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103 Commits

Author SHA1 Message Date
Elias Naur f200f0e9a3 app: [Windows] don't draw minimized windows
Fixes: https://todo.sr.ht/~eliasnaur/gio/621
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2025-01-14 11:29:45 +01:00
Elias Naur 1ae2b9b8fe app: [macOS] don't draw when minimized
References: https://todo.sr.ht/~eliasnaur/gio/621
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2025-01-14 11:29:45 +01:00
Elias Naur fe4bf00c70 app: [macOS] propagate unhandled key shortcuts
By propagation, we restore the system behaviour for shortcuts the program
don't want, for example the system beep.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2025-01-14 11:12:34 +01:00
Elias Naur 8107ec2206 app: [macOS] remove support for key bindings
The fix for #616 went to far by attempting to support macOS key bindings
through doCommandBySelector. Issue #625 is a consequence, but more
fundamentally, key bindings does not work with support for key.Release
events.

Remove key binding translation and fix #626, and add a check whether an
IME swallowed a key event, keeping #616 fixed.

While here, replace the KEY_ constants with ASCII codes.

Fixes: https://todo.sr.ht/~eliasnaur/gio/625
References: https://todo.sr.ht/~eliasnaur/gio/616
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2025-01-13 23:24:25 +01:00
Chris Waldon d2db4f6875 internal/{egl,gl}: [Windows] restrict graphics DLL sources
In order to avoid DLL preloading attacks, we should be careful about where we
load DLLs from. These packages load graphics DLLs, which may be provided by the
OS, by a graphics vendor, or even by individual applications. As such, we can't
restrict loading them to just system32-provided paths. Instead, we invoke
LoadLibraryEx [0] with the LOAD_LIBRARY_SEARCH_DEFAULT_DIRS path, which will search
system32, application-defined paths, and the path of the primary application
executable. This mode ignores the system %PATH% variable, which dramatically
reduces the attack surface of malicious or unintended DLLs.

Applications may add custom paths to the search list by calling the standard
windows AddDllDirectory function [1] prior to attempting to initialize GL.

Thanks to Mohsen Mirzakhani and Utkarsh Satya Prakash for bringing this to
our attention.

[0] https://learn.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloaderapi-loadlibraryexa
[1] https://learn.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloaderapi-adddlldirectory

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2025-01-09 21:57:47 +01:00
Elias Naur 971f86ea7e .builds: work around iOS build failure
Later versions of clang no longer accepts our ancient SDK root. Force it
by supressing a warning.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2025-01-09 11:25:27 +01:00
Elias Naur e1fbb189e5 .builds: upgrade FreeBSD builder
It's currently failing, and upgrading it may fix it.

While here, track lates FreeBSD to avoid upgrade toil.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2025-01-09 10:05:03 +01:00
Chris Waldon a206e5e847 app: [Windows] use NewLazySystemDLL for kernel32.dll
In order to avoid DLL preloading attacks, we should always load our system
dependencies using the helper that only searches the system library path.

Thanks to Mohsen Mirzakhani and Utkarsh Satya Prakash for bringing this to
our attention.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2025-01-09 09:54:15 +01:00
Chris Waldon e025ed1344 widget: ensure editor does not trim trailing whitespace
This commit makes the editor widget suppress the trimming of trailing whitespace
so that the spaces can be selected intuitively.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-12-18 13:28:16 -05:00
Chris Waldon b576252963 text: allow disabling space trimming
This commit adds a shaping parameter that disables the trimming of trailing
whitespace from lines. Text editors and similar use-cases want trailing whitspace
glyphs to be selectable, which means they must occupy space.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-12-18 13:28:16 -05:00
Chris Waldon 1d0d5f0383 widget: update text indexing expectations
The typesetting package has smarter line wrapping now, which is making our
test text require fewer lines to display. We needed to update the expected
data accordingly.

I've also added a feature that takes a screenshot of the rendered output of
one of our most complex cursoring tests. This will make it much easier to
verify its behavior in the future. This feature currently only triggers if
the test case fails.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-12-18 13:28:16 -05:00
Chris Waldon 26cddb00b1 text: use upstream bidi visual order algorithm
We've migrated the processing of bidi run ordering into the upstream typesetting
package, so now we can just consume the already-ordered runs instead of computing
their ordering ourselves.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-12-18 13:28:16 -05:00
Benoit KUGLER 0cbbacc45a [text, font] Bump go-text version to 0.2.1
Signed-off-by: Benoit KUGLER <benoit.kugler@gmail.com>
2024-12-18 13:28:10 -05:00
Elias Naur 1d95c7c6b3 flake.*: upgrade to nixpkgs 24.11
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-12-06 10:23:02 +01:00
Elias Naur 7337c06daf app: [macOS] send keypress events for modifier keys
This change generates keypress and release events for modifier keys in macOS.
Specifically the Control, Alt, Shift and Command keys.

Signed-off-by: Jeff Williams <kanobe@gmail.com>
2024-12-04 18:12:15 +01:00
Elias Naur 94355e5201 internal/vk: remove methods on C types, for Go 1.24 compatibility
Go 1.24 no longer allows methods on C types (golang.org/issue/60725).

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-11-26 10:31:04 +01:00
Elias Naur ea456f42c7 gpu: remove compute renderer
The compute renderer is a failed experiment: a better port of the
Vello vector renderer exists[0] and the upcoming Go 1.24 release
no longer builds the gioui.org/cpu module because of #60725.

Remove it.

[0] https://github.com/dominikh/jello

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-11-26 08:59:36 +00:00
Elias Naur 8daff13af6 app: [windows] ensure no callbacks after DestroyEvent
Setting the callback handler to nil in DestroyEvent should have no effect,
but may help debugging #603.

Also don't call the default window handler for WM_DESTROY since we're
already handling it.

References: https://todo.sr.ht/~eliasnaur/gio/603
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-25 22:06:57 +02:00
Elias Naur aa158e0c9c app: fix race condition between Window.Invalidate and event loop
References: https://todo.sr.ht/~eliasnaur/gio/603
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-25 20:38:37 +02:00
Elias Naur 520efdfa75 app: fix typo
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-25 20:29:21 +02:00
Elias Naur d7a1ec7461 app: [macos] don't relay key events handled by the IME
Widgets such as Editor use certain key events such as the backspace key
to implement text editing. On macOS, such key events are sometimes used
by an input method, and in those cases the key effect would be applied
twice: first by the IME and then the Editor.

Report such key events through the doCommandBySelector callback, which
receives key events not handled by the IME.

References: https://todo.sr.ht/~eliasnaur/gio/616
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-25 19:39:20 +02:00
Elias Naur d4c5e54375 app: remove dead code
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-25 19:39:20 +02:00
Elias Naur 44ac50506d app: [android] ensure a new frame is always scheduled when visible and animating
Possible fix to #614.

References: https://todo.sr.ht/~eliasnaur/gio/614
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-25 12:16:54 +02:00
inkeliz 38e4b1c6a4 app: [android] fix compatibility with older Android versions
Previously, setHighRefreshRate requires APIs restricted
to Android 30, or higher.

Tested on Android 6.0.1 (released on 2015).

Signed-off-by: inkeliz <inkeliz@inkeliz.com>
2024-10-25 11:44:13 +02:00
Chris Waldon 5d886b4d7f go.*: update typesetting for unifont panic fix
This commit updates our typesetting dependency to avoid a crash when shaping GNU
unifont. Thanks to Jeff Williams for raising the issue on the mailing list.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-10-22 19:05:27 +02:00
Elias Naur c7277581f8 app: [Window] don't report Win32ViewEvent before window configuration
Fixes: https://todo.sr.ht/~eliasnaur/gio/609
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur a5f7e7b2c7 app: [Windows] compute min, max window sizes correctly when un-minimzing
Fixes: https://todo.sr.ht/~eliasnaur/gio/608
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur 0781e62b56 app: [Windows] don't ignore Min|MaxSize options
The support for minimum and maximum window sizes were broken by a recent
change. Found while investigating #608.

References: https://todo.sr.ht/~eliasnaur/gio/608
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Larry Clapp 95f63c66b6 text,widget/material: Update doc for Shaper & Theme
Note that you should use different Themes, with different Shapers, for
different top-level windows, and explain why.

Signed-off-by: Larry Clapp <larry@theclapp.org>
2024-10-22 19:05:27 +02:00
Elias Naur 6efcb65c4b Revert "app: [Windows] don't draw after WM_DESTROY destroyed the window"
This reverts commit 635df374952019ff8d274646ea9ce040744daa0f because it
didn't fix #603 after all.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur f6e9f6861d app: close the window before reporting a GPU error
When a GPU error occurs forcing the reporting of a DestroyEvent is not
appropriate, because the backend that controls the underlying window
is not aware of the error and will continue to report events.

Replace the crude DestroyEvent by stashing the error and asking the
window nicely to close. The, report the stashed error in the
otherwise regular DestroyEvent.

Hopefully, this second attempt fixes #603.

Fixes: https://todo.sr.ht/~eliasnaur/gio/603
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur 6c6cc157c4 layout,io/input: [API] change Context.Disabled to only disable events
Also unexport Source.Enabled because the nil-ness of its embedded router
is now an implementation detail.

Fixes: https://todo.sr.ht/~eliasnaur/gio/605
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur 8cf449034c app: [Windows] remove redundant code
Change f7aa4b5c8 changed the fullscreen implementation to no longer require
the position and size of the fullscreen window.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur 6722c7960a widget: [API] change Decorations to leave the user in control of window state
As suggested by ~egonelbre, Decorations should not be the source of truth
for the windows state, because external gestures may also change state.

This breaking change removes Decorations.Perform and exposes Maximized
as a bool which is the user's responsibility to set.

Fixes: https://todo.sr.ht/~eliasnaur/gio/600
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur 97044e53b5 app: [Windows] track window state changes initiated by the OS
Like the previous change, update the Windows backend to track and report
window state changes initiated by the OS.

References: https://todo.sr.ht/~eliasnaur/gio/600
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur af6dda67a5 app: [macOS] track window state changes initiated by the operating system
Before this change, the window state was explicitly updated whenever
Window.Option was called. However, the system may also change window
state as a result of user gestures, but those changes did not result in
ConfigEvents reflecting them.

Remove the explicit state updates and track them when the system tells
us it has changed.

This is a step towards fixing #600 which require accurate window state
tracking.

References: https://todo.sr.ht/~eliasnaur/gio/600
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur 042ed4ab49 app: [Windows] don't draw after WM_DESTROY destroyed the window
There may be a window of time from WM_DESTROY is received to the WM_QUIT
message is delivered by PostQuitMessage. If so, we must not call w.draw.

Fixes: https://todo.sr.ht/~eliasnaur/gio/603
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur 6aa027136e app: [Windows] remove redundant code
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur b1db32ef72 io/input: fix typo
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur 9dceca6c95 Revert "app: [Windows] suppress double-click behaviour for custom decorations"
This reverts commit 82cbb7b8da.

As Egon Elbre points out in

https://todo.sr.ht/~eliasnaur/gio/600#event-377179

this is not the right fix.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:19 +02:00
Egon Elbre 7293fa8a41 go.mod: update golang.org/x dependencies
This gets rid of a CVE warning about golang.org/x/image/tiff.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2024-07-16 15:59:05 +02:00
Elias Naur 82cbb7b8da app: [Windows] suppress double-click behaviour for custom decorations
Fixes: https://todo.sr.ht/~eliasnaur/gio/600
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-07-13 18:09:13 +02:00
Chris Waldon 6c19821a6c app: [Wayland] prevent recursive scroll event processing
This commit zeroes the accumulated scroll distance on the window before invoking the
event delivery code, since the event delivery code is able to call back into the scroll
processing. Prior to this change, the callback could re-processing the scroll delta
while magnifying it by a factor of 10.

Fixes: https://todo.sr.ht/~eliasnaur/gio/599
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-07-13 11:03:14 +02:00
Elias Naur 86349775b7 app: ensure Invalidate can be invoked when window is closing
This commit ensures that it is safe to invoke Invalidate() from another goroutine
while a Gio window may be in the process of closing. It can be difficult to prevent
this from happening, as window handles can easily be managed by a type that doesn't
know the exact moment of window close (it might be waiting on the window event loop
to return, but that hasn't happened yet). Without this change, the nil window
driver results in a panic in this situation.

Co-authored-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-07-02 15:06:52 +02:00
Chris Waldon 4a1b4c2642 app: add cross-platform empty view event detection
Custom rendering applications need to be prepared to handle empty view events,
as an empty view event is sent during window shutdown. However, the current
implementation requires applications to write a platform-specific helper
function for each supported platform in order to check whether a received
view event is empty. This commit provides a safe, convenient, cross-platform
method that applications can use to detect this special view event and respond
to it.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-06-28 08:46:36 +02:00
Elias Naur c900d58fb3 app: [macOS] fix ANGLE renderering
Setting CAMetalLayer.presentWithTransaction to YES breaks ANGLE rendering.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-27 17:48:08 +02:00
Elias Naur 74ccc9c2c7 app: use empty frame when FrameEvent.Frame isn't called
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-27 16:37:48 +02:00
Elias Naur 3f671afea8 app: ignore Invalidate for Windows not yet created
While here, don't overflow the Windows event queue.

Fixes: https://todo.sr.ht/~eliasnaur/gio/596
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-27 16:37:48 +02:00
Elias Naur 42357a29e0 app: reset Window when DestroyEvent is received
Fixes: https://todo.sr.ht/~eliasnaur/gio/595
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-27 10:41:22 +02:00
Elias Naur 8fb6d3da2b io/input: deliver all observed events before deferring the rest
Even when a command defers event delivery to the next frame, the already
observed events must still be delivered in the current frame. This
matters for pointer events that hit more than one event handler.

Fixes: https://todo.sr.ht/~eliasnaur/gio/594
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-20 15:26:33 +02:00
Elias Naur 706940ff9b io/input: improve documentation, code
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-20 13:23:36 +02:00
Chris Waldon 5542aac772 app: queue system actions before first call to Event()
This commit ensures that attempting to perform a system window action prior
to the first call to Event() does not panic. It adopts a similar strategy to
handling Option() prior to the first call to Event(): make a slice of the arguments
and apply them during window initialization.

Fixes: https://todo.sr.ht/~eliasnaur/gio/593
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-06-20 12:18:42 +02:00
Elias Naur 026d3f9daa .builds: increase file descriptor limit for Android's sdkmanager
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-20 09:53:17 +02:00
Elias Naur 38fca9ae13 widget: show software keyboard when a writable Editor is clicked
Extracted from https://github.com/gioui/gio/pull/138 by Inkeliz.

References: https://todo.sr.ht/~eliasnaur/gio/591
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-16 15:20:49 +02:00
Elias Naur e878dbc598 app: [macOS] ignore focus changes not meant for the Gio view
Extracted from https://github.com/gioui/gio/pull/138 by inkeliz.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-16 15:15:40 +02:00
inkeliz 1151eac07d pointer: fix documentation
Previously it uses event.Op{}, but such struct don't
exists anymore. Instead, it have a function with the
same name.

Signed-off-by: inkeliz <inkeliz@inkeliz.com>
2024-06-07 10:35:07 +02:00
Elias Naur 56177c55cf io/input: remove unused field
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-07 10:32:44 +02:00
Elias Naur e6da07a85a app: [iOS] add support for buildmode exe
Up until now, the iOS part has relied on a tool such as gogio to
synthesize a main function. This change adds support for running direcetly
in exe mode, while retaining support for embedded Gio in C programs.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-02 12:55:36 +02:00
Elias Naur 175e134478 app: [macOS] panic if Main is not called from the main goroutine
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-06-02 09:07:29 +02:00
Elias Naur 46cc311d19 app: fix typos
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-05-30 10:04:36 +02:00
Elias Naur b8821875ed Revert "app: [macOS] ensure the Window is initalized before Run functions"
This reverts commit 5083a23301 because Option
and Run no longer create the window.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-05-30 10:03:37 +02:00
Elias Naur f6e33914d9 Revert "app: [Windows] ensure the Window is initalized before Run functions"
This reverts commit 971b01d836 because Option
and Run no longer creates the window.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-05-30 10:03:37 +02:00
Elias Naur a394b330e8 app: defer window creation until Window.Event is called
We're moving towards making Window.Event, and in the future, Window.Events
create the window and drive the event loop to completion. In that model,
the other Window methods shouldn't create the window.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-05-30 10:03:32 +02:00
Jack Mordaunt 24b0c2a4a1 internal/gl: [Windows] allow GetProgramInfoLog to return nothing
If GetProgrami returns 0 we will panic because a zero-sized buffer indexed
at zero will OOB panic: "runtime error: index out of range [0] with length 0".

This was observed and is not theoretical.

Windows 8 9200

Hardware: {
  "board": {
    "name": "1963",
    "vendor": "Hewlett-Packard"
  },
  "cpu": {
    "name": "Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz",
    "vendor": "GenuineIntel",
    "extra": {
      "cores": "4",
      "threads": "8"
    }
  },
  "ram": "8.00GB"
}

panic({0x7f7222ff260?, 0xc004b960d8?})
	runtime/panic.go:770 +0x132
gioui.org/internal/gl.(*Functions).GetProgramInfoLog(0xc004cd4000?, {0x7f720039345?})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/internal/gl/gl_windows.go:365 +0xc5
gioui.org/gpu/internal/opengl.(*Backend).newProgram(0xc004c8e008, {{0x7f7229d0b40, 0xc004e3a000}, {0x7f7229d0b60, 0xc004e3a120}, {{0xc002b04060, 0x2, 0x2}, 0x10}, {0x1, ...}, ...})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/internal/opengl/opengl.go:954 +0x26b
gioui.org/gpu/internal/opengl.(*Backend).NewPipeline(0x2ec?, {{0x7f7229d0b40, 0xc004e3a000}, {0x7f7229d0b60, 0xc004e3a120}, {{0xc002b04060, 0x2, 0x2}, 0x10}, {0x1, ...}, ...})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/internal/opengl/opengl.go:918 +0x65
gioui.org/gpu.createColorPrograms({_, _}, {{0x7f72241fcbb, 0x9}, {0x0, 0x0}, {0x7f72259c680, 0x42a}, {0x0, 0x0}, ...}, ...)
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:601 +0x332
gioui.org/gpu.newBlitter({0x7f7229fea48, 0xc004c8e008})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:559 +0x358
gioui.org/gpu.newRenderer({0x7f7229fea48, 0xc004c8e008})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:516 +0x25
gioui.org/gpu.(*gpu).init(...)
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:373
gioui.org/gpu.newGPU({0x7f7229fea48, 0xc004c8e008})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:365 +0x14d
gioui.org/gpu.NewWithDevice({0x7f7229fea48, 0xc004c8e008})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:355 +0x10c
gioui.org/gpu.New({0x7f7229cbdc0?, 0xc004bd2000?})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:342 +0x34

Signed-off-by: Jack Mordaunt <jackmordaunt.dev@gmail.com>
2024-05-25 18:24:35 +02:00
Walter Werner SCHNEIDER 7a9ce51988 widget: add more editor shortcuts
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2024-05-06 08:46:20 -04:00
Walter Werner SCHNEIDER 8242234274 internal/stroke: fix normal vector size
With this change the GPU renderer now properly handles the cases when the stroke width equals the stroke length where the normal vector is the same size as the original vector.

Fixes: https://todo.sr.ht/~eliasnaur/gio/576
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2024-05-06 10:45:29 +02:00
Elias Naur 691adf4e77 app: [X11] don't recreate EGL surface during resize
According to #565 X11 GPU drivers don't deal well with recreation of
EGL surfaces.

Thanks to Walter Schneider for debugging this issue and coming up with
the original patch.

Fixes: https://todo.sr.ht/~eliasnaur/gio/565
Co-authored-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-05-01 19:59:26 +02:00
Elias Naur ba1e34e570 app: [X11] add missing check for destroyed window
Fixes: https://todo.sr.ht/~eliasnaur/gio/577
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-26 16:44:50 +02:00
owhionetrusetuhecruos@schn.email 0deb7b3efc material: improve progress indicator layout
Fixes: https://todo.sr.ht/~eliasnaur/gio/570
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2024-04-21 08:51:20 +02:00
Elias Naur e8c73bcb37 app: [Wayland] suppress spurious ConfigEvents
As reported By Larry Clapp, Wayland would send a ConfigEvent with
every FrameEvent when fallback client side decorations are enabled.
This is because Window would call the driver Option and Perform
methods even when they're empty.

The change applies to every platform, but was only observable on
Wayland.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-20 20:25:08 +02:00
Elias Naur cf9f2bbffe app: [Wayland] don't send events after DestroyEvent
Like a previous commit for X11, this change ensures no events are
sent after DestroyEvent.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-20 20:25:03 +02:00
Elias Naur ed28861309 app: [X11] don't send events after DestroyEvent
Before this change, a FrameEvent may be delivered after DestroyEvent,
leading to a panic. Destroy the X11 window immediately thus ensuring no
events can be delivered after destroy.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-20 09:08:06 +02:00
Elias Naur 971b01d836 app: [Windows] ensure the Window is initalized before Run functions
Like the previous commit for macOS, this defers event processing until
after the Window is ready.

Fixes: https://todo.sr.ht/~eliasnaur/gio/575
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-19 17:19:45 +02:00
Elias Naur 5083a23301 app: [macOS] ensure the Window is initalized before Run functions
Don't call eventLoop.FlushEvents which in turn applies Options and
executes Run functions before the window is fully initialized.

References: https://todo.sr.ht/~eliasnaur/gio/575
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-19 17:08:14 +02:00
Elias Naur 61b603d521 .builds: bump builders to Go 1.22
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-15 10:21:41 +02:00
Egon Elbre 3b5148a64e op/clip: add note about Path.End
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2024-04-15 10:18:25 +02:00
Elias Naur ee6cdec60b io/pointer: [API] split scroll bounds into two separate axes
A single image.Rectangle for the scroll bounds introduced a subtle issue
with zero area rectangles (see #572). To avoid that and similar issues,
split the bounds into two separate one-dimensional ranges.

Fixes: https://todo.sr.ht/~eliasnaur/gio/572
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-14 08:54:12 +02:00
Elias Naur 42ef3476cc go.mod: bump minimum Go to 1.21
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-14 08:44:46 +02:00
Elias Naur 98d3a2eb24 gpu: fix viewport arguments for opacity layers
Fixes: https://todo.sr.ht/~eliasnaur/gio/574
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-12 23:34:18 +02:00
Elias Naur 109226b7e9 gpu: ensure opacity layers are rendered with correct pixel formats
FBOs and window framebuffers generally have different pixel formats, and
so require separate pipeline configurations.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-12 18:08:20 +02:00
Elias Naur 477bd5c744 gpu: remove unused parameter
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-04-12 17:20:23 +02:00
Chris Waldon 1802761c93 go.*: update go-text
This picks up some improvements to face splitting and line wrapping within the
text stack.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-03-29 13:29:03 -04:00
Chris Waldon 0558bb3f1c widget: update test expectations
This commit fixes our tests to expect some whitespace-handling changes in upstream
go-text.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-03-29 13:29:03 -04:00
Benoit KUGLER 78ce5e3ad5 deps: bump go-text/typesetting version to v0.1.0
Using this stable release should ensure user upgrading gio with go get -u do not encouter compilation error

Signed-off-by: Benoit KUGLER <benoit.kugler@gmail.com>
2024-03-29 13:29:03 -04:00
Aman Karmani 1be34eec6f app: [tvOS] fix build failures
Fixes: https://todo.sr.ht/~eliasnaur/gio/567
Signed-off-by: Aman Karmani <aman@tmm1.net>
2024-03-06 21:49:42 +00:00
Elias Naur 44ede4eceb app: update documentation for Window.Run
Window events are no longer asynchronous, so deadlocks are no longer
possible when calling Run.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-03-06 21:36:00 +00:00
Elias Naur 993ec907be app: introduce Config.Focused that tracks the window focus state
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-03-06 20:49:44 +00:00
Elias Naur 35785e9c96 app: [macOS] synchronize rendering with Core Animation for smooth resizes
Magic incantations lifted from

https://thume.ca/2019/06/19/glitchless-metal-window-resizing/

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-03-06 20:49:44 +00:00
Elias Naur 93ac0b03f1 app: [API] rename Window.NextEvent to Event to match Source.Event
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:52:04 +00:00
Elias Naur d58d386b9b app: [API] remove StageEvent and Stage
StageEvent served only redundant purposes:

- To detect whether the window has focus. That is covered by
  key.FocusEvent.
- To detect whether the window is currently visible. That is covered by
  the absence or presence of FrameEvents.
- To detect when the window native handle is valid. That is
  covered by ViewEvent.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:52:04 +00:00
Elias Naur f3fc0d62b8 app: [API] make ViewEvent an interface on all platforms
A uniform type allows convenient nil checks and for future window
backends on platforms other than Linux (which already had ViewEvent
as an interface).

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:51:38 +00:00
Elias Naur 5e5d164929 app: [macOS] move destruction to NSView.dealloc
The dealloc method is where we're guaranteed the NSView is no longer
used anywhere.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:26 +00:00
Elias Naur 1527e91a02 app: [macOS] send ViewEvents when the NSView is attached to a NSWindow
Instead of sending ViewEvents once at construction and once at destruction,
it's better to send them when the underlying NSView changes attachment.

The main advantage is that we're about to move the destruction and
emitting of DestroyEvent to the NSView's dealloc method. However, the
dealloc will not be called if user code has a strong reference to it
through a non-empty ViewEvent. By sending an empty ViewEvent when the
view is detached, well-behaving users will remove the strong reference.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:26 +00:00
Elias Naur caba422d9c app: [macOS] make gio_trySetPrivateCursor static, remove its prefix
While here, don't use trySetPrivateCursor for the public openHandCursor
and closedHandCursor.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:26 +00:00
Elias Naur 390242f214 app: [macOS] add missing autoreleasepools
Their absense didn't make a practical difference so far, but we're about
to refactor the macOS event processing loop where the pools do matter.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:26 +00:00
Elias Naur fe1df00d02 app: merge with internal log package to remove the separate log.appID
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:26 +00:00
Elias Naur 0d7f00c634 app: [macOS] use cgo.Handle for referring to Go windows from native code
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:26 +00:00
Elias Naur d7528a8338 app: [macOS] use NSNotificationCenter to receive app events
Notifications don't require a list of windows nor an app delegate.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:26 +00:00
Elias Naur 9bca5bfdcf app: [iOS] use cgo.Handle for referring to Go windows from native code
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:26 +00:00
Elias Naur a880d6403d app: [API] make the zero-value Window useful and delete NewWindow
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:26 +00:00
Elias Naur 6879a30582 app: prepare Window for removal of Main and asynchronous FrameEvents
This is mostly a refactor, but there are two user-visible effects:
- Window.NextEvent may be called even after DestroyEvent is returned.
- Window.Invalidate always wakes up a blocking NextEvent, even when a
FrameEvent cannot be generated.

