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Author SHA1 Message Date
Elias Naur 9018c07131 Revert "app: [Windows] suppress double-click behaviour for custom decorations"
This reverts commit 82cbb7b8da.

As Egon Elbre points out in

https://todo.sr.ht/~eliasnaur/gio/600#event-377179

this is not the right fix.
2024-07-16 16:28:37 +02:00
36 changed files with 3041 additions and 831 deletions
+1 -1
View File
@@ -71,4 +71,4 @@ tasks:
CC=$APPLE_TOOLCHAIN_ROOT/tools/clang-macos GOOS=darwin CGO_ENABLED=1 go build ./...
- test_ios: |
cd gio
CGO_CFLAGS=-Wno-deprecated-module-dot-map CC=$APPLE_TOOLCHAIN_ROOT/tools/clang-ios GOOS=darwin GOARCH=arm64 CGO_ENABLED=1 go build -tags ios ./...
CC=$APPLE_TOOLCHAIN_ROOT/tools/clang-ios GOOS=darwin GOARCH=arm64 CGO_ENABLED=1 go build -tags ios ./...
+1 -1
View File
@@ -1,5 +1,5 @@
# SPDX-License-Identifier: Unlicense OR MIT
image: freebsd/latest
image: freebsd/13.x
packages:
- libX11
- libxkbcommon
-4
View File
@@ -259,10 +259,6 @@ public final class GioView extends SurfaceView implements Choreographer.FrameCal
}
private void setHighRefreshRate() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
return;
}
Context context = getContext();
Display display = context.getDisplay();
Display.Mode[] supportedModes = display.getSupportedModes();
-1
View File
@@ -274,7 +274,6 @@ const (
WM_SETFOCUS = 0x0007
WM_SHOWWINDOW = 0x0018
WM_SIZE = 0x0005
WM_STYLECHANGED = 0x007D
WM_SYSKEYDOWN = 0x0104
WM_SYSKEYUP = 0x0105
WM_RBUTTONDOWN = 0x0204
+2 -3
View File
@@ -4,15 +4,14 @@ package app
import (
"log"
"syscall"
"unsafe"
syscall "golang.org/x/sys/windows"
)
type logger struct{}
var (
kernel32 = syscall.NewLazySystemDLL("kernel32")
kernel32 = syscall.NewLazyDLL("kernel32")
outputDebugStringW = kernel32.NewProc("OutputDebugStringW")
debugView *logger
)
+2
View File
@@ -195,6 +195,8 @@ type driver interface {
Configure([]Option)
// SetCursor updates the current cursor to name.
SetCursor(cursor pointer.Cursor)
// Wakeup wakes up the event loop and sends a WakeupEvent.
// Wakeup()
// Perform actions on the window.
Perform(system.Action)
// EditorStateChanged notifies the driver that the editor state changed.
+4 -4
View File
@@ -575,7 +575,10 @@ func Java_org_gioui_GioView_onFrameCallback(env *C.JNIEnv, class C.jclass, view
if !exist {
return
}
w.draw(env, false)
if w.visible && w.animating {
w.draw(env, false)
callVoidMethod(env, w.view, gioView.postFrameCallback)
}
}
//export Java_org_gioui_GioView_onBack
@@ -879,9 +882,6 @@ func (w *window) draw(env *C.JNIEnv, sync bool) {
},
Sync: sync,
})
if w.animating {
callVoidMethod(env, w.view, gioView.postFrameCallback)
}
a11yActive, err := callBooleanMethod(env, w.view, gioView.isA11yActive)
if err != nil {
panic(err)
+139 -228
View File
@@ -109,14 +109,6 @@ static void makeKeyAndOrderFront(CFTypeRef windowRef) {
}
}
static void makeFirstResponder(CFTypeRef windowRef, CFTypeRef viewRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
NSView *view = (__bridge NSView *)viewRef;
[window makeFirstResponder:view];
}
}
static void toggleFullScreen(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
@@ -246,13 +238,6 @@ static int isWindowZoomed(CFTypeRef windowRef) {
}
}
static int isWindowMiniaturized(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
return window.miniaturized ? 1 : 0;
}
}
static void zoomWindow(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
@@ -312,21 +297,6 @@ static void invalidateCharacterCoordinates(CFTypeRef viewRef) {
}
}
}
static void interpretKeyEvents(CFTypeRef viewRef, CFTypeRef eventRef) {
@autoreleasepool {
NSView *view = (__bridge NSView *)viewRef;
NSEvent *event = (__bridge NSEvent *)eventRef;
[view interpretKeyEvents:[NSArray arrayWithObject:event]];
}
}
static int isMiniaturized(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
return window.miniaturized ? 1 : 0;
}
}
*/
import "C"
@@ -348,6 +318,7 @@ type window struct {
view C.CFTypeRef
w *callbacks
anim bool
visible bool
displayLink *displayLink
// redraw is a single entry channel for making sure only one
// display link redraw request is in flight.
@@ -355,20 +326,9 @@ type window struct {
cursor pointer.Cursor
pointerBtns pointer.Buttons
loop *eventLoop
lastMods C.NSUInteger
scale float32
config Config
keysDown map[key.Name]struct{}
// cmdKeys is for storing the current key event while
// waiting for a doCommandBySelector.
cmdKeys cmdKeys
}
type cmdKeys struct {
eventStr string
eventMods key.Modifiers
}
// launched is closed when applicationDidFinishLaunching is called.
@@ -407,23 +367,11 @@ func (w *window) WriteClipboard(mime string, s []byte) {
}
func (w *window) updateWindowMode() {
w.scale = float32(C.getViewBackingScale(w.view))
wf, hf := float32(C.viewWidth(w.view)), float32(C.viewHeight(w.view))
w.config.Size = image.Point{
X: int(wf*w.scale + .5),
Y: int(hf*w.scale + .5),
}
w.config.Mode = Windowed
window := C.windowForView(w.view)
if window == 0 {
return
}
style := int(C.getWindowStyleMask(C.windowForView(w.view)))
switch {
case style&C.NSWindowStyleMaskFullScreen != 0:
if style&C.NSWindowStyleMaskFullScreen != 0 {
w.config.Mode = Fullscreen
case C.isWindowZoomed(window) != 0:
w.config.Mode = Maximized
} else {
w.config.Mode = Windowed
}
w.config.Decorated = style&C.NSWindowStyleMaskFullSizeContentView == 0
}
@@ -431,82 +379,105 @@ func (w *window) updateWindowMode() {
func (w *window) Configure(options []Option) {
screenScale := float32(C.getScreenBackingScale())
cfg := configFor(screenScale)
prev := w.config
w.updateWindowMode()
cnf := w.config
cnf.apply(cfg, options)
window := C.windowForView(w.view)
mask := C.getWindowStyleMask(window)
fullscreen := mask&C.NSWindowStyleMaskFullScreen != 0
switch cnf.Mode {
case Fullscreen:
if C.isWindowMiniaturized(window) != 0 {
switch prev.Mode {
case Fullscreen:
case Minimized:
C.unhideWindow(window)
}
if !fullscreen {
fallthrough
default:
w.config.Mode = Fullscreen
C.toggleFullScreen(window)
}
case Minimized:
C.hideWindow(window)
switch prev.Mode {
case Minimized, Fullscreen:
default:
w.config.Mode = Minimized
C.hideWindow(window)
}
case Maximized:
if C.isWindowMiniaturized(window) != 0 {
switch prev.Mode {
case Fullscreen:
case Minimized:
C.unhideWindow(window)
}
if fullscreen {
C.toggleFullScreen(window)
}
w.setTitle(cnf.Title)
if C.isWindowZoomed(window) == 0 {
C.zoomWindow(window)
fallthrough
default:
w.config.Mode = Maximized
w.setTitle(prev, cnf)
if C.isWindowZoomed(window) == 0 {
C.zoomWindow(window)
}
}
case Windowed:
if C.isWindowMiniaturized(window) != 0 {
C.unhideWindow(window)
}
if fullscreen {
switch prev.Mode {
case Fullscreen:
C.toggleFullScreen(window)
case Minimized:
C.unhideWindow(window)
case Maximized:
if C.isWindowZoomed(window) != 0 {
C.zoomWindow(window)
}
}
w.setTitle(cnf.Title)
w.config.Size = cnf.Size
cnf.Size = cnf.Size.Div(int(screenScale))
C.setSize(window, C.CGFloat(cnf.Size.X), C.CGFloat(cnf.Size.Y))
w.config.MinSize = cnf.MinSize
cnf.MinSize = cnf.MinSize.Div(int(screenScale))
C.setMinSize(window, C.CGFloat(cnf.MinSize.X), C.CGFloat(cnf.MinSize.Y))
w.config.MaxSize = cnf.MaxSize
cnf.MaxSize = cnf.MaxSize.Div(int(screenScale))
if cnf.MaxSize != (image.Point{}) {
w.config.Mode = Windowed
w.setTitle(prev, cnf)
if prev.Size != cnf.Size {
w.config.Size = cnf.Size
cnf.Size = cnf.Size.Div(int(screenScale))
C.setSize(window, C.CGFloat(cnf.Size.X), C.CGFloat(cnf.Size.Y))
}
if prev.MinSize != cnf.MinSize {
w.config.MinSize = cnf.MinSize
cnf.MinSize = cnf.MinSize.Div(int(screenScale))
C.setMinSize(window, C.CGFloat(cnf.MinSize.X), C.CGFloat(cnf.MinSize.Y))
}
if prev.MaxSize != cnf.MaxSize {
w.config.MaxSize = cnf.MaxSize
cnf.MaxSize = cnf.MaxSize.Div(int(screenScale))
C.setMaxSize(window, C.CGFloat(cnf.MaxSize.X), C.CGFloat(cnf.MaxSize.Y))
}
if C.isWindowZoomed(window) != 0 {
C.zoomWindow(window)
}
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
mask := C.getWindowStyleMask(window)
style := C.NSWindowStyleMask(C.NSWindowStyleMaskTitled | C.NSWindowStyleMaskResizable | C.NSWindowStyleMaskMiniaturizable | C.NSWindowStyleMaskClosable)
style = C.NSWindowStyleMaskFullSizeContentView
mask &^= style
barTrans := C.int(C.NO)
titleVis := C.NSWindowTitleVisibility(C.NSWindowTitleVisible)
if !cnf.Decorated {
mask |= style
barTrans = C.YES
titleVis = C.NSWindowTitleHidden
}
C.setWindowTitlebarAppearsTransparent(window, barTrans)
C.setWindowTitleVisibility(window, titleVis)
C.setWindowStyleMask(window, mask)
C.setWindowStandardButtonHidden(window, C.NSWindowCloseButton, barTrans)
C.setWindowStandardButtonHidden(window, C.NSWindowMiniaturizeButton, barTrans)
C.setWindowStandardButtonHidden(window, C.NSWindowZoomButton, barTrans)
// When toggling the titlebar, the layer doesn't update its frame
// until the next resize. Force it.
C.resetLayerFrame(w.view)
}
style := C.NSWindowStyleMask(C.NSWindowStyleMaskTitled | C.NSWindowStyleMaskResizable | C.NSWindowStyleMaskMiniaturizable | C.NSWindowStyleMaskClosable)
style = C.NSWindowStyleMaskFullSizeContentView
mask &^= style
barTrans := C.int(C.NO)
titleVis := C.NSWindowTitleVisibility(C.NSWindowTitleVisible)
if !cnf.Decorated {
mask |= style
barTrans = C.YES
titleVis = C.NSWindowTitleHidden
}
C.setWindowTitlebarAppearsTransparent(window, barTrans)
C.setWindowTitleVisibility(window, titleVis)
C.setWindowStyleMask(window, mask)
C.setWindowStandardButtonHidden(window, C.NSWindowCloseButton, barTrans)
C.setWindowStandardButtonHidden(window, C.NSWindowMiniaturizeButton, barTrans)
C.setWindowStandardButtonHidden(window, C.NSWindowZoomButton, barTrans)
// When toggling the titlebar, the layer doesn't update its frame
// until the next resize. Force it.
