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The only remaining use of the cache is mapping handles to textures. Using a concrete type for the key avoids the allocation caused by convT. If we need more caches again in the future we can copy the type, or make it generic. Instead of updating the benchmark, we removed it outright. It suffered from several flaws: - The amount of work for each iteration of b.N wasn't constant, because the same cache was reused, growing ever larger in size. - It only tested the cost of insertions. The comment "half are the same and half updated" wasn't true, as calling 'put' with the same key twice would've resulted in a panic. - It didn't simulate any particular workload or cache size, making the benchmark useless for comparing different cache implementations. The cost of insertions isn't particularly interesting. Signed-off-by: Dominik Honnef <dominik@honnef.co>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Tags
Pre-1.0 tags are provided for reference only, and do not designate releases with ongoing support. Bugfixes will not be backported to older tags.
Tags follow semantic versioning. In particular, as the major version is zero:
- breaking API or behavior changes will increment the minor version component.
- non-breaking changes will increment the patch version component.
Description
Languages
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C
7%
Java
1.7%
Objective-C
1.6%