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2 Commits

Author SHA1 Message Date
Joe Julian d9b0c8c1c5 app: avoid relocking contexts every frame
Signed-off-by: Joe Julian <me@joejulian.name>
2026-04-22 19:08:26 -07:00
Joe Julian 7bb7a1407f app: lock explicitly before refreshing contexts
Signed-off-by: Joe Julian <me@joejulian.name>
2026-04-21 06:31:35 -07:00
4 changed files with 23 additions and 120 deletions
-2
View File
@@ -111,8 +111,6 @@ func (c *glContext) Unlock() {
}
func (c *glContext) Refresh() error {
c.Lock()
defer c.Unlock()
C.gio_updateContext(c.ctx)
return nil
}
+2 -1
View File
@@ -165,11 +165,12 @@ type frameEvent struct {
Sync bool
}
// The caller must hold the context lock while using API, Refresh,
// RenderTarget, or Present.
type context interface {
API() gpu.API
RenderTarget() (gpu.RenderTarget, error)
Present() error
// Refresh assumes the context is already locked and current.
Refresh() error
Release()
Lock() error
+21 -10
View File
@@ -154,6 +154,10 @@ func (w *Window) validateAndProcess(size image.Point, sync bool, frame *op.Ops,
sync = true
}
}
if err := w.lockContext(); err != nil {
w.destroyGPU()
return err
}
if sync && w.ctx != nil {
if err := w.ctx.Refresh(); err != nil {
if errors.Is(err, errOutOfDate) {
@@ -167,14 +171,11 @@ func (w *Window) validateAndProcess(size image.Point, sync bool, frame *op.Ops,
}
return err
}
w.ctxNeedsLock = true
}
if w.ctx != nil && w.ctxNeedsLock {
if err := w.ctx.Lock(); err != nil {
w.unlockContext()
if err := w.lockContext(); err != nil {
w.destroyGPU()
return err
}
w.ctxNeedsLock = false
}
if w.gpu == nil && !w.nocontext {
gpu, err := gpu.New(w.ctx.API())
@@ -509,6 +510,17 @@ func (c *callbacks) ActionAt(p f32.Point) (system.Action, bool) {
return c.w.queue.ActionAt(p)
}
func (w *Window) lockContext() error {
if w.ctx == nil || !w.ctxNeedsLock {
return nil
}
if err := w.ctx.Lock(); err != nil {
return err
}
w.ctxNeedsLock = false
return nil
}
func (w *Window) unlockContext() {
if w.ctx == nil || w.ctxNeedsLock {
return
@@ -519,9 +531,9 @@ func (w *Window) unlockContext() {
func (w *Window) destroyGPU() {
if w.gpu != nil {
if err := w.ctx.Lock(); err == nil {
if err := w.lockContext(); err == nil {
w.gpu.Release()
w.ctx.Unlock()
w.unlockContext()
}
w.gpu = nil
}
@@ -671,12 +683,11 @@ func (w *Window) processEvent(e event.Event) bool {
w.coalesced.destroy = &e2
case ViewEvent:
if !e2.Valid() && w.gpu != nil {
if err := w.ctx.Lock(); err == nil {
if err := w.lockContext(); err == nil {
w.gpu.Release()
w.ctx.Unlock()
w.unlockContext()
}
w.gpu = nil
w.ctxNeedsLock = true
}
w.coalesced.view = &e2
case ConfigEvent:
-107
View File
@@ -1,107 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"image"
"image/color"
"testing"
"gioui.org/gpu"
"gioui.org/op"
)
func TestValidateAndProcessRelocksAfterRefresh(t *testing.T) {
ctx := &testContext{}
w := &Window{
ctx: ctx,
gpu: &testGPU{},
ctxNeedsLock: false,
}
if err := w.validateAndProcess(image.Pt(320, 240), true, new(op.Ops), nil); err != nil {
t.Fatalf("validateAndProcess returned error: %v", err)
}
want := []string{"refresh", "lock", "render-target", "present"}
if got := ctx.ops; !equalStringSlices(got, want) {
t.Fatalf("unexpected call order:\n got %v\n want %v", got, want)
}
if w.ctxNeedsLock {
t.Fatalf("context should remain current after a successful frame")
}
}
func TestValidateAndProcessSkipsRedundantRelock(t *testing.T) {
ctx := &testContext{}
w := &Window{
ctx: ctx,
gpu: &testGPU{},
ctxNeedsLock: false,
}
if err := w.validateAndProcess(image.Pt(320, 240), false, new(op.Ops), nil); err != nil {
t.Fatalf("validateAndProcess returned error: %v", err)
}
want := []string{"render-target", "present"}
if got := ctx.ops; !equalStringSlices(got, want) {
t.Fatalf("unexpected call order:\n got %v\n want %v", got, want)
}
}
type testContext struct {
ops []string
}
func (c *testContext) API() gpu.API {
return nil
}
func (c *testContext) RenderTarget() (gpu.RenderTarget, error) {
c.ops = append(c.ops, "render-target")
return gpu.OpenGLRenderTarget{}, nil
}
func (c *testContext) Present() error {
c.ops = append(c.ops, "present")
return nil
}
func (c *testContext) Refresh() error {
c.ops = append(c.ops, "refresh")
return nil
}
func (c *testContext) Release() {}
func (c *testContext) Lock() error {
c.ops = append(c.ops, "lock")
return nil
}
func (c *testContext) Unlock() {
c.ops = append(c.ops, "unlock")
}
type testGPU struct{}
func (g *testGPU) Release() {}
func (g *testGPU) Clear(color.NRGBA) {}
func (g *testGPU) Frame(*op.Ops, gpu.RenderTarget, image.Point) error {
return nil
}
func equalStringSlices(a, b []string) bool {
if len(a) != len(b) {
return false
}
for i := range a {
if a[i] != b[i] {
return false
}
}
return true
}