As a nice side-effect, X11, Wayland and Wasm no longer require separate
goroutines for their window loops.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:15 +00:00
Elias Naur 5cda660e6e app: slim down window.go by moving editorState to separate file
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 17:21:59 +00:00
Elias Naur 8cb06ffa30 app: [Wayland] fix reference to most recent metric
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 17:21:59 +00:00
76 changed files with 2967 additions and 4641 deletions
+2 -2
View File
@@ -29,7 +29,7 @@ environment:
tasks:
- install_go: |
mkdir -p /home/build/sdk
curl -s https://dl.google.com/go/go1.19.11.linux-amd64.tar.gz | tar -C /home/build/sdk -xzf -
curl -s https://dl.google.com/go/go1.22.2.linux-amd64.tar.gz | tar -C /home/build/sdk -xzf -
- prepare_toolchain: |
mkdir -p $APPLE_TOOLCHAIN_ROOT
cd $APPLE_TOOLCHAIN_ROOT
@@ -71,4 +71,4 @@ tasks:
CC=$APPLE_TOOLCHAIN_ROOT/tools/clang-macos GOOS=darwin CGO_ENABLED=1 go build ./...
- test_ios: |
cd gio
CC=$APPLE_TOOLCHAIN_ROOT/tools/clang-ios GOOS=darwin GOARCH=arm64 CGO_ENABLED=1 go build -tags ios ./...
CGO_CFLAGS=-Wno-deprecated-module-dot-map CC=$APPLE_TOOLCHAIN_ROOT/tools/clang-ios GOOS=darwin GOARCH=arm64 CGO_ENABLED=1 go build -tags ios ./...
+2 -2
View File
@@ -1,5 +1,5 @@
# SPDX-License-Identifier: Unlicense OR MIT
image: freebsd/13.x
image: freebsd/latest
packages:
- libX11
- libxkbcommon
@@ -16,7 +16,7 @@ environment:
tasks:
- install_go: |
mkdir -p /home/build/sdk
curl https://dl.google.com/go/go1.19.11.freebsd-amd64.tar.gz | tar -C /home/build/sdk -xzf -
curl https://dl.google.com/go/go1.22.2.freebsd-amd64.tar.gz | tar -C /home/build/sdk -xzf -
- test_gio: |
cd gio
go test ./...
+3 -1
View File
@@ -40,7 +40,7 @@ secrets:
tasks:
- install_go: |
mkdir -p /home/build/sdk
curl -s https://dl.google.com/go/go1.19.11.linux-amd64.tar.gz | tar -C /home/build/sdk -xzf -
curl -s https://dl.google.com/go/go1.22.2.linux-amd64.tar.gz | tar -C /home/build/sdk -xzf -
- check_gofmt: |
cd gio
test -z "$(gofmt -s -l .)"
@@ -80,6 +80,8 @@ tasks:
unzip -q ndk.zip
rm ndk.zip
mv android-ndk-* ndk-bundle
# sdkmanager needs lots of file descriptors
ulimit -n 10000
yes|sdkmanager --licenses
sdkmanager "platforms;android-31" "build-tools;32.0.0"
- test_android: |
+1 -1
View File
@@ -10,7 +10,7 @@ environment:
tasks:
- install_go: |
mkdir -p /home/build/sdk
curl https://dl.google.com/go/go1.19.11.src.tar.gz | tar -C /home/build/sdk -xzf -
curl https://dl.google.com/go/go1.22.2.src.tar.gz | tar -C /home/build/sdk -xzf -
cd /home/build/sdk/go/src
./make.bash
- test_gio: |
+5 -1
View File
@@ -65,8 +65,8 @@ public final class GioView extends SurfaceView implements Choreographer.FrameCal
private final InputMethodManager imm;
private final float scrollXScale;
private final float scrollYScale;
private final AccessibilityManager accessManager;
private int keyboardHint;
private AccessibilityManager accessManager;
private long nhandle;
@@ -259,6 +259,10 @@ public final class GioView extends SurfaceView implements Choreographer.FrameCal
}
private void setHighRefreshRate() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
return;
}
Context context = getContext();
Display display = context.getDisplay();
Display.Mode[] supportedModes = display.getSupportedModes();
+11
View File
@@ -56,6 +56,17 @@ type FrameEvent struct {
Source input.Source
}
// ViewEvent provides handles to the underlying window objects for the
// current display protocol.
type ViewEvent interface {
implementsViewEvent()
ImplementsEvent()
// Valid will return true when the ViewEvent does contains valid handles.
// If a window receives an invalid ViewEvent, it should deinitialize any
// state referring to handles from a previous ViewEvent.
Valid() bool
}
// Insets is the space taken up by
// system decoration such as translucent
// system bars and software keyboards.
+9 -8
View File
@@ -8,18 +8,19 @@ See https://gioui.org for instructions to set up and run Gio programs.
# Windows
Create a new [Window] by calling [NewWindow]. On mobile platforms or when Gio
is embedded in another project, NewWindow merely connects with a previously
created window.
A Window is run by calling its Event method in a loop. The first time a
method on Window is called, a new GUI window is created and shown. On mobile
platforms or when Gio is embedded in another project, Window merely connects
with a previously created GUI window.
A Window is run by calling its NextEvent method in a loop. The most important event is
[FrameEvent] that prompts an update of the window contents.
The most important event is [FrameEvent] that prompts an update of the window
contents.
For example:
w := app.NewWindow()
w := new(app.Window)
for {
e := w.NextEvent()
e := w.Event()
if e, ok := e.(app.FrameEvent); ok {
ops.Reset()
// Add operations to ops.
@@ -49,7 +50,7 @@ For example, to display a blank but otherwise functional window:
go func() {
w := app.NewWindow()
for {
w.NextEvent()
w.Event()
}
}()
app.Main()
+4 -6
View File
@@ -17,9 +17,8 @@ import (
)
type androidContext struct {
win *window
eglSurf egl.NativeWindowType
width, height int
win *window
eglSurf egl.NativeWindowType
*egl.Context
}
@@ -45,9 +44,8 @@ func (c *androidContext) Refresh() error {
if err := c.win.setVisual(c.Context.VisualID()); err != nil {
return err
}
win, width, height := c.win.nativeWindow()
win, _, _ := c.win.nativeWindow()
c.eglSurf = egl.NativeWindowType(unsafe.Pointer(win))
c.width, c.height = width, height
return nil
}
@@ -55,7 +53,7 @@ func (c *androidContext) Lock() error {
// The Android emulator creates a broken surface if it is not
// created on the same thread as the context is made current.
if c.eglSurf != nil {
if err := c.Context.CreateSurface(c.eglSurf, c.width, c.height); err != nil {
if err := c.Context.CreateSurface(c.eglSurf); err != nil {
return err
}
c.eglSurf = nil
+11 -1
View File
@@ -69,7 +69,17 @@ func (c *wlContext) Refresh() error {
}
c.eglWin = eglWin
eglSurf := egl.NativeWindowType(uintptr(unsafe.Pointer(eglWin)))
return c.Context.CreateSurface(eglSurf, width, height)
if err := c.Context.CreateSurface(eglSurf); err != nil {
return err
}
if err := c.Context.MakeCurrent(); err != nil {
return err
}
defer c.Context.ReleaseCurrent()
// We're in charge of the frame callbacks, don't let eglSwapBuffers
// wait for callbacks that may never arrive.
c.Context.EnableVSync(false)
return nil
}
func (c *wlContext) Lock() error {
+12 -17
View File
@@ -5,8 +5,6 @@
package app
import (
"golang.org/x/sys/windows"
"gioui.org/internal/egl"
)
@@ -24,6 +22,18 @@ func init() {
if err != nil {
return nil, err
}
win, _, _ := w.HWND()
eglSurf := egl.NativeWindowType(win)
if err := ctx.CreateSurface(eglSurf); err != nil {
ctx.Release()
return nil, err
}
if err := ctx.MakeCurrent(); err != nil {
ctx.Release()
return nil, err
}
defer ctx.ReleaseCurrent()
ctx.EnableVSync(true)
return &glContext{win: w, Context: ctx}, nil
},
})
@@ -37,21 +47,6 @@ func (c *glContext) Release() {
}
func (c *glContext) Refresh() error {
c.Context.ReleaseSurface()
var (
win windows.Handle
width, height int
)
win, width, height = c.win.HWND()
eglSurf := egl.NativeWindowType(win)
if err := c.Context.CreateSurface(eglSurf, width, height); err != nil {
return err
}
if err := c.Context.MakeCurrent(); err != nil {
return err
}
c.Context.EnableVSync(true)
c.Context.ReleaseCurrent()
return nil
}
+12 -11
View File
@@ -25,6 +25,18 @@ func init() {
if err != nil {
return nil, err
}
win, _, _ := w.window()
eglSurf := egl.NativeWindowType(uintptr(win))
if err := ctx.CreateSurface(eglSurf); err != nil {
ctx.Release()
return nil, err
}
if err := ctx.MakeCurrent(); err != nil {
ctx.Release()
return nil, err
}
defer ctx.ReleaseCurrent()
ctx.EnableVSync(true)
return &x11Context{win: w, Context: ctx}, nil
}
}
@@ -37,17 +49,6 @@ func (c *x11Context) Release() {
}
func (c *x11Context) Refresh() error {
c.Context.ReleaseSurface()
win, width, height := c.win.window()
eglSurf := egl.NativeWindowType(uintptr(win))
if err := c.Context.CreateSurface(eglSurf, width, height); err != nil {
return err
}
if err := c.Context.MakeCurrent(); err != nil {
return err
}
c.Context.EnableVSync(true)
c.Context.ReleaseCurrent()
return nil
}
+1 -1
View File
@@ -7,7 +7,7 @@
#include <OpenGL/OpenGL.h>
#include "_cgo_export.h"
CALayer *gio_layerFactory(void) {
CALayer *gio_layerFactory(BOOL presentWithTrans) {
@autoreleasepool {
return [CALayer layer];
}
+118
View File
@@ -0,0 +1,118 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"unicode"
"unicode/utf16"
"gioui.org/io/input"
"gioui.org/io/key"
)
type editorState struct {
input.EditorState
compose key.Range
}
func (e *editorState) Replace(r key.Range, text string) {
if r.Start > r.End {
r.Start, r.End = r.End, r.Start
}
runes := []rune(text)
newEnd := r.Start + len(runes)
adjust := func(pos int) int {
switch {
case newEnd < pos && pos <= r.End:
return newEnd
case r.End < pos:
diff := newEnd - r.End
return pos + diff
}
return pos
}
e.Selection.Start = adjust(e.Selection.Start)
e.Selection.End = adjust(e.Selection.End)
if e.compose.Start != -1 {
e.compose.Start = adjust(e.compose.Start)
e.compose.End = adjust(e.compose.End)
}
s := e.Snippet
if r.End < s.Start || r.Start > s.End {
// Discard snippet if it doesn't overlap with replacement.
s = key.Snippet{
Range: key.Range{
Start: r.Start,
End: r.Start,
},
}
}
var newSnippet []rune
snippet := []rune(s.Text)
// Append first part of existing snippet.
if end := r.Start - s.Start; end > 0 {
newSnippet = append(newSnippet, snippet[:end]...)
}
// Append replacement.
newSnippet = append(newSnippet, runes...)
// Append last part of existing snippet.
if start := r.End; start < s.End {
newSnippet = append(newSnippet, snippet[start-s.Start:]...)
}
// Adjust snippet range to include replacement.
if r.Start < s.Start {
s.Start = r.Start
}
s.End = s.Start + len(newSnippet)
s.Text = string(newSnippet)
e.Snippet = s
}
// UTF16Index converts the given index in runes into an index in utf16 characters.
func (e *editorState) UTF16Index(runes int) int {
if runes == -1 {
return -1
}
if runes < e.Snippet.Start {
// Assume runes before sippet are one UTF-16 character each.
return runes
}
chars := e.Snippet.Start
runes -= e.Snippet.Start
for _, r := range e.Snippet.Text {
if runes == 0 {
break
}
runes--
chars++
if r1, _ := utf16.EncodeRune(r); r1 != unicode.ReplacementChar {
chars++
}
}
// Assume runes after snippets are one UTF-16 character each.
return chars + runes
}
// RunesIndex converts the given index in utf16 characters to an index in runes.
func (e *editorState) RunesIndex(chars int) int {
if chars == -1 {
return -1
}
if chars < e.Snippet.Start {
// Assume runes before offset are one UTF-16 character each.
return chars
}
runes := e.Snippet.Start
chars -= e.Snippet.Start
for _, r := range e.Snippet.Text {
if chars == 0 {
break
}
chars--
runes++
if r1, _ := utf16.EncodeRune(r); r1 != unicode.ReplacementChar {
chars--
}
}
// Assume runes after snippets are one UTF-16 character each.
return runes + chars
}
-7
View File
@@ -1,7 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Package points standard output, standard error and the standard
// library package log to the platform logger.
package log
var appID = "gio"
+1
View File
@@ -274,6 +274,7 @@ const (
WM_SETFOCUS = 0x0007
WM_SHOWWINDOW = 0x0018
WM_SIZE = 0x0005
WM_STYLECHANGED = 0x007D
WM_SYSKEYDOWN = 0x0104
WM_SYSKEYUP = 0x0105
WM_RBUTTONDOWN = 0x0204
@@ -1,6 +1,6 @@
// SPDX-License-Identifier: Unlicense OR MIT
package log
package app
/*
#cgo LDFLAGS: -llog
@@ -22,7 +22,7 @@ import (
// 1024 is the truncation limit from android/log.h, plus a \n.
const logLineLimit = 1024
var logTag = C.CString(appID)
var logTag = C.CString(ID)
func init() {
// Android's logcat already includes timestamps.
@@ -3,7 +3,7 @@
//go:build darwin && ios
// +build darwin,ios
package log
package app
/*
#cgo CFLAGS: -Werror -fmodules -fobjc-arc -x objective-c
@@ -1,17 +1,18 @@
// SPDX-License-Identifier: Unlicense OR MIT
package log
package app
import (
"log"
"syscall"
"unsafe"
syscall "golang.org/x/sys/windows"
)
type logger struct{}
var (
kernel32 = syscall.NewLazyDLL("kernel32")
kernel32 = syscall.NewLazySystemDLL("kernel32")
outputDebugStringW = kernel32.NewProc("OutputDebugStringW")
debugView *logger
)
+2 -1
View File
@@ -60,8 +60,9 @@ static void presentDrawable(CFTypeRef queueRef, CFTypeRef drawableRef) {
id<MTLDrawable> drawable = (__bridge id<MTLDrawable>)drawableRef;
id<MTLCommandQueue> queue = (__bridge id<MTLCommandQueue>)queueRef;
id<MTLCommandBuffer> cmdBuffer = [queue commandBuffer];
[cmdBuffer presentDrawable:drawable];
[cmdBuffer commit];
[cmdBuffer waitUntilScheduled];
[drawable present];
}
}
+4 -1
View File
@@ -21,7 +21,10 @@ Class gio_layerClass(void) {
static CFTypeRef getMetalLayer(CFTypeRef viewRef) {
@autoreleasepool {
UIView *view = (__bridge UIView *)viewRef;
return CFBridgingRetain(view.layer);
CAMetalLayer *l = (CAMetalLayer *)view.layer;
l.needsDisplayOnBoundsChange = YES;
l.presentsWithTransaction = YES;
return CFBridgingRetain(l);
}
}
+6 -2
View File
@@ -12,9 +12,13 @@ package app
#import <QuartzCore/CAMetalLayer.h>
#include <CoreFoundation/CoreFoundation.h>
CALayer *gio_layerFactory(void) {
CALayer *gio_layerFactory(BOOL presentWithTrans) {
@autoreleasepool {
return [CAMetalLayer layer];
CAMetalLayer *l = [CAMetalLayer layer];
l.autoresizingMask = kCALayerHeightSizable|kCALayerWidthSizable;
l.needsDisplayOnBoundsChange = YES;
l.presentsWithTransaction = presentWithTrans;
return l;
}
}
+162 -20
View File
@@ -7,7 +7,9 @@ import (
"image"
"image/color"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/op"
"gioui.org/gpu"
"gioui.org/io/pointer"
@@ -43,6 +45,8 @@ type Config struct {
CustomRenderer bool
// Decorated reports whether window decorations are provided automatically.
Decorated bool
// Focused reports whether has the keyboard focus.
Focused bool
// decoHeight is the height of the fallback decoration for platforms such
// as Wayland that may need fallback client-side decorations.
decoHeight unit.Dp
@@ -131,6 +135,28 @@ func (o Orientation) String() string {
return ""
}
// eventLoop implements the functionality required for drivers where
// window event loops must run on a separate thread.
type eventLoop struct {
win *callbacks
// wakeup is the callback to wake up the event loop.
wakeup func()
// driverFuncs is a channel of functions to run the next
// time the window loop waits for events.
driverFuncs chan func()
// invalidates is notified when an invalidate is requested by the client.
invalidates chan struct{}
// immediateInvalidates is an optimistic invalidates that doesn't require a wakeup.
immediateInvalidates chan struct{}
// events is where the platform backend delivers events bound for the
// user program.
events chan event.Event
frames chan *op.Ops
frameAck chan struct{}
// delivering avoids re-entrant event delivery.
delivering bool
}
type frameEvent struct {
FrameEvent
@@ -147,9 +173,13 @@ type context interface {
Unlock()
}
// Driver is the interface for the platform implementation
// driver is the interface for the platform implementation
// of a window.
type driver interface {
// Event blocks until an event is available and returns it.
Event() event.Event
// Invalidate requests a FrameEvent.
Invalidate()
// SetAnimating sets the animation flag. When the window is animating,
// FrameEvents are delivered as fast as the display can handle them.
SetAnimating(anim bool)
@@ -165,18 +195,22 @@ type driver interface {
Configure([]Option)
// SetCursor updates the current cursor to name.
SetCursor(cursor pointer.Cursor)
// Wakeup wakes up the event loop and sends a WakeupEvent.
Wakeup()
// Perform actions on the window.
Perform(system.Action)
// EditorStateChanged notifies the driver that the editor state changed.
EditorStateChanged(old, new editorState)
// Run a function on the window thread.
Run(f func())
// Frame receives a frame.
Frame(frame *op.Ops)
// ProcessEvent processes an event.
ProcessEvent(e event.Event)
}
type windowRendezvous struct {
in chan windowAndConfig
out chan windowAndConfig
errs chan error
in chan windowAndConfig
out chan windowAndConfig
windows chan struct{}
}
type windowAndConfig struct {
@@ -186,32 +220,137 @@ type windowAndConfig struct {
func newWindowRendezvous() *windowRendezvous {
wr := &windowRendezvous{
in: make(chan windowAndConfig),
out: make(chan windowAndConfig),
errs: make(chan error),
in: make(chan windowAndConfig),
out: make(chan windowAndConfig),
windows: make(chan struct{}),
}
go func() {
var main windowAndConfig
in := wr.in
var window windowAndConfig
var out chan windowAndConfig
for {
select {
case w := <-wr.in:
var err error
if main.window != nil {
err = errors.New("multiple windows are not supported")
}
wr.errs <- err
main = w
case w := <-in:
window = w
out = wr.out
case out <- main:
case out <- window:
}
}
}()
return wr
}
func (wakeupEvent) ImplementsEvent() {}
func (ConfigEvent) ImplementsEvent() {}
func newEventLoop(w *callbacks, wakeup func()) *eventLoop {
return &eventLoop{
win: w,
wakeup: wakeup,
events: make(chan event.Event),
invalidates: make(chan struct{}, 1),
immediateInvalidates: make(chan struct{}),
frames: make(chan *op.Ops),
frameAck: make(chan struct{}),
driverFuncs: make(chan func(), 1),
}
}
// Frame receives a frame and waits for its processing. It is called by
// the client goroutine.
func (e *eventLoop) Frame(frame *op.Ops) {
e.frames <- frame
<-e.frameAck
}
// Event returns the next available event. It is called by the client
// goroutine.
func (e *eventLoop) Event() event.Event {
for {
evt := <-e.events
// Receiving a flushEvent indicates to the platform backend that
// all previous events have been processed by the user program.
if _, ok := evt.(flushEvent); ok {
continue
}
return evt
}
}
// Invalidate requests invalidation of the window. It is called by the client
// goroutine.
func (e *eventLoop) Invalidate() {
select {
case e.immediateInvalidates <- struct{}{}:
// The event loop was waiting, no need for a wakeup.
case e.invalidates <- struct{}{}:
// The event loop is sleeping, wake it up.
e.wakeup()
default:
// A redraw is pending.
}
}
// Run f in the window loop thread. It is called by the client goroutine.
func (e *eventLoop) Run(f func()) {
e.driverFuncs <- f
e.wakeup()
}
// FlushEvents delivers pending events to the client.
func (e *eventLoop) FlushEvents() {
if e.delivering {
return
}
e.delivering = true
defer func() { e.delivering = false }()
for {
evt, ok := e.win.nextEvent()
if !ok {
break
}
e.deliverEvent(evt)
}
}
func (e *eventLoop) deliverEvent(evt event.Event) {
var frames <-chan *op.Ops
for {
select {
case f := <-e.driverFuncs:
f()
case frame := <-frames:
// The client called FrameEvent.Frame.
frames = nil
e.win.ProcessFrame(frame, e.frameAck)
case e.events <- evt:
switch evt.(type) {
case flushEvent, DestroyEvent:
// DestroyEvents are not flushed.
return
case FrameEvent:
frames = e.frames
}
evt = theFlushEvent
case <-e.invalidates:
e.win.Invalidate()
case <-e.immediateInvalidates:
e.win.Invalidate()
}
}
}
func (e *eventLoop) Wakeup() {
for {
select {
case f := <-e.driverFuncs:
f()
case <-e.invalidates:
e.win.Invalidate()
case <-e.immediateInvalidates:
e.win.Invalidate()
default:
return
}
}
}
func walkActions(actions system.Action, do func(system.Action)) {
for a := system.Action(1); actions != 0; a <<= 1 {
@@ -221,3 +360,6 @@ func walkActions(actions system.Action, do func(system.Action)) {
}
}
}
func (wakeupEvent) ImplementsEvent() {}
func (ConfigEvent) ImplementsEvent() {}
+117 -80
View File
@@ -137,8 +137,10 @@ import (
"unsafe"
"gioui.org/internal/f32color"
"gioui.org/op"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/input"
"gioui.org/io/key"
"gioui.org/io/pointer"
@@ -150,6 +152,7 @@ import (
type window struct {
callbacks *callbacks
loop *eventLoop
view C.jobject
handle cgo.Handle
@@ -158,12 +161,13 @@ type window struct {
fontScale float32
insets pixelInsets
stage Stage
visible bool
started bool
animating bool
win *C.ANativeWindow
config Config
win *C.ANativeWindow
config Config
inputHint key.InputHint
semantic struct {
hoverID input.SemanticID
@@ -201,9 +205,9 @@ type pixelInsets struct {
top, bottom, left, right int
}
// ViewEvent is sent whenever the Window's underlying Android view
// AndroidViewEvent is sent whenever the Window's underlying Android view
// changes.
type ViewEvent struct {
type AndroidViewEvent struct {
// View is a JNI global reference to the android.view.View
// instance backing the Window. The reference is valid until
// the next ViewEvent is received.
@@ -487,24 +491,30 @@ func Java_org_gioui_GioView_onCreateView(env *C.JNIEnv, class C.jclass, view C.j
})
view = C.jni_NewGlobalRef(env, view)
wopts := <-mainWindow.out
var cnf Config
w, ok := windows[wopts.window]
if !ok {
w = &window{
callbacks: wopts.window,
}
w.loop = newEventLoop(w.callbacks, w.wakeup)
w.callbacks.SetDriver(w)
cnf.apply(unit.Metric{}, wopts.options)
windows[wopts.window] = w
} else {
cnf = w.config
}
mainWindow.windows <- struct{}{}
if w.view != 0 {
w.detach(env)
}
w.view = view
w.visible = false
w.handle = cgo.NewHandle(w)
w.callbacks.SetDriver(w)
w.loadConfig(env, class)
w.Configure(wopts.options)
w.SetInputHint(key.HintAny)
w.setStage(StagePaused)
w.callbacks.Event(ViewEvent{View: uintptr(view)})
w.setConfig(env, cnf)
w.SetInputHint(w.inputHint)
w.processEvent(AndroidViewEvent{View: uintptr(view)})
return C.jlong(w.handle)
}
@@ -518,7 +528,7 @@ func Java_org_gioui_GioView_onDestroyView(env *C.JNIEnv, class C.jclass, handle
func Java_org_gioui_GioView_onStopView(env *C.JNIEnv, class C.jclass, handle C.jlong) {
w := cgo.Handle(handle).Value().(*window)
w.started = false
w.setStage(StagePaused)
w.visible = false
}
//export Java_org_gioui_GioView_onStartView
@@ -534,7 +544,7 @@ func Java_org_gioui_GioView_onStartView(env *C.JNIEnv, class C.jclass, handle C.
func Java_org_gioui_GioView_onSurfaceDestroyed(env *C.JNIEnv, class C.jclass, handle C.jlong) {
w := cgo.Handle(handle).Value().(*window)
w.win = nil
w.setStage(StagePaused)
w.visible = false
}
//export Java_org_gioui_GioView_onSurfaceChanged
@@ -556,9 +566,7 @@ func Java_org_gioui_GioView_onLowMemory(env *C.JNIEnv, class C.jclass) {
func Java_org_gioui_GioView_onConfigurationChanged(env *C.JNIEnv, class C.jclass, view C.jlong) {
w := cgo.Handle(view).Value().(*window)
w.loadConfig(env, class)
if w.stage >= StageInactive {
w.draw(env, true)
}
w.draw(env, true)
}
//export Java_org_gioui_GioView_onFrameCallback
@@ -567,19 +575,13 @@ func Java_org_gioui_GioView_onFrameCallback(env *C.JNIEnv, class C.jclass, view
if !exist {
return
}
if w.stage < StageInactive {
return
}
if w.animating {
w.draw(env, false)
callVoidMethod(env, w.view, gioView.postFrameCallback)
}
w.draw(env, false)
}
//export Java_org_gioui_GioView_onBack
func Java_org_gioui_GioView_onBack(env *C.JNIEnv, class C.jclass, view C.jlong) C.jboolean {
w := cgo.Handle(view).Value().(*window)
if w.callbacks.Event(key.Event{Name: key.NameBack}) {
if w.processEvent(key.Event{Name: key.NameBack}) {
return C.JNI_TRUE
}
return C.JNI_FALSE
@@ -588,7 +590,8 @@ func Java_org_gioui_GioView_onBack(env *C.JNIEnv, class C.jclass, view C.jlong)
//export Java_org_gioui_GioView_onFocusChange
func Java_org_gioui_GioView_onFocusChange(env *C.JNIEnv, class C.jclass, view C.jlong, focus C.jboolean) {
w := cgo.Handle(view).Value().(*window)
w.callbacks.Event(key.FocusEvent{Focus: focus == C.JNI_TRUE})
w.config.Focused = focus == C.JNI_TRUE
w.processEvent(ConfigEvent{Config: w.config})
}
//export Java_org_gioui_GioView_onWindowInsets
@@ -600,9 +603,7 @@ func Java_org_gioui_GioView_onWindowInsets(env *C.JNIEnv, class C.jclass, view C
left: int(left),
right: int(right),
}
if w.stage >= StageInactive {
w.draw(env, true)
}
w.draw(env, true)
}
//export Java_org_gioui_GioView_initializeAccessibilityNodeInfo
@@ -663,6 +664,34 @@ func Java_org_gioui_GioView_onClearA11yFocus(env *C.JNIEnv, class C.jclass, view
}
}
func (w *window) ProcessEvent(e event.Event) {
w.processEvent(e)
}
func (w *window) processEvent(e event.Event) bool {
if !w.callbacks.ProcessEvent(e) {
return false
}
w.loop.FlushEvents()
return true
}
func (w *window) Event() event.Event {
return w.loop.Event()
}
func (w *window) Invalidate() {
w.loop.Invalidate()
}
func (w *window) Run(f func()) {
w.loop.Run(f)
}
func (w *window) Frame(frame *op.Ops) {
w.loop.Frame(frame)
}
func (w *window) initAccessibilityNodeInfo(env *C.JNIEnv, sem input.SemanticNode, off image.Point, info C.jobject) error {
for _, ch := range sem.Children {
err := callVoidMethod(env, info, android.accessibilityNodeInfo.addChild, jvalue(w.view), jvalue(w.virtualIDFor(ch.ID)))
@@ -767,8 +796,7 @@ func (w *window) semIDFor(virtID C.jint) input.SemanticID {
func (w *window) detach(env *C.JNIEnv) {
callVoidMethod(env, w.view, gioView.unregister)
w.callbacks.Event(ViewEvent{})
w.callbacks.SetDriver(nil)
w.processEvent(AndroidViewEvent{})
w.handle.Delete()
C.jni_DeleteGlobalRef(env, w.view)
w.view = 0
@@ -779,18 +807,10 @@ func (w *window) setVisible(env *C.JNIEnv) {
if width == 0 || height == 0 {
return
}
w.setStage(StageRunning)
w.visible = true
w.draw(env, true)
}
func (w *window) setStage(stage Stage) {
if stage == w.stage {
return
}
w.stage = stage
w.callbacks.Event(StageEvent{stage})
}
func (w *window) setVisual(visID int) error {
if C.ANativeWindow_setBuffersGeometry(w.win, 0, 0, C.int32_t(visID)) != 0 {
return errors.New("ANativeWindow_setBuffersGeometry failed")
@@ -827,10 +847,13 @@ func (w *window) SetAnimating(anim bool) {
}
func (w *window) draw(env *C.JNIEnv, sync bool) {
if !w.visible {
return
}
size := image.Pt(int(C.ANativeWindow_getWidth(w.win)), int(C.ANativeWindow_getHeight(w.win)))
if size != w.config.Size {
w.config.Size = size
w.callbacks.Event(ConfigEvent{Config: w.config})
w.processEvent(ConfigEvent{Config: w.config})
}
if size.X == 0 || size.Y == 0 {
return
@@ -844,7 +867,7 @@ func (w *window) draw(env *C.JNIEnv, sync bool) {
Left: unit.Dp(w.insets.left) * dppp,
Right: unit.Dp(w.insets.right) * dppp,
}
w.callbacks.Event(frameEvent{
w.processEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: w.config.Size,
@@ -856,6 +879,9 @@ func (w *window) draw(env *C.JNIEnv, sync bool) {
},
Sync: sync,
})
if w.animating {
callVoidMethod(env, w.view, gioView.postFrameCallback)
}
a11yActive, err := callBooleanMethod(env, w.view, gioView.isA11yActive)
if err != nil {
panic(err)
@@ -944,7 +970,7 @@ func Java_org_gioui_GioView_onKeyEvent(env *C.JNIEnv, class C.jclass, handle C.j
if pressed == C.JNI_TRUE {
state = key.Press
}
w.callbacks.Event(key.Event{Name: n, State: state})
w.processEvent(key.Event{Name: n, State: state})
}
if pressed == C.JNI_TRUE && r != 0 && r != '\n' { // Checking for "\n" to prevent duplication with key.NameEnter (gio#224).
w.callbacks.EditorInsert(string(rune(r)))
@@ -994,7 +1020,7 @@ func Java_org_gioui_GioView_onTouchEvent(env *C.JNIEnv, class C.jclass, handle C
default:
return
}
w.callbacks.Event(pointer.Event{
w.processEvent(pointer.Event{
Kind: kind,
Source: src,
Buttons: btns,
@@ -1146,6 +1172,8 @@ func (w *window) ShowTextInput(show bool) {
}
func (w *window) SetInputHint(mode key.InputHint) {
w.inputHint = mode
// Constants defined at https://developer.android.com/reference/android/text/InputType.
const (
TYPE_NULL = 0
@@ -1292,9 +1320,9 @@ func findClass(env *C.JNIEnv, name string) C.jclass {
func osMain() {
}
func newWindow(window *callbacks, options []Option) error {
func newWindow(window *callbacks, options []Option) {
mainWindow.in <- windowAndConfig{window, options}
return <-mainWindow.errs
<-mainWindow.windows
}
func (w *window) WriteClipboard(mime string, s []byte) {
@@ -1313,7 +1341,7 @@ func (w *window) ReadClipboard() {
return
}
content := goString(env, C.jstring(c))
w.callbacks.Event(transfer.DataEvent{
w.processEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
@@ -1323,42 +1351,46 @@ func (w *window) ReadClipboard() {
}
func (w *window) Configure(options []Option) {
cnf := w.config
cnf.apply(unit.Metric{}, options)