C.resetLayerFrame(w.view)
w.ProcessEvent(ConfigEvent{Config: w.config})
}
func (w *window) setTitle(title string) {
w.config.Title = title
titleC := stringToNSString(title)
defer C.CFRelease(titleC)
C.setTitle(C.windowForView(w.view), titleC)
func (w *window) setTitle(prev, cnf Config) {
if prev.Title != cnf.Title {
w.config.Title = cnf.Title
title := stringToNSString(cnf.Title)
defer C.CFRelease(title)
C.setTitle(C.windowForView(w.view), title)
}
}
func (w *window) Perform(acts system.Action) {
@@ -549,8 +520,7 @@ func (w *window) SetInputHint(_ key.InputHint) {}
func (w *window) SetAnimating(anim bool) {
w.anim = anim
window := C.windowForView(w.view)
if w.anim && window != 0 && C.isMiniaturized(window) == 0 {
if w.anim && w.visible {
w.displayLink.Start()
} else {
w.displayLink.Stop()
@@ -568,92 +538,23 @@ func (w *window) runOnMain(f func()) {
}
//export gio_onKeys
func gio_onKeys(h C.uintptr_t, event C.CFTypeRef, cstr C.CFTypeRef, ti C.double, mods C.NSUInteger, keyDown C.bool) {
w := windowFor(h)
if w.keysDown == nil {
w.keysDown = make(map[key.Name]struct{})
}
func gio_onKeys(h C.uintptr_t, cstr C.CFTypeRef, ti C.double, mods C.NSUInteger, keyDown C.bool) {
str := nsstringToString(cstr)
kmods := convertMods(mods)
ks := key.Release
if keyDown {
ks = key.Press
w.cmdKeys.eventStr = str
w.cmdKeys.eventMods = kmods
C.interpretKeyEvents(w.view, event)
}
w := windowFor(h)
for _, k := range str {
if n, ok := convertKey(k); ok {
ke := key.Event{
w.ProcessEvent(key.Event{
Name: n,
Modifiers: kmods,
State: ks,
}
if keyDown {
w.keysDown[ke.Name] = struct{}{}
if _, isCmd := convertCommandKey(k); isCmd || kmods.Contain(key.ModCommand) {
// doCommandBySelector already processed the event.
return
}
} else {
if _, pressed := w.keysDown[n]; !pressed {
continue
}
delete(w.keysDown, n)
}
w.ProcessEvent(ke)
}
}
}
//export gio_onCommandBySelector
func gio_onCommandBySelector(h C.uintptr_t) C.bool {
w := windowFor(h)
ev := w.cmdKeys
w.cmdKeys = cmdKeys{}
handled := false
for _, k := range ev.eventStr {
n, ok := convertCommandKey(k)
if !ok && ev.eventMods.Contain(key.ModCommand) {
n, ok = convertKey(k)
}
if !ok {
continue
}
ke := key.Event{
Name: n,
Modifiers: ev.eventMods,
State: key.Press,
}
handled = w.processEvent(ke) || handled
}
return C.bool(handled)
}
//export gio_onFlagsChanged
func gio_onFlagsChanged(h C.uintptr_t, curMods C.NSUInteger) {
w := windowFor(h)
mods := []C.NSUInteger{C.NSControlKeyMask, C.NSAlternateKeyMask, C.NSShiftKeyMask, C.NSCommandKeyMask}
keys := []key.Name{key.NameCtrl, key.NameAlt, key.NameShift, key.NameCommand}
for i, mod := range mods {
wasPressed := w.lastMods&mod != 0
isPressed := curMods&mod != 0
if wasPressed != isPressed {
st := key.Release
if isPressed {
st = key.Press
}
w.ProcessEvent(key.Event{
Name: keys[i],
State: st,
})
}
}
w.lastMods = curMods
}
//export gio_onText
@@ -846,15 +747,6 @@ func gio_substringForProposedRange(h C.uintptr_t, crng C.NSRange, actual C.NSRan
//export gio_insertText
func gio_insertText(h C.uintptr_t, cstr C.CFTypeRef, crng C.NSRange) {
w := windowFor(h)
str := nsstringToString(cstr)
// macOS IME in some cases calls insertText for command keys such as backspace
// instead of doCommandBySelector.
for _, r := range str {
if _, ok := convertCommandKey(r); ok {
w.w.SetComposingRegion(key.Range{Start: -1, End: -1})
return
}
}
state := w.w.EditorState()
rng := state.compose
if rng.Start == -1 {
@@ -866,6 +758,7 @@ func gio_insertText(h C.uintptr_t, cstr C.CFTypeRef, crng C.NSRange) {
End: state.RunesIndex(int(crng.location + crng.length)),
}
}
str := nsstringToString(cstr)
w.w.EditorReplace(rng, str)
w.w.SetComposingRegion(key.Range{Start: -1, End: -1})
start := rng.Start
@@ -906,19 +799,24 @@ func gio_firstRectForCharacterRange(h C.uintptr_t, crng C.NSRange, actual C.NSRa
}
func (w *window) draw() {
cnf := w.config
w.updateWindowMode()
if w.config != cnf {
w.ProcessEvent(ConfigEvent{Config: w.config})
}
select {
case <-w.redraw:
default:
}
w.visible = true
if w.anim {
w.SetAnimating(w.anim)
}
sz := w.config.Size
w.scale = float32(C.getViewBackingScale(w.view))
wf, hf := float32(C.viewWidth(w.view)), float32(C.viewHeight(w.view))
sz := image.Point{
X: int(wf*w.scale + .5),
Y: int(hf*w.scale + .5),
}
if sz != w.config.Size {
w.config.Size = sz
w.ProcessEvent(ConfigEvent{Config: w.config})
}
if sz.X == 0 || sz.Y == 0 {
return
}
@@ -926,7 +824,7 @@ func (w *window) draw() {
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: sz,
Size: w.config.Size,
Metric: cfg,
},
Sync: true,
@@ -934,13 +832,8 @@ func (w *window) draw() {
}
func (w *window) ProcessEvent(e event.Event) {
w.processEvent(e)
}
func (w *window) processEvent(e event.Event) bool {
handled := w.w.ProcessEvent(e)
w.w.ProcessEvent(e)
w.loop.FlushEvents()
return handled
}
func (w *window) Event() event.Event {
@@ -974,6 +867,7 @@ func gio_onAttached(h C.uintptr_t, attached C.int) {
w.ProcessEvent(AppKitViewEvent{View: uintptr(w.view), Layer: uintptr(layer)})
} else {
w.ProcessEvent(AppKitViewEvent{})
w.visible = false
w.SetAnimating(w.anim)
}
}
@@ -988,6 +882,33 @@ func gio_onDestroy(h C.uintptr_t) {
w.view = 0
}
//export gio_onHide
func gio_onHide(h C.uintptr_t) {
w := windowFor(h)
w.visible = false
w.SetAnimating(w.anim)
}
//export gio_onShow
func gio_onShow(h C.uintptr_t) {
w := windowFor(h)
w.draw()
}
//export gio_onFullscreen
func gio_onFullscreen(h C.uintptr_t) {
w := windowFor(h)
w.config.Mode = Fullscreen
w.ProcessEvent(ConfigEvent{Config: w.config})
}
//export gio_onWindowed
func gio_onWindowed(h C.uintptr_t) {
w := windowFor(h)
w.config.Mode = Windowed
w.ProcessEvent(ConfigEvent{Config: w.config})
}
//export gio_onFinishLaunching
func gio_onFinishLaunching() {
close(launched)
@@ -1010,9 +931,10 @@ func newWindow(win *callbacks, options []Option) {
w.ProcessEvent(DestroyEvent{Err: err})
return
}
window := C.gio_createWindow(w.view, C.CGFloat(cnf.Size.X), C.CGFloat(cnf.Size.Y), 0, 0, 0, 0)
window := C.gio_createWindow(w.view, 0, 0, 0, 0, 0, 0)
// Release our reference now that the NSWindow has it.
C.CFRelease(w.view)
w.updateWindowMode()
w.Configure(options)
if nextTopLeft.x == 0 && nextTopLeft.y == 0 {
// cascadeTopLeftFromPoint treats (0, 0) as a no-op,
@@ -1020,7 +942,6 @@ func newWindow(win *callbacks, options []Option) {
nextTopLeft = C.cascadeTopLeftFromPoint(window, nextTopLeft)
}
nextTopLeft = C.cascadeTopLeftFromPoint(window, nextTopLeft)
C.makeFirstResponder(window, w.view)
// makeKeyAndOrderFront assumes ownership of our window reference.
C.makeKeyAndOrderFront(window)
})
@@ -1045,7 +966,9 @@ func (w *window) init(customRenderer bool) error {
return
}
w.runOnMain(func() {
C.setNeedsDisplay(w.view)
if w.visible {
C.setNeedsDisplay(w.view)
}
})
})
w.displayLink = dl
@@ -1065,10 +988,10 @@ func osMain() {
C.gio_main()
}
func convertCommandKey(k rune) (key.Name, bool) {
func convertKey(k rune) (key.Name, bool) {
var n key.Name
switch k {
case '\x1b': // ASCII escape.
case 0x1b:
n = key.NameEscape
case C.NSLeftArrowFunctionKey:
n = key.NameLeftArrow
@@ -1078,36 +1001,22 @@ func convertCommandKey(k rune) (key.Name, bool) {
n = key.NameUpArrow
case C.NSDownArrowFunctionKey:
n = key.NameDownArrow
case '\r':
case 0xd:
n = key.NameReturn
case '\x03':
case 0x3:
n = key.NameEnter
case C.NSHomeFunctionKey:
n = key.NameHome
case C.NSEndFunctionKey:
n = key.NameEnd
case '\x7f', '\b':
case 0x7f:
n = key.NameDeleteBackward
case C.NSDeleteFunctionKey:
n = key.NameDeleteForward
case '\t', 0x19:
n = key.NameTab
case C.NSPageUpFunctionKey:
n = key.NamePageUp
case C.NSPageDownFunctionKey:
n = key.NamePageDown
default:
return "", false
}
return n, true
}
func convertKey(k rune) (key.Name, bool) {
if n, ok := convertCommandKey(k); ok {
return n, true
}
var n key.Name
switch k {
case C.NSF1FunctionKey:
n = key.NameF1
case C.NSF2FunctionKey:
@@ -1132,6 +1041,8 @@ func convertKey(k rune) (key.Name, bool) {
n = key.NameF11
case C.NSF12FunctionKey:
n = key.NameF12
case 0x09, 0x19:
n = key.NameTab
case 0x20:
n = key.NameSpace
default:
+14 -16
View File
@@ -23,22 +23,22 @@ __attribute__ ((visibility ("hidden"))) CALayer *gio_layerFactory(BOOL presentWi
- (void)windowWillMiniaturize:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
gio_onHide(view.handle);
}
- (void)windowDidDeminiaturize:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
gio_onShow(view.handle);
}
- (void)windowWillEnterFullScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
gio_onFullscreen(view.handle);
}
- (void)windowWillExitFullScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
gio_onWindowed(view.handle);
}
- (void)windowDidChangeScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
@@ -132,25 +132,22 @@ static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFl
handleMouse(self, event, MOUSE_SCROLL, dx, dy);
}
- (void)keyDown:(NSEvent *)event {
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys(self.handle, (__bridge CFTypeRef)event, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], true);
}
- (void)flagsChanged:(NSEvent *)event {
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
gio_onFlagsChanged(self.handle, [event modifierFlags]);
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys(self.handle, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], true);
}
- (void)keyUp:(NSEvent *)event {
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys(self.handle, (__bridge CFTypeRef)event, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], false);
gio_onKeys(self.handle, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], false);
}
- (void)insertText:(id)string {
gio_onText(self.handle, (__bridge CFTypeRef)string);
}
- (void)doCommandBySelector:(SEL)action {
if (!gio_onCommandBySelector(self.handle)) {
[super doCommandBySelector:action];
}
- (void)doCommandBySelector:(SEL)sel {
// Don't pass commands up the responder chain.
// They will end up in a beep.
}
- (BOOL)hasMarkedText {
int res = gio_hasMarkedText(self.handle);
return res ? YES : NO;
@@ -205,10 +202,10 @@ static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFl
return [[self window] convertRectToScreen:r];
}
- (void)applicationWillUnhide:(NSNotification *)notification {
gio_onDraw(self.handle);
gio_onShow(self.handle);
}
- (void)applicationDidHide:(NSNotification *)notification {
gio_onDraw(self.handle);
gio_onHide(self.handle);
}
- (void)dealloc {
gio_onDestroy(self.handle);
@@ -390,6 +387,7 @@ CFTypeRef gio_createWindow(CFTypeRef viewRef, CGFloat width, CGFloat height, CGF
[window setAcceptsMouseMovedEvents:YES];
NSView *view = (__bridge NSView *)viewRef;
[window setContentView:view];
[window makeFirstResponder:view];
window.delegate = globalWindowDel;
return (__bridge_retained CFTypeRef)window;
}
+47 -56
View File
@@ -46,13 +46,14 @@ type window struct {
cursorIn bool
cursor syscall.Handle
// placement saves the previous window position when in full screen mode.
placement *windows.WindowPlacement
animating bool
borderSize image.Point
config Config
// frameDims stores the last seen window frame width and height.
frameDims image.Point
loop *eventLoop
loop *eventLoop
}
const _WM_WAKEUP = windows.WM_USER + iota
@@ -107,8 +108,8 @@ func newWindow(win *callbacks, options []Option) {
}
winMap.Store(w.hwnd, w)
defer winMap.Delete(w.hwnd)
w.Configure(options)
w.ProcessEvent(Win32ViewEvent{HWND: uintptr(w.hwnd)})
w.Configure(options)
windows.SetForegroundWindow(w.hwnd)
windows.SetFocus(w.hwnd)
// Since the window class for the cursor is null,
@@ -184,39 +185,21 @@ func (w *window) init() error {
return nil
}
// update handles changes done by the user, and updates the configuration.
// update() handles changes done by the user, and updates the configuration.
// It reads the window style and size/position and updates w.config.
