Elias Naur f475087296 gpu/internal/opengl: handle switch from non-sRGB output to sRGB output
The opengl example has a screenshot functionality that renders to a
non-sRGB texture, whereas window rendering is to a sRGB capable EGL
surface. The opengl driver detects the switch from an sRGB capable
output to a non-sRGB capable output, but not the switch back. This
change releases the emulation framebuffer on the switch back.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-19 10:25:05 +02:00
2021-07-26 15:17:51 +02:00
2021-07-26 15:17:51 +02:00
2021-08-04 12:58:05 +02:00
2020-12-17 08:55:09 +01:00
2019-03-31 10:47:22 +02:00
2021-08-17 10:02:56 +02:00
2021-08-17 10:02:56 +02:00
2020-12-11 16:42:04 +01:00

Gio - https://gioui.org

Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).

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