T

65 lines
1.4 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// Package material implements the Material design.
package material
import (
"image"
"image/color"
"image/draw"
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op/paint"
"gioui.org/unit"
"golang.org/x/exp/shiny/iconvg"
)
type Icon struct {
Color color.RGBA
src []byte
size unit.Value
// Cached values.
op paint.ImageOp
imgSize int
imgColor color.RGBA
}
// NewIcon returns a new Icon from IconVG data.
func NewIcon(data []byte) (*Icon, error) {
_, err := iconvg.DecodeMetadata(data)
if err != nil {
return nil, err
}
return &Icon{src: data, Color: rgb(0x000000)}, nil
}
func (ic *Icon) Layout(gtx *layout.Context, sz unit.Value) {
ico := ic.image(gtx.Px(sz))
ico.Add(gtx.Ops)
paint.PaintOp{
Rect: f32.Rectangle{
Max: toPointF(ico.Size()),
},
}.Add(gtx.Ops)
}
func (ic *Icon) image(sz int) paint.ImageOp {
if sz == ic.imgSize && ic.Color == ic.imgColor {
return ic.op
}
m, _ := iconvg.DecodeMetadata(ic.src)
dx, dy := m.ViewBox.AspectRatio()
img := image.NewRGBA(image.Rectangle{Max: image.Point{X: sz, Y: int(float32(sz) * dy / dx)}})
var ico iconvg.Rasterizer
ico.SetDstImage(img, img.Bounds(), draw.Src)
m.Palette[0] = ic.Color
iconvg.Decode(&ico, ic.src, &iconvg.DecodeOptions{
Palette: &m.Palette,
})
ic.op = paint.NewImageOp(img)
ic.imgSize = sz
ic.imgColor = ic.Color
return ic.op
}