// If anything has changed it emits a ConfigEvent to notify the application.
func (w *window) update() {
p := windows.GetWindowPlacement(w.hwnd)
if !p.IsMinimized() {
r := windows.GetWindowRect(w.hwnd)
cr := windows.GetClientRect(w.hwnd)
w.config.Size = image.Point{
X: int(cr.Right - cr.Left),
Y: int(cr.Bottom - cr.Top),
}
w.frameDims = image.Point{
X: int(r.Right - r.Left),
Y: int(r.Bottom - r.Top),
}.Sub(w.config.Size)
cr := windows.GetClientRect(w.hwnd)
w.config.Size = image.Point{
X: int(cr.Right - cr.Left),
Y: int(cr.Bottom - cr.Top),
}
w.borderSize = image.Pt(
windows.GetSystemMetrics(windows.SM_CXSIZEFRAME),
windows.GetSystemMetrics(windows.SM_CYSIZEFRAME),
)
style := windows.GetWindowLong(w.hwnd, windows.GWL_STYLE)
switch {
case p.IsMaximized() && style&windows.WS_OVERLAPPEDWINDOW != 0:
w.config.Mode = Maximized
case p.IsMaximized():
w.config.Mode = Fullscreen
default:
w.config.Mode = Windowed
}
w.ProcessEvent(ConfigEvent{Config: w.config})
w.draw(true)
}
func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr {
@@ -314,7 +297,6 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
case windows.WM_DESTROY:
w.ProcessEvent(Win32ViewEvent{})
w.ProcessEvent(DestroyEvent{})
w.w = nil
if w.hdc != 0 {
windows.ReleaseDC(w.hdc)
w.hdc = 0
@@ -322,7 +304,6 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
// The system destroys the HWND for us.
w.hwnd = 0
windows.PostQuitMessage(0)
return 0
case windows.WM_NCCALCSIZE:
if w.config.Decorated {
// Let Windows handle decorations.
@@ -347,31 +328,37 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
return 0
case windows.WM_PAINT:
w.draw(true)
case windows.WM_STYLECHANGED:
w.update()
case windows.WM_WINDOWPOSCHANGED:
w.update()
case windows.WM_SIZE:
w.update()
switch wParam {
case windows.SIZE_MINIMIZED:
w.config.Mode = Minimized
case windows.SIZE_MAXIMIZED:
w.config.Mode = Maximized
case windows.SIZE_RESTORED:
if w.config.Mode != Fullscreen {
w.config.Mode = Windowed
}
}
case windows.WM_GETMINMAXINFO:
mm := (*windows.MinMaxInfo)(unsafe.Pointer(lParam))
var frameDims image.Point
var bw, bh int32
if w.config.Decorated {
frameDims = w.frameDims
r := windows.GetWindowRect(w.hwnd)
cr := windows.GetClientRect(w.hwnd)
bw = r.Right - r.Left - (cr.Right - cr.Left)
bh = r.Bottom - r.Top - (cr.Bottom - cr.Top)
}
if p := w.config.MinSize; p.X > 0 || p.Y > 0 {
p = p.Add(frameDims)
mm.PtMinTrackSize = windows.Point{
X: int32(p.X),
Y: int32(p.Y),
X: int32(p.X) + bw,
Y: int32(p.Y) + bh,
}
}
if p := w.config.MaxSize; p.X > 0 || p.Y > 0 {
p = p.Add(frameDims)
mm.PtMaxTrackSize = windows.Point{
X: int32(p.X),
Y: int32(p.Y),
X: int32(p.X) + bw,
Y: int32(p.Y) + bh,
}
}
return 0
@@ -463,6 +450,9 @@ func getModifiers() key.Modifiers {
// hitTest returns the non-client area hit by the point, needed to
// process WM_NCHITTEST.
func (w *window) hitTest(x, y int) uintptr {
if w.config.Mode == Fullscreen {
return windows.HTCLIENT
}
if w.config.Mode != Windowed {
// Only windowed mode should allow resizing.
return windows.HTCLIENT
@@ -572,8 +562,7 @@ func (w *window) runLoop() {
loop:
for {
anim := w.animating
p := windows.GetWindowPlacement(w.hwnd)
if anim && !p.IsMinimized() && !windows.PeekMessage(msg, 0, 0, 0, windows.PM_NOREMOVE) {
if anim && !windows.PeekMessage(msg, 0, 0, 0, windows.PM_NOREMOVE) {
w.draw(false)
continue
}
@@ -696,13 +685,8 @@ func (w *window) readClipboard() error {
func (w *window) Configure(options []Option) {
dpi := windows.GetSystemDPI()
metric := configForDPI(dpi)
cnf := w.config
cnf.apply(metric, options)
w.config.Title = cnf.Title
w.config.Decorated = cnf.Decorated
w.config.MinSize = cnf.MinSize
w.config.MaxSize = cnf.MaxSize
windows.SetWindowText(w.hwnd, cnf.Title)
w.config.apply(metric, options)
windows.SetWindowText(w.hwnd, w.config.Title)
style := windows.GetWindowLong(w.hwnd, windows.GWL_STYLE)
var showMode int32
@@ -710,7 +694,7 @@ func (w *window) Configure(options []Option) {
swpStyle := uintptr(windows.SWP_NOZORDER | windows.SWP_FRAMECHANGED)
winStyle := uintptr(windows.WS_OVERLAPPEDWINDOW)
style &^= winStyle
switch cnf.Mode {
switch w.config.Mode {
case Minimized:
style |= winStyle
swpStyle |= windows.SWP_NOMOVE | windows.SWP_NOSIZE
@@ -725,13 +709,13 @@ func (w *window) Configure(options []Option) {
style |= winStyle
showMode = windows.SW_SHOWNORMAL
// Get target for client area size.
width = int32(cnf.Size.X)
height = int32(cnf.Size.Y)
width = int32(w.config.Size.X)
height = int32(w.config.Size.Y)
// Get the current window size and position.
wr := windows.GetWindowRect(w.hwnd)
x = wr.Left
y = wr.Top
if cnf.Decorated {
if w.config.Decorated {
// Compute client size and position. Note that the client size is
// equal to the window size when we are in control of decorations.
r := windows.Rect{
@@ -741,18 +725,25 @@ func (w *window) Configure(options []Option) {
windows.AdjustWindowRectEx(&r, uint32(style), 0, dwExStyle)
width = r.Right - r.Left
height = r.Bottom - r.Top
} else {
}
if !w.config.Decorated {
// Enable drop shadows when we draw decorations.
windows.DwmExtendFrameIntoClientArea(w.hwnd, windows.Margins{-1, -1, -1, -1})
}
case Fullscreen:
swpStyle |= windows.SWP_NOMOVE | windows.SWP_NOSIZE
mi := windows.GetMonitorInfo(w.hwnd)
x, y = mi.Monitor.Left, mi.Monitor.Top
width = mi.Monitor.Right - mi.Monitor.Left
height = mi.Monitor.Bottom - mi.Monitor.Top
showMode = windows.SW_SHOWMAXIMIZED
}
windows.SetWindowLong(w.hwnd, windows.GWL_STYLE, style)
windows.SetWindowPos(w.hwnd, 0, x, y, width, height, swpStyle)
windows.ShowWindow(w.hwnd, showMode)
w.update()
}
func (w *window) WriteClipboard(mime string, s []byte) {
+1 -1
View File
@@ -175,7 +175,7 @@ func (c *vkContext) refresh(surf vk.Surface, width, height int) error {
if err != nil {
return err
}
minExt, maxExt := vk.SurfaceCapabilitiesMinExtent(caps), vk.SurfaceCapabilitiesMaxExtent(caps)
minExt, maxExt := caps.MinExtent(), caps.MaxExtent()
if width < minExt.X || maxExt.X < width || height < minExt.Y || maxExt.Y < height {
return errOutOfDate
}
+4 -13
View File
@@ -89,9 +89,6 @@ type Window struct {
}
imeState editorState
driver driver
// gpuErr tracks the GPU error that is to be reported when
// the window is closed.
gpuErr error
// invMu protects mayInvalidate.
invMu sync.Mutex
@@ -230,8 +227,7 @@ func (w *Window) processFrame(frame *op.Ops, ack chan<- struct{}) {
w.lastFrame.deco.Add(wrapper)
if err := w.validateAndProcess(w.lastFrame.size, w.lastFrame.sync, wrapper, ack); err != nil {
w.destroyGPU()
w.gpuErr = err
w.driver.Perform(system.ActionClose)
w.driver.ProcessEvent(DestroyEvent{Err: err})
return
}
w.updateState()
@@ -394,8 +390,6 @@ func (c *callbacks) SetDriver(d driver) {
if d == nil {
panic("nil driver")
}
c.w.invMu.Lock()
defer c.w.invMu.Unlock()
c.w.driver = d
}
@@ -643,14 +637,11 @@ func (w *Window) processEvent(e event.Event) bool {
e2.Size = e2.Size.Sub(offset)
w.coalesced.frame = &e2
case DestroyEvent:
if w.gpuErr != nil {
e2.Err = w.gpuErr
}
w.destroyGPU()
w.invMu.Lock()
w.mayInvalidate = false
w.driver = nil
w.invMu.Unlock()
w.driver = nil
if q := w.timer.quit; q != nil {
q <- struct{}{}
<-q
@@ -665,7 +656,6 @@ func (w *Window) processEvent(e event.Event) bool {
}
w.coalesced.view = &e2
case ConfigEvent:
w.decorations.Decorations.Maximized = e2.Config.Mode == Maximized
wasFocused := w.decorations.Config.Focused
w.decorations.Config = e2.Config
e2.Config = w.effectiveConfig()
@@ -728,7 +718,7 @@ func (w *Window) Event() event.Event {
if w.driver == nil {
e, ok := w.nextEvent()
if !ok {
panic("window initialization failed without a DestroyEvent")
panic("window initializion failed without a DestroyEvent")
}
return e
}
@@ -811,6 +801,7 @@ func (w *Window) decorate(e FrameEvent, o *op.Ops) image.Point {
default:
panic(fmt.Errorf("unknown WindowMode %v", m))
}
deco.Perform(actions)
gtx := layout.Context{
Ops: o,
Now: e.Now,
Generated
+31 -15
View File
@@ -9,11 +9,11 @@
]
},
"locked": {
"lastModified": 1733430059,
"narHash": "sha256-o3O5tjrMMebRLuHQt7BbEw3jZgWRW5vnOptNXv8WdO4=",
"lastModified": 1701721028,
"narHash": "sha256-2z4YrdHPLoMZNWR1MPOjNZMqPg057i1eZXaYI6RTahQ=",
"owner": "tadfisher",
"repo": "android-nixpkgs",
"rev": "d2f3c1ea99c0bea9d28a0e59daeb482f50d4cd35",
"rev": "c923f9ec0f4dd0d7dc725dc5b73fbf03658e50dd",
"type": "github"
},
"original": {
@@ -27,14 +27,15 @@
"nixpkgs": [
"android",
"nixpkgs"
]
],
"systems": "systems"
},
"locked": {
"lastModified": 1728330715,
"narHash": "sha256-xRJ2nPOXb//u1jaBnDP56M7v5ldavjbtR6lfGqSvcKg=",
"lastModified": 1701697687,
"narHash": "sha256-dLLE5wQBVv+pIb4bWmKFSw2DvLVyuEk0F7ng6hpZPSU=",
"owner": "numtide",
"repo": "devshell",
"rev": "dd6b80932022cea34a019e2bb32f6fa9e494dfef",
"rev": "c3bd77911391eb1638af6ce773de86da57ee6df5",
"type": "github"
},
"original": {
@@ -45,14 +46,14 @@
},
"flake-utils": {
"inputs": {
"systems": "systems"
"systems": "systems_2"
},
"locked": {
"lastModified": 1731533236,
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
"lastModified": 1701680307,
"narHash": "sha256-kAuep2h5ajznlPMD9rnQyffWG8EM/C73lejGofXvdM8=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
"rev": "4022d587cbbfd70fe950c1e2083a02621806a725",
"type": "github"
},
"original": {
@@ -63,16 +64,16 @@
},
"nixpkgs": {
"locked": {
"lastModified": 1733261153,
"narHash": "sha256-eq51hyiaIwtWo19fPEeE0Zr2s83DYMKJoukNLgGGpek=",
"lastModified": 1701282334,
"narHash": "sha256-MxCVrXY6v4QmfTwIysjjaX0XUhqBbxTWWB4HXtDYsdk=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "b681065d0919f7eb5309a93cea2cfa84dec9aa88",
"rev": "057f9aecfb71c4437d2b27d3323df7f93c010b7e",
"type": "github"
},
"original": {
"owner": "NixOS",
"ref": "nixos-24.11",
"ref": "23.11",
"repo": "nixpkgs",
"type": "github"
}
@@ -97,6 +98,21 @@
"repo": "default",
"type": "github"
}
},
"systems_2": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
}
},
"root": "root",
+7 -1
View File
@@ -3,7 +3,7 @@
description = "Gio build environment";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-24.11";
nixpkgs.url = "github:NixOS/nixpkgs/23.11";
android.url = "github:tadfisher/android-nixpkgs";
android.inputs.nixpkgs.follows = "nixpkgs";
};
@@ -47,6 +47,12 @@
xorg.libXfixes
libGL
pkg-config
] else if stdenv.isDarwin then [
darwin.apple_sdk_11_0.frameworks.Foundation
darwin.apple_sdk_11_0.frameworks.Metal
darwin.apple_sdk_11_0.frameworks.QuartzCore
darwin.apple_sdk_11_0.frameworks.AppKit
darwin.apple_sdk_11_0.MacOSX-SDK
] else [ ]);
} // (if stdenv.isLinux then {
LD_LIBRARY_PATH = "${vulkan-loader}/lib";
+1 -1
View File
@@ -34,7 +34,7 @@ type Font struct {
// Face is an opaque handle to a typeface. The concrete implementation depends
// upon the kind of font and shaper in use.
type Face interface {
Face() *font.Face
Face() font.Face
}
// Typeface identifies a list of font families to attempt to use for displaying
+43 -41
View File
@@ -16,21 +16,23 @@ import (
_ "image/png"
giofont "gioui.org/font"
fontapi "github.com/go-text/typesetting/font"
"github.com/go-text/typesetting/font/opentype"
"github.com/go-text/typesetting/font"
fontapi "github.com/go-text/typesetting/opentype/api/font"
"github.com/go-text/typesetting/opentype/api/metadata"
"github.com/go-text/typesetting/opentype/loader"
)
// Face is a thread-safe representation of a loaded font. For efficiency, applications
// should construct a face for any given font file once, reusing it across different
// text shapers.
type Face struct {
face *fontapi.Font
face font.Font
font giofont.Font
}
// Parse constructs a Face from source bytes.
func Parse(src []byte) (Face, error) {
ld, err := opentype.NewLoader(bytes.NewReader(src))
ld, err := loader.NewLoader(bytes.NewReader(src))
if err != nil {
return Face{}, err
}
@@ -47,11 +49,11 @@ func Parse(src []byte) (Face, error) {
// ParseCollection parse an Opentype font file, with support for collections.
