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When a GPU error occurs forcing the reporting of a DestroyEvent is not appropriate, because the backend that controls the underlying window is not aware of the error and will continue to report events. Replace the crude DestroyEvent by stashing the error and asking the window nicely to close. The, report the stashed error in the otherwise regular DestroyEvent. Hopefully, this second attempt fixes #603. Fixes: https://todo.sr.ht/~eliasnaur/gio/603 Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Tags
Pre-1.0 tags are provided for reference only, and do not designate releases with ongoing support. Bugfixes will not be backported to older tags.
Tags follow semantic versioning. In particular, as the major version is zero:
- breaking API or behavior changes will increment the minor version component.
- non-breaking changes will increment the patch version component.
Description
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1.7%
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1.6%