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gpu/gl: remove unused field
Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -103,7 +103,6 @@ type uniformLocation struct {
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}
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type gpuInputLayout struct {
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backend *Backend
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inputs []backend.InputLocation
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layout []backend.InputDesc
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}
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@@ -416,7 +415,6 @@ func (b *Backend) NewInputLayout(vs backend.ShaderSources, layout []backend.Inpu
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}
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}
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return &gpuInputLayout{
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backend: b,
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inputs: vs.Inputs,
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layout: layout,
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}, nil
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