// Single font files are supported, returning a slice with length 1.
// The returned fonts are automatically wrapped in a text.FontFace with
// inferred font font.
// inferred font metadata.
// BUG(whereswaldon): the only Variant that can be detected automatically is
// "Mono".
func ParseCollection(src []byte) ([]giofont.FontFace, error) {
lds, err := opentype.NewLoaders(bytes.NewReader(src))
lds, err := loader.NewLoaders(bytes.NewReader(src))
if err != nil {
return nil, err
}
@@ -74,7 +76,7 @@ func ParseCollection(src []byte) ([]giofont.FontFace, error) {
return out, nil
}
func DescriptionToFont(md fontapi.Description) giofont.Font {
func DescriptionToFont(md metadata.Description) giofont.Font {
return giofont.Font{
Typeface: giofont.Typeface(md.Family),
Style: gioStyle(md.Aspect.Style),
@@ -82,30 +84,30 @@ func DescriptionToFont(md fontapi.Description) giofont.Font {
}
}
func FontToDescription(font giofont.Font) fontapi.Description {
return fontapi.Description{
func FontToDescription(font giofont.Font) metadata.Description {
return metadata.Description{
Family: string(font.Typeface),
Aspect: fontapi.Aspect{
Aspect: metadata.Aspect{
Style: mdStyle(font.Style),
Weight: mdWeight(font.Weight),
},
}
}
// parseLoader parses the contents of the loader into a face and its font.
func parseLoader(ld *opentype.Loader) (*fontapi.Font, giofont.Font, error) {
// parseLoader parses the contents of the loader into a face and its metadata.
func parseLoader(ld *loader.Loader) (font.Font, giofont.Font, error) {
ft, err := fontapi.NewFont(ld)
if err != nil {
return nil, giofont.Font{}, err
}
data := DescriptionToFont(ft.Describe())
data := DescriptionToFont(metadata.Metadata(ld))
return ft, data, nil
}
// Face returns a thread-unsafe wrapper for this Face suitable for use by a single shaper.
// Face many be invoked any number of times and is safe so long as each return value is
// only used by one goroutine.
func (f Face) Face() *fontapi.Face {
func (f Face) Face() font.Face {
return &fontapi.Face{Font: f.face}
}
@@ -117,74 +119,74 @@ func (f Face) Font() giofont.Font {
return f.font
}
func gioStyle(s fontapi.Style) giofont.Style {
func gioStyle(s metadata.Style) giofont.Style {
switch s {
case fontapi.StyleItalic:
case metadata.StyleItalic:
return giofont.Italic
case fontapi.StyleNormal:
case metadata.StyleNormal:
fallthrough
default:
return giofont.Regular
}
}
func mdStyle(g giofont.Style) fontapi.Style {
func mdStyle(g giofont.Style) metadata.Style {
switch g {
case giofont.Italic:
return fontapi.StyleItalic
return metadata.StyleItalic
case giofont.Regular:
fallthrough
default:
return fontapi.StyleNormal
return metadata.StyleNormal
}
}
func gioWeight(w fontapi.Weight) giofont.Weight {
func gioWeight(w metadata.Weight) giofont.Weight {
switch w {
case fontapi.WeightThin:
case metadata.WeightThin:
return giofont.Thin
case fontapi.WeightExtraLight:
case metadata.WeightExtraLight:
return giofont.ExtraLight
case fontapi.WeightLight:
case metadata.WeightLight:
return giofont.Light
case fontapi.WeightNormal:
case metadata.WeightNormal:
return giofont.Normal
case fontapi.WeightMedium:
case metadata.WeightMedium:
return giofont.Medium
case fontapi.WeightSemibold:
case metadata.WeightSemibold:
return giofont.SemiBold
case fontapi.WeightBold:
case metadata.WeightBold:
return giofont.Bold
case fontapi.WeightExtraBold:
case metadata.WeightExtraBold:
return giofont.ExtraBold
case fontapi.WeightBlack:
case metadata.WeightBlack:
return giofont.Black
default:
return giofont.Normal
}
}
func mdWeight(g giofont.Weight) fontapi.Weight {
func mdWeight(g giofont.Weight) metadata.Weight {
switch g {
case giofont.Thin:
return fontapi.WeightThin
return metadata.WeightThin
case giofont.ExtraLight:
return fontapi.WeightExtraLight
return metadata.WeightExtraLight
case giofont.Light:
return fontapi.WeightLight
return metadata.WeightLight
case giofont.Normal:
return fontapi.WeightNormal
return metadata.WeightNormal
case giofont.Medium:
return fontapi.WeightMedium
return metadata.WeightMedium
case giofont.SemiBold:
return fontapi.WeightSemibold
return metadata.WeightSemibold
case giofont.Bold:
return fontapi.WeightBold
return metadata.WeightBold
case giofont.ExtraBold:
return fontapi.WeightExtraBold
return metadata.WeightExtraBold
case giofont.Black:
return fontapi.WeightBlack
return metadata.WeightBlack
default:
return fontapi.WeightNormal
return metadata.WeightNormal
}
}
+2 -1
View File
@@ -4,8 +4,9 @@ go 1.21
require (
eliasnaur.com/font v0.0.0-20230308162249-dd43949cb42d
gioui.org/cpu v0.0.0-20210817075930-8d6a761490d2
gioui.org/shader v1.0.8
github.com/go-text/typesetting v0.2.1
github.com/go-text/typesetting v0.1.1
golang.org/x/exp v0.0.0-20240707233637-46b078467d37
golang.org/x/exp/shiny v0.0.0-20240707233637-46b078467d37
golang.org/x/image v0.18.0
+6 -4
View File
@@ -1,12 +1,14 @@
eliasnaur.com/font v0.0.0-20230308162249-dd43949cb42d h1:ARo7NCVvN2NdhLlJE9xAbKweuI9L6UgfTbYb0YwPacY=
eliasnaur.com/font v0.0.0-20230308162249-dd43949cb42d/go.mod h1:OYVuxibdk9OSLX8vAqydtRPP87PyTFcT9uH3MlEGBQA=
gioui.org/cpu v0.0.0-20210808092351-bfe733dd3334/go.mod h1:A8M0Cn5o+vY5LTMlnRoK3O5kG+rH0kWfJjeKd9QpBmQ=
gioui.org/cpu v0.0.0-20210817075930-8d6a761490d2 h1:AGDDxsJE1RpcXTAxPG2B4jrwVUJGFDjINIPi1jtO6pc=
gioui.org/cpu v0.0.0-20210817075930-8d6a761490d2/go.mod h1:A8M0Cn5o+vY5LTMlnRoK3O5kG+rH0kWfJjeKd9QpBmQ=
gioui.org/shader v1.0.8 h1:6ks0o/A+b0ne7RzEqRZK5f4Gboz2CfG+mVliciy6+qA=
gioui.org/shader v1.0.8/go.mod h1:mWdiME581d/kV7/iEhLmUgUK5iZ09XR5XpduXzbePVM=
github.com/go-text/typesetting v0.2.1 h1:x0jMOGyO3d1qFAPI0j4GSsh7M0Q3Ypjzr4+CEVg82V8=
github.com/go-text/typesetting v0.2.1/go.mod h1:mTOxEwasOFpAMBjEQDhdWRckoLLeI/+qrQeBCTGEt6M=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066 h1:qCuYC+94v2xrb1PoS4NIDe7DGYtLnU2wWiQe9a1B1c0=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066/go.mod h1:DDxDdQEnB70R8owOx3LVpEFvpMK9eeH1o2r0yZhFI9o=
github.com/go-text/typesetting v0.1.1 h1:bGAesCuo85nXnEN5LmFMVGAGpGkCPtHrZLi//qD7EJo=
github.com/go-text/typesetting v0.1.1/go.mod h1:d22AnmeKq/on0HNv73UFriMKc4Ez6EqZAofLhAzpSzI=
github.com/go-text/typesetting-utils v0.0.0-20231211103740-d9332ae51f04 h1:zBx+p/W2aQYtNuyZNcTfinWvXBQwYtDfme051PR/lAY=
github.com/go-text/typesetting-utils v0.0.0-20231211103740-d9332ae51f04/go.mod h1:DDxDdQEnB70R8owOx3LVpEFvpMK9eeH1o2r0yZhFI9o=
golang.org/x/exp v0.0.0-20240707233637-46b078467d37 h1:uLDX+AfeFCct3a2C7uIWBKMJIR3CJMhcgfrUAqjRK6w=
golang.org/x/exp v0.0.0-20240707233637-46b078467d37/go.mod h1:M4RDyNAINzryxdtnbRXRL/OHtkFuWGRjvuhBJpk2IlY=
golang.org/x/exp/shiny v0.0.0-20240707233637-46b078467d37 h1:SOSg7+sueresE4IbmmGM60GmlIys+zNX63d6/J4CMtU=
+2193
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File diff suppressed because it is too large Load Diff
+129
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@@ -0,0 +1,129 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gpu
import (
"unsafe"
"gioui.org/cpu"
)
// This file contains code specific to running compute shaders on the CPU.
// dispatcher dispatches CPU compute programs across multiple goroutines.
type dispatcher struct {
// done is notified when a worker completes its work slice.
done chan struct{}
// work receives work slice indices. It is closed when the dispatcher is released.
work chan work
// dispatch receives compute jobs, which is then split among workers.
dispatch chan dispatch
// sync receives notification when a Sync completes.
sync chan struct{}
}
type work struct {
ctx *cpu.DispatchContext
index int
}
type dispatch struct {
_type jobType
program *cpu.ProgramInfo
descSet unsafe.Pointer
x, y, z int
}
type jobType uint8
const (
jobDispatch jobType = iota
jobBarrier
jobSync
)
func newDispatcher(workers int) *dispatcher {
d := &dispatcher{
work: make(chan work, workers),
done: make(chan struct{}, workers),
// Leave some room to avoid blocking calls to Dispatch.
dispatch: make(chan dispatch, 20),
sync: make(chan struct{}),
}
for i := 0; i < workers; i++ {
go d.worker()
}
go d.dispatcher()
return d
}
func (d *dispatcher) dispatcher() {
defer close(d.work)
var free []*cpu.DispatchContext
defer func() {
for _, ctx := range free {
ctx.Free()
}
}()
var used []*cpu.DispatchContext
for job := range d.dispatch {
switch job._type {
case jobDispatch:
if len(free) == 0 {
free = append(free, cpu.NewDispatchContext())
}
ctx := free[len(free)-1]
free = free[:len(free)-1]
used = append(used, ctx)
ctx.Prepare(cap(d.work), job.program, job.descSet, job.x, job.y, job.z)
for i := 0; i < cap(d.work); i++ {
d.work <- work{
ctx: ctx,
index: i,
}
}
case jobBarrier:
// Wait for all outstanding dispatches to complete.
for i := 0; i < len(used)*cap(d.work); i++ {
<-d.done
}
free = append(free, used...)