runInJVM(javaVM(), func(env *C.JNIEnv) {
prev := w.config
cnf := w.config
cnf.apply(unit.Metric{}, options)
// Decorations are never disabled.
cnf.Decorated = true
if prev.Orientation != cnf.Orientation {
w.config.Orientation = cnf.Orientation
setOrientation(env, w.view, cnf.Orientation)
}
if prev.NavigationColor != cnf.NavigationColor {
w.config.NavigationColor = cnf.NavigationColor
setNavigationColor(env, w.view, cnf.NavigationColor)
}
if prev.StatusColor != cnf.StatusColor {
w.config.StatusColor = cnf.StatusColor
setStatusColor(env, w.view, cnf.StatusColor)
}
if prev.Mode != cnf.Mode {
switch cnf.Mode {
case Fullscreen:
callVoidMethod(env, w.view, gioView.setFullscreen, C.JNI_TRUE)
w.config.Mode = Fullscreen
case Windowed:
callVoidMethod(env, w.view, gioView.setFullscreen, C.JNI_FALSE)
w.config.Mode = Windowed
}
}
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
}
w.callbacks.Event(ConfigEvent{Config: w.config})
w.setConfig(env, cnf)
})
}
func (w *window) setConfig(env *C.JNIEnv, cnf Config) {
prev := w.config
// Decorations are never disabled.
cnf.Decorated = true
if prev.Orientation != cnf.Orientation {
w.config.Orientation = cnf.Orientation
setOrientation(env, w.view, cnf.Orientation)
}
if prev.NavigationColor != cnf.NavigationColor {
w.config.NavigationColor = cnf.NavigationColor
setNavigationColor(env, w.view, cnf.NavigationColor)
}
if prev.StatusColor != cnf.StatusColor {
w.config.StatusColor = cnf.StatusColor
setStatusColor(env, w.view, cnf.StatusColor)
}
if prev.Mode != cnf.Mode {
switch cnf.Mode {
case Fullscreen:
callVoidMethod(env, w.view, gioView.setFullscreen, C.JNI_TRUE)
w.config.Mode = Fullscreen
case Windowed:
callVoidMethod(env, w.view, gioView.setFullscreen, C.JNI_FALSE)
w.config.Mode = Windowed
}
}
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
}
w.processEvent(ConfigEvent{Config: w.config})
}
func (w *window) Perform(system.Action) {}
func (w *window) SetCursor(cursor pointer.Cursor) {
@@ -1367,9 +1399,10 @@ func (w *window) SetCursor(cursor pointer.Cursor) {
})
}
func (w *window) Wakeup() {
func (w *window) wakeup() {
runOnMain(func(env *C.JNIEnv) {
w.callbacks.Event(wakeupEvent{})
w.loop.Wakeup()
w.loop.FlushEvents()
})
}
@@ -1460,4 +1493,8 @@ func Java_org_gioui_Gio_scheduleMainFuncs(env *C.JNIEnv, cls C.jclass) {
}
}
func (_ ViewEvent) ImplementsEvent() {}
func (AndroidViewEvent) implementsViewEvent() {}
func (AndroidViewEvent) ImplementsEvent() {}
func (a AndroidViewEvent) Valid() bool {
return a != (AndroidViewEvent{})
}
+8 -3
View File
@@ -75,9 +75,13 @@ var displayLinks sync.Map
var mainFuncs = make(chan func(), 1)
func isMainThread() bool {
return bool(C.isMainThread())
}
// runOnMain runs the function on the main thread.
func runOnMain(f func()) {
if C.isMainThread() {
if isMainThread() {
f()
return
}
@@ -260,8 +264,9 @@ func windowSetCursor(from, to pointer.Cursor) pointer.Cursor {
return to
}
func (w *window) Wakeup() {
func (w *window) wakeup() {
runOnMain(func() {
w.w.Event(wakeupEvent{})
w.loop.Wakeup()
w.loop.FlushEvents()
})
}
+140 -60
View File
@@ -12,6 +12,9 @@ package app
#include <UIKit/UIKit.h>
#include <stdint.h>
__attribute__ ((visibility ("hidden"))) int gio_applicationMain(int argc, char *argv[]);
__attribute__ ((visibility ("hidden"))) void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle);
struct drawParams {
CGFloat dpi, sdpi;
CGFloat width, height;
@@ -19,6 +22,7 @@ struct drawParams {
};
static void writeClipboard(unichar *chars, NSUInteger length) {
#if !TARGET_OS_TV
@autoreleasepool {
NSString *s = [NSString string];
if (length > 0) {
@@ -27,13 +31,18 @@ static void writeClipboard(unichar *chars, NSUInteger length) {
UIPasteboard *p = UIPasteboard.generalPasteboard;
p.string = s;
}
#endif
}
static CFTypeRef readClipboard(void) {
#if !TARGET_OS_TV
@autoreleasepool {
UIPasteboard *p = UIPasteboard.generalPasteboard;
return (__bridge_retained CFTypeRef)p.string;
}
#else
return nil;
#endif
}
static void showTextInput(CFTypeRef viewRef) {
@@ -73,7 +82,9 @@ import "C"
import (
"image"
"io"
"os"
"runtime"
"runtime/cgo"
"runtime/debug"
"strings"
"time"
@@ -81,14 +92,16 @@ import (
"unsafe"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
)
type ViewEvent struct {
type UIKitViewEvent struct {
// ViewController is a CFTypeRef for the UIViewController backing a Window.
ViewController uintptr
}
@@ -97,18 +110,17 @@ type window struct {
view C.CFTypeRef
w *callbacks
displayLink *displayLink
loop *eventLoop
visible bool
cursor pointer.Cursor
config Config
hidden bool
cursor pointer.Cursor
config Config
pointerMap []C.CFTypeRef
}
var mainWindow = newWindowRendezvous()
var views = make(map[C.CFTypeRef]*window)
func init() {
// Darwin requires UI operations happen on the main thread only.
runtime.LockOSThread()
@@ -116,48 +128,52 @@ func init() {
//export onCreate
func onCreate(view, controller C.CFTypeRef) {
wopts := <-mainWindow.out
w := &window{
view: view,
w: wopts.window,
}
w.loop = newEventLoop(w.w, w.wakeup)
w.w.SetDriver(w)
mainWindow.windows <- struct{}{}
dl, err := newDisplayLink(func() {
w.draw(false)
})
if err != nil {
panic(err)
w.w.ProcessEvent(DestroyEvent{Err: err})
return
}
w.displayLink = dl
wopts := <-mainWindow.out
w.w = wopts.window
w.w.SetDriver(w)
views[view] = w
C.gio_viewSetHandle(view, C.uintptr_t(cgo.NewHandle(w)))
w.Configure(wopts.options)
w.w.Event(StageEvent{Stage: StagePaused})
w.w.Event(ViewEvent{ViewController: uintptr(controller)})
w.ProcessEvent(UIKitViewEvent{ViewController: uintptr(controller)})
}
func viewFor(h C.uintptr_t) *window {
return cgo.Handle(h).Value().(*window)
}
//export gio_onDraw
func gio_onDraw(view C.CFTypeRef) {
w := views[view]
func gio_onDraw(h C.uintptr_t) {
w := viewFor(h)
w.draw(true)
}
func (w *window) draw(sync bool) {
if w.hidden {
return
}
params := C.viewDrawParams(w.view)
if params.width == 0 || params.height == 0 {
return
}
wasVisible := w.visible
w.visible = true
if !wasVisible {
w.w.Event(StageEvent{Stage: StageRunning})
}
const inchPrDp = 1.0 / 163
m := unit.Metric{
PxPerDp: float32(params.dpi) * inchPrDp,
PxPerSp: float32(params.sdpi) * inchPrDp,
}
dppp := unit.Dp(1. / m.PxPerDp)
w.w.Event(frameEvent{
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: image.Point{
@@ -177,26 +193,34 @@ func (w *window) draw(sync bool) {
}
//export onStop
func onStop(view C.CFTypeRef) {
w := views[view]
w.visible = false
w.w.Event(StageEvent{Stage: StagePaused})
func onStop(h C.uintptr_t) {
w := viewFor(h)
w.hidden = true
}
//export onStart
func onStart(h C.uintptr_t) {
w := viewFor(h)
w.hidden = false
w.draw(true)
}
//export onDestroy
func onDestroy(view C.CFTypeRef) {
w := views[view]
delete(views, view)
w.w.Event(ViewEvent{})
w.w.Event(DestroyEvent{})
func onDestroy(h C.uintptr_t) {
w := viewFor(h)
w.ProcessEvent(UIKitViewEvent{})
w.ProcessEvent(DestroyEvent{})
w.displayLink.Close()
w.displayLink = nil
cgo.Handle(h).Delete()
w.view = 0
}
//export onFocus
func onFocus(view C.CFTypeRef, focus int) {
w := views[view]
w.w.Event(key.FocusEvent{Focus: focus != 0})
func onFocus(h C.uintptr_t, focus int) {
w := viewFor(h)
w.config.Focused = focus != 0
w.ProcessEvent(ConfigEvent{Config: w.config})
}
//export onLowMemory
@@ -206,38 +230,38 @@ func onLowMemory() {
}
//export onUpArrow
func onUpArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameUpArrow)
func onUpArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameUpArrow)
}
//export onDownArrow
func onDownArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameDownArrow)
func onDownArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameDownArrow)
}
//export onLeftArrow
func onLeftArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameLeftArrow)
func onLeftArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameLeftArrow)
}
//export onRightArrow
func onRightArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameRightArrow)
func onRightArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameRightArrow)
}
//export onDeleteBackward
func onDeleteBackward(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameDeleteBackward)
func onDeleteBackward(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameDeleteBackward)
}
//export onText
func onText(view, str C.CFTypeRef) {
w := views[view]
func onText(h C.uintptr_t, str C.CFTypeRef) {
w := viewFor(h)
w.w.EditorInsert(nsstringToString(str))
}
//export onTouch
func onTouch(last C.int, view, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.CGFloat, ti C.double) {
func onTouch(h C.uintptr_t, last C.int, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.CGFloat, ti C.double) {
var kind pointer.Kind
switch phase {
case C.UITouchPhaseBegan:
@@ -251,10 +275,10 @@ func onTouch(last C.int, view, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.C
default:
return
}
w := views[view]
w := viewFor(h)
t := time.Duration(float64(ti) * float64(time.Second))
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: kind,
Source: pointer.Touch,
PointerID: w.lookupTouch(last != 0, touchRef),
@@ -267,7 +291,7 @@ func (w *window) ReadClipboard() {
cstr := C.readClipboard()
defer C.CFRelease(cstr)
content := nsstringToString(cstr)
w.w.Event(transfer.DataEvent{
w.ProcessEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
@@ -287,7 +311,7 @@ func (w *window) WriteClipboard(mime string, s []byte) {
func (w *window) Configure([]Option) {
// Decorations are never disabled.
w.config.Decorated = true
w.w.Event(ConfigEvent{Config: w.config})
w.ProcessEvent(ConfigEvent{Config: w.config})
}
func (w *window) EditorStateChanged(old, new editorState) {}
@@ -295,10 +319,6 @@ func (w *window) EditorStateChanged(old, new editorState) {}
func (w *window) Perform(system.Action) {}
func (w *window) SetAnimating(anim bool) {
v := w.view
if v == 0 {
return
}
if anim {
w.displayLink.Start()
} else {
@@ -311,7 +331,7 @@ func (w *window) SetCursor(cursor pointer.Cursor) {
}
func (w *window) onKeyCommand(name key.Name) {
w.w.Event(key.Event{
w.ProcessEvent(key.Event{
Name: name,
})
}
@@ -350,17 +370,77 @@ func (w *window) ShowTextInput(show bool) {
func (w *window) SetInputHint(_ key.InputHint) {}
func newWindow(win *callbacks, options []Option) error {
mainWindow.in <- windowAndConfig{win, options}
return <-mainWindow.errs
func (w *window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
w.loop.FlushEvents()
}
func (w *window) Event() event.Event {
return w.loop.Event()
}
func (w *window) Invalidate() {
w.loop.Invalidate()
}
func (w *window) Run(f func()) {
w.loop.Run(f)
}
func (w *window) Frame(frame *op.Ops) {
w.loop.Frame(frame)
}
func newWindow(win *callbacks, options []Option) {
mainWindow.in <- windowAndConfig{win, options}
<-mainWindow.windows
}
var mainMode = mainModeUndefined
const (
mainModeUndefined = iota
mainModeExe
mainModeLibrary
)
func osMain() {
if !isMainThread() {
panic("app.Main must be run on the main goroutine")
}
switch mainMode {
case mainModeUndefined:
mainMode = mainModeExe
var argv []*C.char
for _, arg := range os.Args {
a := C.CString(arg)
defer C.free(unsafe.Pointer(a))
argv = append(argv, a)
}
C.gio_applicationMain(C.int(len(argv)), unsafe.SliceData(argv))
case mainModeExe:
panic("app.Main may be called only once")
case mainModeLibrary:
// Do nothing, we're embedded as a library.
}
}
//export gio_runMain
func gio_runMain() {
runMain()
if !isMainThread() {
panic("app.Main must be run on the main goroutine")
}
switch mainMode {
case mainModeUndefined:
mainMode = mainModeLibrary
runMain()
case mainModeExe:
// Do nothing, main has already been called.
}
}
func (_ ViewEvent) ImplementsEvent() {}
func (UIKitViewEvent) implementsViewEvent() {}
func (UIKitViewEvent) ImplementsEvent() {}
func (u UIKitViewEvent) Valid() bool {
return u != (UIKitViewEvent{})
}
+51 -22
View File
@@ -11,6 +11,7 @@
__attribute__ ((visibility ("hidden"))) Class gio_layerClass(void);
@interface GioView: UIView <UIKeyInput>
@property uintptr_t handle;
@end
@implementation GioViewController
@@ -25,12 +26,13 @@ CGFloat _keyboardHeight;
self.view.layoutMargins = UIEdgeInsetsMake(0, 0, 0, 0);
UIView *drawView = [[GioView alloc] initWithFrame:zeroFrame];
[self.view addSubview: drawView];
#ifndef TARGET_OS_TV
#if !TARGET_OS_TV
drawView.multipleTouchEnabled = YES;
#endif
drawView.preservesSuperviewLayoutMargins = YES;
drawView.layoutMargins = UIEdgeInsetsMake(0, 0, 0, 0);
onCreate((__bridge CFTypeRef)drawView, (__bridge CFTypeRef)self);
#if !TARGET_OS_TV
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillChange:)
name:UIKeyboardWillShowNotification
@@ -43,6 +45,7 @@ CGFloat _keyboardHeight;
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
#endif
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(applicationDidEnterBackground:)
name: UIApplicationDidEnterBackgroundNotification
@@ -54,33 +57,33 @@ CGFloat _keyboardHeight;
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
UIView *drawView = self.view.subviews[0];
if (drawView != nil) {
gio_onDraw((__bridge CFTypeRef)drawView);
GioView *view = (GioView *)self.view.subviews[0];
if (view != nil) {
onStart(view.handle);
}
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
UIView *drawView = self.view.subviews[0];
if (drawView != nil) {
onStop((__bridge CFTypeRef)drawView);
GioView *view = (GioView *)self.view.subviews[0];
if (view != nil) {
onStop(view.handle);
}
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
CFTypeRef viewRef = (__bridge CFTypeRef)self.view.subviews[0];
onDestroy(viewRef);
GioView *view = (GioView *)self.view.subviews[0];
onDestroy(view.handle);
}
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
UIView *view = self.view.subviews[0];
GioView *view = (GioView *)self.view.subviews[0];
CGRect frame = self.view.bounds;
// Adjust view bounds to make room for the keyboard.
frame.size.height -= _keyboardHeight;
view.frame = frame;
gio_onDraw((__bridge CFTypeRef)view);
gio_onDraw(view.handle);
}
- (void)didReceiveMemoryWarning {
@@ -88,6 +91,7 @@ CGFloat _keyboardHeight;
[super didReceiveMemoryWarning];
}
#if !TARGET_OS_TV
- (void)keyboardWillChange:(NSNotification *)note {
NSDictionary *userInfo = note.userInfo;
CGRect f = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
@@ -99,13 +103,13 @@ CGFloat _keyboardHeight;
_keyboardHeight = 0.0;
[self.view setNeedsLayout];
}
#endif
@end
static void handleTouches(int last, UIView *view, NSSet<UITouch *> *touches, UIEvent *event) {
static void handleTouches(int last, GioView *view, NSSet<UITouch *> *touches, UIEvent *event) {
CGFloat scale = view.contentScaleFactor;
NSUInteger i = 0;
NSUInteger n = [touches count];
CFTypeRef viewRef = (__bridge CFTypeRef)view;
for (UITouch *touch in touches) {
CFTypeRef touchRef = (__bridge CFTypeRef)touch;
i++;
@@ -116,7 +120,7 @@ static void handleTouches(int last, UIView *view, NSSet<UITouch *> *touches, UIE
CGPoint loc = [coalescedTouch locationInView:view];
j++;
int lastTouch = last && i == n && j == m;
onTouch(lastTouch, viewRef, touchRef, touch.phase, loc.x*scale, loc.y*scale, [coalescedTouch timestamp]);
onTouch(view.handle, lastTouch, touchRef, touch.phase, loc.x*scale, loc.y*scale, [coalescedTouch timestamp]);
}
}
}
@@ -151,13 +155,13 @@ NSArray<UIKeyCommand *> *_keyCommands;
- (void)onWindowDidBecomeKey:(NSNotification *)note {
if (self.isFirstResponder) {
onFocus((__bridge CFTypeRef)self, YES);
onFocus(self.handle, YES);
}
}
- (void)onWindowDidResignKey:(NSNotification *)note {
if (self.isFirstResponder) {
onFocus((__bridge CFTypeRef)self, NO);
onFocus(self.handle, NO);
}
}
@@ -178,7 +182,7 @@ NSArray<UIKeyCommand *> *_keyCommands;
}
- (void)insertText:(NSString *)text {
onText((__bridge CFTypeRef)self, (__bridge CFTypeRef)text);
onText(self.handle, (__bridge CFTypeRef)text);
}
- (BOOL)canBecomeFirstResponder {
@@ -190,23 +194,23 @@ NSArray<UIKeyCommand *> *_keyCommands;
}
- (void)deleteBackward {
onDeleteBackward((__bridge CFTypeRef)self);
onDeleteBackward(self.handle);
}
- (void)onUpArrow {
onUpArrow((__bridge CFTypeRef)self);
onUpArrow(self.handle);
}
- (void)onDownArrow {
onDownArrow((__bridge CFTypeRef)self);
onDownArrow(self.handle);
}
- (void)onLeftArrow {
onLeftArrow((__bridge CFTypeRef)self);
onLeftArrow(self.handle);
}
- (void)onRightArrow {
onRightArrow((__bridge CFTypeRef)self);
onRightArrow(self.handle);
}
- (NSArray<UIKeyCommand *> *)keyCommands {
@@ -271,3 +275,28 @@ void gio_showCursor() {
void gio_setCursor(NSUInteger curID) {
// Not supported.
}
void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle) {
GioView *v = (__bridge GioView *)viewRef;
v.handle = handle;
}
@interface _gioAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
@implementation _gioAppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
GioViewController *controller = [[GioViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = controller;
[self.window makeKeyAndVisible];
return YES;
}
@end
int gio_applicationMain(int argc, char *argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([_gioAppDelegate class]));
}
}
+84 -87
View File
@@ -14,8 +14,10 @@ import (
"unicode/utf8"
"gioui.org/internal/f32color"
"gioui.org/op"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
@@ -23,7 +25,7 @@ import (
"gioui.org/unit"
)
type ViewEvent struct {
type JSViewEvent struct {
Element js.Value
}
@@ -54,9 +56,6 @@ type window struct {
composing bool
requestFocus bool
chanAnimation chan struct{}
chanRedraw chan struct{}
config Config
inset f32.Point
scale float32
@@ -69,7 +68,7 @@ type window struct {
contextStatus contextStatus
}
func newWindow(win *callbacks, options []Option) error {
func newWindow(win *callbacks, options []Option) {
doc := js.Global().Get("document")
cont := getContainer(doc)
cnv := createCanvas(doc)
@@ -84,7 +83,9 @@ func newWindow(win *callbacks, options []Option) error {
head: doc.Get("head"),
clipboard: js.Global().Get("navigator").Get("clipboard"),
wakeups: make(chan struct{}, 1),
w: win,
}
w.w.SetDriver(w)
w.requestAnimationFrame = w.window.Get("requestAnimationFrame")
w.browserHistory = w.window.Get("history")
w.visualViewport = w.window.Get("visualViewport")
@@ -94,15 +95,13 @@ func newWindow(win *callbacks, options []Option) error {
if screen := w.window.Get("screen"); screen.Truthy() {
w.screenOrientation = screen.Get("orientation")
}
w.chanAnimation = make(chan struct{}, 1)
w.chanRedraw = make(chan struct{}, 1)
w.redraw = w.funcOf(func(this js.Value, args []js.Value) interface{} {
w.chanAnimation <- struct{}{}
w.draw(false)
return nil
})
w.clipboardCallback = w.funcOf(func(this js.Value, args []js.Value) interface{} {
content := args[0].String()
go win.Event(transfer.DataEvent{
w.processEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
@@ -112,29 +111,12 @@ func newWindow(win *callbacks, options []Option) error {
})
w.addEventListeners()
w.addHistory()
w.w = win
go func() {
defer w.cleanup()
w.w.SetDriver(w)
w.Configure(options)
w.blur()
w.w.Event(ViewEvent{Element: cont})
w.w.Event(StageEvent{Stage: StageRunning})
w.resize()
w.draw(true)
for {
select {
case <-w.wakeups:
w.w.Event(wakeupEvent{})
case <-w.chanAnimation:
w.animCallback()
case <-w.chanRedraw:
w.draw(true)
}
}
}()
return nil
w.Configure(options)
w.blur()
w.processEvent(JSViewEvent{Element: cont})
w.resize()
w.draw(true)
}
func getContainer(doc js.Value) js.Value {
@@ -194,12 +176,12 @@ func (w *window) addEventListeners() {
w.cnv.Set("width", 0)
w.cnv.Set("height", 0)
w.resize()
w.requestRedraw()
w.draw(true)
return nil
})
w.addEventListener(w.visualViewport, "resize", func(this js.Value, args []js.Value) interface{} {
w.resize()
w.requestRedraw()
w.draw(true)
return nil
})
w.addEventListener(w.window, "contextmenu", func(this js.Value, args []js.Value) interface{} {
@@ -207,22 +189,11 @@ func (w *window) addEventListeners() {
return nil
})
w.addEventListener(w.window, "popstate", func(this js.Value, args []js.Value) interface{} {
if w.w.Event(key.Event{Name: key.NameBack}) {
if w.processEvent(key.Event{Name: key.NameBack}) {
return w.browserHistory.Call("forward")
}
return w.browserHistory.Call("back")
})
w.addEventListener(w.document, "visibilitychange", func(this js.Value, args []js.Value) interface{} {
ev := StageEvent{}
switch w.document.Get("visibilityState").String() {
case "hidden", "prerender", "unloaded":
ev.Stage = StagePaused
default:
ev.Stage = StageRunning
}
w.w.Event(ev)
return nil
})
w.addEventListener(w.cnv, "mousemove", func(this js.Value, args []js.Value) interface{} {
w.pointerEvent(pointer.Move, 0, 0, args[0])
return nil
@@ -280,18 +251,20 @@ func (w *window) addEventListeners() {
w.touches[i] = js.Null()
}
w.touches = w.touches[:0]
w.w.Event(pointer.Event{
w.processEvent(pointer.Event{
Kind: pointer.Cancel,
Source: pointer.Touch,
})
return nil
})
w.addEventListener(w.tarea, "focus", func(this js.Value, args []js.Value) interface{} {
w.w.Event(key.FocusEvent{Focus: true})
w.config.Focused = true
w.processEvent(ConfigEvent{Config: w.config})
return nil
})
w.addEventListener(w.tarea, "blur", func(this js.Value, args []js.Value) interface{} {
w.w.Event(key.FocusEvent{Focus: false})
w.config.Focused = false
w.processEvent(ConfigEvent{Config: w.config})
w.blur()
return nil
})
@@ -380,10 +353,50 @@ func (w *window) keyEvent(e js.Value, ks key.State) {
Modifiers: modifiersFor(e),
State: ks,
}
w.w.Event(cmd)
w.processEvent(cmd)
}
}
func (w *window) ProcessEvent(e event.Event) {
w.processEvent(e)
}
func (w *window) processEvent(e event.Event) bool {
if !w.w.ProcessEvent(e) {
return false
}
select {
case w.wakeups <- struct{}{}:
default:
}
return true
}
func (w *window) Event() event.Event {
for {
evt, ok := w.w.nextEvent()
if ok {
if _, destroy := evt.(DestroyEvent); destroy {
w.cleanup()
}
return evt
}
<-w.wakeups
}
}
func (w *window) Invalidate() {
w.w.Invalidate()
}
func (w *window) Run(f func()) {
f()
}
func (w *window) Frame(frame *op.Ops) {
w.w.ProcessFrame(frame, nil)
}
// modifiersFor returns the modifier set for a DOM MouseEvent or
// KeyEvent.
func modifiersFor(e js.Value) key.Modifiers {
@@ -431,7 +444,7 @@ func (w *window) touchEvent(kind pointer.Kind, e js.Value) {
X: float32(x) * scale,
Y: float32(y) * scale,
}
w.w.Event(pointer.Event{
w.processEvent(pointer.Event{
Kind: kind,
Source: pointer.Touch,
Position: pos,
@@ -481,7 +494,7 @@ func (w *window) pointerEvent(kind pointer.Kind, dx, dy float32, e js.Value) {
if jbtns&4 != 0 {
btns |= pointer.ButtonTertiary
}
w.w.Event(pointer.Event{
w.processEvent(pointer.Event{
Kind: kind,
Source: pointer.Mouse,
Buttons: btns,
@@ -508,17 +521,6 @@ func (w *window) funcOf(f func(this js.Value, args []js.Value) interface{}) js.F
return jsf
}
func (w *window) animCallback() {
anim := w.animating
w.animRequested = anim
if anim {
w.requestAnimationFrame.Invoke(w.redraw)
}
if anim {
w.draw(false)
}
}
func (w *window) EditorStateChanged(old, new editorState) {}
func (w *window) SetAnimating(anim bool) {
@@ -574,7 +576,7 @@ func (w *window) Configure(options []Option) {
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
}
w.w.Event(ConfigEvent{Config: w.config})
w.processEvent(ConfigEvent{Config: w.config})
}
func (w *window) Perform(system.Action) {}
@@ -613,23 +615,14 @@ func (w *window) SetCursor(cursor pointer.Cursor) {
style.Set("cursor", webCursor[cursor])
}
func (w *window) Wakeup() {
select {
case w.wakeups <- struct{}{}:
default:
}
}
func (w *window) ShowTextInput(show bool) {
// Run in a goroutine to avoid a deadlock if the
// focus change result in an event.
go func() {
if show {
w.focus()
} else {
w.blur()
}
}()
if show {
w.focus()
} else {
w.blur()
}
}
func (w *window) SetInputHint(mode key.InputHint) {
@@ -646,7 +639,7 @@ func (w *window) resize() {
}
if size != w.config.Size {
w.config.Size = size
w.w.Event(ConfigEvent{Config: w.config})
w.processEvent(ConfigEvent{Config: w.config})
}
if vx, vy := w.visualViewport.Get("width"), w.visualViewport.Get("height"); !vx.IsUndefined() && !vy.IsUndefined() {
@@ -666,12 +659,19 @@ func (w *window) draw(sync bool) {
if w.contextStatus == contextStatusLost {
return
}
anim := w.animating
w.animRequested = anim
if anim {
w.requestAnimationFrame.Invoke(w.redraw)
} else if !sync {
return
}
size, insets, metric := w.getConfig()
if metric == (unit.Metric{}) || size.X == 0 || size.Y == 0 {
return
}
w.w.Event(frameEvent{
w.processEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: size,
@@ -741,13 +741,6 @@ func (w *window) navigationColor(c color.NRGBA) {
theme.Set("content", fmt.Sprintf("#%06X", []uint8{rgba.R, rgba.G, rgba.B}))
}
func (w *window) requestRedraw() {
select {
case w.chanRedraw <- struct{}{}:
default:
}
}
func osMain() {
select {}
}
@@ -827,4 +820,8 @@ func translateKey(k string) (key.Name, bool) {
return n, true
}
func (_ ViewEvent) ImplementsEvent() {}
func (JSViewEvent) implementsViewEvent() {}
func (JSViewEvent) ImplementsEvent() {}
func (j JSViewEvent) Valid() bool {
return !(j.Element.IsNull() || j.Element.IsUndefined())
}
+474 -313
View File
File diff suppressed because it is too large Load Diff
+97 -59
View File
@@ -6,7 +6,7 @@
#include "_cgo_export.h"
__attribute__ ((visibility ("hidden"))) CALayer *gio_layerFactory(void);
__attribute__ ((visibility ("hidden"))) CALayer *gio_layerFactory(BOOL presentWithTrans);
@interface GioAppDelegate : NSObject<NSApplicationDelegate>
@end
@@ -14,40 +14,55 @@ __attribute__ ((visibility ("hidden"))) CALayer *gio_layerFactory(void);
@interface GioWindowDelegate : NSObject<NSWindowDelegate>
@end
@interface GioView : NSView <CALayerDelegate,NSTextInputClient>
@property uintptr_t handle;
@property BOOL presentWithTrans;
@end
@implementation GioWindowDelegate
- (void)windowWillMiniaturize:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
gio_onHide((__bridge CFTypeRef)window.contentView);
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
}
- (void)windowDidDeminiaturize:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
gio_onShow((__bridge CFTypeRef)window.contentView);
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
}
- (void)windowWillEnterFullScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
gio_onFullscreen((__bridge CFTypeRef)window.contentView);
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
}
- (void)windowWillExitFullScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
gio_onWindowed((__bridge CFTypeRef)window.contentView);
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
}
- (void)windowDidChangeScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
CGDirectDisplayID dispID = [[[window screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
CFTypeRef view = (__bridge CFTypeRef)window.contentView;
gio_onChangeScreen(view, dispID);
GioView *view = (GioView *)window.contentView;
gio_onChangeScreen(view.handle, dispID);
}
- (void)windowDidBecomeKey:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
gio_onFocus((__bridge CFTypeRef)window.contentView, 1);
GioView *view = (GioView *)window.contentView;
if ([window firstResponder] == view) {
gio_onFocus(view.handle, 1);
}
}
- (void)windowDidResignKey:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
gio_onFocus((__bridge CFTypeRef)window.contentView, 0);
GioView *view = (GioView *)window.contentView;
if ([window firstResponder] == view) {
gio_onFocus(view.handle, 0);
}
}
@end
static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFloat dy) {
static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFloat dy) {
NSPoint p = [view convertPoint:[event locationInWindow] fromView:nil];
if (!event.hasPreciseScrollingDeltas) {
// dx and dy are in rows and columns.
@@ -56,12 +71,9 @@ static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFlo
}
// Origin is in the lower left corner. Convert to upper left.
CGFloat height = view.bounds.size.height;
gio_onMouse((__bridge CFTypeRef)view, (__bridge CFTypeRef)event, typ, event.buttonNumber, p.x, height - p.y, dx, dy, [event timestamp], [event modifierFlags]);
gio_onMouse(view.handle, (__bridge CFTypeRef)event, typ, event.buttonNumber, p.x, height - p.y, dx, dy, [event timestamp], [event modifierFlags]);
}
@interface GioView : NSView <CALayerDelegate,NSTextInputClient>
@end
@implementation GioView
