14 Commits

Author SHA1 Message Date
Elias Naur 8e209fd2eb gesture: report one event at a time
Events are now delivered one at a time, and this change makes the
corresponding change to gestures.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 11:09:36 +00:00
Elias Naur 6027517949 io/input: [API] introduce Source, the interface between a Router and widgets
This change gets rid of the event.Queue interface by replacing it with
input.Source values. Source provides the interface to Router necessary
to implement interface widgets.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur c756986d9e gesture: [API] rename gesture state update methods to Update
Change the gesture state update methods to align with the convention.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-10-08 12:37:12 -05:00
Elias Naur d42dae73f0 widget: [API] separate Float state update; remove min, max, invert parameters
This change allows users of Float to determine its state before Layout
by calling Update.

While here, remove the value transformation represented by the min, max,
invert parameters; they're too many arguments for a computation that
may as well be done by the user.

Remove Float.Pos; it is better to compute its value from the dimensions
returned by Float.Layout.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-10-06 20:04:32 -05:00
Elias Naur 650ccea28d io/pointer: [API] rename PointerEvent.Type to Kind
Kind is the idiomatic field name for distinguishing a struct without
using separate types.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-10-06 19:11:08 -05:00
Gordon Klaus db6b4de0f7 widget/material: [API] move widget.Float.{Axis,Invert} into material.SliderStyle
Signed-off-by: Gordon Klaus <gordon.klaus@gmail.com>
2023-01-27 21:04:32 -06:00
Gordon Klaus 22aa00f476 widget/material: add Float.Invert
Setting Float.Invert=true not only inverts the order of values (which was already easily done by swapping min and max), it also draws the widget inverted so that the track is darkened on the opposite side from usual.

This patch also fixes a bug wherein a vertical slider was drawn inverted by default.

Signed-off-by: Gordon Klaus <gordon.klaus@gmail.com>
2023-01-27 21:04:01 -06:00
Elias Naur 3e0b72304a all: replace deprecated pointer.Rect with clip.Rect
Converted with

gofmt -w -r 'pointer.Rect(r) -> clip.Rect(r)' .
gofmt -w -r 'pointer.Ellipse(r) -> clip.Ellipse(layout.FRect(r))' .

combined with 'goimports -w .' to clean up imports.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-11-03 14:12:31 +01:00
Elias Naur 936c266b03 all: [API] split operation stack into per-state stacks
The op.Save and Load methods exist to support the need for
transformation, clip, pointer area state to behave as stacks. For
example, layout needs to apply an offset to its children but not
subsequent operations.

Before this change, op.Save and Load were used to save and restore the
state:

    ops := new(op.Ops)
    // Save state.
    state := op.Save(ops)
    // Apply offset.
    op.Offset(...).Add(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    state.Load()

A drawback with the op.Save mechanism is that there is no direct
connection between the state change and the saving and loading of state.
This causes confusion as to when a Save/Load is needed and who is
responsible for performing them, which leads to subtle bugs and over-use
of Save/Loads.

This change gets rid of the general state stack and replaces it with
per-state stacks. There is now a stack for transformation, clip, pointer
areas, and they can only be restored by the code pushing state to them.
The example above now becomes:

    ops := new(op.Ops)
    // Push offset to the transformation stack.
    stack := op.Offset(...).Push(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    stack.Pop()

For convenience, transformation also be Add'ed if the stack operation is
not required.

Simple state such as the current material no longer has a way to be
restored; it is assumed the client of a PaintOp adds their desired
material operation before it.

API change: replace op.Save/Load with explicit Push/Pop scopes for
op.TransformOps, pointer.AreaOps, clip.Ops.

To ease porting, this change retains a version of op.Save/Load that
saves and restores the transformation and clip stacks. It also retains
an Add method for clip.Op.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-10-08 17:21:56 +02:00
vsariola a8a48bb809 widget: fix bug how f.pos is calculated in widget.Float
The order of subtraction when calculating f.pos from value was wrong,
so setting a minimum value for a Float never really worked, although
min = 0 worked as intended which is why this probably went unnoticed.

Signed-off-by: vsariola <5684185+vsariola@users.noreply.github.com>
2021-02-15 09:00:11 +01:00
pierre 85c0a7d803 widget/material: added support for Vertical axis to Slider
Adding an axis to the Float widget, allows positioning the Slider one not only horizontally but also vertically.
Also update the fill ops while there.

Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-14 17:42:58 +01:00
Elias Naur d331dd2de8 op: rename StackOp/Push/Pop to StateOp/Save/Load
The semantics were relaxed in a previous commit; this change renames
to operations accordingly.

API change. Use gofmt to adjust your code accordingly:

gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()'
gofmt -r 'op.Push(a) -> op.Save(a)'
gofmt -r 'v.Pop() -> v.Load()'
gofmt -r 'op.StackOp -> op.StateOp'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-12 21:28:59 +01:00
Egon Elbre 0b2a2d6c2e {gesture,widget}: expose Dragging
Knowing whether a widget is being interacted with allows to implement
bi-directional updates without feedbacks.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-12-11 16:44:22 +01:00
Gordon Klaus 5368743478 widget,widget/material: add Float and Slider
Signed-off-by: Gordon Klaus <gordon.klaus@gmail.com>
2020-06-22 12:17:35 +02:00