used = used[:0]
case jobSync:
d.sync <- struct{}{}
}
}
}
func (d *dispatcher) worker() {
thread := cpu.NewThreadContext()
defer thread.Free()
for w := range d.work {
w.ctx.Dispatch(w.index, thread)
d.done <- struct{}{}
}
}
func (d *dispatcher) Barrier() {
d.dispatch <- dispatch{_type: jobBarrier}
}
func (d *dispatcher) Sync() {
d.dispatch <- dispatch{_type: jobSync}
<-d.sync
}
func (d *dispatcher) Dispatch(program *cpu.ProgramInfo, descSet unsafe.Pointer, x, y, z int) {
d.dispatch <- dispatch{
_type: jobDispatch,
program: program,
descSet: descSet,
x: x,
y: y,
z: z,
}
}
func (d *dispatcher) Stop() {
close(d.dispatch)
}
+5 -16
View File
@@ -9,11 +9,11 @@ package gpu
import (
"encoding/binary"
"errors"
"fmt"
"image"
"image/color"
"math"
"os"
"reflect"
"time"
"unsafe"
@@ -343,12 +343,13 @@ func New(api API) (GPU, error) {
func NewWithDevice(d driver.Device) (GPU, error) {
d.BeginFrame(nil, false, image.Point{})
defer d.EndFrame()
forceCompute := os.Getenv("GIORENDERER") == "forcecompute"
feats := d.Caps().Features
switch {
case feats.Has(driver.FeatureFloatRenderTargets) && feats.Has(driver.FeatureSRGB):
case !forceCompute && feats.Has(driver.FeatureFloatRenderTargets) && feats.Has(driver.FeatureSRGB):
return newGPU(d)
}
return nil, errors.New("no available GPU driver")
return newCompute(d)
}
func newGPU(ctx driver.Device) (*gpu, error) {
@@ -1483,7 +1484,7 @@ func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, str
// as needed and feeds them to the supplied splitter.
func decodeToOutlineQuads(qs *quadSplitter, tr f32.Affine2D, pathData []byte) {
for len(pathData) >= scene.CommandSize+4 {
qs.contour = binary.LittleEndian.Uint32(pathData)
qs.contour = bo.Uint32(pathData)
cmd := ops.DecodeCommand(pathData[4:])
switch cmd.Op() {
case scene.OpLine:
@@ -1578,15 +1579,3 @@ func isPureOffset(t f32.Affine2D) bool {
a, b, _, d, e, _ := t.Elems()
return a == 1 && b == 0 && d == 0 && e == 1
}
func newShaders(ctx driver.Device, vsrc, fsrc shader.Sources) (vert driver.VertexShader, frag driver.FragmentShader, err error) {
vert, err = ctx.NewVertexShader(vsrc)
if err != nil {
return
}
frag, err = ctx.NewFragmentShader(fsrc)
if err != nil {
vert.Release()
}
return
}
+2 -2
View File
@@ -862,8 +862,8 @@ func (b *Backend) BindUniforms(buffer driver.Buffer) {
buf := buffer.(*Buffer)
cmdBuf := b.currentCmdBuf()
for _, s := range b.pipe.pushRanges {
off := vk.PushConstantRangeOffset(s)
vk.CmdPushConstants(cmdBuf, b.pipe.desc.layout, vk.PushConstantRangeStageFlags(s), off, buf.store[off:off+vk.PushConstantRangeSize(s)])
off := s.Offset()
vk.CmdPushConstants(cmdBuf, b.pipe.desc.layout, s.StageFlags(), off, buf.store[off:off+s.Size()])
}
}
+26 -48
View File
@@ -9,6 +9,8 @@ import (
"unsafe"
syscall "golang.org/x/sys/windows"
"gioui.org/internal/gl"
)
type (
@@ -22,23 +24,23 @@ type (
)
var (
libEGL = syscall.DLL{}
_eglChooseConfig *syscall.Proc
_eglCreateContext *syscall.Proc
_eglCreateWindowSurface *syscall.Proc
_eglDestroyContext *syscall.Proc
_eglDestroySurface *syscall.Proc
_eglGetConfigAttrib *syscall.Proc
_eglGetDisplay *syscall.Proc
_eglGetError *syscall.Proc
_eglInitialize *syscall.Proc
_eglMakeCurrent *syscall.Proc
_eglReleaseThread *syscall.Proc
_eglSwapInterval *syscall.Proc
_eglSwapBuffers *syscall.Proc
_eglTerminate *syscall.Proc
_eglQueryString *syscall.Proc
_eglWaitClient *syscall.Proc
libEGL = syscall.NewLazyDLL("libEGL.dll")
_eglChooseConfig = libEGL.NewProc("eglChooseConfig")
_eglCreateContext = libEGL.NewProc("eglCreateContext")
_eglCreateWindowSurface = libEGL.NewProc("eglCreateWindowSurface")
_eglDestroyContext = libEGL.NewProc("eglDestroyContext")
_eglDestroySurface = libEGL.NewProc("eglDestroySurface")
_eglGetConfigAttrib = libEGL.NewProc("eglGetConfigAttrib")
_eglGetDisplay = libEGL.NewProc("eglGetDisplay")
_eglGetError = libEGL.NewProc("eglGetError")
_eglInitialize = libEGL.NewProc("eglInitialize")
_eglMakeCurrent = libEGL.NewProc("eglMakeCurrent")
_eglReleaseThread = libEGL.NewProc("eglReleaseThread")
_eglSwapInterval = libEGL.NewProc("eglSwapInterval")
_eglSwapBuffers = libEGL.NewProc("eglSwapBuffers")
_eglTerminate = libEGL.NewProc("eglTerminate")
_eglQueryString = libEGL.NewProc("eglQueryString")
_eglWaitClient = libEGL.NewProc("eglWaitClient")
)
var loadOnce sync.Once
@@ -52,45 +54,21 @@ func loadEGL() error {
}
func loadDLLs() error {
if err := loadDLL(&libEGL, "libEGL.dll"); err != nil {
if err := loadDLL(libEGL, "libEGL.dll"); err != nil {
return err
}
procs := map[string]**syscall.Proc{
"eglChooseConfig": &_eglChooseConfig,
"eglCreateContext": &_eglCreateContext,
"eglCreateWindowSurface": &_eglCreateWindowSurface,
"eglDestroyContext": &_eglDestroyContext,
"eglDestroySurface": &_eglDestroySurface,
"eglGetConfigAttrib": &_eglGetConfigAttrib,
"eglGetDisplay": &_eglGetDisplay,
"eglGetError": &_eglGetError,
"eglInitialize": &_eglInitialize,
"eglMakeCurrent": &_eglMakeCurrent,
"eglReleaseThread": &_eglReleaseThread,
"eglSwapInterval": &_eglSwapInterval,
"eglSwapBuffers": &_eglSwapBuffers,
"eglTerminate": &_eglTerminate,
"eglQueryString": &_eglQueryString,
"eglWaitClient": &_eglWaitClient,
if err := loadDLL(gl.LibGLESv2, "libGLESv2.dll"); err != nil {
return err
}
for name, proc := range procs {
p, err := libEGL.FindProc(name)
if err != nil {
return fmt.Errorf("failed to locate %s in %s: %w", name, libEGL.Name, err)
}
*proc = p
}
return nil
// d3dcompiler_47.dll is needed internally for shader compilation to function.
return loadDLL(syscall.NewLazyDLL("d3dcompiler_47.dll"), "d3dcompiler_47.dll")
}
func loadDLL(dll *syscall.DLL, name string) error {
handle, err := syscall.LoadLibraryEx(name, 0, syscall.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
func loadDLL(dll *syscall.LazyDLL, name string) error {
err := dll.Load()
if err != nil {
return fmt.Errorf("egl: failed to load %s: %v", name, err)
}
dll.Handle = handle
dll.Name = name
return nil
}
+89 -207
View File
@@ -3,217 +3,103 @@
package gl
import (
"fmt"
"math"
"runtime"
"sync"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
func loadGLESv2Procs() error {
dllName := "libGLESv2.dll"
handle, err := windows.LoadLibraryEx(dllName, 0, windows.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
if err != nil {
return fmt.Errorf("gl: failed to load %s: %v", dllName, err)
}
gles := windows.DLL{Handle: handle, Name: dllName}
// d3dcompiler_47.dll is needed internally for shader compilation to function.
dllName = "d3dcompiler_47.dll"
_, err = windows.LoadLibraryEx(dllName, 0, windows.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
if err != nil {
return fmt.Errorf("gl: failed to load %s: %v", dllName, err)
}
procs := map[string]**windows.Proc{
"glActiveTexture": &_glActiveTexture,
"glAttachShader": &_glAttachShader,
"glBeginQuery": &_glBeginQuery,
"glBindAttribLocation": &_glBindAttribLocation,
"glBindBuffer": &_glBindBuffer,
"glBindBufferBase": &_glBindBufferBase,
"glBindFramebuffer": &_glBindFramebuffer,
"glBindRenderbuffer": &_glBindRenderbuffer,
"glBindTexture": &_glBindTexture,
"glBindVertexArray": &_glBindVertexArray,
"glBlendEquation": &_glBlendEquation,
"glBlendFuncSeparate": &_glBlendFuncSeparate,
"glBufferData": &_glBufferData,
"glBufferSubData": &_glBufferSubData,
"glCheckFramebufferStatus": &_glCheckFramebufferStatus,
"glClear": &_glClear,
"glClearColor": &_glClearColor,
"glClearDepthf": &_glClearDepthf,
"glDeleteQueries": &_glDeleteQueries,
"glDeleteVertexArrays": &_glDeleteVertexArrays,
"glCompileShader": &_glCompileShader,
"glCopyTexSubImage2D": &_glCopyTexSubImage2D,
"glGenerateMipmap": &_glGenerateMipmap,
"glGenBuffers": &_glGenBuffers,
"glGenFramebuffers": &_glGenFramebuffers,
"glGenVertexArrays": &_glGenVertexArrays,
"glGetUniformBlockIndex": &_glGetUniformBlockIndex,
"glCreateProgram": &_glCreateProgram,
"glGenRenderbuffers": &_glGenRenderbuffers,
"glCreateShader": &_glCreateShader,
"glGenTextures": &_glGenTextures,
"glDeleteBuffers": &_glDeleteBuffers,
"glDeleteFramebuffers": &_glDeleteFramebuffers,
"glDeleteProgram": &_glDeleteProgram,
"glDeleteShader": &_glDeleteShader,
"glDeleteRenderbuffers": &_glDeleteRenderbuffers,
"glDeleteTextures": &_glDeleteTextures,
"glDepthFunc": &_glDepthFunc,
"glDepthMask": &_glDepthMask,
"glDisableVertexAttribArray": &_glDisableVertexAttribArray,
"glDisable": &_glDisable,
"glDrawArrays": &_glDrawArrays,
"glDrawElements": &_glDrawElements,
"glEnable": &_glEnable,
"glEnableVertexAttribArray": &_glEnableVertexAttribArray,
"glEndQuery": &_glEndQuery,
"glFinish": &_glFinish,
"glFlush": &_glFlush,
"glFramebufferRenderbuffer": &_glFramebufferRenderbuffer,
"glFramebufferTexture2D": &_glFramebufferTexture2D,
"glGenQueries": &_glGenQueries,
"glGetError": &_glGetError,
"glGetRenderbufferParameteriv": &_glGetRenderbufferParameteriv,
"glGetFloatv": &_glGetFloatv,
"glGetFramebufferAttachmentParameteriv": &_glGetFramebufferAttachmentParameteriv,
"glGetIntegerv": &_glGetIntegerv,
"glGetIntegeri_v": &_glGetIntegeri_v,
"glGetProgramiv": &_glGetProgramiv,
"glGetProgramInfoLog": &_glGetProgramInfoLog,
"glGetQueryObjectuiv": &_glGetQueryObjectuiv,
"glGetShaderiv": &_glGetShaderiv,
"glGetShaderInfoLog": &_glGetShaderInfoLog,
"glGetString": &_glGetString,
"glGetUniformLocation": &_glGetUniformLocation,
"glGetVertexAttribiv": &_glGetVertexAttribiv,
"glGetVertexAttribPointerv": &_glGetVertexAttribPointerv,
"glInvalidateFramebuffer": &_glInvalidateFramebuffer,
"glIsEnabled": &_glIsEnabled,
"glLinkProgram": &_glLinkProgram,
"glPixelStorei": &_glPixelStorei,
"glReadPixels": &_glReadPixels,
"glRenderbufferStorage": &_glRenderbufferStorage,
"glScissor": &_glScissor,
"glShaderSource": &_glShaderSource,
"glTexImage2D": &_glTexImage2D,
"glTexStorage2D": &_glTexStorage2D,
"glTexSubImage2D": &_glTexSubImage2D,
"glTexParameteri": &_glTexParameteri,
"glUniformBlockBinding": &_glUniformBlockBinding,
"glUniform1f": &_glUniform1f,
"glUniform1i": &_glUniform1i,
"glUniform2f": &_glUniform2f,
"glUniform3f": &_glUniform3f,
"glUniform4f": &_glUniform4f,
"glUseProgram": &_glUseProgram,
"glVertexAttribPointer": &_glVertexAttribPointer,
"glViewport": &_glViewport,
}
for name, proc := range procs {
p, err := gles.FindProc(name)
if err != nil {
return fmt.Errorf("failed to locate %s in %s: %w", name, gles.Name, err)
}
*proc = p
}
return nil
}
var (
glInitOnce sync.Once
_glActiveTexture *windows.Proc
_glAttachShader *windows.Proc
_glBeginQuery *windows.Proc
_glBindAttribLocation *windows.Proc
_glBindBuffer *windows.Proc
_glBindBufferBase *windows.Proc