- (void)setFrameSize:(NSSize)newSize {
[super setFrameSize:newSize];
@@ -70,21 +82,19 @@ static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFlo
// drawRect is called when OpenGL is used, displayLayer otherwise.
// Don't know why.
- (void)drawRect:(NSRect)r {
gio_onDraw((__bridge CFTypeRef)self);
gio_onDraw(self.handle);
}
- (void)displayLayer:(CALayer *)layer {
layer.contentsScale = self.window.backingScaleFactor;
gio_onDraw((__bridge CFTypeRef)self);
gio_onDraw(self.handle);
}
- (CALayer *)makeBackingLayer {
CALayer *layer = gio_layerFactory();
CALayer *layer = gio_layerFactory(self.presentWithTrans);
layer.delegate = self;
return layer;
}
- (void)viewDidMoveToWindow {
if (self.window == nil) {
gio_onClose((__bridge CFTypeRef)self);
}
gio_onAttached(self.handle, self.window != nil ? 1 : 0);
}
- (void)mouseDown:(NSEvent *)event {
handleMouse(self, event, MOUSE_DOWN, 0, 0);
@@ -122,34 +132,37 @@ static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFlo
handleMouse(self, event, MOUSE_SCROLL, dx, dy);
}
- (void)keyDown:(NSEvent *)event {
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys((__bridge CFTypeRef)self, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], true);
gio_onKeys(self.handle, (__bridge CFTypeRef)event, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], true);
}
- (void)flagsChanged:(NSEvent *)event {
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
gio_onFlagsChanged(self.handle, [event modifierFlags]);
}
- (void)keyUp:(NSEvent *)event {
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys((__bridge CFTypeRef)self, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], false);
gio_onKeys(self.handle, (__bridge CFTypeRef)event, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], false);
}
- (void)insertText:(id)string {
gio_onText((__bridge CFTypeRef)self, (__bridge CFTypeRef)string);
gio_onText(self.handle, (__bridge CFTypeRef)string);
}
- (void)doCommandBySelector:(SEL)sel {
// Don't pass commands up the responder chain.
// They will end up in a beep.
- (void)doCommandBySelector:(SEL)action {
if (!gio_onCommandBySelector(self.handle)) {
[super doCommandBySelector:action];
}
}
- (BOOL)hasMarkedText {
int res = gio_hasMarkedText((__bridge CFTypeRef)self);
int res = gio_hasMarkedText(self.handle);
return res ? YES : NO;
}
- (NSRange)markedRange {
return gio_markedRange((__bridge CFTypeRef)self);
return gio_markedRange(self.handle);
}
- (NSRange)selectedRange {
return gio_selectedRange((__bridge CFTypeRef)self);
return gio_selectedRange(self.handle);
}
- (void)unmarkText {
gio_unmarkText((__bridge CFTypeRef)self);
gio_unmarkText(self.handle);
}
- (void)setMarkedText:(id)string
selectedRange:(NSRange)selRange
@@ -161,14 +174,14 @@ static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFlo
} else {
str = string;
}
gio_setMarkedText((__bridge CFTypeRef)self, (__bridge CFTypeRef)str, selRange, replaceRange);
gio_setMarkedText(self.handle, (__bridge CFTypeRef)str, selRange, replaceRange);
}
- (NSArray<NSAttributedStringKey> *)validAttributesForMarkedText {
return nil;
}
- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)range
actualRange:(NSRangePointer)actualRange {
NSString *str = CFBridgingRelease(gio_substringForProposedRange((__bridge CFTypeRef)self, range, actualRange));
NSString *str = CFBridgingRelease(gio_substringForProposedRange(self.handle, range, actualRange));
return [[NSAttributedString alloc] initWithString:str attributes:nil];
}
- (void)insertText:(id)string
@@ -180,17 +193,34 @@ static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFlo
} else {
str = string;
}
gio_insertText((__bridge CFTypeRef)self, (__bridge CFTypeRef)str, replaceRange);
gio_insertText(self.handle, (__bridge CFTypeRef)str, replaceRange);
}
- (NSUInteger)characterIndexForPoint:(NSPoint)p {
return gio_characterIndexForPoint((__bridge CFTypeRef)self, p);
return gio_characterIndexForPoint(self.handle, p);
}
- (NSRect)firstRectForCharacterRange:(NSRange)rng
actualRange:(NSRangePointer)actual {
NSRect r = gio_firstRectForCharacterRange((__bridge CFTypeRef)self, rng, actual);
NSRect r = gio_firstRectForCharacterRange(self.handle, rng, actual);
r = [self convertRect:r toView:nil];
return [[self window] convertRectToScreen:r];
}
- (void)applicationWillUnhide:(NSNotification *)notification {
gio_onDraw(self.handle);
}
- (void)applicationDidHide:(NSNotification *)notification {
gio_onDraw(self.handle);
}
- (void)dealloc {
gio_onDestroy(self.handle);
}
- (BOOL) becomeFirstResponder {
gio_onFocus(self.handle, 1);
return [super becomeFirstResponder];
}
- (BOOL) resignFirstResponder {
gio_onFocus(self.handle, 0);
return [super resignFirstResponder];
}
@end
// Delegates are weakly referenced from their peers. Nothing
@@ -240,7 +270,7 @@ void gio_showCursor() {
// some cursors are not public, this tries to use a private cursor
// and uses fallback when the use of private cursor fails.
void gio_trySetPrivateCursor(SEL cursorName, NSCursor* fallback) {
static void trySetPrivateCursor(SEL cursorName, NSCursor* fallback) {
if ([NSCursor respondsToSelector:cursorName]) {
id object = [NSCursor performSelector:cursorName];
if ([object isKindOfClass:[NSCursor class]]) {
@@ -272,7 +302,7 @@ void gio_setCursor(NSUInteger curID) {
break;
case 6: // pointer.CursorAllScroll
// For some reason, using _moveCursor fails on Monterey.
// gio_trySetPrivateCursor(@selector(_moveCursor), NSCursor.arrowCursor);
// trySetPrivateCursor(@selector(_moveCursor), NSCursor.arrowCursor);
[NSCursor.arrowCursor set];
break;
case 7: // pointer.CursorColResize
@@ -282,33 +312,31 @@ void gio_setCursor(NSUInteger curID) {
[NSCursor.resizeUpDownCursor set];
break;
case 9: // pointer.CursorGrab
// [NSCursor.openHandCursor set];
gio_trySetPrivateCursor(@selector(openHandCursor), NSCursor.arrowCursor);
[NSCursor.openHandCursor set];
break;
case 10: // pointer.CursorGrabbing
// [NSCursor.closedHandCursor set];
gio_trySetPrivateCursor(@selector(closedHandCursor), NSCursor.arrowCursor);
[NSCursor.closedHandCursor set];
break;
case 11: // pointer.CursorNotAllowed
[NSCursor.operationNotAllowedCursor set];
break;
case 12: // pointer.CursorWait
gio_trySetPrivateCursor(@selector(busyButClickableCursor), NSCursor.arrowCursor);
trySetPrivateCursor(@selector(busyButClickableCursor), NSCursor.arrowCursor);
break;
case 13: // pointer.CursorProgress
gio_trySetPrivateCursor(@selector(busyButClickableCursor), NSCursor.arrowCursor);
trySetPrivateCursor(@selector(busyButClickableCursor), NSCursor.arrowCursor);
break;
case 14: // pointer.CursorNorthWestResize
gio_trySetPrivateCursor(@selector(_windowResizeNorthWestCursor), NSCursor.resizeUpDownCursor);
trySetPrivateCursor(@selector(_windowResizeNorthWestCursor), NSCursor.resizeUpDownCursor);
break;
case 15: // pointer.CursorNorthEastResize
gio_trySetPrivateCursor(@selector(_windowResizeNorthEastCursor), NSCursor.resizeUpDownCursor);
trySetPrivateCursor(@selector(_windowResizeNorthEastCursor), NSCursor.resizeUpDownCursor);
break;
case 16: // pointer.CursorSouthWestResize
gio_trySetPrivateCursor(@selector(_windowResizeSouthWestCursor), NSCursor.resizeUpDownCursor);
trySetPrivateCursor(@selector(_windowResizeSouthWestCursor), NSCursor.resizeUpDownCursor);
break;
case 17: // pointer.CursorSouthEastResize
gio_trySetPrivateCursor(@selector(_windowResizeSouthEastCursor), NSCursor.resizeUpDownCursor);
trySetPrivateCursor(@selector(_windowResizeSouthEastCursor), NSCursor.resizeUpDownCursor);
break;
case 18: // pointer.CursorNorthSouthResize
[NSCursor.resizeUpDownCursor set];
@@ -329,10 +357,10 @@ void gio_setCursor(NSUInteger curID) {
[NSCursor.resizeDownCursor set];
break;
case 24: // pointer.CursorNorthEastSouthWestResize
gio_trySetPrivateCursor(@selector(_windowResizeNorthEastSouthWestCursor), NSCursor.resizeUpDownCursor);
trySetPrivateCursor(@selector(_windowResizeNorthEastSouthWestCursor), NSCursor.resizeUpDownCursor);
break;
case 25: // pointer.CursorNorthWestSouthEastResize
gio_trySetPrivateCursor(@selector(_windowResizeNorthWestSouthEastCursor), NSCursor.resizeUpDownCursor);
trySetPrivateCursor(@selector(_windowResizeNorthWestSouthEastCursor), NSCursor.resizeUpDownCursor);
break;
default:
[NSCursor.arrowCursor set];
@@ -362,34 +390,44 @@ CFTypeRef gio_createWindow(CFTypeRef viewRef, CGFloat width, CGFloat height, CGF
[window setAcceptsMouseMovedEvents:YES];
NSView *view = (__bridge NSView *)viewRef;
[window setContentView:view];
[window makeFirstResponder:view];
window.delegate = globalWindowDel;
return (__bridge_retained CFTypeRef)window;
}
}
CFTypeRef gio_createView(void) {
CFTypeRef gio_createView(int presentWithTrans) {
@autoreleasepool {
NSRect frame = NSMakeRect(0, 0, 0, 0);
GioView* view = [[GioView alloc] initWithFrame:frame];
view.presentWithTrans = presentWithTrans ? YES : NO;
view.wantsLayer = YES;
view.layerContentsRedrawPolicy = NSViewLayerContentsRedrawDuringViewResize;
[[NSNotificationCenter defaultCenter] addObserver:view
selector:@selector(applicationWillUnhide:)
name:NSApplicationWillUnhideNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:view
selector:@selector(applicationDidHide:)
name:NSApplicationDidHideNotification
object:nil];
return CFBridgingRetain(view);
}
}
void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle) {
@autoreleasepool {
GioView *v = (__bridge GioView *)viewRef;
v.handle = handle;
}
}
@implementation GioAppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
[NSApp activateIgnoringOtherApps:YES];
gio_onFinishLaunching();
}
- (void)applicationDidHide:(NSNotification *)aNotification {
gio_onAppHide();
}
- (void)applicationWillUnhide:(NSNotification *)notification {
gio_onAppShow();
}
@end
void gio_main() {
+11 -12
View File
@@ -12,13 +12,6 @@ import (
"gioui.org/io/pointer"
)
// ViewEvent provides handles to the underlying window objects for the
// current display protocol.
type ViewEvent interface {
implementsViewEvent()
ImplementsEvent()
}
type X11ViewEvent struct {
// Display is a pointer to the X11 Display created by XOpenDisplay.
Display unsafe.Pointer
@@ -28,6 +21,9 @@ type X11ViewEvent struct {
func (X11ViewEvent) implementsViewEvent() {}
func (X11ViewEvent) ImplementsEvent() {}
func (x X11ViewEvent) Valid() bool {
return x != (X11ViewEvent{})
}
type WaylandViewEvent struct {
// Display is the *wl_display returned by wl_display_connect.
@@ -38,6 +34,9 @@ type WaylandViewEvent struct {
func (WaylandViewEvent) implementsViewEvent() {}
func (WaylandViewEvent) ImplementsEvent() {}
func (w WaylandViewEvent) Valid() bool {
return w != (WaylandViewEvent{})
}
func osMain() {
select {}
@@ -49,7 +48,7 @@ type windowDriver func(*callbacks, []Option) error
// let each driver initialize these variables with their own version of createWindow.
var wlDriver, x11Driver windowDriver
func newWindow(window *callbacks, options []Option) error {
func newWindow(window *callbacks, options []Option) {
var errFirst error
for _, d := range []windowDriver{wlDriver, x11Driver} {
if d == nil {
@@ -57,16 +56,16 @@ func newWindow(window *callbacks, options []Option) error {
}
err := d(window, options)
if err == nil {
return nil
return
}
if errFirst == nil {
errFirst = err
}
}
if errFirst != nil {
return errFirst
if errFirst == nil {
errFirst = errors.New("app: no window driver available")
}
return errors.New("app: no window driver available")
window.ProcessEvent(DestroyEvent{Err: errFirst})
}
// xCursor contains mapping from pointer.Cursor to XCursor.
+167 -112
View File
@@ -15,6 +15,7 @@ import (
"math"
"os"
"os/exec"
"runtime"
"strconv"
"sync"
"time"
@@ -25,10 +26,12 @@ import (
"gioui.org/app/internal/xkb"
"gioui.org/f32"
"gioui.org/internal/fling"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
)
@@ -97,7 +100,9 @@ type wlDisplay struct {
read, write int
}
repeat repeatState
repeat repeatState
poller poller
readClipClose chan struct{}
}
type wlSeat struct {
@@ -137,7 +142,7 @@ type repeatState struct {
delay time.Duration
key uint32
win *callbacks
win *window
stopC chan struct{}
start time.Duration
@@ -194,12 +199,10 @@ type window struct {
dir f32.Point
}
stage Stage
dead bool
configured bool
lastFrameCallback *C.struct_wl_callback
animating bool
redraw bool
// The most recent configure serial waiting to be ack'ed.
serial C.uint32_t
scale int
@@ -212,6 +215,8 @@ type window struct {
clipReads chan transfer.DataEvent
wakeups chan struct{}
closing bool
}
type poller struct {
@@ -260,25 +265,17 @@ func newWLWindow(callbacks *callbacks, options []Option) error {
return err
}
w.w = callbacks
go func() {
defer d.destroy()
defer w.destroy()
w.w.SetDriver(w)
w.w.SetDriver(w)
// Finish and commit setup from createNativeWindow.
w.Configure(options)
w.draw(true)
C.wl_surface_commit(w.surf)
// Finish and commit setup from createNativeWindow.
w.Configure(options)
C.wl_surface_commit(w.surf)
w.w.Event(WaylandViewEvent{
Display: unsafe.Pointer(w.display()),
Surface: unsafe.Pointer(w.surf),
})
err := w.loop()
w.w.Event(WaylandViewEvent{})
w.w.Event(DestroyEvent{Err: err})
}()
w.ProcessEvent(WaylandViewEvent{
Display: unsafe.Pointer(w.display()),
Surface: unsafe.Pointer(w.surf),
})
return nil
}
@@ -549,15 +546,15 @@ func gio_onSeatName(data unsafe.Pointer, seat *C.struct_wl_seat, name *C.char) {
func gio_onXdgSurfaceConfigure(data unsafe.Pointer, wmSurf *C.struct_xdg_surface, serial C.uint32_t) {
w := callbackLoad(data).(*window)
w.serial = serial
w.redraw = true
C.xdg_surface_ack_configure(wmSurf, serial)
w.setStage(StageRunning)
w.configured = true
w.draw(true)
}
//export gio_onToplevelClose
func gio_onToplevelClose(data unsafe.Pointer, topLvl *C.struct_xdg_toplevel) {
w := callbackLoad(data).(*window)
w.dead = true
w.closing = true
}
//export gio_onToplevelConfigure
@@ -586,8 +583,8 @@ func gio_onToplevelDecorationConfigure(data unsafe.Pointer, deco *C.struct_zxdg_
} else {
w.size.Y += int(w.config.decoHeight)
}
w.w.Event(ConfigEvent{Config: w.config})
w.redraw = true
w.ProcessEvent(ConfigEvent{Config: w.config})
w.draw(true)
}
}
@@ -645,7 +642,7 @@ func gio_onSurfaceEnter(data unsafe.Pointer, surf *C.struct_wl_surface, output *
if w.config.Mode == Minimized {
// Minimized window got brought back up: it is no longer so.
w.config.Mode = Windowed
w.w.Event(ConfigEvent{Config: w.config})
w.ProcessEvent(ConfigEvent{Config: w.config})
}
}
@@ -790,7 +787,7 @@ func gio_onTouchDown(data unsafe.Pointer, touch *C.struct_wl_touch, serial, t C.
X: fromFixed(x) * float32(w.scale),
Y: fromFixed(y) * float32(w.scale),
}
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Press,
Source: pointer.Touch,
Position: w.lastTouch,
@@ -806,7 +803,7 @@ func gio_onTouchUp(data unsafe.Pointer, touch *C.struct_wl_touch, serial, t C.ui
s.serial = serial
w := s.touchFoci[id]
delete(s.touchFoci, id)
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Release,
Source: pointer.Touch,
Position: w.lastTouch,
@@ -824,7 +821,7 @@ func gio_onTouchMotion(data unsafe.Pointer, touch *C.struct_wl_touch, t C.uint32
X: fromFixed(x) * float32(w.scale),
Y: fromFixed(y) * float32(w.scale),
}
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Move,
Position: w.lastTouch,
Source: pointer.Touch,
@@ -843,7 +840,7 @@ func gio_onTouchCancel(data unsafe.Pointer, touch *C.struct_wl_touch) {
s := callbackLoad(data).(*wlSeat)
for id, w := range s.touchFoci {
delete(s.touchFoci, id)
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Cancel,
Source: pointer.Touch,
})
@@ -869,7 +866,7 @@ func gio_onPointerLeave(data unsafe.Pointer, p *C.struct_wl_pointer, serial C.ui
s.serial = serial
if w.inCompositor {
w.inCompositor = false
w.w.Event(pointer.Event{Kind: pointer.Cancel})
w.ProcessEvent(pointer.Event{Kind: pointer.Cancel})
}
}
@@ -930,7 +927,7 @@ func gio_onPointerButton(data unsafe.Pointer, p *C.struct_wl_pointer, serial, t,
}
w.flushScroll()
w.resetFling()
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: kind,
Source: pointer.Mouse,
Buttons: w.pointerBtns,
@@ -1018,8 +1015,11 @@ func gio_onPointerAxisDiscrete(data unsafe.Pointer, p *C.struct_wl_pointer, axis
}
func (w *window) ReadClipboard() {
if w.disp.readClipClose != nil {
return
}
w.disp.readClipClose = make(chan struct{})
r, err := w.disp.readClipboard()
// Send empty responses on unavailable clipboards or errors.
if r == nil || err != nil {
return
}
@@ -1027,13 +1027,17 @@ func (w *window) ReadClipboard() {
go func() {
defer r.Close()
data, _ := io.ReadAll(r)
w.clipReads <- transfer.DataEvent{
e := transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(bytes.NewReader(data))
},
}
w.Wakeup()
select {
case w.clipReads <- e:
w.disp.wakeup()
case <-w.disp.readClipClose:
}
}()
}
@@ -1096,8 +1100,7 @@ func (w *window) Configure(options []Option) {
w.config.MaxSize = cnf.MaxSize
w.setWindowConstraints()
}
w.w.Event(ConfigEvent{Config: w.config})
w.redraw = true
w.ProcessEvent(ConfigEvent{Config: w.config})
}
func (w *window) setWindowConstraints() {
@@ -1134,7 +1137,7 @@ func (w *window) Perform(actions system.Action) {
walkActions(actions, func(action system.Action) {
switch action {
case system.ActionClose:
w.dead = true
w.closing = true
}
})
}
@@ -1217,7 +1220,8 @@ func gio_onKeyboardEnter(data unsafe.Pointer, keyboard *C.struct_wl_keyboard, se
w := callbackLoad(unsafe.Pointer(surf)).(*window)
s.keyboardFocus = w
s.disp.repeat.Stop(0)
w.w.Event(key.FocusEvent{Focus: true})
w.config.Focused = true
w.ProcessEvent(ConfigEvent{Config: w.config})
}
//export gio_onKeyboardLeave
@@ -1226,7 +1230,8 @@ func gio_onKeyboardLeave(data unsafe.Pointer, keyboard *C.struct_wl_keyboard, se
s.serial = serial
s.disp.repeat.Stop(0)
w := s.keyboardFocus
w.w.Event(key.FocusEvent{Focus: false})
w.config.Focused = false
w.ProcessEvent(ConfigEvent{Config: w.config})
}
//export gio_onKeyboardKey
@@ -1244,7 +1249,7 @@ func gio_onKeyboardKey(data unsafe.Pointer, keyboard *C.struct_wl_keyboard, seri
// There's no support for IME yet.
w.w.EditorInsert(ee.Text)
} else {
w.w.Event(e)
w.ProcessEvent(e)
}
}
if state != C.WL_KEYBOARD_KEY_STATE_PRESSED {
@@ -1279,7 +1284,7 @@ func (r *repeatState) Start(w *window, keyCode uint32, t time.Duration) {
r.now = 0
r.stopC = stopC
r.key = keyCode
r.win = w.w
r.win = w
rate, delay := r.rate, r.delay
go func() {
timer := time.NewTimer(delay)
@@ -1337,9 +1342,9 @@ func (r *repeatState) Repeat(d *wlDisplay) {
for _, e := range d.xkb.DispatchKey(r.key, key.Press) {
if ee, ok := e.(key.EditEvent); ok {
// There's no support for IME yet.
r.win.EditorInsert(ee.Text)
r.win.w.EditorInsert(ee.Text)
} else {
r.win.Event(e)
r.win.ProcessEvent(e)
}
}
r.last += delay
@@ -1352,28 +1357,68 @@ func gio_onFrameDone(data unsafe.Pointer, callback *C.struct_wl_callback, t C.ui
w := callbackLoad(data).(*window)
if w.lastFrameCallback == callback {
w.lastFrameCallback = nil
w.draw(false)
}
}
func (w *window) loop() error {
var p poller
for {
if err := w.disp.dispatch(&p); err != nil {
return err
}
select {
case e := <-w.clipReads:
w.w.Event(e)
case <-w.wakeups:
w.w.Event(wakeupEvent{})
default:
}
if w.dead {
break
}
w.draw()
func (w *window) close(err error) {
w.ProcessEvent(WaylandViewEvent{})
w.ProcessEvent(DestroyEvent{Err: err})
w.destroy()
w.disp.destroy()
w.disp = nil
}
func (w *window) dispatch() {
if w.disp == nil {
<-w.wakeups
w.w.Invalidate()
return
}
return nil
if err := w.disp.dispatch(); err != nil || w.closing {
w.close(err)
return
}
select {
case e := <-w.clipReads:
w.disp.readClipClose = nil
w.ProcessEvent(e)
case <-w.wakeups:
w.w.Invalidate()
default:
}
}
func (w *window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
}
func (w *window) Event() event.Event {
for {
evt, ok := w.w.nextEvent()
if !ok {
w.dispatch()
continue
}
return evt
}
}
func (w *window) Invalidate() {
select {
case w.wakeups <- struct{}{}:
default:
return
}
w.disp.wakeup()
}
func (w *window) Run(f func()) {
f()
}
func (w *window) Frame(frame *op.Ops) {
w.w.ProcessFrame(frame, nil)
}
// bindDataDevice initializes the dataDev field if and only if both
@@ -1389,13 +1434,21 @@ func (d *wlDisplay) bindDataDevice() {
}
}
func (d *wlDisplay) dispatch(p *poller) error {
func (d *wlDisplay) dispatch() error {
// wl_display_prepare_read records the current thread for
// use in wl_display_read_events or wl_display_cancel_events.
runtime.LockOSThread()
defer runtime.UnlockOSThread()
dispfd := C.wl_display_get_fd(d.disp)
// Poll for events and notifications.
pollfds := append(p.pollfds[:0],
pollfds := append(d.poller.pollfds[:0],
syscall.PollFd{Fd: int32(dispfd), Events: syscall.POLLIN | syscall.POLLERR},
syscall.PollFd{Fd: int32(d.notify.read), Events: syscall.POLLIN | syscall.POLLERR},
)
for C.wl_display_prepare_read(d.disp) != 0 {
C.wl_display_dispatch_pending(d.disp)
}
dispFd := &pollfds[0]
if ret, err := C.wl_display_flush(d.disp); ret < 0 {
if err != syscall.EAGAIN {
@@ -1406,11 +1459,25 @@ func (d *wlDisplay) dispatch(p *poller) error {
dispFd.Events |= syscall.POLLOUT
}
if _, err := syscall.Poll(pollfds, -1); err != nil && err != syscall.EINTR {
C.wl_display_cancel_read(d.disp)
return fmt.Errorf("wayland: poll failed: %v", err)
}
if dispFd.Revents&(syscall.POLLERR|syscall.POLLHUP) != 0 {
C.wl_display_cancel_read(d.disp)
return errors.New("wayland: display file descriptor gone")
}
// Handle events.
if dispFd.Revents&syscall.POLLIN != 0 {
if ret, err := C.wl_display_read_events(d.disp); ret < 0 {
return fmt.Errorf("wayland: wl_display_read_events failed: %v", err)
}
C.wl_display_dispatch_pending(d.disp)
} else {
C.wl_display_cancel_read(d.disp)
}
// Clear notifications.
for {
_, err := syscall.Read(d.notify.read, p.buf[:])
_, err := syscall.Read(d.notify.read, d.poller.buf[:])
if err == syscall.EAGAIN {
break
}
@@ -1418,29 +1485,15 @@ func (d *wlDisplay) dispatch(p *poller) error {
return fmt.Errorf("wayland: read from notify pipe failed: %v", err)
}
}
// Handle events
switch {
case dispFd.Revents&syscall.POLLIN != 0:
if ret, err := C.wl_display_dispatch(d.disp); ret < 0 {
return fmt.Errorf("wayland: wl_display_dispatch failed: %v", err)
}
case dispFd.Revents&(syscall.POLLERR|syscall.POLLHUP) != 0:
return errors.New("wayland: display file descriptor gone")
}
d.repeat.Repeat(d)
return nil
}
func (w *window) Wakeup() {
select {
case w.wakeups <- struct{}{}:
default:
}
w.disp.wakeup()
}
func (w *window) SetAnimating(anim bool) {
w.animating = anim
if anim {
w.draw(false)
}
}
// Wakeup wakes up the event loop through the notification pipe.
@@ -1452,6 +1505,10 @@ func (d *wlDisplay) wakeup() {
}
func (w *window) destroy() {
if w.lastFrameCallback != nil {
C.wl_callback_destroy(w.lastFrameCallback)
w.lastFrameCallback = nil
}
if w.cursor.surf != nil {
C.wl_surface_destroy(w.cursor.surf)
}
@@ -1576,7 +1633,15 @@ func (w *window) flushScroll() {
if total == (f32.Point{}) {
return
}
w.w.Event(pointer.Event{
if w.scroll.steps == (image.Point{}) {
w.fling.xExtrapolation.SampleDelta(w.scroll.time, -w.scroll.dist.X)
w.fling.yExtrapolation.SampleDelta(w.scroll.time, -w.scroll.dist.Y)
}
// Zero scroll distance prior to calling ProcessEvent, otherwise we may recursively
// re-process the scroll distance.
w.scroll.dist = f32.Point{}
w.scroll.steps = image.Point{}
w.ProcessEvent(pointer.Event{
Kind: pointer.Scroll,
Source: pointer.Mouse,
Buttons: w.pointerBtns,
@@ -1585,12 +1650,6 @@ func (w *window) flushScroll() {
Time: w.scroll.time,
Modifiers: w.disp.xkb.Modifiers(),
})
if w.scroll.steps == (image.Point{}) {
w.fling.xExtrapolation.SampleDelta(w.scroll.time, -w.scroll.dist.X)
w.fling.yExtrapolation.SampleDelta(w.scroll.time, -w.scroll.dist.Y)
}
w.scroll.dist = f32.Point{}
w.scroll.steps = image.Point{}
}
func (w *window) onPointerMotion(x, y C.wl_fixed_t, t C.uint32_t) {
@@ -1599,7 +1658,7 @@ func (w *window) onPointerMotion(x, y C.wl_fixed_t, t C.uint32_t) {
X: fromFixed(x) * float32(w.scale),
Y: fromFixed(y) * float32(w.scale),
}
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Move,
Position: w.lastPos,
Buttons: w.pointerBtns,
@@ -1620,7 +1679,8 @@ func (w *window) systemGesture() (*C.struct_wl_cursor, C.uint32_t) {
if w.config.Mode != Windowed || w.config.Decorated {
return nil, 0
}
border := w.w.w.metric.Dp(3)
_, cfg := w.getConfig()
border := cfg.Dp(3)
x, y, size := int(w.lastPos.X), int(w.lastPos.Y), w.config.Size
north := y <= border
south := y >= size.Y-border
@@ -1674,13 +1734,10 @@ func (w *window) updateOutputs() {
if found && scale != w.scale {
w.scale = scale
C.wl_surface_set_buffer_scale(w.surf, C.int32_t(w.scale))
w.redraw = true
w.draw(true)
}
if !found {
w.setStage(StagePaused)
} else {
w.setStage(StageRunning)
w.redraw = true
if found {
w.draw(true)
}
}
@@ -1692,7 +1749,10 @@ func (w *window) getConfig() (image.Point, unit.Metric) {
}
}
func (w *window) draw() {
func (w *window) draw(sync bool) {
if !w.configured {
return
}
w.flushScroll()
size, cfg := w.getConfig()
if cfg == (unit.Metric{}) {
@@ -1700,11 +1760,9 @@ func (w *window) draw() {
}
if size != w.config.Size {
w.config.Size = size
w.w.Event(ConfigEvent{Config: w.config})
w.ProcessEvent(ConfigEvent{Config: w.config})
}
anim := w.animating || w.fling.anim.Active()
sync := w.redraw
w.redraw = false
// Draw animation only when not waiting for frame callback.
redrawAnim := anim && w.lastFrameCallback == nil
if !redrawAnim && !sync {
@@ -1715,7 +1773,7 @@ func (w *window) draw() {
// Use the surface as listener data for gio_onFrameDone.
C.wl_callback_add_listener(w.lastFrameCallback, &C.gio_callback_listener, unsafe.Pointer(w.surf))
}
w.w.Event(frameEvent{
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: w.config.Size,
@@ -1725,14 +1783,6 @@ func (w *window) draw() {
})
}
func (w *window) setStage(s Stage) {
if s == w.stage {
return
}
w.stage = s
w.w.Event(StageEvent{Stage: s})
}
func (w *window) display() *C.struct_wl_display {
return w.disp.disp
}
@@ -1824,6 +1874,10 @@ func newWLDisplay() (*wlDisplay, error) {
}
func (d *wlDisplay) destroy() {
if d.readClipClose != nil {
close(d.readClipClose)
d.readClipClose = nil
}
if d.notify.write != 0 {
syscall.Close(d.notify.write)
d.notify.write = 0
@@ -1865,6 +1919,7 @@ func (d *wlDisplay) destroy() {
if d.disp != nil {
C.wl_display_disconnect(d.disp)
callbackDelete(unsafe.Pointer(d.disp))
d.disp = nil
}
}
+127 -109
View File
@@ -19,17 +19,19 @@ import (
syscall "golang.org/x/sys/windows"
"gioui.org/app/internal/windows"
"gioui.org/op"
"gioui.org/unit"
gowindows "golang.org/x/sys/windows"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
)
type ViewEvent struct {
type Win32ViewEvent struct {
HWND uintptr
}
@@ -37,7 +39,6 @@ type window struct {
hwnd syscall.Handle
hdc syscall.Handle
w *callbacks
stage Stage
pointerBtns pointer.Buttons
// cursorIn tracks whether the cursor was inside the window according
@@ -45,14 +46,13 @@ type window struct {
cursorIn bool
cursor syscall.Handle
// placement saves the previous window position when in full screen mode.
placement *windows.WindowPlacement
animating bool
focused bool
borderSize image.Point
config Config
// frameDims stores the last seen window frame width and height.
frameDims image.Point
loop *eventLoop
}
const _WM_WAKEUP = windows.WM_USER + iota
@@ -85,36 +85,38 @@ func osMain() {
select {}
}
func newWindow(window *callbacks, options []Option) error {
cerr := make(chan error)
func newWindow(win *callbacks, options []Option) {
done := make(chan struct{})
go func() {
// GetMessage and PeekMessage can filter on a window HWND, but
// then thread-specific messages such as WM_QUIT are ignored.
// Instead lock the thread so window messages arrive through
// unfiltered GetMessage calls.
runtime.LockOSThread()
w, err := createNativeWindow()
w := &window{
w: win,
}
w.loop = newEventLoop(w.w, w.wakeup)
w.w.SetDriver(w)
err := w.init()
done <- struct{}{}
if err != nil {
cerr <- err
w.ProcessEvent(DestroyEvent{Err: err})
return
}
cerr <- nil
winMap.Store(w.hwnd, w)
defer winMap.Delete(w.hwnd)
w.w = window
w.w.SetDriver(w)
w.w.Event(ViewEvent{HWND: uintptr(w.hwnd)})
w.Configure(options)
w.ProcessEvent(Win32ViewEvent{HWND: uintptr(w.hwnd)})
windows.SetForegroundWindow(w.hwnd)
windows.SetFocus(w.hwnd)
// Since the window class for the cursor is null,
// set it here to show the cursor.
