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app/internal/window: [macOS] assume valid view in synchronous draws
Asynchronous drawing happens only in onFrameCallback, where we have to check for disappearing views. onDraw however, is synchronous and should always have a valid view. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -187,9 +187,8 @@ func gio_onMouse(view C.CFTypeRef, cdir C.int, cbtns C.NSUInteger, x, y, dx, dy
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//export gio_onDraw
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func gio_onDraw(view C.CFTypeRef) {
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viewDo(view, func(views viewMap, view C.CFTypeRef) {
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if w, exists := views[view]; exists {
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w.draw(true)
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}
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w := views[view]
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w.draw(true)
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})
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}
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