_glBindFramebuffer *windows.Proc
_glBindRenderbuffer *windows.Proc
_glBindTexture *windows.Proc
_glBindVertexArray *windows.Proc
_glBlendEquation *windows.Proc
_glBlendFuncSeparate *windows.Proc
_glBufferData *windows.Proc
_glBufferSubData *windows.Proc
_glCheckFramebufferStatus *windows.Proc
_glClear *windows.Proc
_glClearColor *windows.Proc
_glClearDepthf *windows.Proc
_glDeleteQueries *windows.Proc
_glDeleteVertexArrays *windows.Proc
_glCompileShader *windows.Proc
_glCopyTexSubImage2D *windows.Proc
_glGenerateMipmap *windows.Proc
_glGenBuffers *windows.Proc
_glGenFramebuffers *windows.Proc
_glGenVertexArrays *windows.Proc
_glGetUniformBlockIndex *windows.Proc
_glCreateProgram *windows.Proc
_glGenRenderbuffers *windows.Proc
_glCreateShader *windows.Proc
_glGenTextures *windows.Proc
_glDeleteBuffers *windows.Proc
_glDeleteFramebuffers *windows.Proc
_glDeleteProgram *windows.Proc
_glDeleteShader *windows.Proc
_glDeleteRenderbuffers *windows.Proc
_glDeleteTextures *windows.Proc
_glDepthFunc *windows.Proc
_glDepthMask *windows.Proc
_glDisableVertexAttribArray *windows.Proc
_glDisable *windows.Proc
_glDrawArrays *windows.Proc
_glDrawElements *windows.Proc
_glEnable *windows.Proc
_glEnableVertexAttribArray *windows.Proc
_glEndQuery *windows.Proc
_glFinish *windows.Proc
_glFlush *windows.Proc
_glFramebufferRenderbuffer *windows.Proc
_glFramebufferTexture2D *windows.Proc
_glGenQueries *windows.Proc
_glGetError *windows.Proc
_glGetRenderbufferParameteriv *windows.Proc
_glGetFloatv *windows.Proc
_glGetFramebufferAttachmentParameteriv *windows.Proc
_glGetIntegerv *windows.Proc
_glGetIntegeri_v *windows.Proc
_glGetProgramiv *windows.Proc
_glGetProgramInfoLog *windows.Proc
_glGetQueryObjectuiv *windows.Proc
_glGetShaderiv *windows.Proc
_glGetShaderInfoLog *windows.Proc
_glGetString *windows.Proc
_glGetUniformLocation *windows.Proc
_glGetVertexAttribiv *windows.Proc
_glGetVertexAttribPointerv *windows.Proc
_glInvalidateFramebuffer *windows.Proc
_glIsEnabled *windows.Proc
_glLinkProgram *windows.Proc
_glPixelStorei *windows.Proc
_glReadPixels *windows.Proc
_glRenderbufferStorage *windows.Proc
_glScissor *windows.Proc
_glShaderSource *windows.Proc
_glTexImage2D *windows.Proc
_glTexStorage2D *windows.Proc
_glTexSubImage2D *windows.Proc
_glTexParameteri *windows.Proc
_glUniformBlockBinding *windows.Proc
_glUniform1f *windows.Proc
_glUniform1i *windows.Proc
_glUniform2f *windows.Proc
_glUniform3f *windows.Proc
_glUniform4f *windows.Proc
_glUseProgram *windows.Proc
_glVertexAttribPointer *windows.Proc
_glViewport *windows.Proc
LibGLESv2 = windows.NewLazyDLL("libGLESv2.dll")
_glActiveTexture = LibGLESv2.NewProc("glActiveTexture")
_glAttachShader = LibGLESv2.NewProc("glAttachShader")
_glBeginQuery = LibGLESv2.NewProc("glBeginQuery")
_glBindAttribLocation = LibGLESv2.NewProc("glBindAttribLocation")
_glBindBuffer = LibGLESv2.NewProc("glBindBuffer")
_glBindBufferBase = LibGLESv2.NewProc("glBindBufferBase")
_glBindFramebuffer = LibGLESv2.NewProc("glBindFramebuffer")
_glBindRenderbuffer = LibGLESv2.NewProc("glBindRenderbuffer")
_glBindTexture = LibGLESv2.NewProc("glBindTexture")
_glBindVertexArray = LibGLESv2.NewProc("glBindVertexArray")
_glBlendEquation = LibGLESv2.NewProc("glBlendEquation")
_glBlendFuncSeparate = LibGLESv2.NewProc("glBlendFuncSeparate")
_glBufferData = LibGLESv2.NewProc("glBufferData")
_glBufferSubData = LibGLESv2.NewProc("glBufferSubData")
_glCheckFramebufferStatus = LibGLESv2.NewProc("glCheckFramebufferStatus")
_glClear = LibGLESv2.NewProc("glClear")
_glClearColor = LibGLESv2.NewProc("glClearColor")
_glClearDepthf = LibGLESv2.NewProc("glClearDepthf")
_glDeleteQueries = LibGLESv2.NewProc("glDeleteQueries")
_glDeleteVertexArrays = LibGLESv2.NewProc("glDeleteVertexArrays")
_glCompileShader = LibGLESv2.NewProc("glCompileShader")
_glCopyTexSubImage2D = LibGLESv2.NewProc("glCopyTexSubImage2D")
_glGenerateMipmap = LibGLESv2.NewProc("glGenerateMipmap")
_glGenBuffers = LibGLESv2.NewProc("glGenBuffers")
_glGenFramebuffers = LibGLESv2.NewProc("glGenFramebuffers")
_glGenVertexArrays = LibGLESv2.NewProc("glGenVertexArrays")
_glGetUniformBlockIndex = LibGLESv2.NewProc("glGetUniformBlockIndex")
_glCreateProgram = LibGLESv2.NewProc("glCreateProgram")
_glGenRenderbuffers = LibGLESv2.NewProc("glGenRenderbuffers")
_glCreateShader = LibGLESv2.NewProc("glCreateShader")
_glGenTextures = LibGLESv2.NewProc("glGenTextures")
_glDeleteBuffers = LibGLESv2.NewProc("glDeleteBuffers")
_glDeleteFramebuffers = LibGLESv2.NewProc("glDeleteFramebuffers")
_glDeleteProgram = LibGLESv2.NewProc("glDeleteProgram")
_glDeleteShader = LibGLESv2.NewProc("glDeleteShader")
_glDeleteRenderbuffers = LibGLESv2.NewProc("glDeleteRenderbuffers")
_glDeleteTextures = LibGLESv2.NewProc("glDeleteTextures")
_glDepthFunc = LibGLESv2.NewProc("glDepthFunc")
_glDepthMask = LibGLESv2.NewProc("glDepthMask")
_glDisableVertexAttribArray = LibGLESv2.NewProc("glDisableVertexAttribArray")
_glDisable = LibGLESv2.NewProc("glDisable")
_glDrawArrays = LibGLESv2.NewProc("glDrawArrays")
_glDrawElements = LibGLESv2.NewProc("glDrawElements")
_glEnable = LibGLESv2.NewProc("glEnable")
_glEnableVertexAttribArray = LibGLESv2.NewProc("glEnableVertexAttribArray")
_glEndQuery = LibGLESv2.NewProc("glEndQuery")
_glFinish = LibGLESv2.NewProc("glFinish")
_glFlush = LibGLESv2.NewProc("glFlush")
_glFramebufferRenderbuffer = LibGLESv2.NewProc("glFramebufferRenderbuffer")
_glFramebufferTexture2D = LibGLESv2.NewProc("glFramebufferTexture2D")
_glGenQueries = LibGLESv2.NewProc("glGenQueries")
_glGetError = LibGLESv2.NewProc("glGetError")
_glGetRenderbufferParameteriv = LibGLESv2.NewProc("glGetRenderbufferParameteriv")
_glGetFloatv = LibGLESv2.NewProc("glGetFloatv")
_glGetFramebufferAttachmentParameteriv = LibGLESv2.NewProc("glGetFramebufferAttachmentParameteriv")
_glGetIntegerv = LibGLESv2.NewProc("glGetIntegerv")
_glGetIntegeri_v = LibGLESv2.NewProc("glGetIntegeri_v")
_glGetProgramiv = LibGLESv2.NewProc("glGetProgramiv")
_glGetProgramInfoLog = LibGLESv2.NewProc("glGetProgramInfoLog")
_glGetQueryObjectuiv = LibGLESv2.NewProc("glGetQueryObjectuiv")
_glGetShaderiv = LibGLESv2.NewProc("glGetShaderiv")
_glGetShaderInfoLog = LibGLESv2.NewProc("glGetShaderInfoLog")
_glGetString = LibGLESv2.NewProc("glGetString")
_glGetUniformLocation = LibGLESv2.NewProc("glGetUniformLocation")
_glGetVertexAttribiv = LibGLESv2.NewProc("glGetVertexAttribiv")
_glGetVertexAttribPointerv = LibGLESv2.NewProc("glGetVertexAttribPointerv")
_glInvalidateFramebuffer = LibGLESv2.NewProc("glInvalidateFramebuffer")
_glIsEnabled = LibGLESv2.NewProc("glIsEnabled")
_glLinkProgram = LibGLESv2.NewProc("glLinkProgram")
_glPixelStorei = LibGLESv2.NewProc("glPixelStorei")
_glReadPixels = LibGLESv2.NewProc("glReadPixels")
_glRenderbufferStorage = LibGLESv2.NewProc("glRenderbufferStorage")
_glScissor = LibGLESv2.NewProc("glScissor")
_glShaderSource = LibGLESv2.NewProc("glShaderSource")
_glTexImage2D = LibGLESv2.NewProc("glTexImage2D")
_glTexStorage2D = LibGLESv2.NewProc("glTexStorage2D")
_glTexSubImage2D = LibGLESv2.NewProc("glTexSubImage2D")
_glTexParameteri = LibGLESv2.NewProc("glTexParameteri")
_glUniformBlockBinding = LibGLESv2.NewProc("glUniformBlockBinding")
_glUniform1f = LibGLESv2.NewProc("glUniform1f")
_glUniform1i = LibGLESv2.NewProc("glUniform1i")
_glUniform2f = LibGLESv2.NewProc("glUniform2f")
_glUniform3f = LibGLESv2.NewProc("glUniform3f")
_glUniform4f = LibGLESv2.NewProc("glUniform4f")
_glUseProgram = LibGLESv2.NewProc("glUseProgram")
_glVertexAttribPointer = LibGLESv2.NewProc("glVertexAttribPointer")
_glViewport = LibGLESv2.NewProc("glViewport")
)
type Functions struct {
@@ -229,11 +115,7 @@ func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
if ctx != nil {
panic("non-nil context")
}
var err error
glInitOnce.Do(func() {
err = loadGLESv2Procs()
})
return new(Functions), err
return new(Functions), nil
}
func (c *Functions) ActiveTexture(t Enum) {
+6 -6
View File
@@ -1893,27 +1893,27 @@ func BuildWriteDescriptorSetBuffer(set DescriptorSet, binding int, typ Descripto
}
}
func PushConstantRangeStageFlags(r PushConstantRange) ShaderStageFlags {
func (r PushConstantRange) StageFlags() ShaderStageFlags {
return r.stageFlags
}
func PushConstantRangeOffset(r PushConstantRange) int {
func (r PushConstantRange) Offset() int {
return int(r.offset)
}
func PushConstantRangeSize(r PushConstantRange) int {
func (r PushConstantRange) Size() int {
return int(r.size)
}
func QueueFamilyPropertiesFlags(p QueueFamilyProperties) QueueFlags {
func (p QueueFamilyProperties) Flags() QueueFlags {
return p.queueFlags
}
func SurfaceCapabilitiesMinExtent(c SurfaceCapabilities) image.Point {
func (c SurfaceCapabilities) MinExtent() image.Point {
return image.Pt(int(c.minImageExtent.width), int(c.minImageExtent.height))
}
func SurfaceCapabilitiesMaxExtent(c SurfaceCapabilities) image.Point {
func (c SurfaceCapabilities) MaxExtent() image.Point {
return image.Pt(int(c.maxImageExtent.width), int(c.maxImageExtent.height))
}
+6 -6
View File
@@ -60,7 +60,7 @@ type Router struct {
}
// Source implements the interface between a Router and user interface widgets.
// The zero-value Source is disabled.
// The value Source is disabled.
type Source struct {
r *Router
}
@@ -171,22 +171,22 @@ func (q *Router) Source() Source {
// Execute a command.
func (s Source) Execute(c Command) {
if !s.enabled() {
if !s.Enabled() {
return
}
s.r.execute(c)
}
// enabled reports whether the source is enabled. Only enabled
// Enabled reports whether the source is enabled. Only enabled
// Sources deliver events and respond to commands.
func (s Source) enabled() bool {
func (s Source) Enabled() bool {
return s.r != nil
}
// Focused reports whether tag is focused, according to the most recent
// [key.FocusEvent] delivered.
func (s Source) Focused(tag event.Tag) bool {
if !s.enabled() {
if !s.Enabled() {
return false
}
return s.r.state().keyState.focus == tag
@@ -194,7 +194,7 @@ func (s Source) Focused(tag event.Tag) bool {
// Event returns the next event that matches at least one of filters.
func (s Source) Event(filters ...event.Filter) (event.Event, bool) {
if !s.enabled() {
if !s.Enabled() {
return nil, false
}
return s.r.Event(filters...)
+3 -17
View File
@@ -5,7 +5,6 @@ package layout
import (
"time"
"gioui.org/io/event"
"gioui.org/io/input"
"gioui.org/io/system"
"gioui.org/op"
@@ -29,7 +28,6 @@ type Context struct {
// Interested users must look up and populate these values manually.
