Elias Naur 29d36e11ee gpu/shaders: use correct type for integer vector
OpenGL supports casting from int to float during vertex array
reading. Direct3D doesn't. Since we're transpiling from GLSL, we can't
directly use the Direct3D builtin "asint". So that leaves using
"ivec2" instead of vec2.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 21:22:59 +01:00
2020-02-20 09:12:02 +01:00
2020-02-11 15:41:01 +01:00
2020-02-27 09:22:48 +01:00
2020-02-14 21:17:44 +01:00
2019-10-12 14:04:34 +02:00
2019-03-31 10:47:22 +02:00

Gio

Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See gioui.org for details and documentation.

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