Elias Naur 9cdc8e6182 gpu,gpu/gl: introduce InputLayout and use shader reflection data
InputLayout is the abstraction for the mapping between vertex data and
shader inputs. The mapping is implicit in OpenGL but explicit in
Direct3D.

Infer the attribute name location index using shader reflection data,
and get rid of a parameter to NewProgram.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
2020-02-20 09:12:02 +01:00
2020-02-11 15:41:01 +01:00
2020-02-27 09:22:48 +01:00
2020-02-14 21:17:44 +01:00
2019-10-12 14:04:34 +02:00
2019-03-31 10:47:22 +02:00

Gio

Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See gioui.org for details and documentation.

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