ui/pointer/queue: intersect hit areas of stacked OpAreas

Instead of using the most recent area for hit testing a pointer handler,
use the intersection of the areas up until the handler.

Fixes a bug where layout.List children received pointer events in their
clipped areas.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-06-03 14:48:15 +02:00
parent 40856a244e
commit 402837bbfa
+63 -9
View File
@@ -14,6 +14,7 @@ type Queue struct {
pointers []pointerInfo
reader ui.OpsReader
scratch []Key
areas areaStack
}
type hitNode struct {
@@ -30,14 +31,27 @@ type pointerInfo struct {
}
type handler struct {
area OpArea
area areaIntersection
active bool
transform ui.Transform
events []Event
wantsGrab bool
}
func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int, area OpArea) {
type area struct {
trans ui.Transform
area OpArea
}
type areaIntersection []area
type areaStack struct {
stack []int
areas []area
backing []area
}
func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int) {
for {
encOp, ok := r.Decode()
if !ok {
@@ -45,8 +59,10 @@ func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int, area
}
switch ops.OpType(encOp.Data[0]) {
case ops.TypePush:
q.collectHandlers(r, t, layer, area)
q.areas.push()
q.collectHandlers(r, t, layer)
case ops.TypePop:
q.areas.pop()
return
case ops.TypeLayer:
layer++
@@ -54,7 +70,7 @@ func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int, area
case ops.TypeArea:
var op OpArea
op.decode(encOp.Data)
area = op
q.areas.add(t, op)
case ops.TypeTransform:
var op ui.OpTransform
op.Decode(encOp.Data)
@@ -68,7 +84,7 @@ func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int, area
h = new(handler)
q.handlers[op.Key] = h
}
h.area = area
h.area = q.areas.intersection()
h.transform = t
h.wantsGrab = h.wantsGrab || op.Grab
}
@@ -93,8 +109,7 @@ func (q *Queue) opHit(handlers *[]Key, pos f32.Point) {
if !ok {
continue
}
tpos := h.transform.InvTransform(pos)
res := h.area.Hit(tpos)
res := h.area.Hit(pos)
opaque = opaque || res == HitOpaque
if res != HitNone {
*handlers = append(*handlers, n.key)
@@ -120,8 +135,9 @@ func (q *Queue) Frame(root *ui.Ops) {
}
}
q.hitTree = q.hitTree[:0]
q.areas.reset()
q.reader.Reset(root)
q.collectHandlers(&q.reader, ui.Transform{}, 0, OpArea{})
q.collectHandlers(&q.reader, ui.Transform{}, 0)
}
func (q *Queue) For(k Key) []Event {
@@ -222,8 +238,8 @@ func (q *Queue) Push(e Event) {
case i == 0:
e.Priority = Foremost
}
e.Position = h.transform.InvTransform(e.Position)
e.Hit = h.area.Hit(e.Position) != HitNone
e.Position = h.transform.InvTransform(e.Position)
h.events = append(h.events, e)
if e.Type == Release {
// Release grab when the number of grabs reaches zero.
@@ -239,3 +255,41 @@ func (q *Queue) Push(e Event) {
}
}
}
func (a areaIntersection) Hit(p f32.Point) HitResult {
res := HitNone
for _, area := range a {
tp := area.trans.InvTransform(p)
res = area.area.Hit(tp)
if res == HitNone {
break
}
}
return res
}
func (s *areaStack) add(t ui.Transform, a OpArea) {
s.areas = append(s.areas, area{t, a})
}
func (s *areaStack) push() {
s.stack = append(s.stack, len(s.areas))
}
func (s *areaStack) pop() {
off := s.stack[len(s.stack)-1]
s.stack = s.stack[:len(s.stack)-1]
s.areas = s.areas[:off]
}
func (s *areaStack) intersection() areaIntersection {
off := len(s.backing)
s.backing = append(s.backing, s.areas...)
return areaIntersection(s.backing[off:len(s.backing):len(s.backing)])
}
func (a *areaStack) reset() {
a.areas = a.areas[:0]
a.stack = a.stack[:0]
a.backing = a.backing[:0]
}