w.SetCursor(pointer.CursorDefault)
if err := w.loop(); err != nil {
panic(err)
}
w.runLoop()
}()
return <-cerr
<-done
}
// initResources initializes the resources global.
@@ -149,13 +151,13 @@ func initResources() error {
const dwExStyle = windows.WS_EX_APPWINDOW | windows.WS_EX_WINDOWEDGE
func createNativeWindow() (*window, error) {
func (w *window) init() error {
var resErr error
resources.once.Do(func() {
resErr = initResources()
})
if resErr != nil {
return nil, resErr
return resErr
}
const dwStyle = windows.WS_OVERLAPPEDWINDOW
@@ -171,33 +173,50 @@ func createNativeWindow() (*window, error) {
resources.handle,
0)
if err != nil {
return nil, err
}
w := &window{
hwnd: hwnd,
return err
}
w.hdc, err = windows.GetDC(hwnd)
if err != nil {
return nil, err
windows.DestroyWindow(hwnd)
return err
}
return w, nil
w.hwnd = hwnd
return nil
}
// update() handles changes done by the user, and updates the configuration.
// update handles changes done by the user, and updates the configuration.
// It reads the window style and size/position and updates w.config.
// If anything has changed it emits a ConfigEvent to notify the application.
func (w *window) update() {
cr := windows.GetClientRect(w.hwnd)
w.config.Size = image.Point{
X: int(cr.Right - cr.Left),
Y: int(cr.Bottom - cr.Top),
p := windows.GetWindowPlacement(w.hwnd)
if !p.IsMinimized() {
r := windows.GetWindowRect(w.hwnd)
cr := windows.GetClientRect(w.hwnd)
w.config.Size = image.Point{
X: int(cr.Right - cr.Left),
Y: int(cr.Bottom - cr.Top),
}
w.frameDims = image.Point{
X: int(r.Right - r.Left),
Y: int(r.Bottom - r.Top),
}.Sub(w.config.Size)
}
w.borderSize = image.Pt(
windows.GetSystemMetrics(windows.SM_CXSIZEFRAME),
windows.GetSystemMetrics(windows.SM_CYSIZEFRAME),
)
w.w.Event(ConfigEvent{Config: w.config})
style := windows.GetWindowLong(w.hwnd, windows.GWL_STYLE)
switch {
case p.IsMaximized() && style&windows.WS_OVERLAPPEDWINDOW != 0:
w.config.Mode = Maximized
case p.IsMaximized():
w.config.Mode = Fullscreen
default:
w.config.Mode = Windowed
}
w.ProcessEvent(ConfigEvent{Config: w.config})
w.draw(true)
}
func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr {
@@ -238,7 +257,7 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
e.State = key.Release
}
w.w.Event(e)
w.ProcessEvent(e)
if (wParam == windows.VK_F10) && (msg == windows.WM_SYSKEYDOWN || msg == windows.WM_SYSKEYUP) {
// Reserve F10 for ourselves, and don't let it open the system menu. Other Windows programs
@@ -259,23 +278,15 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
case windows.WM_MBUTTONUP:
w.pointerButton(pointer.ButtonTertiary, false, lParam, getModifiers())
case windows.WM_CANCELMODE:
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Cancel,
})
case windows.WM_SETFOCUS:
w.focused = true
w.w.Event(key.FocusEvent{Focus: true})
w.config.Focused = true
w.ProcessEvent(ConfigEvent{Config: w.config})
case windows.WM_KILLFOCUS:
w.focused = false
w.w.Event(key.FocusEvent{Focus: false})
case windows.WM_NCACTIVATE:
if w.stage >= StageInactive {
if wParam == windows.TRUE {
w.setStage(StageRunning)
} else {
w.setStage(StageInactive)
}
}
w.config.Focused = false
w.ProcessEvent(ConfigEvent{Config: w.config})
case windows.WM_NCHITTEST:
if w.config.Decorated {
// Let the system handle it.
@@ -288,7 +299,7 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
case windows.WM_MOUSEMOVE:
x, y := coordsFromlParam(lParam)
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Move,
Source: pointer.Mouse,
Position: p,
@@ -301,8 +312,9 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
case windows.WM_MOUSEHWHEEL:
w.scrollEvent(wParam, lParam, true, getModifiers())
case windows.WM_DESTROY:
w.w.Event(ViewEvent{})
w.w.Event(DestroyEvent{})
w.ProcessEvent(Win32ViewEvent{})
w.ProcessEvent(DestroyEvent{})
w.w = nil
if w.hdc != 0 {
windows.ReleaseDC(w.hdc)
w.hdc = 0
@@ -310,6 +322,7 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
// The system destroys the HWND for us.
w.hwnd = 0
windows.PostQuitMessage(0)
return 0
case windows.WM_NCCALCSIZE:
if w.config.Decorated {
// Let Windows handle decorations.
@@ -328,46 +341,37 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
// Adjust window position to avoid the extra padding in maximized
// state. See https://devblogs.microsoft.com/oldnewthing/20150304-00/?p=44543.
// Note that trying to do the adjustment in WM_GETMINMAXINFO is ignored by Windows.
szp := (*windows.NCCalcSizeParams)(unsafe.Pointer(uintptr(lParam)))
szp := (*windows.NCCalcSizeParams)(unsafe.Pointer(lParam))
mi := windows.GetMonitorInfo(w.hwnd)
szp.Rgrc[0] = mi.WorkArea
return 0
case windows.WM_PAINT:
w.draw(true)
case windows.WM_STYLECHANGED:
w.update()
case windows.WM_WINDOWPOSCHANGED:
w.update()
case windows.WM_SIZE:
w.update()
switch wParam {
case windows.SIZE_MINIMIZED:
w.config.Mode = Minimized
w.setStage(StagePaused)
case windows.SIZE_MAXIMIZED:
w.config.Mode = Maximized
w.setStage(StageRunning)
case windows.SIZE_RESTORED:
if w.config.Mode != Fullscreen {
w.config.Mode = Windowed
}
w.setStage(StageRunning)
}
case windows.WM_GETMINMAXINFO:
mm := (*windows.MinMaxInfo)(unsafe.Pointer(uintptr(lParam)))
var bw, bh int32
mm := (*windows.MinMaxInfo)(unsafe.Pointer(lParam))
var frameDims image.Point
if w.config.Decorated {
r := windows.GetWindowRect(w.hwnd)
cr := windows.GetClientRect(w.hwnd)
bw = r.Right - r.Left - (cr.Right - cr.Left)
bh = r.Bottom - r.Top - (cr.Bottom - cr.Top)
frameDims = w.frameDims
}
if p := w.config.MinSize; p.X > 0 || p.Y > 0 {
p = p.Add(frameDims)
mm.PtMinTrackSize = windows.Point{
X: int32(p.X) + bw,
Y: int32(p.Y) + bh,
X: int32(p.X),
Y: int32(p.Y),
}
}
if p := w.config.MaxSize; p.X > 0 || p.Y > 0 {
p = p.Add(frameDims)
mm.PtMaxTrackSize = windows.Point{
X: int32(p.X) + bw,
Y: int32(p.Y) + bh,
X: int32(p.X),
Y: int32(p.Y),
}
}
return 0
@@ -378,7 +382,8 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
return windows.TRUE
}
case _WM_WAKEUP:
w.w.Event(wakeupEvent{})
w.loop.Wakeup()
w.loop.FlushEvents()
case windows.WM_IME_STARTCOMPOSITION:
imc := windows.ImmGetContext(w.hwnd)
if imc == 0 {
@@ -458,9 +463,6 @@ func getModifiers() key.Modifiers {
// hitTest returns the non-client area hit by the point, needed to
// process WM_NCHITTEST.
func (w *window) hitTest(x, y int) uintptr {
if w.config.Mode == Fullscreen {
return windows.HTCLIENT
}
if w.config.Mode != Windowed {
// Only windowed mode should allow resizing.
return windows.HTCLIENT
@@ -498,7 +500,7 @@ func (w *window) hitTest(x, y int) uintptr {
}
func (w *window) pointerButton(btn pointer.Buttons, press bool, lParam uintptr, kmods key.Modifiers) {
if !w.focused {
if !w.config.Focused {
windows.SetFocus(w.hwnd)
}
@@ -518,7 +520,7 @@ func (w *window) pointerButton(btn pointer.Buttons, press bool, lParam uintptr,
}
x, y := coordsFromlParam(lParam)
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: kind,
Source: pointer.Mouse,
Position: p,
@@ -553,7 +555,7 @@ func (w *window) scrollEvent(wParam, lParam uintptr, horizontal bool, kmods key.
sp.Y = -dist
}
}
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Scroll,
Source: pointer.Mouse,
Position: p,
@@ -565,18 +567,19 @@ func (w *window) scrollEvent(wParam, lParam uintptr, horizontal bool, kmods key.
}
// Adapted from https://blogs.msdn.microsoft.com/oldnewthing/20060126-00/?p=32513/
func (w *window) loop() error {
func (w *window) runLoop() {
msg := new(windows.Msg)
loop:
for {
anim := w.animating
if anim && !windows.PeekMessage(msg, 0, 0, 0, windows.PM_NOREMOVE) {
p := windows.GetWindowPlacement(w.hwnd)
if anim && !p.IsMinimized() && !windows.PeekMessage(msg, 0, 0, 0, windows.PM_NOREMOVE) {
w.draw(false)
continue
}
switch ret := windows.GetMessage(msg, 0, 0, 0); ret {
case -1:
return errors.New("GetMessage failed")
panic(errors.New("GetMessage failed"))
case 0:
// WM_QUIT received.
break loop
@@ -584,7 +587,6 @@ loop:
windows.TranslateMessage(msg)
windows.DispatchMessage(msg)
}
return nil
}
func (w *window) EditorStateChanged(old, new editorState) {
@@ -602,16 +604,30 @@ func (w *window) SetAnimating(anim bool) {
w.animating = anim
}
func (w *window) Wakeup() {
if err := windows.PostMessage(w.hwnd, _WM_WAKEUP, 0, 0); err != nil {
panic(err)
}
func (w *window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
w.loop.FlushEvents()
}
func (w *window) setStage(s Stage) {
if s != w.stage {
w.stage = s
w.w.Event(StageEvent{Stage: s})
func (w *window) Event() event.Event {
return w.loop.Event()
}
func (w *window) Invalidate() {
w.loop.Invalidate()
}
func (w *window) Run(f func()) {
w.loop.Run(f)
}
func (w *window) Frame(frame *op.Ops) {
w.loop.Frame(frame)
}
func (w *window) wakeup() {
if err := windows.PostMessage(w.hwnd, _WM_WAKEUP, 0, 0); err != nil {
panic(err)
}
}
@@ -621,7 +637,7 @@ func (w *window) draw(sync bool) {
}
dpi := windows.GetWindowDPI(w.hwnd)
cfg := configForDPI(dpi)
w.w.Event(frameEvent{
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: w.config.Size,
@@ -668,7 +684,7 @@ func (w *window) readClipboard() error {
}
defer windows.GlobalUnlock(mem)
content := gowindows.UTF16PtrToString((*uint16)(unsafe.Pointer(ptr)))
w.w.Event(transfer.DataEvent{
w.ProcessEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
@@ -680,8 +696,13 @@ func (w *window) readClipboard() error {
func (w *window) Configure(options []Option) {
dpi := windows.GetSystemDPI()
metric := configForDPI(dpi)
w.config.apply(metric, options)
windows.SetWindowText(w.hwnd, w.config.Title)
cnf := w.config
cnf.apply(metric, options)
w.config.Title = cnf.Title
w.config.Decorated = cnf.Decorated
w.config.MinSize = cnf.MinSize
w.config.MaxSize = cnf.MaxSize
windows.SetWindowText(w.hwnd, cnf.Title)
style := windows.GetWindowLong(w.hwnd, windows.GWL_STYLE)
var showMode int32
@@ -689,7 +710,7 @@ func (w *window) Configure(options []Option) {
swpStyle := uintptr(windows.SWP_NOZORDER | windows.SWP_FRAMECHANGED)
winStyle := uintptr(windows.WS_OVERLAPPEDWINDOW)
style &^= winStyle
switch w.config.Mode {
switch cnf.Mode {
case Minimized:
style |= winStyle
swpStyle |= windows.SWP_NOMOVE | windows.SWP_NOSIZE
@@ -704,13 +725,13 @@ func (w *window) Configure(options []Option) {
style |= winStyle
showMode = windows.SW_SHOWNORMAL
// Get target for client area size.
width = int32(w.config.Size.X)
height = int32(w.config.Size.Y)
width = int32(cnf.Size.X)
height = int32(cnf.Size.Y)
// Get the current window size and position.
wr := windows.GetWindowRect(w.hwnd)
x = wr.Left
y = wr.Top
if w.config.Decorated {
if cnf.Decorated {
// Compute client size and position. Note that the client size is
// equal to the window size when we are in control of decorations.
r := windows.Rect{
@@ -720,25 +741,18 @@ func (w *window) Configure(options []Option) {
windows.AdjustWindowRectEx(&r, uint32(style), 0, dwExStyle)
width = r.Right - r.Left
height = r.Bottom - r.Top
}
if !w.config.Decorated {
} else {
// Enable drop shadows when we draw decorations.
windows.DwmExtendFrameIntoClientArea(w.hwnd, windows.Margins{-1, -1, -1, -1})
}
case Fullscreen:
swpStyle |= windows.SWP_NOMOVE | windows.SWP_NOSIZE
mi := windows.GetMonitorInfo(w.hwnd)
x, y = mi.Monitor.Left, mi.Monitor.Top
width = mi.Monitor.Right - mi.Monitor.Left
height = mi.Monitor.Bottom - mi.Monitor.Top
showMode = windows.SW_SHOWMAXIMIZED
}
windows.SetWindowLong(w.hwnd, windows.GWL_STYLE, style)
windows.SetWindowPos(w.hwnd, 0, x, y, width, height, swpStyle)
windows.ShowWindow(w.hwnd, showMode)
w.update()
}
func (w *window) WriteClipboard(mime string, s []byte) {
@@ -974,4 +988,8 @@ func configForDPI(dpi int) unit.Metric {
}
}
func (_ ViewEvent) ImplementsEvent() {}
func (Win32ViewEvent) implementsViewEvent() {}
func (Win32ViewEvent) ImplementsEvent() {}
func (w Win32ViewEvent) Valid() bool {
return w != (Win32ViewEvent{})
}
+105 -80
View File
@@ -38,10 +38,12 @@ import (
"unsafe"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
syscall "golang.org/x/sys/unix"
@@ -93,12 +95,10 @@ type x11Window struct {
// _NET_WM_STATE_MAXIMIZED_VERT
wmStateMaximizedVert C.Atom
}
stage Stage
metric unit.Metric
notify struct {
read, write int
}
dead bool
animating bool
@@ -111,6 +111,8 @@ type x11Window struct {
config Config
wakeups chan struct{}
handler x11EventHandler
buf [100]byte
}
var (
@@ -234,7 +236,7 @@ func (w *x11Window) Configure(options []Option) {
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
}
w.w.Event(ConfigEvent{Config: w.config})
w.ProcessEvent(ConfigEvent{Config: w.config})
}
func (w *x11Window) setTitle(prev, cnf Config) {
@@ -377,7 +379,36 @@ func (w *x11Window) sendWMStateEvent(action C.long, atom1, atom2 C.ulong) {
var x11OneByte = make([]byte, 1)
func (w *x11Window) Wakeup() {
func (w *x11Window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
}
func (w *x11Window) shutdown(err error) {
w.ProcessEvent(X11ViewEvent{})
w.ProcessEvent(DestroyEvent{Err: err})
w.destroy()
}
func (w *x11Window) Event() event.Event {
for {
evt, ok := w.w.nextEvent()
if !ok {
w.dispatch()
continue
}
return evt
}
}
func (w *x11Window) Run(f func()) {
f()
}
func (w *x11Window) Frame(frame *op.Ops) {
w.w.ProcessFrame(frame, nil)
}
func (w *x11Window) Invalidate() {
select {
case w.wakeups <- struct{}{}:
default:
@@ -395,16 +426,20 @@ func (w *x11Window) window() (C.Window, int, int) {
return w.xw, w.config.Size.X, w.config.Size.Y
}
func (w *x11Window) setStage(s Stage) {
if s == w.stage {
func (w *x11Window) dispatch() {
if w.x == nil {
// Only Invalidate can wake us up.
<-w.wakeups
w.w.Invalidate()
return
}
w.stage = s
w.w.Event(StageEvent{Stage: s})
}
func (w *x11Window) loop() {
h := x11EventHandler{w: w, xev: new(C.XEvent), text: make([]byte, 4)}
select {
case <-w.wakeups:
w.w.Invalidate()
default:
}
xfd := C.XConnectionNumber(w.x)
// Poll for events and notifications.
@@ -414,61 +449,55 @@ func (w *x11Window) loop() {
}
xEvents := &pollfds[0].Revents
// Plenty of room for a backlog of notifications.
buf := make([]byte, 100)
loop:
for !w.dead {
var syn, anim bool
// Check for pending draw events before checking animation or blocking.
// This fixes an issue on Xephyr where on startup XPending() > 0 but
// poll will still block. This also prevents no-op calls to poll.
if syn = h.handleEvents(); !syn {
anim = w.animating
if !anim {
// Clear poll events.
*xEvents = 0
// Wait for X event or gio notification.
if _, err := syscall.Poll(pollfds, -1); err != nil && err != syscall.EINTR {
panic(fmt.Errorf("x11 loop: poll failed: %w", err))
}
switch {
case *xEvents&syscall.POLLIN != 0:
syn = h.handleEvents()
if w.dead {
break loop
}
case *xEvents&(syscall.POLLERR|syscall.POLLHUP) != 0:
break loop
var syn, anim bool
// Check for pending draw events before checking animation or blocking.
// This fixes an issue on Xephyr where on startup XPending() > 0 but
// poll will still block. This also prevents no-op calls to poll.
syn = w.handler.handleEvents()
if w.x == nil {
// handleEvents received a close request and destroyed the window.
return
}
if !syn {
anim = w.animating
if !anim {
// Clear poll events.
*xEvents = 0
// Wait for X event or gio notification.
if _, err := syscall.Poll(pollfds, -1); err != nil && err != syscall.EINTR {
panic(fmt.Errorf("x11 loop: poll failed: %w", err))
}
switch {
case *xEvents&syscall.POLLIN != 0:
syn = w.handler.handleEvents()
if w.x == nil {
return
}
case *xEvents&(syscall.POLLERR|syscall.POLLHUP) != 0:
}
}
// Clear notifications.
for {
_, err := syscall.Read(w.notify.read, buf)
if err == syscall.EAGAIN {
break
}
if err != nil {
panic(fmt.Errorf("x11 loop: read from notify pipe failed: %w", err))
}
}
// Clear notifications.
for {
_, err := syscall.Read(w.notify.read, w.buf[:])
if err == syscall.EAGAIN {
break
}
select {
case <-w.wakeups:
w.w.Event(wakeupEvent{})
default:
}
if (anim || syn) && w.config.Size.X != 0 && w.config.Size.Y != 0 {
w.w.Event(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: w.config.Size,
Metric: w.metric,
},
Sync: syn,
})
if err != nil {
panic(fmt.Errorf("x11 loop: read from notify pipe failed: %w", err))
}
}
if (anim || syn) && w.config.Size.X != 0 && w.config.Size.Y != 0 {
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: w.config.Size,
Metric: w.metric,
},
Sync: syn,
})
}
}
func (w *x11Window) destroy() {
@@ -486,6 +515,7 @@ func (w *x11Window) destroy() {
}
C.XDestroyWindow(w.x, w.xw)
C.XCloseDisplay(w.x)
w.x = nil
}
// atom is a wrapper around XInternAtom. Callers should cache the result
@@ -543,7 +573,7 @@ func (h *x11EventHandler) handleEvents() bool {
// There's no support for IME yet.
w.w.EditorInsert(ee.Text)
} else {
w.w.Event(e)
w.ProcessEvent(e)
}
}
case C.ButtonPress, C.ButtonRelease:
@@ -605,10 +635,10 @@ func (h *x11EventHandler) handleEvents() bool {
w.pointerBtns &^= btn
}
ev.Buttons = w.pointerBtns
w.w.Event(ev)
w.ProcessEvent(ev)
case C.MotionNotify:
mevt := (*C.XMotionEvent)(unsafe.Pointer(xev))
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Move,
Source: pointer.Mouse,
Buttons: w.pointerBtns,
@@ -623,14 +653,16 @@ func (h *x11EventHandler) handleEvents() bool {
// redraw only on the last expose event
redraw = (*C.XExposeEvent)(unsafe.Pointer(xev)).count == 0
case C.FocusIn:
w.w.Event(key.FocusEvent{Focus: true})
w.config.Focused = true
w.ProcessEvent(ConfigEvent{Config: w.config})
case C.FocusOut:
w.w.Event(key.FocusEvent{Focus: false})
w.config.Focused = false
w.ProcessEvent(ConfigEvent{Config: w.config})
case C.ConfigureNotify: // window configuration change
cevt := (*C.XConfigureEvent)(unsafe.Pointer(xev))
if sz := image.Pt(int(cevt.width), int(cevt.height)); sz != w.config.Size {
w.config.Size = sz
w.w.Event(ConfigEvent{Config: w.config})
w.ProcessEvent(ConfigEvent{Config: w.config})
}
// redraw will be done by a later expose event
case C.SelectionNotify:
@@ -652,7 +684,7 @@ func (h *x11EventHandler) handleEvents() bool {
break
}
str := C.GoStringN((*C.char)(unsafe.Pointer(text.value)), C.int(text.nitems))
w.w.Event(transfer.DataEvent{
w.ProcessEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(str))
@@ -711,7 +743,7 @@ func (h *x11EventHandler) handleEvents() bool {
cevt := (*C.XClientMessageEvent)(unsafe.Pointer(xev))
switch *(*C.long)(unsafe.Pointer(&cevt.data)) {
case C.long(w.atoms.evDelWindow):
w.dead = true
w.shutdown(nil)
return false
}
}
@@ -793,8 +825,10 @@ func newX11Window(gioWin *callbacks, options []Option) error {
wakeups: make(chan struct{}, 1),
config: Config{Size: cnf.Size},
}
w.handler = x11EventHandler{w: w, xev: new(C.XEvent), text: make([]byte, 4)}
w.notify.read = pipe[0]
w.notify.write = pipe[1]
w.w.SetDriver(w)
if err := w.updateXkbKeymap(); err != nil {
w.destroy()
@@ -830,19 +864,10 @@ func newX11Window(gioWin *callbacks, options []Option) error {
// extensions
C.XSetWMProtocols(dpy, win, &w.atoms.evDelWindow, 1)
go func() {
w.w.SetDriver(w)
// make the window visible on the screen
C.XMapWindow(dpy, win)
w.Configure(options)
w.w.Event(X11ViewEvent{Display: unsafe.Pointer(dpy), Window: uintptr(win)})
w.setStage(StageRunning)
w.loop()
w.w.Event(X11ViewEvent{})
w.w.Event(DestroyEvent{Err: nil})
w.destroy()
}()
// make the window visible on the screen
C.XMapWindow(dpy, win)
w.Configure(options)
w.ProcessEvent(X11ViewEvent{Display: unsafe.Pointer(dpy), Window: uintptr(win)})
return nil
}
-36
View File
@@ -10,40 +10,4 @@ type DestroyEvent struct {
Err error
}
// A StageEvent is generated whenever the stage of a
// Window changes.
type StageEvent struct {
Stage Stage
}
// Stage of a Window.
type Stage uint8
const (
// StagePaused is the stage for windows that have no on-screen representation.
// Paused windows don't receive frames.
StagePaused Stage = iota
// StageInactive is the stage for windows that are visible, but not active.
// Inactive windows receive frames.
StageInactive
// StageRunning is for active and visible Windows.
// Running windows receive frames.
StageRunning
)
// String implements fmt.Stringer.
func (l Stage) String() string {
switch l {
case StagePaused:
return "StagePaused"
case StageInactive:
return "StageInactive"
case StageRunning:
return "StageRunning"
default:
panic("unexpected Stage value")
}
}
func (StageEvent) ImplementsEvent() {}
func (DestroyEvent) ImplementsEvent() {}
+1 -1
View File
@@ -175,7 +175,7 @@ func (c *vkContext) refresh(surf vk.Surface, width, height int) error {
if err != nil {
return err
}
minExt, maxExt := caps.MinExtent(), caps.MaxExtent()
minExt, maxExt := vk.SurfaceCapabilitiesMinExtent(caps), vk.SurfaceCapabilitiesMaxExtent(caps)
if width < minExt.X || maxExt.X < width || height < minExt.Y || maxExt.Y < height {
return errOutOfDate
}
+333 -513
View File
File diff suppressed because it is too large Load Diff
Generated
+15 -31
View File
@@ -9,11 +9,11 @@
]
},
"locked": {
"lastModified": 1701721028,
"narHash": "sha256-2z4YrdHPLoMZNWR1MPOjNZMqPg057i1eZXaYI6RTahQ=",
"lastModified": 1733430059,
"narHash": "sha256-o3O5tjrMMebRLuHQt7BbEw3jZgWRW5vnOptNXv8WdO4=",
"owner": "tadfisher",
"repo": "android-nixpkgs",
"rev": "c923f9ec0f4dd0d7dc725dc5b73fbf03658e50dd",
"rev": "d2f3c1ea99c0bea9d28a0e59daeb482f50d4cd35",
"type": "github"
},
"original": {
@@ -27,15 +27,14 @@
"nixpkgs": [
"android",
"nixpkgs"
],
"systems": "systems"
]
},
"locked": {
"lastModified": 1701697687,
"narHash": "sha256-dLLE5wQBVv+pIb4bWmKFSw2DvLVyuEk0F7ng6hpZPSU=",
"lastModified": 1728330715,
"narHash": "sha256-xRJ2nPOXb//u1jaBnDP56M7v5ldavjbtR6lfGqSvcKg=",
"owner": "numtide",
"repo": "devshell",
"rev": "c3bd77911391eb1638af6ce773de86da57ee6df5",
"rev": "dd6b80932022cea34a019e2bb32f6fa9e494dfef",
"type": "github"
},
"original": {
@@ -46,14 +45,14 @@
},
"flake-utils": {
"inputs": {
"systems": "systems_2"
"systems": "systems"
},
"locked": {
"lastModified": 1701680307,
"narHash": "sha256-kAuep2h5ajznlPMD9rnQyffWG8EM/C73lejGofXvdM8=",
"lastModified": 1731533236,
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "4022d587cbbfd70fe950c1e2083a02621806a725",
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
"type": "github"
},
"original": {
@@ -64,16 +63,16 @@
},
"nixpkgs": {
"locked": {
"lastModified": 1701282334,
"narHash": "sha256-MxCVrXY6v4QmfTwIysjjaX0XUhqBbxTWWB4HXtDYsdk=",
"lastModified": 1733261153,
"narHash": "sha256-eq51hyiaIwtWo19fPEeE0Zr2s83DYMKJoukNLgGGpek=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "057f9aecfb71c4437d2b27d3323df7f93c010b7e",
"rev": "b681065d0919f7eb5309a93cea2cfa84dec9aa88",
"type": "github"
},
"original": {
"owner": "NixOS",
"ref": "23.11",
"ref": "nixos-24.11",
"repo": "nixpkgs",
"type": "github"
}
@@ -98,21 +97,6 @@
"repo": "default",
"type": "github"
}
},
"systems_2": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
}
},
"root": "root",
+1 -7
View File
@@ -3,7 +3,7 @@
description = "Gio build environment";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/23.11";
nixpkgs.url = "github:NixOS/nixpkgs/nixos-24.11";
android.url = "github:tadfisher/android-nixpkgs";
android.inputs.nixpkgs.follows = "nixpkgs";
};
@@ -47,12 +47,6 @@
xorg.libXfixes
libGL
pkg-config
] else if stdenv.isDarwin then [
darwin.apple_sdk_11_0.frameworks.Foundation
darwin.apple_sdk_11_0.frameworks.Metal
darwin.apple_sdk_11_0.frameworks.QuartzCore
darwin.apple_sdk_11_0.frameworks.AppKit
darwin.apple_sdk_11_0.MacOSX-SDK
] else [ ]);
} // (if stdenv.isLinux then {
LD_LIBRARY_PATH = "${vulkan-loader}/lib";
+1 -1
View File
@@ -34,7 +34,7 @@ type Font struct {
// Face is an opaque handle to a typeface. The concrete implementation depends
// upon the kind of font and shaper in use.
type Face interface {
Face() font.Face
Face() *font.Face
}
// Typeface identifies a list of font families to attempt to use for displaying
+41 -43
View File
@@ -16,23 +16,21 @@ import (
_ "image/png"
giofont "gioui.org/font"
"github.com/go-text/typesetting/font"
fontapi "github.com/go-text/typesetting/opentype/api/font"
"github.com/go-text/typesetting/opentype/api/metadata"
"github.com/go-text/typesetting/opentype/loader"
fontapi "github.com/go-text/typesetting/font"
"github.com/go-text/typesetting/font/opentype"
)
// Face is a thread-safe representation of a loaded font. For efficiency, applications
// should construct a face for any given font file once, reusing it across different
// text shapers.
type Face struct {
face font.Font
face *fontapi.Font
font giofont.Font
}
// Parse constructs a Face from source bytes.
func Parse(src []byte) (Face, error) {
ld, err := loader.NewLoader(bytes.NewReader(src))
ld, err := opentype.NewLoader(bytes.NewReader(src))
if err != nil {
return Face{}, err
}
@@ -49,11 +47,11 @@ func Parse(src []byte) (Face, error) {
// ParseCollection parse an Opentype font file, with support for collections.
// Single font files are supported, returning a slice with length 1.
// The returned fonts are automatically wrapped in a text.FontFace with
// inferred font metadata.
// inferred font font.
// BUG(whereswaldon): the only Variant that can be detected automatically is
// "Mono".
func ParseCollection(src []byte) ([]giofont.FontFace, error) {
lds, err := loader.NewLoaders(bytes.NewReader(src))
lds, err := opentype.NewLoaders(bytes.NewReader(src))
if err != nil {
return nil, err
}
@@ -76,7 +74,7 @@ func ParseCollection(src []byte) ([]giofont.FontFace, error) {
return out, nil
}
func DescriptionToFont(md metadata.Description) giofont.Font {
func DescriptionToFont(md fontapi.Description) giofont.Font {
return giofont.Font{
Typeface: giofont.Typeface(md.Family),
Style: gioStyle(md.Aspect.Style),
@@ -84,30 +82,30 @@ func DescriptionToFont(md metadata.Description) giofont.Font {
}
}
func FontToDescription(font giofont.Font) metadata.Description {
return metadata.Description{
func FontToDescription(font giofont.Font) fontapi.Description {
return fontapi.Description{
Family: string(font.Typeface),
Aspect: metadata.Aspect{
Aspect: fontapi.Aspect{
Style: mdStyle(font.Style),
Weight: mdWeight(font.Weight),
},
}
}
// parseLoader parses the contents of the loader into a face and its metadata.
func parseLoader(ld *loader.Loader) (font.Font, giofont.Font, error) {
// parseLoader parses the contents of the loader into a face and its font.
func parseLoader(ld *opentype.Loader) (*fontapi.Font, giofont.Font, error) {
ft, err := fontapi.NewFont(ld)
if err != nil {
return nil, giofont.Font{}, err
}
data := DescriptionToFont(metadata.Metadata(ld))
data := DescriptionToFont(ft.Describe())
return ft, data, nil
}
// Face returns a thread-unsafe wrapper for this Face suitable for use by a single shaper.
// Face many be invoked any number of times and is safe so long as each return value is
// only used by one goroutine.
func (f Face) Face() font.Face {
func (f Face) Face() *fontapi.Face {
return &fontapi.Face{Font: f.face}
}
@@ -119,74 +117,74 @@ func (f Face) Font() giofont.Font {
return f.font
}
func gioStyle(s metadata.Style) giofont.Style {
func gioStyle(s fontapi.Style) giofont.Style {
switch s {
case metadata.StyleItalic:
case fontapi.StyleItalic:
return giofont.Italic
case metadata.StyleNormal:
case fontapi.StyleNormal:
fallthrough
default:
return giofont.Regular
}
}
func mdStyle(g giofont.Style) metadata.Style {
func mdStyle(g giofont.Style) fontapi.Style {
switch g {
case giofont.Italic:
return metadata.StyleItalic
return fontapi.StyleItalic
case giofont.Regular:
fallthrough
default:
return metadata.StyleNormal
return fontapi.StyleNormal
}
}
func gioWeight(w metadata.Weight) giofont.Weight {
func gioWeight(w fontapi.Weight) giofont.Weight {
switch w {
case metadata.WeightThin:
case fontapi.WeightThin:
return giofont.Thin
case metadata.WeightExtraLight:
case fontapi.WeightExtraLight:
return giofont.ExtraLight
case metadata.WeightLight:
case fontapi.WeightLight:
return giofont.Light
case metadata.WeightNormal:
case fontapi.WeightNormal:
return giofont.Normal
case metadata.WeightMedium:
case fontapi.WeightMedium:
return giofont.Medium
case metadata.WeightSemibold:
case fontapi.WeightSemibold:
return giofont.SemiBold
case metadata.WeightBold:
case fontapi.WeightBold:
return giofont.Bold
case metadata.WeightExtraBold:
case fontapi.WeightExtraBold:
return giofont.ExtraBold
case metadata.WeightBlack:
case fontapi.WeightBlack:
return giofont.Black
default:
return giofont.Normal
}
}
func mdWeight(g giofont.Weight) metadata.Weight {
