forked from joejulian/gio
ui/pointer/queue: intersect hit areas of stacked OpAreas
Instead of using the most recent area for hit testing a pointer handler, use the intersection of the areas up until the handler. Fixes a bug where layout.List children received pointer events in their clipped areas. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+63
-9
@@ -14,6 +14,7 @@ type Queue struct {
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pointers []pointerInfo
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reader ui.OpsReader
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scratch []Key
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areas areaStack
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}
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type hitNode struct {
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@@ -30,14 +31,27 @@ type pointerInfo struct {
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}
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type handler struct {
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area OpArea
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area areaIntersection
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active bool
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transform ui.Transform
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events []Event
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wantsGrab bool
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}
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func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int, area OpArea) {
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type area struct {
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trans ui.Transform
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area OpArea
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}
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type areaIntersection []area
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type areaStack struct {
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stack []int
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areas []area
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backing []area
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}
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func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int) {
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for {
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encOp, ok := r.Decode()
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if !ok {
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@@ -45,8 +59,10 @@ func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int, area
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}
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switch ops.OpType(encOp.Data[0]) {
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case ops.TypePush:
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q.collectHandlers(r, t, layer, area)
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q.areas.push()
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q.collectHandlers(r, t, layer)
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case ops.TypePop:
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q.areas.pop()
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return
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case ops.TypeLayer:
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layer++
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@@ -54,7 +70,7 @@ func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int, area
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case ops.TypeArea:
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var op OpArea
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op.decode(encOp.Data)
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area = op
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q.areas.add(t, op)
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case ops.TypeTransform:
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var op ui.OpTransform
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op.Decode(encOp.Data)
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@@ -68,7 +84,7 @@ func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int, area
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h = new(handler)
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q.handlers[op.Key] = h
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}
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h.area = area
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h.area = q.areas.intersection()
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h.transform = t
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h.wantsGrab = h.wantsGrab || op.Grab
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}
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@@ -93,8 +109,7 @@ func (q *Queue) opHit(handlers *[]Key, pos f32.Point) {
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if !ok {
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continue
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}
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tpos := h.transform.InvTransform(pos)
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res := h.area.Hit(tpos)
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res := h.area.Hit(pos)
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opaque = opaque || res == HitOpaque
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if res != HitNone {
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*handlers = append(*handlers, n.key)
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@@ -120,8 +135,9 @@ func (q *Queue) Frame(root *ui.Ops) {
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}
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}
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q.hitTree = q.hitTree[:0]
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q.areas.reset()
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q.reader.Reset(root)
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q.collectHandlers(&q.reader, ui.Transform{}, 0, OpArea{})
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q.collectHandlers(&q.reader, ui.Transform{}, 0)
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}
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func (q *Queue) For(k Key) []Event {
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@@ -222,8 +238,8 @@ func (q *Queue) Push(e Event) {
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case i == 0:
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e.Priority = Foremost
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}
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e.Position = h.transform.InvTransform(e.Position)
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e.Hit = h.area.Hit(e.Position) != HitNone
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e.Position = h.transform.InvTransform(e.Position)
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h.events = append(h.events, e)
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if e.Type == Release {
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// Release grab when the number of grabs reaches zero.
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@@ -239,3 +255,41 @@ func (q *Queue) Push(e Event) {
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}
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}
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}
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func (a areaIntersection) Hit(p f32.Point) HitResult {
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res := HitNone
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for _, area := range a {
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tp := area.trans.InvTransform(p)
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res = area.area.Hit(tp)
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if res == HitNone {
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break
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}
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}
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return res
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}
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func (s *areaStack) add(t ui.Transform, a OpArea) {
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s.areas = append(s.areas, area{t, a})
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}
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func (s *areaStack) push() {
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s.stack = append(s.stack, len(s.areas))
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}
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func (s *areaStack) pop() {
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off := s.stack[len(s.stack)-1]
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s.stack = s.stack[:len(s.stack)-1]
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s.areas = s.areas[:off]
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}
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func (s *areaStack) intersection() areaIntersection {
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off := len(s.backing)
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s.backing = append(s.backing, s.areas...)
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return areaIntersection(s.backing[off:len(s.backing):len(s.backing)])
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}
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func (a *areaStack) reset() {
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a.areas = a.areas[:0]
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a.stack = a.stack[:0]
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a.backing = a.backing[:0]
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}
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