Locale system.Locale
disabled bool
input.Source
*op.Ops
}
@@ -44,21 +42,9 @@ func (c Context) Sp(v unit.Sp) int {
return c.Metric.Sp(v)
}
func (c Context) Event(filters ...event.Filter) (event.Event, bool) {
if c.disabled {
return nil, false
}
return c.Source.Event(filters...)
}
// Enabled reports whether this context is enabled. Disabled contexts
// don't report events.
func (c Context) Enabled() bool {
return !c.disabled
}
// Disabled returns a copy of this context that don't deliver any events.
// Disabled returns a copy of this context with a disabled Source,
// blocking widgets from changing its state and receiving events.
func (c Context) Disabled() Context {
c.disabled = true
c.Source = input.Source{}
return c
}
+90 -41
View File
@@ -12,9 +12,10 @@ import (
"github.com/go-text/typesetting/di"
"github.com/go-text/typesetting/font"
gotextot "github.com/go-text/typesetting/font/opentype"
"github.com/go-text/typesetting/fontscan"
"github.com/go-text/typesetting/language"
"github.com/go-text/typesetting/opentype/api"
"github.com/go-text/typesetting/opentype/api/metadata"
"github.com/go-text/typesetting/shaping"
"golang.org/x/exp/slices"
"golang.org/x/image/math/fixed"
@@ -200,7 +201,7 @@ type runLayout struct {
// Direction is the layout direction of the glyphs.
Direction system.TextDirection
// face is the font face that the ID of each Glyph in the Layout refers to.
face *font.Face
face font.Face
// truncator indicates that this run is a text truncator standing in for remaining
// text.
truncator bool
@@ -210,8 +211,8 @@ type runLayout struct {
type shaperImpl struct {
// Fields for tracking fonts/faces.
fontMap *fontscan.FontMap
faces []*font.Face
faceToIndex map[*font.Font]int
faces []font.Face
faceToIndex map[font.Font]int
faceMeta []giofont.Font
defaultFaces []string
logger interface {
@@ -253,7 +254,7 @@ func newShaperImpl(systemFonts bool, collection []FontFace) *shaperImpl {
var shaper shaperImpl
shaper.logger = newDebugLogger()
shaper.fontMap = fontscan.NewFontMap(shaper.logger)
shaper.faceToIndex = make(map[*font.Font]int)
shaper.faceToIndex = make(map[font.Font]int)
if systemFonts {
str, err := os.UserCacheDir()
if err != nil {
@@ -281,7 +282,7 @@ func (s *shaperImpl) Load(f FontFace) {
s.addFace(f.Face.Face(), f.Font)
}
func (s *shaperImpl) addFace(f *font.Face, md giofont.Font) {
func (s *shaperImpl) addFace(f font.Face, md giofont.Font) {
if _, ok := s.faceToIndex[f.Font]; ok {
return
}
@@ -376,11 +377,11 @@ func (s *shaperImpl) splitBidi(input shaping.Input) []shaping.Input {
// ResolveFace allows shaperImpl to implement shaping.FontMap, wrapping its fontMap
// field and ensuring that any faces loaded as part of the search are registered with
// ids so that they can be referred to by a GlyphID.
func (s *shaperImpl) ResolveFace(r rune) *font.Face {
func (s *shaperImpl) ResolveFace(r rune) font.Face {
face := s.fontMap.ResolveFace(r)
if face != nil {
family, aspect := s.fontMap.FontMetadata(face.Font)
md := opentype.DescriptionToFont(font.Description{
md := opentype.DescriptionToFont(metadata.Description{
Family: family,
Aspect: aspect,
})
@@ -490,11 +491,9 @@ func wrapPolicyToGoText(p WrapPolicy) shaping.LineBreakPolicy {
// shapeAndWrapText invokes the text shaper and returns wrapped lines in the shaper's native format.
func (s *shaperImpl) shapeAndWrapText(params Parameters, txt []rune) (_ []shaping.Line, truncated int) {
wc := shaping.WrapConfig{
Direction: mapDirection(params.Locale.Direction),
TruncateAfterLines: params.MaxLines,
TextContinues: params.forceTruncate,
BreakPolicy: wrapPolicyToGoText(params.WrapPolicy),
DisableTrailingWhitespaceTrim: params.DisableSpaceTrim,
TruncateAfterLines: params.MaxLines,
TextContinues: params.forceTruncate,
BreakPolicy: wrapPolicyToGoText(params.WrapPolicy),
}
families := s.defaultFaces
if params.Font.Typeface != "" {
@@ -664,7 +663,7 @@ func (s *shaperImpl) Shape(pathOps *op.Ops, gs []Glyph) clip.PathSpec {
scaleFactor := fixedToFloat(ppem) / float32(face.Upem())
glyphData := face.GlyphData(gid)
switch glyphData := glyphData.(type) {
case font.GlyphOutline:
case api.GlyphOutline:
outline := glyphData
// Move to glyph position.
pos := f32.Point{
@@ -679,9 +678,9 @@ func (s *shaperImpl) Shape(pathOps *op.Ops, gs []Glyph) clip.PathSpec {
for _, fseg := range outline.Segments {
nargs := 1
switch fseg.Op {
case gotextot.SegmentOpQuadTo:
case api.SegmentOpQuadTo:
nargs = 2
case gotextot.SegmentOpCubeTo:
case api.SegmentOpCubeTo:
nargs = 3
}
var args [3]f32.Point
@@ -696,13 +695,13 @@ func (s *shaperImpl) Shape(pathOps *op.Ops, gs []Glyph) clip.PathSpec {
}
}
switch fseg.Op {
case gotextot.SegmentOpMoveTo:
case api.SegmentOpMoveTo:
builder.Move(args[0])
case gotextot.SegmentOpLineTo:
case api.SegmentOpLineTo:
builder.Line(args[0])
case gotextot.SegmentOpQuadTo:
case api.SegmentOpQuadTo:
builder.Quad(args[0], args[1])
case gotextot.SegmentOpCubeTo:
case api.SegmentOpCubeTo:
builder.Cube(args[0], args[1], args[2])
default:
panic("unsupported segment op")
@@ -743,16 +742,16 @@ func (s *shaperImpl) Bitmaps(ops *op.Ops, gs []Glyph) op.CallOp {
}
glyphData := face.GlyphData(gid)
switch glyphData := glyphData.(type) {
case font.GlyphBitmap:
case api.GlyphBitmap:
var imgOp paint.ImageOp
var imgSize image.Point
bitmapData, ok := s.bitmapGlyphCache.Get(g.ID)
if !ok {
var img image.Image
switch glyphData.Format {
case font.PNG, font.JPG, font.TIFF:
case api.PNG, api.JPG, api.TIFF:
img, _, _ = image.Decode(bytes.NewReader(glyphData.Data))
case font.BlackAndWhite:
case api.BlackAndWhite:
// This is a complex family of uncompressed bitmaps that don't seem to be
// very common in practice. We can try adding support later if needed.
fallthrough
@@ -808,7 +807,7 @@ type langConfig struct {
}
// toInput converts its parameters into a shaping.Input.
func toInput(face *font.Face, ppem fixed.Int26_6, lc langConfig, runes []rune) shaping.Input {
func toInput(face font.Face, ppem fixed.Int26_6, lc langConfig, runes []rune) shaping.Input {
var input shaping.Input
input.Direction = lc.Direction
input.Text = runes
@@ -868,14 +867,13 @@ func toGioGlyphs(in []shaping.Glyph, ppem fixed.Int26_6, faceIdx int) []glyph {
}
// toLine converts the output into a Line with the provided dominant text direction.
func toLine(faceToIndex map[*font.Font]int, o shaping.Line, dir system.TextDirection) line {
func toLine(faceToIndex map[font.Font]int, o shaping.Line, dir system.TextDirection) line {
if len(o) < 1 {
return line{}
}
line := line{
runs: make([]runLayout, len(o)),
direction: dir,
visualOrder: make([]int, len(o)),
runs: make([]runLayout, len(o)),
direction: dir,
}
maxSize := fixed.Int26_6(0)
for i := range o {
@@ -883,7 +881,7 @@ func toLine(faceToIndex map[*font.Font]int, o shaping.Line, dir system.TextDirec
if run.Size > maxSize {
maxSize = run.Size
}
var font *font.Font
var font font.Font
if run.Face != nil {
font = run.Face.Font
}
@@ -893,13 +891,11 @@ func toLine(faceToIndex map[*font.Font]int, o shaping.Line, dir system.TextDirec
Count: run.Runes.Count,
Offset: line.runeCount,
},
Direction: unmapDirection(run.Direction),
face: run.Face,
Advance: run.Advance,
PPEM: run.Size,
VisualPosition: int(run.VisualIndex),
Direction: unmapDirection(run.Direction),
face: run.Face,
Advance: run.Advance,
PPEM: run.Size,
}
line.visualOrder[run.VisualIndex] = i
line.runeCount += run.Runes.Count
line.width += run.Advance
if line.ascent < run.LineBounds.Ascent {
@@ -910,11 +906,64 @@ func toLine(faceToIndex map[*font.Font]int, o shaping.Line, dir system.TextDirec
}
}
line.lineHeight = maxSize
// Iterate and resolve the X of each run.
x := fixed.Int26_6(0)
for _, runIdx := range line.visualOrder {
line.runs[runIdx].X = x
x += line.runs[runIdx].Advance
}
computeVisualOrder(&line)
return line
}
// computeVisualOrder will populate the Line's VisualOrder field and the
// VisualPosition field of each element in Runs.
func computeVisualOrder(l *line) {
l.visualOrder = make([]int, len(l.runs))
const none = -1
bidiRangeStart := none
// visPos returns the visual position for an individual logically-indexed
// run in this line, taking only the line's overall text direction into
// account.
visPos := func(logicalIndex int) int {
if l.direction.Progression() == system.TowardOrigin {
return len(l.runs) - 1 - logicalIndex
}
return logicalIndex
}
// resolveBidi populated the line's VisualOrder fields for the elements in the
// half-open range [bidiRangeStart:bidiRangeEnd) indicating that those elements
// should be displayed in reverse-visual order.
resolveBidi := func(bidiRangeStart, bidiRangeEnd int) {
firstVisual := bidiRangeEnd - 1
// Just found the end of a bidi range.
for startIdx := bidiRangeStart; startIdx < bidiRangeEnd; startIdx++ {
pos := visPos(firstVisual)
l.runs[startIdx].VisualPosition = pos
l.visualOrder[pos] = startIdx
firstVisual--
}
bidiRangeStart = none
}
for runIdx, run := range l.runs {
if run.Direction.Progression() != l.direction.Progression() {
if bidiRangeStart == none {
bidiRangeStart = runIdx
}
continue
} else if bidiRangeStart != none {
// Just found the end of a bidi range.
resolveBidi(bidiRangeStart, runIdx)
bidiRangeStart = none
}
pos := visPos(runIdx)
l.runs[runIdx].VisualPosition = pos
l.visualOrder[pos] = runIdx
}
if bidiRangeStart != none {
// We ended iteration within a bidi segment, resolve it.
resolveBidi(bidiRangeStart, len(l.runs))
}
// Iterate and resolve the X of each run.
x := fixed.Int26_6(0)
for _, runIdx := range l.visualOrder {
l.runs[runIdx].X = x
x += l.runs[runIdx].Advance
}
}
+115
View File
@@ -3,6 +3,7 @@ package text
import (
"fmt"
"math"
"reflect"
"strconv"
"testing"
@@ -449,6 +450,120 @@ func TestToLine(t *testing.T) {
}
}
func TestComputeVisualOrder(t *testing.T) {
type testcase struct {
name string
input line
expectedVisualOrder []int
}
for _, tc := range []testcase{
{
name: "ltr",
input: line{
direction: system.LTR,
runs: []runLayout{
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.LTR},
},
},
expectedVisualOrder: []int{0, 1, 2},
},
{
name: "rtl",
input: line{
direction: system.RTL,
runs: []runLayout{
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.RTL},
},
},
expectedVisualOrder: []int{2, 1, 0},
},
{
name: "bidi-ltr",
input: line{
direction: system.LTR,
runs: []runLayout{
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.LTR},
},
},
expectedVisualOrder: []int{0, 3, 2, 1, 4},
},
{
name: "bidi-ltr-complex",
input: line{
direction: system.LTR,
runs: []runLayout{
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.RTL},
},
},
expectedVisualOrder: []int{1, 0, 2, 4, 3, 5, 7, 6, 8, 10, 9},
},
{
name: "bidi-rtl",
input: line{
direction: system.RTL,
runs: []runLayout{
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.RTL},
},
},
expectedVisualOrder: []int{4, 1, 2, 3, 0},
},
{
name: "bidi-rtl-complex",
input: line{
direction: system.RTL,
runs: []runLayout{
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.LTR},
{Direction: system.RTL},
{Direction: system.LTR},
{Direction: system.LTR},
},
},
expectedVisualOrder: []int{9, 10, 8, 6, 7, 5, 3, 4, 2, 0, 1},
},
} {
t.Run(tc.name, func(t *testing.T) {
computeVisualOrder(&tc.input)
if !reflect.DeepEqual(tc.input.visualOrder, tc.expectedVisualOrder) {
t.Errorf("expected visual order %v, got %v", tc.expectedVisualOrder, tc.input.visualOrder)
}
for i, visualIndex := range tc.input.visualOrder {
if pos := tc.input.runs[visualIndex].VisualPosition; pos != i {
t.Errorf("line.VisualOrder[%d]=%d, but line.Runs[%d].VisualPosition=%d", i, visualIndex, visualIndex, pos)
}
}
})
}
}
func FuzzLayout(f *testing.F) {
ltrFace, _ := opentype.Parse(goregular.TTF)
rtlFace, _ := opentype.Parse(nsareg.TTF)
+1 -14
View File
@@ -76,11 +76,6 @@ type Parameters struct {
// text with a MaxLines. It is unexported because this behavior only makes sense for the
// shaper to control when it iterates paragraphs of text.
forceTruncate bool
// DisableSpaceTrim prevents the width of the final whitespace glyph on a line from being zeroed.