func mdWeight(g giofont.Weight) fontapi.Weight {
switch g {
case giofont.Thin:
return metadata.WeightThin
return fontapi.WeightThin
case giofont.ExtraLight:
return metadata.WeightExtraLight
return fontapi.WeightExtraLight
case giofont.Light:
return metadata.WeightLight
return fontapi.WeightLight
case giofont.Normal:
return metadata.WeightNormal
return fontapi.WeightNormal
case giofont.Medium:
return metadata.WeightMedium
return fontapi.WeightMedium
case giofont.SemiBold:
return metadata.WeightSemibold
return fontapi.WeightSemibold
case giofont.Bold:
return metadata.WeightBold
return fontapi.WeightBold
case giofont.ExtraBold:
return metadata.WeightExtraBold
return fontapi.WeightExtraBold
case giofont.Black:
return metadata.WeightBlack
return fontapi.WeightBlack
default:
return metadata.WeightNormal
return fontapi.WeightNormal
}
}
+5 -4
View File
@@ -271,12 +271,13 @@ func (s *Scroll) Stop() {
}
// Update state and report the scroll distance along axis.
func (s *Scroll) Update(cfg unit.Metric, q input.Source, t time.Time, axis Axis, bounds image.Rectangle) int {
func (s *Scroll) Update(cfg unit.Metric, q input.Source, t time.Time, axis Axis, scrollx, scrolly pointer.ScrollRange) int {
total := 0
f := pointer.Filter{
Target: s,
Kinds: pointer.Press | pointer.Drag | pointer.Release | pointer.Scroll | pointer.Cancel,
ScrollBounds: bounds,
Target: s,
Kinds: pointer.Press | pointer.Drag | pointer.Release | pointer.Scroll | pointer.Cancel,
ScrollX: scrollx,
ScrollY: scrolly,
}
for {
evt, ok := q.Event(f)
+7 -9
View File
@@ -1,16 +1,14 @@
module gioui.org
go 1.19
go 1.21
require (
eliasnaur.com/font v0.0.0-20230308162249-dd43949cb42d
gioui.org/cpu v0.0.0-20210817075930-8d6a761490d2
gioui.org/shader v1.0.8
github.com/go-text/typesetting v0.0.0-20230803102845-24e03d8b5372
golang.org/x/exp v0.0.0-20221012211006-4de253d81b95
golang.org/x/exp/shiny v0.0.0-20220827204233-334a2380cb91
golang.org/x/image v0.5.0
golang.org/x/sys v0.0.0-20220825204002-c680a09ffe64
github.com/go-text/typesetting v0.2.1
golang.org/x/exp v0.0.0-20240707233637-46b078467d37
golang.org/x/exp/shiny v0.0.0-20240707233637-46b078467d37
golang.org/x/image v0.18.0
golang.org/x/sys v0.22.0
golang.org/x/text v0.16.0
)
require golang.org/x/text v0.7.0
+14 -38
View File
@@ -1,43 +1,19 @@
eliasnaur.com/font v0.0.0-20230308162249-dd43949cb42d h1:ARo7NCVvN2NdhLlJE9xAbKweuI9L6UgfTbYb0YwPacY=
eliasnaur.com/font v0.0.0-20230308162249-dd43949cb42d/go.mod h1:OYVuxibdk9OSLX8vAqydtRPP87PyTFcT9uH3MlEGBQA=
gioui.org/cpu v0.0.0-20210808092351-bfe733dd3334/go.mod h1:A8M0Cn5o+vY5LTMlnRoK3O5kG+rH0kWfJjeKd9QpBmQ=
gioui.org/cpu v0.0.0-20210817075930-8d6a761490d2 h1:AGDDxsJE1RpcXTAxPG2B4jrwVUJGFDjINIPi1jtO6pc=
gioui.org/cpu v0.0.0-20210817075930-8d6a761490d2/go.mod h1:A8M0Cn5o+vY5LTMlnRoK3O5kG+rH0kWfJjeKd9QpBmQ=
gioui.org/shader v1.0.8 h1:6ks0o/A+b0ne7RzEqRZK5f4Gboz2CfG+mVliciy6+qA=
gioui.org/shader v1.0.8/go.mod h1:mWdiME581d/kV7/iEhLmUgUK5iZ09XR5XpduXzbePVM=
github.com/go-text/typesetting v0.0.0-20230803102845-24e03d8b5372 h1:FQivqchis6bE2/9uF70M2gmmLpe82esEm2QadL0TEJo=
github.com/go-text/typesetting v0.0.0-20230803102845-24e03d8b5372/go.mod h1:evDBbvNR/KaVFZ2ZlDSOWWXIUKq0wCOEtzLxRM8SG3k=
github.com/go-text/typesetting-utils v0.0.0-20230616150549-2a7df14b6a22 h1:LBQTFxP2MfsyEDqSKmUBZaDuDHN1vpqDyOZjcqS7MYI=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/exp v0.0.0-20221012211006-4de253d81b95 h1:sBdrWpxhGDdTAYNqbgBLAR+ULAPPhfgncLr1X0lyWtg=
golang.org/x/exp v0.0.0-20221012211006-4de253d81b95/go.mod h1:cyybsKvd6eL0RnXn6p/Grxp8F5bW7iYuBgsNCOHpMYE=
golang.org/x/exp/shiny v0.0.0-20220827204233-334a2380cb91 h1:ryT6Nf0R83ZgD8WnFFdfI8wCeyqgdXWN4+CkFVNPAT0=
golang.org/x/exp/shiny v0.0.0-20220827204233-334a2380cb91/go.mod h1:VjAR7z0ngyATZTELrBSkxOOHhhlnVUxDye4mcjx5h/8=
golang.org/x/image v0.5.0 h1:5JMiNunQeQw++mMOz48/ISeNu3Iweh/JaZU8ZLqHRrI=
golang.org/x/image v0.5.0/go.mod h1:FVC7BI/5Ym8R25iw5OLsgshdUBbT1h5jZTpA+mvAdZ4=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220825204002-c680a09ffe64 h1:UiNENfZ8gDvpiWw7IpOMQ27spWmThO1RwwdQVbJahJM=
golang.org/x/sys v0.0.0-20220825204002-c680a09ffe64/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/text v0.7.0 h1:4BRB4x83lYWy72KwLD/qYDuTu7q9PjSagHvijDw7cLo=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
github.com/go-text/typesetting v0.2.1 h1:x0jMOGyO3d1qFAPI0j4GSsh7M0Q3Ypjzr4+CEVg82V8=
github.com/go-text/typesetting v0.2.1/go.mod h1:mTOxEwasOFpAMBjEQDhdWRckoLLeI/+qrQeBCTGEt6M=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066 h1:qCuYC+94v2xrb1PoS4NIDe7DGYtLnU2wWiQe9a1B1c0=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066/go.mod h1:DDxDdQEnB70R8owOx3LVpEFvpMK9eeH1o2r0yZhFI9o=
golang.org/x/exp v0.0.0-20240707233637-46b078467d37 h1:uLDX+AfeFCct3a2C7uIWBKMJIR3CJMhcgfrUAqjRK6w=
golang.org/x/exp v0.0.0-20240707233637-46b078467d37/go.mod h1:M4RDyNAINzryxdtnbRXRL/OHtkFuWGRjvuhBJpk2IlY=
golang.org/x/exp/shiny v0.0.0-20240707233637-46b078467d37 h1:SOSg7+sueresE4IbmmGM60GmlIys+zNX63d6/J4CMtU=
golang.org/x/exp/shiny v0.0.0-20240707233637-46b078467d37/go.mod h1:3F+MieQB7dRYLTmnncoFbb1crS5lfQoTfDgQy6K4N0o=
golang.org/x/image v0.18.0 h1:jGzIakQa/ZXI1I0Fxvaa9W7yP25TqT6cHIHn+6CqvSQ=
golang.org/x/image v0.18.0/go.mod h1:4yyo5vMFQjVjUcVk4jEQcU9MGy/rulF5WvUILseCM2E=
golang.org/x/sys v0.22.0 h1:RI27ohtqKCnwULzJLqkv897zojh5/DwS/ENaMzUOaWI=
golang.org/x/sys v0.22.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/text v0.16.0 h1:a94ExnEXNtEwYLGJSIUxnWoxoRz/ZcCsV63ROupILh4=
golang.org/x/text v0.16.0/go.mod h1:GhwF1Be+LQoKShO3cGOHzqOgRrGaYc9AvblQOmPVHnI=
-2193
View File
File diff suppressed because it is too large Load Diff
-129
View File
@@ -1,129 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gpu
import (
"unsafe"
"gioui.org/cpu"
)
// This file contains code specific to running compute shaders on the CPU.
// dispatcher dispatches CPU compute programs across multiple goroutines.
type dispatcher struct {
// done is notified when a worker completes its work slice.
done chan struct{}
// work receives work slice indices. It is closed when the dispatcher is released.
work chan work
// dispatch receives compute jobs, which is then split among workers.
dispatch chan dispatch
// sync receives notification when a Sync completes.
sync chan struct{}
}
type work struct {
ctx *cpu.DispatchContext
index int
}
type dispatch struct {
_type jobType
program *cpu.ProgramInfo
descSet unsafe.Pointer
x, y, z int
}
type jobType uint8
const (
jobDispatch jobType = iota
jobBarrier
jobSync
)
func newDispatcher(workers int) *dispatcher {
d := &dispatcher{
work: make(chan work, workers),
done: make(chan struct{}, workers),
// Leave some room to avoid blocking calls to Dispatch.
dispatch: make(chan dispatch, 20),
sync: make(chan struct{}),
}
for i := 0; i < workers; i++ {
go d.worker()
}
go d.dispatcher()
return d
}
func (d *dispatcher) dispatcher() {
defer close(d.work)
var free []*cpu.DispatchContext
defer func() {
for _, ctx := range free {
ctx.Free()
}
}()
var used []*cpu.DispatchContext
for job := range d.dispatch {
switch job._type {
case jobDispatch:
if len(free) == 0 {
free = append(free, cpu.NewDispatchContext())
}
ctx := free[len(free)-1]
free = free[:len(free)-1]
used = append(used, ctx)
ctx.Prepare(cap(d.work), job.program, job.descSet, job.x, job.y, job.z)
for i := 0; i < cap(d.work); i++ {
d.work <- work{
ctx: ctx,
index: i,
}
}
case jobBarrier:
// Wait for all outstanding dispatches to complete.
for i := 0; i < len(used)*cap(d.work); i++ {
<-d.done
}
free = append(free, used...)
used = used[:0]
case jobSync:
d.sync <- struct{}{}
}
}
}
func (d *dispatcher) worker() {
thread := cpu.NewThreadContext()
defer thread.Free()
for w := range d.work {
w.ctx.Dispatch(w.index, thread)
d.done <- struct{}{}
}
}
func (d *dispatcher) Barrier() {
d.dispatch <- dispatch{_type: jobBarrier}
}
func (d *dispatcher) Sync() {
d.dispatch <- dispatch{_type: jobSync}
<-d.sync
}
func (d *dispatcher) Dispatch(program *cpu.ProgramInfo, descSet unsafe.Pointer, x, y, z int) {
d.dispatch <- dispatch{
_type: jobDispatch,
program: program,
descSet: descSet,
x: x,
y: y,
z: z,
}
}
func (d *dispatcher) Stop() {
close(d.dispatch)
}
+115 -94
View File
@@ -9,11 +9,11 @@ package gpu
import (
"encoding/binary"
"errors"
"fmt"
"image"
"image/color"
"math"
"os"
"reflect"
"time"
"unsafe"
@@ -261,7 +261,7 @@ type texture struct {
type blitter struct {
ctx driver.Device
viewport image.Point
pipelines [3]*pipeline
pipelines [2][3]*pipeline
colUniforms *blitColUniforms
texUniforms *blitTexUniforms
linearGradientUniforms *blitLinearGradientUniforms
@@ -343,13 +343,12 @@ func New(api API) (GPU, error) {
func NewWithDevice(d driver.Device) (GPU, error) {
d.BeginFrame(nil, false, image.Point{})
defer d.EndFrame()
forceCompute := os.Getenv("GIORENDERER") == "forcecompute"
feats := d.Caps().Features
switch {
case !forceCompute && feats.Has(driver.FeatureFloatRenderTargets) && feats.Has(driver.FeatureSRGB):
case feats.Has(driver.FeatureFloatRenderTargets) && feats.Has(driver.FeatureSRGB):
return newGPU(d)
}
return newCompute(d)
return nil, errors.New("no available GPU driver")
}
func newGPU(ctx driver.Device) (*gpu, error) {
@@ -560,12 +559,24 @@ func newBlitter(ctx driver.Device) *blitter {
func (b *blitter) release() {
b.quadVerts.Release()
for _, p := range b.pipelines {
p.Release()
for _, p := range p {
p.Release()
}
}
}
func createColorPrograms(b driver.Device, vsSrc shader.Sources, fsSrc [3]shader.Sources, uniforms [3]interface{}) ([3]*pipeline, error) {
var pipelines [3]*pipeline
func createColorPrograms(b driver.Device, vsSrc shader.Sources, fsSrc [3]shader.Sources, uniforms [3]interface{}) (pipelines [2][3]*pipeline, err error) {
defer func() {
if err != nil {
for _, p := range pipelines {
for _, p := range p {
if p != nil {
p.Release()
}
}
}
}
}()
blend := driver.BlendDesc{
Enable: true,
SrcFactor: driver.BlendFactorOne,
@@ -583,86 +594,76 @@ func createColorPrograms(b driver.Device, vsSrc shader.Sources, fsSrc [3]shader.
return pipelines, err
}
defer vsh.Release()
{
fsh, err := b.NewFragmentShader(fsSrc[materialTexture])
if err != nil {
return pipelines, err
for i, format := range []driver.TextureFormat{driver.TextureFormatOutput, driver.TextureFormatSRGBA} {
{
fsh, err := b.NewFragmentShader(fsSrc[materialTexture])
if err != nil {
return pipelines, err
}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: format,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
return pipelines, err
}
var vertBuffer *uniformBuffer
if u := uniforms[materialTexture]; u != nil {
vertBuffer = newUniformBuffer(b, u)
}
pipelines[i][materialTexture] = &pipeline{pipe, vertBuffer}
}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: driver.TextureFormatOutput,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
return pipelines, err
{
var vertBuffer *uniformBuffer
fsh, err := b.NewFragmentShader(fsSrc[materialColor])
if err != nil {
return pipelines, err
}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: format,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
return pipelines, err
}
if u := uniforms[materialColor]; u != nil {
vertBuffer = newUniformBuffer(b, u)
}
pipelines[i][materialColor] = &pipeline{pipe, vertBuffer}
}
var vertBuffer *uniformBuffer
if u := uniforms[materialTexture]; u != nil {
vertBuffer = newUniformBuffer(b, u)
{
var vertBuffer *uniformBuffer
fsh, err := b.NewFragmentShader(fsSrc[materialLinearGradient])
if err != nil {
return pipelines, err
}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: format,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
return pipelines, err
}
if u := uniforms[materialLinearGradient]; u != nil {
vertBuffer = newUniformBuffer(b, u)
}
pipelines[i][materialLinearGradient] = &pipeline{pipe, vertBuffer}
}
pipelines[materialTexture] = &pipeline{pipe, vertBuffer}
}
{
var vertBuffer *uniformBuffer
fsh, err := b.NewFragmentShader(fsSrc[materialColor])
if err != nil {
pipelines[materialTexture].Release()
return pipelines, err
}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: driver.TextureFormatOutput,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
pipelines[materialTexture].Release()
return pipelines, err
}
if u := uniforms[materialColor]; u != nil {
vertBuffer = newUniformBuffer(b, u)
}
pipelines[materialColor] = &pipeline{pipe, vertBuffer}
}
{
var vertBuffer *uniformBuffer
fsh, err := b.NewFragmentShader(fsSrc[materialLinearGradient])
if err != nil {
pipelines[materialTexture].Release()
pipelines[materialColor].Release()
return pipelines, err
}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: driver.TextureFormatOutput,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
pipelines[materialTexture].Release()
pipelines[materialColor].Release()
return pipelines, err
}
if u := uniforms[materialLinearGradient]; u != nil {
vertBuffer = newUniformBuffer(b, u)
}
pipelines[materialLinearGradient] = &pipeline{pipe, vertBuffer}
}
if err != nil {
for _, p := range pipelines {
p.Release()
}
return pipelines, err
}
return pipelines, nil
}
@@ -865,7 +866,7 @@ func (r *renderer) drawLayers(layers []opacityLayer, ops []imageOp) {
Min: l.place.Pos,
Max: l.place.Pos.Add(l.clip.Size()),
}
r.ctx.Viewport(v.Min.X, v.Min.Y, v.Max.X, v.Max.Y)
r.ctx.Viewport(v.Min.X, v.Min.Y, v.Dx(), v.Dy())
f := r.layerFBOs.fbos[fbo]
r.drawOps(true, l.clip.Min.Mul(-1), l.clip.Size(), ops[l.opStart:l.opEnd])
sr := f32.FRect(v)
@@ -930,7 +931,7 @@ func (d *drawOps) newPathOp() *pathOp {
return &d.pathOpCache[len(d.pathOpCache)-1]
}
func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey opKey, bounds f32.Rectangle, off f32.Point, push bool) {
func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey opKey, bounds f32.Rectangle, off f32.Point) {
npath := d.newPathOp()
*npath = pathOp{
parent: state.cpath,
@@ -1055,7 +1056,7 @@ loop:
quads.aux, bounds, _ = d.boundsForTransformedRect(bounds, trans)
quads.key = opKey{Key: encOp.Key}
}
d.addClipPath(&state, quads.aux, quads.key, bounds, off, true)
d.addClipPath(&state, quads.aux, quads.key, bounds, off)
quads = quadsOp{}
case ops.TypePopClip:
state.cpath = state.cpath.parent
@@ -1100,7 +1101,7 @@ loop:
// this transformed rectangle.
k := opKey{Key: encOp.Key}
k.SetTransform(t) // TODO: This call has no effect.
d.addClipPath(&state, clipData, k, bnd, off, false)
d.addClipPath(&state, clipData, k, bnd, off)
}
bounds := cl.Round()
@@ -1230,7 +1231,7 @@ func (r *renderer) prepareDrawOps(ops []imageOp) {
}
}
func (r *renderer) drawOps(isFBO bool, opOff image.Point, viewport image.Point, ops []imageOp) {
func (r *renderer) drawOps(isFBO bool, opOff, viewport image.Point, ops []imageOp) {
var coverTex driver.Texture
for i := 0; i < len(ops); i++ {
img := ops[i]
@@ -1244,9 +1245,13 @@ func (r *renderer) drawOps(isFBO bool, opOff image.Point, viewport image.Point,
scale, off := clipSpaceTransform(drc, viewport)
var fbo FBO
fboIdx := 0
if isFBO {
fboIdx = 1
}
switch img.clipType {
case clipTypeNone:
p := r.blitter.pipelines[m.material]
p := r.blitter.pipelines[fboIdx][m.material]
r.ctx.BindPipeline(p.pipeline)
r.ctx.BindVertexBuffer(r.blitter.quadVerts, 0)
r.blitter.blit(m.material, isFBO, m.color, m.color1, m.color2, scale, off, m.opacity, m.uvTrans)
@@ -1265,7 +1270,7 @@ func (r *renderer) drawOps(isFBO bool, opOff image.Point, viewport image.Point,
Max: img.place.Pos.Add(drc.Size()),
}
coverScale, coverOff := texSpaceTransform(f32.FRect(uv), fbo.size)
p := r.pather.coverer.pipelines[m.material]
p := r.pather.coverer.pipelines[fboIdx][m.material]
r.ctx.BindPipeline(p.pipeline)
r.ctx.BindVertexBuffer(r.blitter.quadVerts, 0)
r.pather.cover(m.material, isFBO, m.color, m.color1, m.color2, scale, off, m.uvTrans, coverScale, coverOff)
@@ -1273,7 +1278,11 @@ func (r *renderer) drawOps(isFBO bool, opOff image.Point, viewport image.Point,
}
func (b *blitter) blit(mat materialType, fbo bool, col f32color.RGBA, col1, col2 f32color.RGBA, scale, off f32.Point, opacity float32, uvTrans f32.Affine2D) {
p := b.pipelines[mat]
fboIdx := 0
if fbo {
fboIdx = 1
}
p := b.pipelines[fboIdx][mat]
b.ctx.BindPipeline(p.pipeline)
var uniforms *blitUniforms
switch mat {
@@ -1474,7 +1483,7 @@ func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, str
// as needed and feeds them to the supplied splitter.
func decodeToOutlineQuads(qs *quadSplitter, tr f32.Affine2D, pathData []byte) {
for len(pathData) >= scene.CommandSize+4 {
qs.contour = bo.Uint32(pathData)
qs.contour = binary.LittleEndian.Uint32(pathData)
cmd := ops.DecodeCommand(pathData[4:])
switch cmd.Op() {
case scene.OpLine:
@@ -1569,3 +1578,15 @@ func isPureOffset(t f32.Affine2D) bool {
a, b, _, d, e, _ := t.Elems()
return a == 1 && b == 0 && d == 0 && e == 1
}
func newShaders(ctx driver.Device, vsrc, fsrc shader.Sources) (vert driver.VertexShader, frag driver.FragmentShader, err error) {
vert, err = ctx.NewVertexShader(vsrc)
if err != nil {
return
}
frag, err = ctx.NewFragmentShader(fsrc)
if err != nil {
vert.Release()
}
return
}
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+2 -2
View File
@@ -483,14 +483,14 @@ func TestGapsInPath(t *testing.T) {
func TestOpacity(t *testing.T) {
run(t, func(ops *op.Ops) {
opc1 := paint.PushOpacity(ops, .3)
// Fill screen to exercize the glClear optimization.
// Fill screen to exercise the glClear optimization.
paint.FillShape(ops, color.NRGBA{R: 255, A: 255}, clip.Rect{Max: image.Pt(1024, 1024)}.Op())
opc2 := paint.PushOpacity(ops, .6)
paint.FillShape(ops, color.NRGBA{G: 255, A: 255}, clip.Rect{Min: image.Pt(20, 10), Max: image.Pt(64, 128)}.Op())
opc2.Pop()
opc1.Pop()
opc3 := paint.PushOpacity(ops, .6)
paint.FillShape(ops, color.NRGBA{G: 255, A: 255}, clip.Rect{Min: image.Pt(50+20, 10), Max: image.Pt(50+64, 128)}.Op())
paint.FillShape(ops, color.NRGBA{B: 255, A: 255}, clip.Ellipse(image.Rectangle{Min: image.Pt(20+20, 10), Max: image.Pt(50+64, 128)}).Op(ops))
opc3.Pop()
}, func(r result) {
})
+2 -2
View File
@@ -862,8 +862,8 @@ func (b *Backend) BindUniforms(buffer driver.Buffer) {
buf := buffer.(*Buffer)
cmdBuf := b.currentCmdBuf()
for _, s := range b.pipe.pushRanges {
off := s.Offset()
vk.CmdPushConstants(cmdBuf, b.pipe.desc.layout, s.StageFlags(), off, buf.store[off:off+s.Size()])
off := vk.PushConstantRangeOffset(s)
vk.CmdPushConstants(cmdBuf, b.pipe.desc.layout, vk.PushConstantRangeStageFlags(s), off, buf.store[off:off+vk.PushConstantRangeSize(s)])
}
}
+9 -3
View File
@@ -30,7 +30,7 @@ type pather struct {
type coverer struct {
ctx driver.Device
pipelines [3]*pipeline
pipelines [2][3]*pipeline
texUniforms *coverTexUniforms
colUniforms *coverColUniforms
linearGradientUniforms *coverLinearGradientUniforms
@@ -309,7 +309,9 @@ func (p *pather) release() {
func (c *coverer) release() {
for _, p := range c.pipelines {
p.Release()
for _, p := range p {
p.Release()
}
}
}
@@ -405,7 +407,11 @@ func (c *coverer) cover(mat materialType, isFBO bool, col f32color.RGBA, col1, c
}
uniforms.transform = [4]float32{scale.X, scale.Y, off.X, off.Y}
uniforms.uvCoverTransform = [4]float32{coverScale.X, coverScale.Y, coverOff.X, coverOff.Y}
c.pipelines[mat].UploadUniforms(c.ctx)
fboIdx := 0
if isFBO {
fboIdx = 1
}
c.pipelines[fboIdx][mat].UploadUniforms(c.ctx)
c.ctx.DrawArrays(0, 4)
}
+4 -7
View File
@@ -15,10 +15,9 @@ import (
)
type Context struct {
disp _EGLDisplay
eglCtx *eglContext
eglSurf _EGLSurface
width, height int
disp _EGLDisplay
eglCtx *eglContext
eglSurf _EGLSurface
}
type eglContext struct {
@@ -121,11 +120,9 @@ func (c *Context) VisualID() int {
return c.eglCtx.visualID
}
func (c *Context) CreateSurface(win NativeWindowType, width, height int) error {
func (c *Context) CreateSurface(win NativeWindowType) error {
eglSurf, err := createSurface(c.disp, c.eglCtx, win)
c.eglSurf = eglSurf
c.width = width
c.height = height
return err
}
+48 -26
View File
@@ -9,8 +9,6 @@ import (
"unsafe"
syscall "golang.org/x/sys/windows"
"gioui.org/internal/gl"
)
type (
@@ -24,23 +22,23 @@ type (
)
var (
libEGL = syscall.NewLazyDLL("libEGL.dll")
_eglChooseConfig = libEGL.NewProc("eglChooseConfig")
_eglCreateContext = libEGL.NewProc("eglCreateContext")
_eglCreateWindowSurface = libEGL.NewProc("eglCreateWindowSurface")
_eglDestroyContext = libEGL.NewProc("eglDestroyContext")
_eglDestroySurface = libEGL.NewProc("eglDestroySurface")
_eglGetConfigAttrib = libEGL.NewProc("eglGetConfigAttrib")
_eglGetDisplay = libEGL.NewProc("eglGetDisplay")
_eglGetError = libEGL.NewProc("eglGetError")
_eglInitialize = libEGL.NewProc("eglInitialize")
_eglMakeCurrent = libEGL.NewProc("eglMakeCurrent")
_eglReleaseThread = libEGL.NewProc("eglReleaseThread")
_eglSwapInterval = libEGL.NewProc("eglSwapInterval")
_eglSwapBuffers = libEGL.NewProc("eglSwapBuffers")
_eglTerminate = libEGL.NewProc("eglTerminate")
_eglQueryString = libEGL.NewProc("eglQueryString")
_eglWaitClient = libEGL.NewProc("eglWaitClient")
libEGL = syscall.DLL{}
_eglChooseConfig *syscall.Proc
_eglCreateContext *syscall.Proc
_eglCreateWindowSurface *syscall.Proc
_eglDestroyContext *syscall.Proc
_eglDestroySurface *syscall.Proc
_eglGetConfigAttrib *syscall.Proc
_eglGetDisplay *syscall.Proc
_eglGetError *syscall.Proc
_eglInitialize *syscall.Proc
_eglMakeCurrent *syscall.Proc
_eglReleaseThread *syscall.Proc
_eglSwapInterval *syscall.Proc
_eglSwapBuffers *syscall.Proc
_eglTerminate *syscall.Proc
_eglQueryString *syscall.Proc
_eglWaitClient *syscall.Proc
)
var loadOnce sync.Once
@@ -54,21 +52,45 @@ func loadEGL() error {
}
func loadDLLs() error {
if err := loadDLL(libEGL, "libEGL.dll"); err != nil {
if err := loadDLL(&libEGL, "libEGL.dll"); err != nil {
return err
}
if err := loadDLL(gl.LibGLESv2, "libGLESv2.dll"); err != nil {
return err
procs := map[string]**syscall.Proc{
"eglChooseConfig": &_eglChooseConfig,
"eglCreateContext": &_eglCreateContext,
"eglCreateWindowSurface": &_eglCreateWindowSurface,
"eglDestroyContext": &_eglDestroyContext,
"eglDestroySurface": &_eglDestroySurface,
"eglGetConfigAttrib": &_eglGetConfigAttrib,
"eglGetDisplay": &_eglGetDisplay,
"eglGetError": &_eglGetError,
"eglInitialize": &_eglInitialize,
"eglMakeCurrent": &_eglMakeCurrent,
"eglReleaseThread": &_eglReleaseThread,
"eglSwapInterval": &_eglSwapInterval,
"eglSwapBuffers": &_eglSwapBuffers,
"eglTerminate": &_eglTerminate,
"eglQueryString": &_eglQueryString,
"eglWaitClient": &_eglWaitClient,
}
// d3dcompiler_47.dll is needed internally for shader compilation to function.
return loadDLL(syscall.NewLazyDLL("d3dcompiler_47.dll"), "d3dcompiler_47.dll")
for name, proc := range procs {
p, err := libEGL.FindProc(name)
if err != nil {
return fmt.Errorf("failed to locate %s in %s: %w", name, libEGL.Name, err)
}
*proc = p
}
return nil
}
func loadDLL(dll *syscall.LazyDLL, name string) error {
err := dll.Load()
func loadDLL(dll *syscall.DLL, name string) error {
handle, err := syscall.LoadLibraryEx(name, 0, syscall.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
if err != nil {
return fmt.Errorf("egl: failed to load %s: %v", name, err)
}
dll.Handle = handle
dll.Name = name
return nil
}
+210 -89
View File
@@ -3,103 +3,217 @@
package gl
import (
"fmt"
"math"
"runtime"
"sync"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
func loadGLESv2Procs() error {
dllName := "libGLESv2.dll"
handle, err := windows.LoadLibraryEx(dllName, 0, windows.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
if err != nil {
return fmt.Errorf("gl: failed to load %s: %v", dllName, err)
}
gles := windows.DLL{Handle: handle, Name: dllName}
// d3dcompiler_47.dll is needed internally for shader compilation to function.
dllName = "d3dcompiler_47.dll"
_, err = windows.LoadLibraryEx(dllName, 0, windows.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
if err != nil {
return fmt.Errorf("gl: failed to load %s: %v", dllName, err)
}
procs := map[string]**windows.Proc{
"glActiveTexture": &_glActiveTexture,
"glAttachShader": &_glAttachShader,
"glBeginQuery": &_glBeginQuery,
"glBindAttribLocation": &_glBindAttribLocation,
"glBindBuffer": &_glBindBuffer,
"glBindBufferBase": &_glBindBufferBase,
"glBindFramebuffer": &_glBindFramebuffer,
"glBindRenderbuffer": &_glBindRenderbuffer,
"glBindTexture": &_glBindTexture,
"glBindVertexArray": &_glBindVertexArray,
"glBlendEquation": &_glBlendEquation,
"glBlendFuncSeparate": &_glBlendFuncSeparate,
"glBufferData": &_glBufferData,
"glBufferSubData": &_glBufferSubData,
"glCheckFramebufferStatus": &_glCheckFramebufferStatus,
"glClear": &_glClear,
"glClearColor": &_glClearColor,
"glClearDepthf": &_glClearDepthf,
"glDeleteQueries": &_glDeleteQueries,
"glDeleteVertexArrays": &_glDeleteVertexArrays,
"glCompileShader": &_glCompileShader,
"glCopyTexSubImage2D": &_glCopyTexSubImage2D,
"glGenerateMipmap": &_glGenerateMipmap,
"glGenBuffers": &_glGenBuffers,
"glGenFramebuffers": &_glGenFramebuffers,
"glGenVertexArrays": &_glGenVertexArrays,
"glGetUniformBlockIndex": &_glGetUniformBlockIndex,
"glCreateProgram": &_glCreateProgram,
"glGenRenderbuffers": &_glGenRenderbuffers,
"glCreateShader": &_glCreateShader,
"glGenTextures": &_glGenTextures,
"glDeleteBuffers": &_glDeleteBuffers,
"glDeleteFramebuffers": &_glDeleteFramebuffers,
"glDeleteProgram": &_glDeleteProgram,
"glDeleteShader": &_glDeleteShader,
"glDeleteRenderbuffers": &_glDeleteRenderbuffers,
"glDeleteTextures": &_glDeleteTextures,
"glDepthFunc": &_glDepthFunc,
"glDepthMask": &_glDepthMask,
"glDisableVertexAttribArray": &_glDisableVertexAttribArray,
"glDisable": &_glDisable,
"glDrawArrays": &_glDrawArrays,
"glDrawElements": &_glDrawElements,
"glEnable": &_glEnable,
"glEnableVertexAttribArray": &_glEnableVertexAttribArray,
"glEndQuery": &_glEndQuery,
"glFinish": &_glFinish,
"glFlush": &_glFlush,
"glFramebufferRenderbuffer": &_glFramebufferRenderbuffer,
"glFramebufferTexture2D": &_glFramebufferTexture2D,
"glGenQueries": &_glGenQueries,
"glGetError": &_glGetError,
"glGetRenderbufferParameteriv": &_glGetRenderbufferParameteriv,
"glGetFloatv": &_glGetFloatv,
"glGetFramebufferAttachmentParameteriv": &_glGetFramebufferAttachmentParameteriv,
"glGetIntegerv": &_glGetIntegerv,
"glGetIntegeri_v": &_glGetIntegeri_v,
"glGetProgramiv": &_glGetProgramiv,
"glGetProgramInfoLog": &_glGetProgramInfoLog,
"glGetQueryObjectuiv": &_glGetQueryObjectuiv,
"glGetShaderiv": &_glGetShaderiv,
"glGetShaderInfoLog": &_glGetShaderInfoLog,
"glGetString": &_glGetString,
"glGetUniformLocation": &_glGetUniformLocation,
"glGetVertexAttribiv": &_glGetVertexAttribiv,
"glGetVertexAttribPointerv": &_glGetVertexAttribPointerv,
"glInvalidateFramebuffer": &_glInvalidateFramebuffer,
"glIsEnabled": &_glIsEnabled,
"glLinkProgram": &_glLinkProgram,
"glPixelStorei": &_glPixelStorei,
"glReadPixels": &_glReadPixels,
"glRenderbufferStorage": &_glRenderbufferStorage,
"glScissor": &_glScissor,
"glShaderSource": &_glShaderSource,
"glTexImage2D": &_glTexImage2D,
"glTexStorage2D": &_glTexStorage2D,
"glTexSubImage2D": &_glTexSubImage2D,
"glTexParameteri": &_glTexParameteri,
"glUniformBlockBinding": &_glUniformBlockBinding,
"glUniform1f": &_glUniform1f,
"glUniform1i": &_glUniform1i,
"glUniform2f": &_glUniform2f,
"glUniform3f": &_glUniform3f,
"glUniform4f": &_glUniform4f,
"glUseProgram": &_glUseProgram,
"glVertexAttribPointer": &_glVertexAttribPointer,
"glViewport": &_glViewport,
}
for name, proc := range procs {
p, err := gles.FindProc(name)
if err != nil {
return fmt.Errorf("failed to locate %s in %s: %w", name, gles.Name, err)
}
*proc = p
}
return nil
}
var (
LibGLESv2 = windows.NewLazyDLL("libGLESv2.dll")
_glActiveTexture = LibGLESv2.NewProc("glActiveTexture")
_glAttachShader = LibGLESv2.NewProc("glAttachShader")
_glBeginQuery = LibGLESv2.NewProc("glBeginQuery")
_glBindAttribLocation = LibGLESv2.NewProc("glBindAttribLocation")
_glBindBuffer = LibGLESv2.NewProc("glBindBuffer")
_glBindBufferBase = LibGLESv2.NewProc("glBindBufferBase")
_glBindFramebuffer = LibGLESv2.NewProc("glBindFramebuffer")
_glBindRenderbuffer = LibGLESv2.NewProc("glBindRenderbuffer")
_glBindTexture = LibGLESv2.NewProc("glBindTexture")
_glBindVertexArray = LibGLESv2.NewProc("glBindVertexArray")
_glBlendEquation = LibGLESv2.NewProc("glBlendEquation")
_glBlendFuncSeparate = LibGLESv2.NewProc("glBlendFuncSeparate")
