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https://git.sr.ht/~eliasnaur/gio
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f11a656426932017e3d3ef0c4029488de23a0774
Previously the cache was only filled during gpu-buffer creation, resulting in extra work on the CPU to transform vertices if the same shape was used multiple times in the same frame. Cases such as font rendering was cached already before this change as it is drawn in it's own op.Ops that is never reset - and thus re-used from one frame to the next. Since we are now calling put() twice per frame an update should no longer panic. Signed-off-by: Viktor <viktor.ogeman@gmail.com>
Gio
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See the project page gioui.org for documentation and more information.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An unofficial GitHub mirror is kindly maintained by Larry Clapp.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%