// This is desirable for text editors (so that the whitespace can be selected), but is undesirable
// for ordinary display text.
DisableSpaceTrim bool
}
type FontFace = giofont.FontFace
@@ -204,15 +199,7 @@ func (f Flags) String() string {
type GlyphID uint64
// Shaper converts strings of text into glyphs that can be displayed. The same
// Shaper should not be used in different goroutines.
//
// The Shaper controls text layout and has a cache, implemented as a map, and
// so laying out text in two different goroutines can easily result in
// concurrent access to said map, resulting in a panic.
//
// Practically speaking, this means you should use different Shapers for
// different top-level windows.
// Shaper converts strings of text into glyphs that can be displayed.
type Shaper struct {
config struct {
disableSystemFonts bool
+23 -6
View File
@@ -11,11 +11,8 @@ import (
// Decorations handles the states of window decorations.
type Decorations struct {
// Maximized controls the look and behaviour of the maximize
// button. It is the user's responsibility to set Maximized
// according to the window state reported through [app.ConfigEvent].
Maximized bool
clicks map[int]*Clickable
maximized bool
}
// LayoutMove lays out the widget that makes a window movable.
@@ -43,6 +40,17 @@ func (d *Decorations) Clickable(action system.Action) *Clickable {
return click
}
// Perform updates the decorations as if the specified actions were
// performed by the user.
func (d *Decorations) Perform(actions system.Action) {
if actions&system.ActionMaximize != 0 {
d.maximized = true
}
if actions&(system.ActionUnmaximize|system.ActionMinimize|system.ActionFullscreen) != 0 {
d.maximized = false
}
}
// Update the state and return the set of actions activated by the user.
func (d *Decorations) Update(gtx layout.Context) system.Action {
var actions system.Action
@@ -52,12 +60,21 @@ func (d *Decorations) Update(gtx layout.Context) system.Action {
}
action := system.Action(1 << idx)
switch {
case action == system.ActionMaximize && d.Maximized:
case action == system.ActionMaximize && d.maximized:
action = system.ActionUnmaximize
case action == system.ActionUnmaximize && !d.Maximized:
case action == system.ActionUnmaximize && !d.maximized:
action = system.ActionMaximize
}
switch action {
case system.ActionMaximize, system.ActionUnmaximize:
d.maximized = !d.maximized
}
actions |= action
}
return actions
}
// Maximized returns whether the window is maximized.
func (d *Decorations) Maximized() bool {
return d.maximized
}
-1
View File
@@ -610,7 +610,6 @@ func (e *Editor) initBuffer() {
e.text.SingleLine = e.SingleLine
e.text.Mask = e.Mask
e.text.WrapPolicy = e.WrapPolicy
e.text.DisableSpaceTrim = true
}
// Update the state of the editor in response to input events. Update consumes editor
+47 -65
View File
@@ -2,18 +2,12 @@ package widget
import (
"bytes"
"image"
"image/png"
"io"
"os"
"testing"
nsareg "eliasnaur.com/font/noto/sans/arabic/regular"
"gioui.org/font"
"gioui.org/font/opentype"
"gioui.org/gpu/headless"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/text"
"golang.org/x/image/font/gofont/goregular"
"golang.org/x/image/math/fixed"
@@ -22,11 +16,11 @@ import (
// makePosTestText returns two bidi samples of shaped text at the given
// font size and wrapped to the given line width. The runeLimit, if nonzero,
// truncates the sample text to ensure shorter output for expensive tests.
func makePosTestText(fontSize, lineWidth int, alignOpposite bool) (shaper *text.Shaper, source string, bidiLTR, bidiRTL []text.Glyph) {
func makePosTestText(fontSize, lineWidth int, alignOpposite bool) (source string, bidiLTR, bidiRTL []text.Glyph) {
ltrFace, _ := opentype.Parse(goregular.TTF)
rtlFace, _ := opentype.Parse(nsareg.TTF)
shaper = text.NewShaper(text.NoSystemFonts(), text.WithCollection([]font.FontFace{
shaper := text.NewShaper(text.NoSystemFonts(), text.WithCollection([]font.FontFace{
{
Font: font.Font{Typeface: "LTR"},
Face: ltrFace,
@@ -64,7 +58,7 @@ func makePosTestText(fontSize, lineWidth int, alignOpposite bool) (shaper *text.
for g, ok := shaper.NextGlyph(); ok; g, ok = shaper.NextGlyph() {
bidiRTL = append(bidiRTL, g)
}
return shaper, bidiSource, bidiLTR, bidiRTL
return bidiSource, bidiLTR, bidiRTL
}
// makeAccountingTestText shapes text designed to stress rune accounting
@@ -266,7 +260,7 @@ func TestIndexPositionWhitespace(t *testing.T) {
func TestIndexPositionBidi(t *testing.T) {
fontSize := 16
lineWidth := fontSize * 10
shaper, _, bidiLTRText, bidiRTLText := makePosTestText(fontSize, lineWidth, false)
_, bidiLTRText, bidiRTLText := makePosTestText(fontSize, lineWidth, false)
type testcase struct {
name string
glyphs []text.Glyph
@@ -290,12 +284,13 @@ func TestIndexPositionBidi(t *testing.T) {
name: "bidi rtl",
glyphs: bidiRTLText,
expectedXs: []fixed.Int26_6{
// Line 0
5718, 6344, 6914, 7484, 7769, 8339, 8909, 9162, 9674, 10186, 5718, 5452, 4649, 4057, 3759, 3338, 3072, 2304, 1536, 768, 0,
// Line 1
9170, 8872, 8574, 8308, 6941, 7226, 7796, 8308, 6941, 6675, 6369, 5777, 4926, 4660, 3892, 3124, 2356, 1588, 1303, 788, 406, 0,
// Line 2
324, 614, 1184, 1754, 2039, 2313, 2883, 3395, 3907, 4192, 4762, 5332, 5902, 324, 0,
2646, 3272, 3842, 4412, 4697, 5267, 5837, 6090, 6602, 7114, 2646, 2380, 1577, 985, 687, 266, // Positions on line 0.
7867, 7099, 6331, 5563, 4795, 4510, 4212, 3914, 3648, 2281, 2566, 3136, 3648, 2281, 2015, 1709, 1117, 266, // Positions on line 1.
8794, 8026, 7258, 6490, 5722, 5437, 4922, 4540, 4134, 3868, 0, 290, 860, 1430, 1715, 1989, 2559, 3071, 3583, // Positions on line 2.
324, 894, 1464, 2034, 324, 0, // Positions on line 3.
},
},
} {
@@ -342,35 +337,6 @@ func TestIndexPositionBidi(t *testing.T) {
printPositions(t, gi.positions)
if t.Failed() {
printGlyphs(t, tc.glyphs)
width := lineWidth
height := 100
cap := image.NewRGBA(image.Rect(0, 0, width, height))
w, _ := headless.NewWindow(width, height)
defer w.Release()
ops := new(op.Ops)
gtx := layout.Context{
Constraints: layout.Constraints{Max: image.Pt(width, height)},
Ops: ops,
}
it := textIterator{viewport: image.Rectangle{Max: image.Point{X: width, Y: height}}}
for _, g := range tc.glyphs {
it.processGlyph(g, true)
}
var glyphs [32]text.Glyph
line := glyphs[:0]
for _, g := range gi.glyphs {
var ok bool
if line, ok = it.paintGlyph(gtx, shaper, g, line); !ok {
break
}
}
w.Frame(ops)
w.Screenshot(cap)
b := new(bytes.Buffer)
_ = png.Encode(b, cap)
screenshotName := tc.name + ".png"
_ = os.WriteFile(screenshotName, b.Bytes(), 0o644)
t.Logf("wrote %q", screenshotName)
}
})
}
@@ -379,8 +345,8 @@ func TestIndexPositionBidi(t *testing.T) {
func TestIndexPositionLines(t *testing.T) {
fontSize := 16
lineWidth := fontSize * 10
_, source1, bidiLTRText, bidiRTLText := makePosTestText(fontSize, lineWidth, false)
_, source2, bidiLTRTextOpp, bidiRTLTextOpp := makePosTestText(fontSize, lineWidth, true)
source1, bidiLTRText, bidiRTLText := makePosTestText(fontSize, lineWidth, false)
source2, bidiLTRTextOpp, bidiRTLTextOpp := makePosTestText(fontSize, lineWidth, true)
type testcase struct {
name string
source string
@@ -413,7 +379,7 @@ func TestIndexPositionLines(t *testing.T) {
xOff: fixed.Int26_6(0),
yOff: 60,
glyphs: 18,
width: fixed.Int26_6(8528),
width: fixed.Int26_6(8813),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
@@ -435,24 +401,32 @@ func TestIndexPositionLines(t *testing.T) {
{
xOff: fixed.Int26_6(0),
yOff: 22,
glyphs: 20,
width: fixed.Int26_6(10186),
glyphs: 15,
width: fixed.Int26_6(7114),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(0),
yOff: 41,
glyphs: 19,
width: fixed.Int26_6(9170),
glyphs: 15,
width: fixed.Int26_6(7867),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(0),
yOff: 60,
glyphs: 13,
width: fixed.Int26_6(5902),
glyphs: 18,
width: fixed.Int26_6(8794),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(0),
yOff: 79,
glyphs: 4,
width: fixed.Int26_6(2034),
ascent: fixed.Int26_6(968),
descent: fixed.Int26_6(216),
},
@@ -480,10 +454,10 @@ func TestIndexPositionLines(t *testing.T) {
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(1712),
xOff: fixed.Int26_6(1427),
yOff: 60,
glyphs: 18,
width: fixed.Int26_6(8528),
width: fixed.Int26_6(8813),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
@@ -503,26 +477,34 @@ func TestIndexPositionLines(t *testing.T) {
glyphs: bidiRTLTextOpp,
expectedLines: []lineInfo{
{
xOff: fixed.Int26_6(54),
xOff: fixed.Int26_6(3126),
yOff: 22,
glyphs: 20,
width: fixed.Int26_6(10186),
glyphs: 15,
width: fixed.Int26_6(7114),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(1070),
xOff: fixed.Int26_6(2373),
yOff: 41,
glyphs: 19,
width: fixed.Int26_6(9170),
glyphs: 15,
width: fixed.Int26_6(7867),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(4338),
xOff: fixed.Int26_6(1446),
yOff: 60,
glyphs: 13,
width: fixed.Int26_6(5902),
glyphs: 18,
width: fixed.Int26_6(8794),
ascent: fixed.Int26_6(1407),
descent: fixed.Int26_6(756),
},
{
xOff: fixed.Int26_6(8206),
yOff: 79,
glyphs: 4,
width: fixed.Int26_6(2034),
ascent: fixed.Int26_6(968),
descent: fixed.Int26_6(216),
},
+1 -1
View File
@@ -75,7 +75,7 @@ func (d DecorationsStyle) layoutDecorations(gtx layout.Context) layout.Dimension
case system.ActionMinimize:
w = minimizeWindow
case system.ActionMaximize:
if d.Decorations.Maximized {
if d.Decorations.Maximized() {
w = maximizedWindow
} else {
w = maximizeWindow
-3
View File
@@ -32,9 +32,6 @@ type Palette struct {
ContrastFg color.NRGBA
}
// Theme holds the general theme of an app or window. Different top-level
// windows should have different instances of Theme (with different Shapers;
// see the godoc for [text.Shaper]), though their other fields can be equal.
type Theme struct {
Shaper *text.Shaper
Palette
-7
View File
@@ -61,9 +61,6 @@ type textView struct {
Truncator string
// WrapPolicy configures how displayed text will be broken into lines.
WrapPolicy text.WrapPolicy
// DisableSpaceTrim configures whether trailing whitespace on a line will have its
// width zeroed. Set to true for editors, but false for non-editable text.
DisableSpaceTrim bool
// Mask replaces the visual display of each rune in the contents with the given rune.
// Newline characters are not masked. When non-zero, the unmasked contents
// are accessed by Len, Text, and SetText.
@@ -288,10 +285,6 @@ func (e *textView) Layout(gtx layout.Context, lt *text.Shaper, font font.Font, s
e.params.LineHeightScale = e.LineHeightScale
e.invalidate()
}
if e.DisableSpaceTrim != e.params.DisableSpaceTrim {
e.params.DisableSpaceTrim = e.DisableSpaceTrim
e.invalidate()
}
e.makeValid()