_glBufferData = LibGLESv2.NewProc("glBufferData")
_glBufferSubData = LibGLESv2.NewProc("glBufferSubData")
_glCheckFramebufferStatus = LibGLESv2.NewProc("glCheckFramebufferStatus")
_glClear = LibGLESv2.NewProc("glClear")
_glClearColor = LibGLESv2.NewProc("glClearColor")
_glClearDepthf = LibGLESv2.NewProc("glClearDepthf")
_glDeleteQueries = LibGLESv2.NewProc("glDeleteQueries")
_glDeleteVertexArrays = LibGLESv2.NewProc("glDeleteVertexArrays")
_glCompileShader = LibGLESv2.NewProc("glCompileShader")
_glCopyTexSubImage2D = LibGLESv2.NewProc("glCopyTexSubImage2D")
_glGenerateMipmap = LibGLESv2.NewProc("glGenerateMipmap")
_glGenBuffers = LibGLESv2.NewProc("glGenBuffers")
_glGenFramebuffers = LibGLESv2.NewProc("glGenFramebuffers")
_glGenVertexArrays = LibGLESv2.NewProc("glGenVertexArrays")
_glGetUniformBlockIndex = LibGLESv2.NewProc("glGetUniformBlockIndex")
_glCreateProgram = LibGLESv2.NewProc("glCreateProgram")
_glGenRenderbuffers = LibGLESv2.NewProc("glGenRenderbuffers")
_glCreateShader = LibGLESv2.NewProc("glCreateShader")
_glGenTextures = LibGLESv2.NewProc("glGenTextures")
_glDeleteBuffers = LibGLESv2.NewProc("glDeleteBuffers")
_glDeleteFramebuffers = LibGLESv2.NewProc("glDeleteFramebuffers")
_glDeleteProgram = LibGLESv2.NewProc("glDeleteProgram")
_glDeleteShader = LibGLESv2.NewProc("glDeleteShader")
_glDeleteRenderbuffers = LibGLESv2.NewProc("glDeleteRenderbuffers")
_glDeleteTextures = LibGLESv2.NewProc("glDeleteTextures")
_glDepthFunc = LibGLESv2.NewProc("glDepthFunc")
_glDepthMask = LibGLESv2.NewProc("glDepthMask")
_glDisableVertexAttribArray = LibGLESv2.NewProc("glDisableVertexAttribArray")
_glDisable = LibGLESv2.NewProc("glDisable")
_glDrawArrays = LibGLESv2.NewProc("glDrawArrays")
_glDrawElements = LibGLESv2.NewProc("glDrawElements")
_glEnable = LibGLESv2.NewProc("glEnable")
_glEnableVertexAttribArray = LibGLESv2.NewProc("glEnableVertexAttribArray")
_glEndQuery = LibGLESv2.NewProc("glEndQuery")
_glFinish = LibGLESv2.NewProc("glFinish")
_glFlush = LibGLESv2.NewProc("glFlush")
_glFramebufferRenderbuffer = LibGLESv2.NewProc("glFramebufferRenderbuffer")
_glFramebufferTexture2D = LibGLESv2.NewProc("glFramebufferTexture2D")
_glGenQueries = LibGLESv2.NewProc("glGenQueries")
_glGetError = LibGLESv2.NewProc("glGetError")
_glGetRenderbufferParameteriv = LibGLESv2.NewProc("glGetRenderbufferParameteriv")
_glGetFloatv = LibGLESv2.NewProc("glGetFloatv")
_glGetFramebufferAttachmentParameteriv = LibGLESv2.NewProc("glGetFramebufferAttachmentParameteriv")
_glGetIntegerv = LibGLESv2.NewProc("glGetIntegerv")
_glGetIntegeri_v = LibGLESv2.NewProc("glGetIntegeri_v")
_glGetProgramiv = LibGLESv2.NewProc("glGetProgramiv")
_glGetProgramInfoLog = LibGLESv2.NewProc("glGetProgramInfoLog")
_glGetQueryObjectuiv = LibGLESv2.NewProc("glGetQueryObjectuiv")
_glGetShaderiv = LibGLESv2.NewProc("glGetShaderiv")
_glGetShaderInfoLog = LibGLESv2.NewProc("glGetShaderInfoLog")
_glGetString = LibGLESv2.NewProc("glGetString")
_glGetUniformLocation = LibGLESv2.NewProc("glGetUniformLocation")
_glGetVertexAttribiv = LibGLESv2.NewProc("glGetVertexAttribiv")
_glGetVertexAttribPointerv = LibGLESv2.NewProc("glGetVertexAttribPointerv")
_glInvalidateFramebuffer = LibGLESv2.NewProc("glInvalidateFramebuffer")
_glIsEnabled = LibGLESv2.NewProc("glIsEnabled")
_glLinkProgram = LibGLESv2.NewProc("glLinkProgram")
_glPixelStorei = LibGLESv2.NewProc("glPixelStorei")
_glReadPixels = LibGLESv2.NewProc("glReadPixels")
_glRenderbufferStorage = LibGLESv2.NewProc("glRenderbufferStorage")
_glScissor = LibGLESv2.NewProc("glScissor")
_glShaderSource = LibGLESv2.NewProc("glShaderSource")
_glTexImage2D = LibGLESv2.NewProc("glTexImage2D")
_glTexStorage2D = LibGLESv2.NewProc("glTexStorage2D")
_glTexSubImage2D = LibGLESv2.NewProc("glTexSubImage2D")
_glTexParameteri = LibGLESv2.NewProc("glTexParameteri")
_glUniformBlockBinding = LibGLESv2.NewProc("glUniformBlockBinding")
_glUniform1f = LibGLESv2.NewProc("glUniform1f")
_glUniform1i = LibGLESv2.NewProc("glUniform1i")
_glUniform2f = LibGLESv2.NewProc("glUniform2f")
_glUniform3f = LibGLESv2.NewProc("glUniform3f")
_glUniform4f = LibGLESv2.NewProc("glUniform4f")
_glUseProgram = LibGLESv2.NewProc("glUseProgram")
_glVertexAttribPointer = LibGLESv2.NewProc("glVertexAttribPointer")
_glViewport = LibGLESv2.NewProc("glViewport")
glInitOnce sync.Once
_glActiveTexture *windows.Proc
_glAttachShader *windows.Proc
_glBeginQuery *windows.Proc
_glBindAttribLocation *windows.Proc
_glBindBuffer *windows.Proc
_glBindBufferBase *windows.Proc
_glBindFramebuffer *windows.Proc
_glBindRenderbuffer *windows.Proc
_glBindTexture *windows.Proc
_glBindVertexArray *windows.Proc
_glBlendEquation *windows.Proc
_glBlendFuncSeparate *windows.Proc
_glBufferData *windows.Proc
_glBufferSubData *windows.Proc
_glCheckFramebufferStatus *windows.Proc
_glClear *windows.Proc
_glClearColor *windows.Proc
_glClearDepthf *windows.Proc
_glDeleteQueries *windows.Proc
_glDeleteVertexArrays *windows.Proc
_glCompileShader *windows.Proc
_glCopyTexSubImage2D *windows.Proc
_glGenerateMipmap *windows.Proc
_glGenBuffers *windows.Proc
_glGenFramebuffers *windows.Proc
_glGenVertexArrays *windows.Proc
_glGetUniformBlockIndex *windows.Proc
_glCreateProgram *windows.Proc
_glGenRenderbuffers *windows.Proc
_glCreateShader *windows.Proc
_glGenTextures *windows.Proc
_glDeleteBuffers *windows.Proc
_glDeleteFramebuffers *windows.Proc
_glDeleteProgram *windows.Proc
_glDeleteShader *windows.Proc
_glDeleteRenderbuffers *windows.Proc
_glDeleteTextures *windows.Proc
_glDepthFunc *windows.Proc
_glDepthMask *windows.Proc
_glDisableVertexAttribArray *windows.Proc
_glDisable *windows.Proc
_glDrawArrays *windows.Proc
_glDrawElements *windows.Proc
_glEnable *windows.Proc
_glEnableVertexAttribArray *windows.Proc
_glEndQuery *windows.Proc
_glFinish *windows.Proc
_glFlush *windows.Proc
_glFramebufferRenderbuffer *windows.Proc
_glFramebufferTexture2D *windows.Proc
_glGenQueries *windows.Proc
_glGetError *windows.Proc
_glGetRenderbufferParameteriv *windows.Proc
_glGetFloatv *windows.Proc
_glGetFramebufferAttachmentParameteriv *windows.Proc
_glGetIntegerv *windows.Proc
_glGetIntegeri_v *windows.Proc
_glGetProgramiv *windows.Proc
_glGetProgramInfoLog *windows.Proc
_glGetQueryObjectuiv *windows.Proc
_glGetShaderiv *windows.Proc
_glGetShaderInfoLog *windows.Proc
_glGetString *windows.Proc
_glGetUniformLocation *windows.Proc
_glGetVertexAttribiv *windows.Proc
_glGetVertexAttribPointerv *windows.Proc
_glInvalidateFramebuffer *windows.Proc
_glIsEnabled *windows.Proc
_glLinkProgram *windows.Proc
_glPixelStorei *windows.Proc
_glReadPixels *windows.Proc
_glRenderbufferStorage *windows.Proc
_glScissor *windows.Proc
_glShaderSource *windows.Proc
_glTexImage2D *windows.Proc
_glTexStorage2D *windows.Proc
_glTexSubImage2D *windows.Proc
_glTexParameteri *windows.Proc
_glUniformBlockBinding *windows.Proc
_glUniform1f *windows.Proc
_glUniform1i *windows.Proc
_glUniform2f *windows.Proc
_glUniform3f *windows.Proc
_glUniform4f *windows.Proc
_glUseProgram *windows.Proc
_glVertexAttribPointer *windows.Proc
_glViewport *windows.Proc
)
type Functions struct {
@@ -115,7 +229,11 @@ func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
if ctx != nil {
panic("non-nil context")
}
return new(Functions), nil
var err error
glInitOnce.Do(func() {
err = loadGLESv2Procs()
})
return new(Functions), err
}
func (c *Functions) ActiveTexture(t Enum) {
@@ -361,6 +479,9 @@ func (c *Functions) GetProgrami(p Program, pname Enum) int {
}
func (c *Functions) GetProgramInfoLog(p Program) string {
n := c.GetProgrami(p, INFO_LOG_LENGTH)
if n == 0 {
return ""
}
buf := make([]byte, n)
syscall.Syscall6(_glGetProgramInfoLog.Addr(), 4, uintptr(p.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
return string(buf)
+3
View File
@@ -327,6 +327,9 @@ func strokePathNorm(p0, p1, p2 f32.Point, t, d float32) f32.Point {
func rot90CW(p f32.Point) f32.Point { return f32.Pt(+p.Y, -p.X) }
func normPt(p f32.Point, l float32) f32.Point {
if (p.X == 0 && p.Y == l) || (p.Y == 0 && p.X == l) {
return f32.Point{X: p.X, Y: p.Y}
}
d := math.Hypot(float64(p.X), float64(p.Y))
l64 := float64(l)
if math.Abs(d-l64) < 1e-10 {
+6 -6
View File
@@ -1893,27 +1893,27 @@ func BuildWriteDescriptorSetBuffer(set DescriptorSet, binding int, typ Descripto
}
}
func (r PushConstantRange) StageFlags() ShaderStageFlags {
func PushConstantRangeStageFlags(r PushConstantRange) ShaderStageFlags {
return r.stageFlags
}
func (r PushConstantRange) Offset() int {
func PushConstantRangeOffset(r PushConstantRange) int {
return int(r.offset)
}
func (r PushConstantRange) Size() int {
func PushConstantRangeSize(r PushConstantRange) int {
return int(r.size)
}
func (p QueueFamilyProperties) Flags() QueueFlags {
func QueueFamilyPropertiesFlags(p QueueFamilyProperties) QueueFlags {
return p.queueFlags
}
func (c SurfaceCapabilities) MinExtent() image.Point {
func SurfaceCapabilitiesMinExtent(c SurfaceCapabilities) image.Point {
return image.Pt(int(c.minImageExtent.width), int(c.minImageExtent.height))
}
func (c SurfaceCapabilities) MaxExtent() image.Point {
func SurfaceCapabilitiesMaxExtent(c SurfaceCapabilities) image.Point {
return image.Pt(int(c.maxImageExtent.width), int(c.maxImageExtent.height))
}
+4 -3
View File
@@ -251,9 +251,10 @@ func TestFocusScroll(t *testing.T) {
filters := []event.Filter{
key.FocusFilter{Target: h},
pointer.Filter{
Target: h,
Kinds: pointer.Scroll,
ScrollBounds: image.Rect(-100, -100, 100, 100),
Target: h,
Kinds: pointer.Scroll,
ScrollX: pointer.ScrollRange{Min: -100, Max: +100},
ScrollY: pointer.ScrollRange{Min: -100, Max: +100},
},
}
events(r, -1, filters...)
+7 -5
View File
@@ -72,7 +72,7 @@ type pointerHandler struct {
type pointerFilter struct {
kinds pointer.Kind
// min and max horizontal/vertical scroll
scrollRange image.Rectangle
scrollX, scrollY pointer.ScrollRange
sourceMimes []string
targetMimes []string
@@ -297,7 +297,8 @@ func (p *pointerFilter) Add(f event.Filter) {
p.targetMimes = append(p.targetMimes, f.Type)
case pointer.Filter:
p.kinds = p.kinds | f.Kinds
p.scrollRange = p.scrollRange.Union(f.ScrollBounds)
p.scrollX = p.scrollX.Union(f.ScrollX)
p.scrollY = p.scrollY.Union(f.ScrollY)
}
}
@@ -325,7 +326,8 @@ func (p *pointerFilter) Matches(e event.Event) bool {
func (p *pointerFilter) Merge(p2 pointerFilter) {
p.kinds = p.kinds | p2.kinds
p.scrollRange = p.scrollRange.Union(p2.scrollRange)
p.scrollX = p.scrollX.Union(p2.scrollX)
p.scrollY = p.scrollY.Union(p2.scrollY)
p.sourceMimes = append(p.sourceMimes, p2.sourceMimes...)
p.targetMimes = append(p.targetMimes, p2.targetMimes...)
}
@@ -333,8 +335,8 @@ func (p *pointerFilter) Merge(p2 pointerFilter) {
// clampScroll splits a scroll distance in the remaining scroll and the
// scroll accepted by the filter.
func (p *pointerFilter) clampScroll(scroll f32.Point) (left, scrolled f32.Point) {
left.X, scrolled.X = clampSplit(scroll.X, p.scrollRange.Min.X, p.scrollRange.Max.X)
left.Y, scrolled.Y = clampSplit(scroll.Y, p.scrollRange.Min.Y, p.scrollRange.Max.Y)
left.X, scrolled.X = clampSplit(scroll.X, p.scrollX.Min, p.scrollX.Max)
left.Y, scrolled.Y = clampSplit(scroll.Y, p.scrollY.Min, p.scrollY.Max)
return
}
+37 -9
View File
@@ -300,9 +300,9 @@ func TestPointerPriority(t *testing.T) {
r1 := clip.Rect(image.Rect(0, 0, 100, 100)).Push(&ops)
f1 := func(t event.Tag) event.Filter {
return pointer.Filter{
Target: t,
Kinds: pointer.Scroll,
ScrollBounds: image.Rectangle{Max: image.Point{X: 100}},
Target: t,
Kinds: pointer.Scroll,
ScrollX: pointer.ScrollRange{Max: 100},
}
}
events(&r, -1, f1(handler1))
@@ -311,9 +311,9 @@ func TestPointerPriority(t *testing.T) {
r2 := clip.Rect(image.Rect(0, 0, 100, 50)).Push(&ops)
f2 := func(t event.Tag) event.Filter {
return pointer.Filter{
Target: t,
Kinds: pointer.Scroll,
ScrollBounds: image.Rectangle{Max: image.Point{X: 20}},
Target: t,
Kinds: pointer.Scroll,
ScrollX: pointer.ScrollRange{Max: 20},
}
}
events(&r, -1, f2(handler2))
@@ -324,9 +324,10 @@ func TestPointerPriority(t *testing.T) {
r3 := clip.Rect(image.Rect(0, 100, 100, 200)).Push(&ops)
f3 := func(t event.Tag) event.Filter {
return pointer.Filter{
Target: t,
Kinds: pointer.Scroll,
ScrollBounds: image.Rectangle{Min: image.Point{X: -20, Y: -40}},
Target: t,
Kinds: pointer.Scroll,
ScrollX: pointer.ScrollRange{Min: -20},
ScrollY: pointer.ScrollRange{Min: -40},
}
}
events(&r, -1, f3(handler3))
@@ -1085,6 +1086,33 @@ func TestPassCursor(t *testing.T) {
}
}
func TestPartialEvent(t *testing.T) {
var ops op.Ops
var r Router
rect := clip.Rect(image.Rect(0, 0, 100, 100))
background := rect.Push(&ops)
event.Op(&ops, 1)
background.Pop()
overlayPass := pointer.PassOp{}.Push(&ops)
overlay := rect.Push(&ops)
event.Op(&ops, 2)
overlay.Pop()
overlayPass.Pop()
assertEventSequence(t, events(&r, -1, pointer.Filter{Target: 1, Kinds: pointer.Press}))
assertEventSequence(t, events(&r, -1, pointer.Filter{Target: 2, Kinds: pointer.Press}))
r.Frame(&ops)
r.Queue(pointer.Event{
Kind: pointer.Press,
})
assertEventSequence(t, events(&r, -1, pointer.Filter{Target: 1, Kinds: pointer.Press}, key.FocusFilter{Target: 1}),
key.FocusEvent{}, pointer.Event{Kind: pointer.Press, Source: pointer.Mouse, Priority: pointer.Shared})
r.Source().Execute(key.FocusCmd{Tag: 1})
assertEventSequence(t, events(&r, -1, pointer.Filter{Target: 2, Kinds: pointer.Press}),
pointer.Event{Kind: pointer.Press, Source: pointer.Mouse, Priority: pointer.Foremost})
}
// offer satisfies io.ReadCloser for use in data transfers.
type offer struct {
data string
+35 -36
View File
@@ -35,10 +35,9 @@ type Router struct {
queue keyQueue
// The following fields have the same purpose as the fields in
// type handler, but for key.Events.
filter keyFilter
nextFilter keyFilter
processedFilter keyFilter
scratchFilter keyFilter
filter keyFilter
nextFilter keyFilter
scratchFilter keyFilter
}
cqueue clipboardQueue
// states is the list of pending state changes resulting from
@@ -61,7 +60,7 @@ type Router struct {
}
// Source implements the interface between a Router and user interface widgets.
// The value Source is disabled.
// The zero-value Source is disabled.
type Source struct {
r *Router
}
@@ -172,22 +171,22 @@ func (q *Router) Source() Source {
// Execute a command.
func (s Source) Execute(c Command) {
if !s.Enabled() {
if !s.enabled() {
return
}
s.r.execute(c)
}
// Enabled reports whether the source is enabled. Only enabled
// enabled reports whether the source is enabled. Only enabled
// Sources deliver events and respond to commands.
func (s Source) Enabled() bool {
func (s Source) enabled() bool {
return s.r != nil
}
// Focused reports whether tag is focused, according to the most recent
// [key.FocusEvent] delivered.
func (s Source) Focused(tag event.Tag) bool {
if !s.Enabled() {
if !s.enabled() {
return false
}
return s.r.state().keyState.focus == tag
@@ -195,7 +194,7 @@ func (s Source) Focused(tag event.Tag) bool {
// Event returns the next event that matches at least one of filters.
func (s Source) Event(filters ...event.Filter) (event.Event, bool) {
if !s.Enabled() {
if !s.enabled() {
return nil, false
}
return s.r.Event(filters...)
@@ -275,28 +274,29 @@ func (q *Router) Event(filters ...event.Filter) (event.Event, bool) {
}
}
}
if !q.deferring {
for i := range q.changes {
change := &q.changes[i]
for j, evt := range change.events {
match := false
switch e := evt.event.(type) {
case key.Event:
match = q.key.scratchFilter.Matches(change.state.keyState.focus, e, false)
default:
for _, tf := range q.scratchFilters {
if evt.tag == tf.tag && tf.filter.Matches(evt.event) {
match = true
break
}
for i := range q.changes {
if q.deferring && i > 0 {
break
}
change := &q.changes[i]
for j, evt := range change.events {
match := false
switch e := evt.event.(type) {
case key.Event:
match = q.key.scratchFilter.Matches(change.state.keyState.focus, e, false)
default:
for _, tf := range q.scratchFilters {
if evt.tag == tf.tag && tf.filter.Matches(evt.event) {
match = true
break
}
}
if match {
change.events = append(change.events[:j], change.events[j+1:]...)
// Fast forward state to last matched.
q.collapseState(i)
return evt.event, true
}
}
if match {
change.events = append(change.events[:j], change.events[j+1:]...)
// Fast forward state to last matched.
q.collapseState(i)
return evt.event, true
}
}
}
@@ -304,7 +304,6 @@ func (q *Router) Event(filters ...event.Filter) (event.Event, bool) {
h := q.stateFor(tf.tag)
h.processedFilter.Merge(tf.filter)
}
q.key.processedFilter = append(q.key.processedFilter, q.key.scratchFilter...)
return nil, false
}
@@ -315,15 +314,15 @@ func (q *Router) collapseState(idx int) {
}
first := &q.changes[0]
first.state = q.changes[idx].state
for i := 1; i <= idx; i++ {
first.events = append(first.events, q.changes[i].events...)
for _, ch := range q.changes[1 : idx+1] {
first.events = append(first.events, ch.events...)
}
q.changes = append(q.changes[:1], q.changes[idx+1:]...)
}
// Frame replaces the declared handlers from the supplied
// operation list. The text input state, wakeup time and whether
// there are active profile handlers is also saved.
// Frame completes the current frame and starts a new with the
// handlers from the frame argument. Remaining events are discarded,
// unless they were deferred by a command.
func (q *Router) Frame(frame *op.Ops) {
var remaining []event.Event
if n := len(q.changes); n > 0 {
+2 -2
View File
@@ -37,11 +37,11 @@ For example:
var h1, h2 *Handler
area := clip.Rect(...).Push(ops)
event.Op{Tag: h1}.Add(Ops)
event.Op(Ops, h1)
area.Pop()
area := clip.Rect(...).Push(ops)
event.Op{Tag: h2}.Add(ops)
event.Op(Ops, h2)
area.Pop()
implies a tree of two inner nodes, each with one pointer handler attached.
+19 -6
View File
@@ -3,7 +3,6 @@
package pointer
import (
"image"
"strings"
"time"
@@ -61,12 +60,19 @@ type Filter struct {
Target event.Tag
// Kinds is a bitwise-or of event types to match.
Kinds Kind
// ScrollBounds describe the maximum scrollable distances in both
// axes. Specifically, any Event e delivered to Tag will satisfy
// ScrollX and ScrollY constrain the range of scrolling events delivered
// to Target. Specifically, any Event e delivered to Tag will satisfy
//
// ScrollBounds.Min.X <= e.Scroll.X <= ScrollBounds.Max.X (horizontal axis)
// ScrollBounds.Min.Y <= e.Scroll.Y <= ScrollBounds.Max.Y (vertical axis)
ScrollBounds image.Rectangle
// ScrollX.Min <= e.Scroll.X <= ScrollX.Max (horizontal axis)
// ScrollY.Min <= e.Scroll.Y <= ScrollY.Max (vertical axis)
ScrollX ScrollRange
ScrollY ScrollRange
}
// ScrollRange describes the range of scrolling distances in an
// axis.
type ScrollRange struct {
Min, Max int
}
// GrabCmd requests a pointer grab on the pointer identified by ID.
@@ -219,6 +225,13 @@ const (
ButtonTertiary
)
func (s ScrollRange) Union(s2 ScrollRange) ScrollRange {
return ScrollRange{
Min: min(s.Min, s2.Min),
Max: max(s.Max, s2.Max),
}
}
// Push the current pass mode to the pass stack and set the pass mode.
func (p PassOp) Push(o *op.Ops) PassStack {
id, mid := ops.PushOp(&o.Internal, ops.PassStack)
+17 -3
View File
@@ -5,6 +5,7 @@ package layout
import (
"time"
"gioui.org/io/event"
"gioui.org/io/input"
"gioui.org/io/system"
"gioui.org/op"
@@ -28,6 +29,7 @@ type Context struct {
// Interested users must look up and populate these values manually.
Locale system.Locale
disabled bool
input.Source
*op.Ops
}
@@ -42,9 +44,21 @@ func (c Context) Sp(v unit.Sp) int {
return c.Metric.Sp(v)
}
// Disabled returns a copy of this context with a disabled Source,
// blocking widgets from changing its state and receiving events.
func (c Context) Event(filters ...event.Filter) (event.Event, bool) {
if c.disabled {
return nil, false
}
return c.Source.Event(filters...)
}
// Enabled reports whether this context is enabled. Disabled contexts
// don't report events.
func (c Context) Enabled() bool {
return !c.disabled
}
// Disabled returns a copy of this context that don't deliver any events.
func (c Context) Disabled() Context {
c.Source = input.Source{}
c.disabled = true
return c
}
+6 -4
View File
@@ -7,6 +7,7 @@ import (
"math"
"gioui.org/gesture"
"gioui.org/io/pointer"
"gioui.org/op"
"gioui.org/op/clip"
)
@@ -158,11 +159,12 @@ func (l *List) update(gtx Context) {
max = 0
}
}
scrollRange := image.Rectangle{
Min: l.Axis.Convert(image.Pt(min, 0)),
Max: l.Axis.Convert(image.Pt(max, 0)),
xrange := pointer.ScrollRange{Min: min, Max: max}
yrange := pointer.ScrollRange{}
if l.Axis == Vertical {
xrange, yrange = yrange, xrange
}
d := l.scroll.Update(gtx.Metric, gtx.Source, gtx.Now, gesture.Axis(l.Axis), scrollRange)
d := l.scroll.Update(gtx.Metric, gtx.Source, gtx.Now, gesture.Axis(l.Axis), xrange, yrange)
l.scrollDelta = d
l.Position.Offset += d
}
+3
View File
@@ -138,6 +138,9 @@ type Path struct {
func (p *Path) Pos() f32.Point { return p.pen }
// Begin the path, storing the path data and final Op into ops.
//
// Caller must also call End to finish the drawing.
// Forgetting to call it will result in a "panic: cannot mix multi ops with single ones".
func (p *Path) Begin(o *op.Ops) {
*p = Path{
ops: &o.Internal,
+42 -89
View File
@@ -4,6 +4,7 @@ package text
import (
"bytes"
"fmt"
"image"
"io"
"log"
@@ -11,10 +12,9 @@ import (
"github.com/go-text/typesetting/di"
"github.com/go-text/typesetting/font"
gotextot "github.com/go-text/typesetting/font/opentype"
"github.com/go-text/typesetting/fontscan"
"github.com/go-text/typesetting/language"
"github.com/go-text/typesetting/opentype/api"
"github.com/go-text/typesetting/opentype/api/metadata"
"github.com/go-text/typesetting/shaping"
"golang.org/x/exp/slices"
"golang.org/x/image/math/fixed"
@@ -200,7 +200,7 @@ type runLayout struct {
// Direction is the layout direction of the glyphs.
Direction system.TextDirection
// face is the font face that the ID of each Glyph in the Layout refers to.
face font.Face
face *font.Face
// truncator indicates that this run is a text truncator standing in for remaining
// text.
truncator bool
@@ -210,8 +210,8 @@ type runLayout struct {
type shaperImpl struct {
// Fields for tracking fonts/faces.
fontMap *fontscan.FontMap
faces []font.Face
faceToIndex map[font.Font]int
faces []*font.Face
faceToIndex map[*font.Font]int
faceMeta []giofont.Font
defaultFaces []string
logger interface {
@@ -253,7 +253,7 @@ func newShaperImpl(systemFonts bool, collection []FontFace) *shaperImpl {
var shaper shaperImpl
shaper.logger = newDebugLogger()
shaper.fontMap = fontscan.NewFontMap(shaper.logger)
shaper.faceToIndex = make(map[font.Font]int)
shaper.faceToIndex = make(map[*font.Font]int)
if systemFonts {
str, err := os.UserCacheDir()
if err != nil {
@@ -276,11 +276,12 @@ func newShaperImpl(systemFonts bool, collection []FontFace) *shaperImpl {
// It returns whether the face is now available for use. FontFaces are prioritized
// in the order in which they are loaded, with the first face being the default.
func (s *shaperImpl) Load(f FontFace) {
s.fontMap.AddFace(f.Face.Face(), opentype.FontToDescription(f.Font))
desc := opentype.FontToDescription(f.Font)
s.fontMap.AddFace(f.Face.Face(), fontscan.Location{File: fmt.Sprint(desc)}, desc)
s.addFace(f.Face.Face(), f.Font)
}
func (s *shaperImpl) addFace(f font.Face, md giofont.Font) {
func (s *shaperImpl) addFace(f *font.Face, md giofont.Font) {
if _, ok := s.faceToIndex[f.Font]; ok {
return
}
@@ -375,11 +376,11 @@ func (s *shaperImpl) splitBidi(input shaping.Input) []shaping.Input {
// ResolveFace allows shaperImpl to implement shaping.FontMap, wrapping its fontMap
// field and ensuring that any faces loaded as part of the search are registered with
// ids so that they can be referred to by a GlyphID.
func (s *shaperImpl) ResolveFace(r rune) font.Face {
func (s *shaperImpl) ResolveFace(r rune) *font.Face {
face := s.fontMap.ResolveFace(r)
if face != nil {
family, aspect := s.fontMap.FontMetadata(face.Font)
md := opentype.DescriptionToFont(metadata.Description{
md := opentype.DescriptionToFont(font.Description{
Family: family,
Aspect: aspect,
})
@@ -489,9 +490,11 @@ func wrapPolicyToGoText(p WrapPolicy) shaping.LineBreakPolicy {
// shapeAndWrapText invokes the text shaper and returns wrapped lines in the shaper's native format.
func (s *shaperImpl) shapeAndWrapText(params Parameters, txt []rune) (_ []shaping.Line, truncated int) {
wc := shaping.WrapConfig{
TruncateAfterLines: params.MaxLines,
TextContinues: params.forceTruncate,
BreakPolicy: wrapPolicyToGoText(params.WrapPolicy),
Direction: mapDirection(params.Locale.Direction),
TruncateAfterLines: params.MaxLines,
TextContinues: params.forceTruncate,
BreakPolicy: wrapPolicyToGoText(params.WrapPolicy),
DisableTrailingWhitespaceTrim: params.DisableSpaceTrim,
}
families := s.defaultFaces
if params.Font.Typeface != "" {
@@ -661,7 +664,7 @@ func (s *shaperImpl) Shape(pathOps *op.Ops, gs []Glyph) clip.PathSpec {
scaleFactor := fixedToFloat(ppem) / float32(face.Upem())
glyphData := face.GlyphData(gid)
switch glyphData := glyphData.(type) {
case api.GlyphOutline:
case font.GlyphOutline:
outline := glyphData
// Move to glyph position.
pos := f32.Point{
@@ -676,9 +679,9 @@ func (s *shaperImpl) Shape(pathOps *op.Ops, gs []Glyph) clip.PathSpec {
for _, fseg := range outline.Segments {
nargs := 1
switch fseg.Op {
case api.SegmentOpQuadTo:
case gotextot.SegmentOpQuadTo:
nargs = 2
case api.SegmentOpCubeTo:
case gotextot.SegmentOpCubeTo:
nargs = 3
}
var args [3]f32.Point
@@ -693,13 +696,13 @@ func (s *shaperImpl) Shape(pathOps *op.Ops, gs []Glyph) clip.PathSpec {
}
}
switch fseg.Op {
case api.SegmentOpMoveTo:
case gotextot.SegmentOpMoveTo:
builder.Move(args[0])
case api.SegmentOpLineTo:
case gotextot.SegmentOpLineTo:
builder.Line(args[0])
case api.SegmentOpQuadTo:
case gotextot.SegmentOpQuadTo:
builder.Quad(args[0], args[1])
case api.SegmentOpCubeTo:
case gotextot.SegmentOpCubeTo:
builder.Cube(args[0], args[1], args[2])
default:
panic("unsupported segment op")
@@ -740,16 +743,16 @@ func (s *shaperImpl) Bitmaps(ops *op.Ops, gs []Glyph) op.CallOp {
}
glyphData := face.GlyphData(gid)
switch glyphData := glyphData.(type) {
case api.GlyphBitmap:
case font.GlyphBitmap:
var imgOp paint.ImageOp
var imgSize image.Point
bitmapData, ok := s.bitmapGlyphCache.Get(g.ID)
if !ok {
var img image.Image
switch glyphData.Format {
case api.PNG, api.JPG, api.TIFF:
case font.PNG, font.JPG, font.TIFF:
img, _, _ = image.Decode(bytes.NewReader(glyphData.Data))
case api.BlackAndWhite:
case font.BlackAndWhite:
// This is a complex family of uncompressed bitmaps that don't seem to be
// very common in practice. We can try adding support later if needed.
fallthrough
@@ -805,7 +808,7 @@ type langConfig struct {
}
// toInput converts its parameters into a shaping.Input.
func toInput(face font.Face, ppem fixed.Int26_6, lc langConfig, runes []rune) shaping.Input {
func toInput(face *font.Face, ppem fixed.Int26_6, lc langConfig, runes []rune) shaping.Input {
var input shaping.Input
input.Direction = lc.Direction
input.Text = runes
@@ -865,13 +868,14 @@ func toGioGlyphs(in []shaping.Glyph, ppem fixed.Int26_6, faceIdx int) []glyph {
}
// toLine converts the output into a Line with the provided dominant text direction.
func toLine(faceToIndex map[font.Font]int, o shaping.Line, dir system.TextDirection) line {
func toLine(faceToIndex map[*font.Font]int, o shaping.Line, dir system.TextDirection) line {
if len(o) < 1 {
return line{}
}
line := line{
runs: make([]runLayout, len(o)),
direction: dir,
runs: make([]runLayout, len(o)),
direction: dir,
visualOrder: make([]int, len(o)),
}
maxSize := fixed.Int26_6(0)
for i := range o {
@@ -879,7 +883,7 @@ func toLine(faceToIndex map[font.Font]int, o shaping.Line, dir system.TextDirect
if run.Size > maxSize {
maxSize = run.Size
}
var font font.Font
var font *font.Font
if run.Face != nil {
font = run.Face.Font
}
@@ -889,11 +893,13 @@ func toLine(faceToIndex map[font.Font]int, o shaping.Line, dir system.TextDirect
Count: run.Runes.Count,
Offset: line.runeCount,
},
Direction: unmapDirection(run.Direction),
face: run.Face,
Advance: run.Advance,
PPEM: run.Size,
Direction: unmapDirection(run.Direction),
face: run.Face,
Advance: run.Advance,
PPEM: run.Size,
VisualPosition: int(run.VisualIndex),
}
