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3d37491342
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.
Switching to typed float32s has multiple advantages
- They can be constants:
const touchSlop = unit.Dp(16)
- Casting untyped constants is no longer necessary:
insets := layout.UniformInset(16)
- Calculation with values is natural:
func (s ScrollbarStyle) Width() unit.Dp {
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}
The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.
Idea by Christophe Meessen.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
88 lines
2.2 KiB
Go
88 lines
2.2 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package material
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import (
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"image/color"
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"gioui.org/internal/f32color"
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"gioui.org/io/semantic"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget"
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)
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type EditorStyle struct {
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Font text.Font
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TextSize unit.Sp
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// Color is the text color.
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Color color.NRGBA
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// Hint contains the text displayed when the editor is empty.
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Hint string
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// HintColor is the color of hint text.
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HintColor color.NRGBA
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// SelectionColor is the color of the background for selected text.
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SelectionColor color.NRGBA
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Editor *widget.Editor
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shaper text.Shaper
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}
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func Editor(th *Theme, editor *widget.Editor, hint string) EditorStyle {
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return EditorStyle{
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Editor: editor,
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TextSize: th.TextSize,
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Color: th.Palette.Fg,
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shaper: th.Shaper,
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Hint: hint,
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HintColor: f32color.MulAlpha(th.Palette.Fg, 0xbb),
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SelectionColor: f32color.MulAlpha(th.Palette.ContrastBg, 0x60),
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}
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}
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func (e EditorStyle) Layout(gtx layout.Context) layout.Dimensions {
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macro := op.Record(gtx.Ops)
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paint.ColorOp{Color: e.HintColor}.Add(gtx.Ops)
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var maxlines int
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if e.Editor.SingleLine {
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maxlines = 1
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}
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tl := widget.Label{Alignment: e.Editor.Alignment, MaxLines: maxlines}
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dims := tl.Layout(gtx, e.shaper, e.Font, e.TextSize, e.Hint)
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call := macro.Stop()
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if w := dims.Size.X; gtx.Constraints.Min.X < w {
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gtx.Constraints.Min.X = w
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}
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if h := dims.Size.Y; gtx.Constraints.Min.Y < h {
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gtx.Constraints.Min.Y = h
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}
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dims = e.Editor.Layout(gtx, e.shaper, e.Font, e.TextSize, func(gtx layout.Context) layout.Dimensions {
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semantic.Editor.Add(gtx.Ops)
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disabled := gtx.Queue == nil
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if e.Editor.Len() > 0 {
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paint.ColorOp{Color: blendDisabledColor(disabled, e.SelectionColor)}.Add(gtx.Ops)
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e.Editor.PaintSelection(gtx)
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paint.ColorOp{Color: blendDisabledColor(disabled, e.Color)}.Add(gtx.Ops)
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e.Editor.PaintText(gtx)
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} else {
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call.Add(gtx.Ops)
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}
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if !disabled {
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paint.ColorOp{Color: e.Color}.Add(gtx.Ops)
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e.Editor.PaintCaret(gtx)
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}
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return dims
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})
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return dims
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}
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func blendDisabledColor(disabled bool, c color.NRGBA) color.NRGBA {
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if disabled {
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return f32color.Disabled(c)
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}
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return c
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}
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