app/internal/window: [macOS] assume valid view in synchronous draws

Asynchronous drawing happens only in onFrameCallback, where we have to
check for disappearing views. onDraw however, is synchronous and should
always have a valid view.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-17 11:10:14 +02:00
parent bd8757e51f
commit 3569b0f31b
+2 -3
View File
@@ -187,9 +187,8 @@ func gio_onMouse(view C.CFTypeRef, cdir C.int, cbtns C.NSUInteger, x, y, dx, dy
//export gio_onDraw
func gio_onDraw(view C.CFTypeRef) {
viewDo(view, func(views viewMap, view C.CFTypeRef) {
if w, exists := views[view]; exists {
w.draw(true)
}
w := views[view]
w.draw(true)
})
}