line.visualOrder[run.VisualIndex] = i
line.runeCount += run.Runes.Count
line.width += run.Advance
if line.ascent < run.LineBounds.Ascent {
@@ -904,64 +910,11 @@ func toLine(faceToIndex map[font.Font]int, o shaping.Line, dir system.TextDirect
}
}
line.lineHeight = maxSize
computeVisualOrder(&line)
return line
}
// computeVisualOrder will populate the Line's VisualOrder field and the
// VisualPosition field of each element in Runs.
func computeVisualOrder(l *line) {
l.visualOrder = make([]int, len(l.runs))
const none = -1
bidiRangeStart := none
// visPos returns the visual position for an individual logically-indexed
// run in this line, taking only the line's overall text direction into
// account.
visPos := func(logicalIndex int) int {
if l.direction.Progression() == system.TowardOrigin {
return len(l.runs) - 1 - logicalIndex
}
return logicalIndex
}
// resolveBidi populated the line's VisualOrder fields for the elements in the
// half-open range [bidiRangeStart:bidiRangeEnd) indicating that those elements
// should be displayed in reverse-visual order.
resolveBidi := func(bidiRangeStart, bidiRangeEnd int) {
firstVisual := bidiRangeEnd - 1
// Just found the end of a bidi range.
for startIdx := bidiRangeStart; startIdx < bidiRangeEnd; startIdx++ {
pos := visPos(firstVisual)
l.runs[startIdx].VisualPosition = pos
l.visualOrder[pos] = startIdx
firstVisual--
}
bidiRangeStart = none
}
for runIdx, run := range l.runs {
if run.Direction.Progression() != l.direction.Progression() {
if bidiRangeStart == none {
bidiRangeStart = runIdx
}
continue
} else if bidiRangeStart != none {
// Just found the end of a bidi range.
resolveBidi(bidiRangeStart, runIdx)
bidiRangeStart = none
}
pos := visPos(runIdx)
l.runs[runIdx].VisualPosition = pos
l.visualOrder[pos] = runIdx
}
if bidiRangeStart != none {
// We ended iteration within a bidi segment, resolve it.
resolveBidi(bidiRangeStart, len(l.runs))
}
// Iterate and resolve the X of each run.
x := fixed.Int26_6(0)
for _, runIdx := range l.visualOrder {
l.runs[runIdx].X = x
x += l.runs[runIdx].Advance
for _, runIdx := range line.visualOrder {
line.runs[runIdx].X = x
x += line.runs[runIdx].Advance
}
return line
}
-115
View File
@@ -3,7 +3,6 @@ package text
import (
"fmt"
"math"
"reflect"
"strconv"
"testing"
@@ -450,120 +449,6 @@ func TestToLine(t *testing.T) {
}
}
func TestComputeVisualOrder(t *testing.T) {
type testcase struct {
name string
input line
expectedVisualOrder []int
}
for _, tc := range []testcase{
{
name: "ltr",
input: line{
direction: system.LTR,
runs: []runLayout{
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.LTR},
},
},
expectedVisualOrder: []int{0, 1, 2},
},
{
name: "rtl",
input: line{
direction: system.RTL,
runs: []runLayout{
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.RTL},
},
},
expectedVisualOrder: []int{2, 1, 0},
},
{
name: "bidi-ltr",
input: line{
direction: system.LTR,
runs: []runLayout{
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.LTR},
},
},
expectedVisualOrder: []int{0, 3, 2, 1, 4},
},
{
name: "bidi-ltr-complex",
input: line{
direction: system.LTR,
runs: []runLayout{
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.RTL},
},
},
expectedVisualOrder: []int{1, 0, 2, 4, 3, 5, 7, 6, 8, 10, 9},
},
{
name: "bidi-rtl",
input: line{
direction: system.RTL,
runs: []runLayout{
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.RTL},
},
},
expectedVisualOrder: []int{4, 1, 2, 3, 0},
},
{
name: "bidi-rtl-complex",
input: line{
direction: system.RTL,
runs: []runLayout{
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.LTR},
},
},
expectedVisualOrder: []int{9, 10, 8, 6, 7, 5, 3, 4, 2, 0, 1},
},
} {
t.Run(tc.name, func(t *testing.T) {
computeVisualOrder(&tc.input)
if !reflect.DeepEqual(tc.input.visualOrder, tc.expectedVisualOrder) {
t.Errorf("expected visual order %v, got %v", tc.expectedVisualOrder, tc.input.visualOrder)
}
for i, visualIndex := range tc.input.visualOrder {
if pos := tc.input.runs[visualIndex].VisualPosition; pos != i {
t.Errorf("line.VisualOrder[%d]=%d, but line.Runs[%d].VisualPosition=%d", i, visualIndex, visualIndex, pos)
}
}
})
}
}
func FuzzLayout(f *testing.F) {
ltrFace, _ := opentype.Parse(goregular.TTF)
rtlFace, _ := opentype.Parse(nsareg.TTF)
+14 -1
View File
@@ -76,6 +76,11 @@ type Parameters struct {
// text with a MaxLines. It is unexported because this behavior only makes sense for the
// shaper to control when it iterates paragraphs of text.
forceTruncate bool
// DisableSpaceTrim prevents the width of the final whitespace glyph on a line from being zeroed.
// This is desirable for text editors (so that the whitespace can be selected), but is undesirable
// for ordinary display text.
DisableSpaceTrim bool
}
type FontFace = giofont.FontFace
@@ -199,7 +204,15 @@ func (f Flags) String() string {
type GlyphID uint64
// Shaper converts strings of text into glyphs that can be displayed.
// Shaper converts strings of text into glyphs that can be displayed. The same
// Shaper should not be used in different goroutines.
//
// The Shaper controls text layout and has a cache, implemented as a map, and
// so laying out text in two different goroutines can easily result in
// concurrent access to said map, resulting in a panic.
//
// Practically speaking, this means you should use different Shapers for
// different top-level windows.
type Shaper struct {
config struct {
disableSystemFonts bool
+6 -23
View File
@@ -11,8 +11,11 @@ import (
// Decorations handles the states of window decorations.
type Decorations struct {
// Maximized controls the look and behaviour of the maximize
// button. It is the user's responsibility to set Maximized
// according to the window state reported through [app.ConfigEvent].
Maximized bool
clicks map[int]*Clickable
maximized bool
}
// LayoutMove lays out the widget that makes a window movable.
@@ -40,17 +43,6 @@ func (d *Decorations) Clickable(action system.Action) *Clickable {
return click
}
// Perform updates the decorations as if the specified actions were
// performed by the user.
func (d *Decorations) Perform(actions system.Action) {
if actions&system.ActionMaximize != 0 {
d.maximized = true
}
if actions&(system.ActionUnmaximize|system.ActionMinimize|system.ActionFullscreen) != 0 {
d.maximized = false
}
}
// Update the state and return the set of actions activated by the user.
func (d *Decorations) Update(gtx layout.Context) system.Action {
var actions system.Action
@@ -60,21 +52,12 @@ func (d *Decorations) Update(gtx layout.Context) system.Action {
}
action := system.Action(1 << idx)
switch {
case action == system.ActionMaximize && d.maximized:
case action == system.ActionMaximize && d.Maximized:
action = system.ActionUnmaximize
case action == system.ActionUnmaximize && !d.maximized:
case action == system.ActionUnmaximize && !d.Maximized:
action = system.ActionMaximize
}
switch action {
case system.ActionMaximize, system.ActionUnmaximize:
d.maximized = !d.maximized
}
actions |= action
}
return actions
}
// Maximized returns whether the window is maximized.
func (d *Decorations) Maximized() bool {
return d.maximized
}
+21 -13
View File
@@ -228,19 +228,19 @@ func (e *Editor) processPointer(gtx layout.Context) (EditorEvent, bool) {
axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y
}
var scrollRange image.Rectangle
var scrollX, scrollY pointer.ScrollRange
textDims := e.text.FullDimensions()
visibleDims := e.text.Dimensions()
if e.SingleLine {
scrollOffX := e.text.ScrollOff().X
scrollRange.Min.X = min(-scrollOffX, 0)
scrollRange.Max.X = max(0, textDims.Size.X-(scrollOffX+visibleDims.Size.X))
scrollX.Min = min(-scrollOffX, 0)
scrollX.Max = max(0, textDims.Size.X-(scrollOffX+visibleDims.Size.X))
} else {
scrollOffY := e.text.ScrollOff().Y
scrollRange.Min.Y = -scrollOffY
scrollRange.Max.Y = max(0, textDims.Size.Y-(scrollOffY+visibleDims.Size.Y))
scrollY.Min = -scrollOffY
scrollY.Max = max(0, textDims.Size.Y-(scrollOffY+visibleDims.Size.Y))
}
sdist := e.scroller.Update(gtx.Metric, gtx.Source, gtx.Now, axis, scrollRange)
sdist := e.scroller.Update(gtx.Metric, gtx.Source, gtx.Now, axis, scrollX, scrollY)
var soff int
if e.SingleLine {
e.text.ScrollRel(sdist, 0)
@@ -289,6 +289,9 @@ func (e *Editor) processPointerEvent(gtx layout.Context, ev event.Event) (Editor
Y: int(math.Round(float64(evt.Position.Y))),
})
gtx.Execute(key.FocusCmd{Tag: e})
if !e.ReadOnly {
gtx.Execute(key.SoftKeyboardCmd{Show: true})
}
if e.scroller.State() != gesture.StateFlinging {
e.scrollCaret = true
}
@@ -312,8 +315,8 @@ func (e *Editor) processPointerEvent(gtx layout.Context, ev event.Event) (Editor
e.text.MoveWord(1, selectionExtend)
e.dragging = false
case evt.NumClicks >= 3:
e.text.MoveStart(selectionClear)
e.text.MoveEnd(selectionExtend)
e.text.MoveLineStart(selectionClear)
e.text.MoveLineEnd(selectionExtend)
e.dragging = false
}
}
@@ -374,8 +377,8 @@ func (e *Editor) processKey(gtx layout.Context) (EditorEvent, bool) {
key.Filter{Focus: e, Name: key.NameDeleteBackward, Optional: key.ModShortcutAlt | key.ModShift},
key.Filter{Focus: e, Name: key.NameDeleteForward, Optional: key.ModShortcutAlt | key.ModShift},
key.Filter{Focus: e, Name: key.NameHome, Optional: key.ModShift},
key.Filter{Focus: e, Name: key.NameEnd, Optional: key.ModShift},
key.Filter{Focus: e, Name: key.NameHome, Optional: key.ModShortcut | key.ModShift},
key.Filter{Focus: e, Name: key.NameEnd, Optional: key.ModShortcut | key.ModShift},
key.Filter{Focus: e, Name: key.NamePageDown, Optional: key.ModShift},
key.Filter{Focus: e, Name: key.NamePageUp, Optional: key.ModShift},
condFilter(!atBeginning, key.Filter{Focus: e, Name: key.NameLeftArrow, Optional: key.ModShortcutAlt | key.ModShift}),
@@ -395,7 +398,7 @@ func (e *Editor) processKey(gtx layout.Context) (EditorEvent, bool) {
case key.FocusEvent:
// Reset IME state.
e.ime.imeState = imeState{}
if ke.Focus {
if ke.Focus && !e.ReadOnly {
gtx.Execute(key.SoftKeyboardCmd{Show: true})
}
case key.Event:
@@ -521,6 +524,10 @@ func (e *Editor) command(gtx layout.Context, k key.Event) (EditorEvent, bool) {
}
}
}
case key.NameHome:
e.text.MoveTextStart(selAct)
case key.NameEnd:
e.text.MoveTextEnd(selAct)
}
return nil, false
}
@@ -582,9 +589,9 @@ func (e *Editor) command(gtx layout.Context, k key.Event) (EditorEvent, bool) {
case key.NamePageDown:
e.text.MovePages(+1, selAct)
case key.NameHome:
e.text.MoveStart(selAct)
e.text.MoveLineStart(selAct)
case key.NameEnd:
e.text.MoveEnd(selAct)
e.text.MoveLineEnd(selAct)
}
return nil, false
}
@@ -603,6 +610,7 @@ func (e *Editor) initBuffer() {
e.text.SingleLine = e.SingleLine
e.text.Mask = e.Mask
e.text.WrapPolicy = e.WrapPolicy
e.text.DisableSpaceTrim = true
}
// Update the state of the editor in response to input events. Update consumes editor
+77 -17
View File
@@ -256,7 +256,7 @@ func TestEditor(t *testing.T) {
// Regression test for bad in-cluster rune offset math.
e.SetText("æbc")
e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
e.text.MoveEnd(selectionClear)
e.text.MoveLineEnd(selectionClear)
assertCaret(t, e, 0, 3, len("æbc"))
textSample := "æbc\naøå••"
@@ -268,7 +268,7 @@ func TestEditor(t *testing.T) {
}
e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
assertCaret(t, e, 0, 0, 0)
e.text.MoveEnd(selectionClear)
e.text.MoveLineEnd(selectionClear)
assertCaret(t, e, 0, 3, len("æbc"))
e.MoveCaret(+1, +1)
assertCaret(t, e, 1, 0, len("æbc\n"))
@@ -276,7 +276,7 @@ func TestEditor(t *testing.T) {
assertCaret(t, e, 0, 3, len("æbc"))
e.text.MoveLines(+1, selectionClear)
assertCaret(t, e, 1, 4, len("æbc\naøå•"))
e.text.MoveEnd(selectionClear)
e.text.MoveLineEnd(selectionClear)
assertCaret(t, e, 1, 5, len("æbc\naøå••"))
e.MoveCaret(+1, +1)
assertCaret(t, e, 1, 5, len("æbc\naøå••"))
@@ -300,7 +300,7 @@ func TestEditor(t *testing.T) {
// Test that moveLine applies x offsets from previous moves.
e.SetText("long line\nshort")
e.SetCaret(0, 0)
e.text.MoveEnd(selectionClear)
e.text.MoveLineEnd(selectionClear)
e.text.MoveLines(+1, selectionClear)
e.text.MoveLines(-1, selectionClear)
assertCaret(t, e, 0, utf8.RuneCountInString("long line"), len("long line"))
@@ -342,14 +342,14 @@ func TestEditorRTL(t *testing.T) {
e.MoveCaret(+1, +1)
assertCaret(t, e, 0, 3, len("الح"))
// Move to the "end" of the line. This moves to the left edge of the line.
e.text.MoveEnd(selectionClear)
e.text.MoveLineEnd(selectionClear)
assertCaret(t, e, 0, 4, len("الحب"))
sentence := "الحب سماء لا\nتمط غير الأحلام"
e.SetText(sentence)
e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
assertCaret(t, e, 0, 0, 0)
e.text.MoveEnd(selectionClear)
e.text.MoveLineEnd(selectionClear)
assertCaret(t, e, 0, 12, len("الحب سماء لا"))
e.MoveCaret(+1, +1)
assertCaret(t, e, 1, 0, len("الحب سماء لا\n"))
@@ -361,7 +361,7 @@ func TestEditorRTL(t *testing.T) {
assertCaret(t, e, 0, 12, len("الحب سماء لا"))
e.text.MoveLines(+1, selectionClear)
assertCaret(t, e, 1, 14, len("الحب سماء لا\nتمط غير الأحلا"))
e.text.MoveEnd(selectionClear)
e.text.MoveLineEnd(selectionClear)
assertCaret(t, e, 1, 15, len("الحب سماء لا\nتمط غير الأحلام"))
e.MoveCaret(+1, +1)
assertCaret(t, e, 1, 15, len("الحب سماء لا\nتمط غير الأحلام"))
@@ -417,7 +417,7 @@ func TestEditorLigature(t *testing.T) {
assertCaret(t, e, 0, 0, 0)
e.SetText("fl") // just a ligature
e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
e.text.MoveEnd(selectionClear)
e.text.MoveLineEnd(selectionClear)
assertCaret(t, e, 0, 2, len("fl"))
e.MoveCaret(-1, -1)
assertCaret(t, e, 0, 1, len("f"))
@@ -428,7 +428,7 @@ func TestEditorLigature(t *testing.T) {
e.SetText("flaffl•ffi\n•fflfi") // 3 ligatures on line 0, 2 on line 1
e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
assertCaret(t, e, 0, 0, 0)
e.text.MoveEnd(selectionClear)
e.text.MoveLineEnd(selectionClear)
assertCaret(t, e, 0, 10, len("ffaffl•ffi"))
e.MoveCaret(+1, +1)
assertCaret(t, e, 1, 0, len("ffaffl•ffi\n"))
@@ -481,7 +481,7 @@ func TestEditorLigature(t *testing.T) {
e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
// Ensure that all runes in the final cluster of a line are properly
// decoded when moving to the end of the line. This is a regression test.
e.text.MoveEnd(selectionClear)
e.text.MoveLineEnd(selectionClear)
// The first line was broken by line wrapping, not a newline character, and has a trailing
// whitespace. However, we should never be able to reach the "other side" of such a trailing
// whitespace glyph.
@@ -548,8 +548,10 @@ const (
moveRune
moveLine
movePage
moveStart
moveEnd
moveTextStart
moveTextEnd
moveLineStart
moveLineEnd
moveCoord
moveWord
deleteWord
@@ -599,10 +601,14 @@ func TestEditorCaretConsistency(t *testing.T) {
e.text.MoveLines(int(distance), selectionClear)
case movePage:
e.text.MovePages(int(distance), selectionClear)
case moveStart:
e.text.MoveStart(selectionClear)
case moveEnd:
e.text.MoveEnd(selectionClear)
case moveLineStart:
e.text.MoveLineStart(selectionClear)
case moveLineEnd:
e.text.MoveLineEnd(selectionClear)
case moveTextStart:
e.text.MoveTextStart(selectionClear)
case moveTextEnd:
e.text.MoveTextEnd(selectionClear)
case moveCoord:
e.text.MoveCoord(image.Pt(int(x), int(y)))
case moveWord:
@@ -879,7 +885,7 @@ func (editMutation) Generate(rand *rand.Rand, size int) reflect.Value {
// to make it much narrower (which makes the lines in the editor reflow), and
// then verifies that the updated (col, line) positions of the selected text
// are where we expect.
func TestEditorSelect(t *testing.T) {
func TestEditorSelectReflow(t *testing.T) {
e := new(Editor)
e.SetText(`a 2 4 6 8 a
b 2 4 6 8 b
@@ -982,6 +988,60 @@ g 2 4 6 8 g
}
}
func TestEditorSelectShortcuts(t *testing.T) {
tFont := font.Font{}
tFontSize := unit.Sp(10)
tShaper := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
var tEditor = &Editor{
SingleLine: false,
ReadOnly: true,
}
lines := "abc abc abc\ndef def def\nghi ghi ghi"
tEditor.SetText(lines)
type testCase struct {
// Initial text selection.
startPos, endPos int
// Keyboard shortcut to execute.
keyEvent key.Event
// Expected text selection.
selection string
}
pos1, pos2 := 14, 21
for n, tst := range []testCase{
{pos1, pos2, key.Event{Name: "A", Modifiers: key.ModShortcut}, lines},
{pos2, pos1, key.Event{Name: "A", Modifiers: key.ModShortcut}, lines},
{pos1, pos2, key.Event{Name: key.NameHome, Modifiers: key.ModShift}, "def def d"},
{pos1, pos2, key.Event{Name: key.NameEnd, Modifiers: key.ModShift}, "ef"},
{pos2, pos1, key.Event{Name: key.NameHome, Modifiers: key.ModShift}, "de"},
{pos2, pos1, key.Event{Name: key.NameEnd, Modifiers: key.ModShift}, "f def def"},
{pos1, pos2, key.Event{Name: key.NameHome, Modifiers: key.ModShortcut | key.ModShift}, "abc abc abc\ndef def d"},
{pos1, pos2, key.Event{Name: key.NameEnd, Modifiers: key.ModShortcut | key.ModShift}, "ef\nghi ghi ghi"},
{pos2, pos1, key.Event{Name: key.NameHome, Modifiers: key.ModShortcut | key.ModShift}, "abc abc abc\nde"},
{pos2, pos1, key.Event{Name: key.NameEnd, Modifiers: key.ModShortcut | key.ModShift}, "f def def\nghi ghi ghi"},
} {
tRouter := new(input.Router)
gtx := layout.Context{
Ops: new(op.Ops),
Locale: english,
Constraints: layout.Exact(image.Pt(100, 100)),
Source: tRouter.Source(),
}
gtx.Execute(key.FocusCmd{Tag: tEditor})
tEditor.Layout(gtx, tShaper, tFont, tFontSize, op.CallOp{}, op.CallOp{})
tEditor.SetCaret(tst.startPos, tst.endPos)
if cStart, cEnd := tEditor.Selection(); cStart != tst.startPos || cEnd != tst.endPos {
t.Errorf("TestEditorSelect %d: initial selection", n)
}
tRouter.Queue(tst.keyEvent)
tEditor.Update(gtx)
if got := tEditor.SelectedText(); got != tst.selection {
t.Errorf("TestEditorSelect %d: Expected %q, got %q", n, tst.selection, got)
}
}
}
// Verify that an existing selection is dismissed when you press arrow keys.
func TestSelectMove(t *testing.T) {
e := new(Editor)
+65 -47
View File
@@ -2,12 +2,18 @@ package widget
import (
"bytes"
"image"
"image/png"
"io"
"os"
"testing"
nsareg "eliasnaur.com/font/noto/sans/arabic/regular"
"gioui.org/font"
"gioui.org/font/opentype"
"gioui.org/gpu/headless"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/text"
"golang.org/x/image/font/gofont/goregular"
"golang.org/x/image/math/fixed"
@@ -16,11 +22,11 @@ import (
// makePosTestText returns two bidi samples of shaped text at the given
// font size and wrapped to the given line width. The runeLimit, if nonzero,
// truncates the sample text to ensure shorter output for expensive tests.
func makePosTestText(fontSize, lineWidth int, alignOpposite bool) (source string, bidiLTR, bidiRTL []text.Glyph) {
func makePosTestText(fontSize, lineWidth int, alignOpposite bool) (shaper *text.Shaper, source string, bidiLTR, bidiRTL []text.Glyph) {
ltrFace, _ := opentype.Parse(goregular.TTF)
rtlFace, _ := opentype.Parse(nsareg.TTF)
shaper := text.NewShaper(text.NoSystemFonts(), text.WithCollection([]font.FontFace{
shaper = text.NewShaper(text.NoSystemFonts(), text.WithCollection([]font.FontFace{
{
Font: font.Font{Typeface: "LTR"},
Face: ltrFace,
@@ -58,7 +64,7 @@ func makePosTestText(fontSize, lineWidth int, alignOpposite bool) (source string
for g, ok := shaper.NextGlyph(); ok; g, ok = shaper.NextGlyph() {
bidiRTL = append(bidiRTL, g)
}
return bidiSource, bidiLTR, bidiRTL
return shaper, bidiSource, bidiLTR, bidiRTL
}
// makeAccountingTestText shapes text designed to stress rune accounting
@@ -260,7 +266,7 @@ func TestIndexPositionWhitespace(t *testing.T) {
func TestIndexPositionBidi(t *testing.T) {
fontSize := 16
lineWidth := fontSize * 10
_, bidiLTRText, bidiRTLText := makePosTestText(fontSize, lineWidth, false)
shaper, _, bidiLTRText, bidiRTLText := makePosTestText(fontSize, lineWidth, false)
type testcase struct {
name string
glyphs []text.Glyph
@@ -284,13 +290,12 @@ func TestIndexPositionBidi(t *testing.T) {
name: "bidi rtl",
glyphs: bidiRTLText,
expectedXs: []fixed.Int26_6{
2665, 3291, 3861, 4431, 4716, 5286, 5856, 6109, 6621, 7133, 2665, 2380, 1577, 985, 687, 266, // Positions on line 0.
7886, 7118, 6350, 5582, 4814, 4529, 4231, 3933, 3667, 2300, 2585, 3155, 3667, 2300, 2015, 1709, 1117, 266, // Positions on line 1.
8794, 8026, 7258, 6490, 5722, 5437, 4922, 4540, 4134, 3868, 0, 290, 860, 1430, 1715, 1989, 2559, 3071, 3583, // Positions on line 2.
324, 894, 1464, 2034, 324, 0, // Positions on line 3.
// Line 0
5718, 6344, 6914, 7484, 7769, 8339, 8909, 9162, 9674, 10186, 5718, 5452, 4649, 4057, 3759, 3338, 3072, 2304, 1536, 768, 0,
// Line 1
9170, 8872, 8574, 8308, 6941, 7226, 7796, 8308, 6941, 6675, 6369, 5777, 4926, 4660, 3892, 3124, 2356, 1588, 1303, 788, 406, 0,
// Line 2
324, 614, 1184, 1754, 2039, 2313, 2883, 3395, 3907, 4192, 4762, 5332, 5902, 324, 0,
},
},
} {
@@ -337,6 +342,35 @@ func TestIndexPositionBidi(t *testing.T) {
printPositions(t, gi.positions)
if t.Failed() {
printGlyphs(t, tc.glyphs)
width := lineWidth
height := 100
cap := image.NewRGBA(image.Rect(0, 0, width, height))
w, _ := headless.NewWindow(width, height)
defer w.Release()
ops := new(op.Ops)
gtx := layout.Context{
Constraints: layout.Constraints{Max: image.Pt(width, height)},
Ops: ops,
}
it := textIterator{viewport: image.Rectangle{Max: image.Point{X: width, Y: height}}}
for _, g := range tc.glyphs {
it.processGlyph(g, true)
}
var glyphs [32]text.Glyph
line := glyphs[:0]
for _, g := range gi.glyphs {
var ok bool
if line, ok = it.paintGlyph(gtx, shaper, g, line); !ok {
break
}
}
w.Frame(ops)
w.Screenshot(cap)
b := new(bytes.Buffer)
_ = png.Encode(b, cap)
screenshotName := tc.name + ".png"
_ = os.WriteFile(screenshotName, b.Bytes(), 0o644)
t.Logf("wrote %q", screenshotName)
}
})
}
@@ -345,8 +379,8 @@ func TestIndexPositionBidi(t *testing.T) {
func TestIndexPositionLines(t *testing.T) {
fontSize := 16
lineWidth := fontSize * 10
source1, bidiLTRText, bidiRTLText := makePosTestText(fontSize, lineWidth, false)
source2, bidiLTRTextOpp, bidiRTLTextOpp := makePosTestText(fontSize, lineWidth, true)
_, source1, bidiLTRText, bidiRTLText := makePosTestText(fontSize, lineWidth, false)
_, source2, bidiLTRTextOpp, bidiRTLTextOpp := makePosTestText(fontSize, lineWidth, true)
type testcase struct {
name string
source string
@@ -379,7 +413,7 @@ func TestIndexPositionLines(t *testing.T) {
xOff: fixed.Int26_6(0),
yOff: 60,
glyphs: 18,
width: fixed.Int26_6(8813),
width: fixed.Int26_6(8528),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
@@ -401,32 +435,24 @@ func TestIndexPositionLines(t *testing.T) {
{
xOff: fixed.Int26_6(0),
yOff: 22,
glyphs: 15,
width: fixed.Int26_6(7133),
glyphs: 20,
width: fixed.Int26_6(10186),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(0),
yOff: 41,
glyphs: 15,
width: fixed.Int26_6(7886),
glyphs: 19,
width: fixed.Int26_6(9170),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(0),
yOff: 60,
glyphs: 18,
width: fixed.Int26_6(8794),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(0),
yOff: 79,
glyphs: 4,
width: fixed.Int26_6(2034),
glyphs: 13,
width: fixed.Int26_6(5902),
ascent: fixed.Int26_6(968),
descent: fixed.Int26_6(216),
},
@@ -454,10 +480,10 @@ func TestIndexPositionLines(t *testing.T) {
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(1427),
xOff: fixed.Int26_6(1712),
yOff: 60,
glyphs: 18,
width: fixed.Int26_6(8813),
width: fixed.Int26_6(8528),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
@@ -477,34 +503,26 @@ func TestIndexPositionLines(t *testing.T) {
glyphs: bidiRTLTextOpp,
expectedLines: []lineInfo{
{
xOff: fixed.Int26_6(3107),
xOff: fixed.Int26_6(54),
yOff: 22,
glyphs: 15,
width: fixed.Int26_6(7133),
glyphs: 20,
width: fixed.Int26_6(10186),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(2354),
xOff: fixed.Int26_6(1070),
yOff: 41,
glyphs: 15,
width: fixed.Int26_6(7886),
glyphs: 19,
width: fixed.Int26_6(9170),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(1446),
xOff: fixed.Int26_6(4338),
yOff: 60,
glyphs: 18,
width: fixed.Int26_6(8794),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(8206),
yOff: 79,
glyphs: 4,
width: fixed.Int26_6(2034),
glyphs: 13,
width: fixed.Int26_6(5902),
ascent: fixed.Int26_6(968),
descent: fixed.Int26_6(216),
},
+1 -1
View File
@@ -75,7 +75,7 @@ func (d DecorationsStyle) layoutDecorations(gtx layout.Context) layout.Dimension
case system.ActionMinimize:
w = minimizeWindow
case system.ActionMaximize:
if d.Decorations.Maximized() {
if d.Decorations.Maximized {
w = maximizedWindow
} else {
w = maximizeWindow
+3
View File
@@ -54,6 +54,9 @@ func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
if !gtx.Enabled() {
fillColor = f32color.Disabled(fillColor)
}
if fillWidth < int(p.Radius*2) {
fillWidth = int(p.Radius * 2)
}
return shader(fillWidth, fillColor)
}),
)
+3
View File
@@ -32,6 +32,9 @@ type Palette struct {
ContrastFg color.NRGBA
}
// Theme holds the general theme of an app or window. Different top-level
// windows should have different instances of Theme (with different Shapers;
// see the godoc for [text.Shaper]), though their other fields can be equal.
type Theme struct {
Shaper *text.Shaper
Palette
+4 -4
View File
@@ -247,8 +247,8 @@ func (e *Selectable) processPointer(gtx layout.Context) {
e.text.MoveWord(1, selectionExtend)
e.dragging = false
case evt.NumClicks >= 3:
e.text.MoveStart(selectionClear)
e.text.MoveEnd(selectionExtend)
e.text.MoveLineStart(selectionClear)
e.text.MoveLineEnd(selectionExtend)
e.dragging = false
}
}
@@ -378,9 +378,9 @@ func (e *Selectable) command(gtx layout.Context, k key.Event) {
case key.NamePageDown:
e.text.MovePages(+1, selAct)
case key.NameHome:
e.text.MoveStart(selAct)
e.text.MoveLineStart(selAct)
case key.NameEnd:
e.text.MoveEnd(selAct)
e.text.MoveLineEnd(selAct)
}
}
+30 -4
View File
@@ -61,6 +61,9 @@ type textView struct {
Truncator string
// WrapPolicy configures how displayed text will be broken into lines.
WrapPolicy text.WrapPolicy
// DisableSpaceTrim configures whether trailing whitespace on a line will have its
// width zeroed. Set to true for editors, but false for non-editable text.
DisableSpaceTrim bool
// Mask replaces the visual display of each rune in the contents with the given rune.
// Newline characters are not masked. When non-zero, the unmasked contents
// are accessed by Len, Text, and SetText.
@@ -285,6 +288,10 @@ func (e *textView) Layout(gtx layout.Context, lt *text.Shaper, font font.Font, s
e.params.LineHeightScale = e.LineHeightScale
e.invalidate()
}
if e.DisableSpaceTrim != e.params.DisableSpaceTrim {
e.params.DisableSpaceTrim = e.DisableSpaceTrim
e.invalidate()
}
e.makeValid()
@@ -639,9 +646,28 @@ func (e *textView) MoveCaret(startDelta, endDelta int) {
e.caret.end = e.moveByGraphemes(e.caret.end, endDelta)
}
// MoveStart moves the caret to the start of the current line, ensuring that the resulting
// MoveTextStart moves the caret to the start of the text.
func (e *textView) MoveTextStart(selAct selectionAction) {
caret := e.closestToRune(e.caret.end)
e.caret.start = 0
e.caret.end = caret.runes
e.caret.xoff = -caret.x
e.updateSelection(selAct)
e.clampCursorToGraphemes()
}
// MoveTextEnd moves the caret to the end of the text.
func (e *textView) MoveTextEnd(selAct selectionAction) {
caret := e.closestToRune(math.MaxInt)
e.caret.start = caret.runes
e.caret.xoff = fixed.I(e.params.MaxWidth) - caret.x
e.updateSelection(selAct)
e.clampCursorToGraphemes()
}
// MoveLineStart moves the caret to the start of the current line, ensuring that the resulting
// cursor position is on a grapheme cluster boundary.
func (e *textView) MoveStart(selAct selectionAction) {
func (e *textView) MoveLineStart(selAct selectionAction) {
caret := e.closestToRune(e.caret.start)
caret = e.closestToLineCol(caret.lineCol.line, 0)
e.caret.start = caret.runes
@@ -650,9 +676,9 @@ func (e *textView) MoveStart(selAct selectionAction) {
e.clampCursorToGraphemes()
}
// MoveEnd moves the caret to the end of the current line, ensuring that the resulting
// MoveLineEnd moves the caret to the end of the current line, ensuring that the resulting
// cursor position is on a grapheme cluster boundary.
func (e *textView) MoveEnd(selAct selectionAction) {
func (e *textView) MoveLineEnd(selAct selectionAction) {
caret := e.closestToRune(e.caret.start)
caret = e.closestToLineCol(caret.lineCol.line, math.MaxInt)
e.caret.start = caret.runes